list: API endpoint for returning a list of feats. retrieve: API endpoint for returning a particular feat.

GET /v2/feats/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 89,
    "next": "https://api-beta.open5e.com/v2/feats/?format=api&page=2",
    "previous": null,
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/feats/a-symbol-that-strikes-fear/?format=api",
            "key": "a-symbol-that-strikes-fear",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Creatures with a CR lower than your alter ego’s Prestige rating are frightened of you while you are in your alter ego."
                },
                {
                    "desc": "In addition, you become particularly adept at subduing your enemies rather than outright killing them. Whenever you begin a turn grappling a creature, you can attempt to non-lethally subdue it. The grappled creature makes a Constitution saving throw against your maneuver DC. On a failed saving throw, a creature is knocked unconscious for the next hour. A creature with more than 25% of its maximum hit points automatically succeeds on this saving throw."
                }
            ],
            "name": "A Symbol That Strikes Fear",
            "desc": "Creatures with a CR lower than your alter ego’s Prestige rating are frightened of you while you are in your alter ego. In addition, you become particularly adept at subduing your enemies rather than outright killing them. Whenever you begin a turn grappling a creature, you can attempt to non-lethally subdue it. The grappled creature makes a Constitution saving throw against your maneuver DC. On a failed saving throw, a creature is knocked unconscious for the next hour. A creature with more than 25% of its maximum hit points automatically succeeds on this saving throw.",
            "prerequisite": "Equipped for Justice feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-grappler/?format=api",
            "key": "a5e-grappler",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain advantage on attack rolls against a creature you are grappling."
                },
                {
                    "desc": "You can use your action to try to pin a creature you are grappling. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained  until the grapple ends."
                }
            ],
            "name": "Grappler",
            "desc": "* You gain advantage on attack rolls against a creature you are grappling.\r\n* You can use your action to try to pin a creature you are grappling. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained  until the grapple ends.",
            "prerequisite": "Strength 13 or higher",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/ace-driver/?format=api",
            "key": "ace-driver",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain an expertise die on ability checks made to drive or pilot a vehicle."
                },
                {
                    "desc": "While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions."
                },
                {
                    "desc": "A vehicle you load can carry 25% more cargo than normal."
                },
                {
                    "desc": "Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result."
                },
                {
                    "desc": "Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus."
                },
                {
                    "desc": "When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward."
                }
            ],
            "name": "Ace Driver",
            "desc": "You are a virtuoso of driving and piloting vehicles, able to push them beyond their normal limits and maneuver them with fluid grace through hazardous situations. You gain the following benefits:\r\n* You gain an expertise die on ability checks made to drive or pilot a vehicle.\r\n* While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions.\r\n* A vehicle you load can carry 25% more cargo than normal.\r\n* Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result.\r\n* Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus.\r\n* When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward.",
            "prerequisite": "Proficiency with a type of vehicle",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/arcanum-master/?format=api",
            "key": "arcanum-master",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Whenever you cast a spell that deals damage, you may choose the type of damage that spell deals and the appearance of the spell’s effects."
                }
            ],
            "name": "Arcanum Master",
            "desc": "Whenever you cast a spell that deals damage, you may choose the type of damage that spell deals and the appearance of the spell’s effects.",
            "prerequisite": "Pure Arcanist feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/arrow-enchanter/?format=api",
            "key": "arrow-enchanter",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Whenever you make a ranged weapon attack, you can choose to expend a 1st-level or higher spell slot to enhance the attack to be empowered or unerring. You cannot enhance more than one attack in a\r\nturn in this way. \r\n**Empowered.** The shot deals an additional 2d6 force damage, and an additional 1d6 force damage for each spell slot level above 1st. \r\n**Unerring.** The shot gains a +2 bonus to the attack roll, and an additional +2 bonus for each spell slot level above 1st."
                }
            ],
            "name": "Arrow Enchanter",
            "desc": "Whenever you make a ranged weapon attack, you can choose to expend a 1st-level or higher spell slot to enhance the attack to be empowered or unerring. You cannot enhance more than one attack in a\r\nturn in this way. \r\n**Empowered.** The shot deals an additional 2d6 force damage, and an additional 1d6 force damage for each spell slot level above 1st. \r\n**Unerring.** The shot gains a +2 bonus to the attack roll, and an additional +2 bonus for each spell slot level above 1st.",
            "prerequisite": "Eldritch Archer feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/athletic/?format=api",
            "key": "athletic",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "When you are prone, standing up uses only 5 feet of your movement (instead of half)."
                },
                {
                    "desc": "Your speed is not halved from climbing."
                },
                {
                    "desc": "You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet)."
                }
            ],
            "name": "Athletic",
            "desc": "Your enhanced physical training grants you the following benefits:\r\n\r\n* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* When you are prone, standing up uses only 5 feet of your movement (instead of half).\r\n* Your speed is not halved from climbing.\r\n* You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet).",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/attentive/?format=api",
            "key": "attentive",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When rolling initiative you gain a +5 bonus."
                },
                {
                    "desc": "You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you."
                }
            ],
            "name": "Attentive",
            "desc": "Always aware of your surroundings, you gain the following benefits:\r\n\r\n* When rolling initiative you gain a +5 bonus.\r\n* You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/battle-caster/?format=api",
            "key": "battle-caster",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain a 1d6 expertise die on concentration checks to maintain spells you have cast."
                },
                {
                    "desc": "While wielding weapons and shields, you may cast spells with a seen component."
                },
                {
                    "desc": "Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature."
                }
            ],
            "name": "Battle Caster",
            "desc": "You're comfortable casting, even in the chaos of battle.\r\n\r\n* You gain a 1d6 expertise die on concentration checks to maintain spells you have cast.\r\n* While wielding weapons and shields, you may cast spells with a seen component.\r\n* Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature.",
            "prerequisite": "Requires the ability to cast at least one spell of 1st-level or higher",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/brutal-attack/?format=api",
            "key": "brutal-attack",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn."
                }
            ],
            "name": "Brutal Attack",
            "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/bull-rush/?format=api",
            "key": "bull-rush",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success."
                }
            ],
            "name": "Bull Rush",
            "desc": "Your headlong rush devastates your foes. After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/combat-thievery/?format=api",
            "key": "combat-thievery",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them."
                },
                {
                    "desc": "You gain an expertise die on Sleight of Hand checks."
                }
            ],
            "name": "Combat Thievery",
            "desc": "You know how to trade blows for more than inflicting harm.\r\n\r\n* You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them.\r\n* You gain an expertise die on Sleight of Hand checks.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/covert-training/?format=api",
            "key": "covert-training",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property."
                },
                {
                    "desc": "You gain two skill tricks of your choice from the rogue class."
                }
            ],
            "name": "Covert Training",
            "desc": "You have absorbed some of the lessons of the world of spies, criminals, and others who operate in the shadows. You gain the following benefits:\r\n\r\n* You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property.\r\n* You gain two skill tricks of your choice from the rogue class.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/crafting-expert/?format=api",
            "key": "crafting-expert",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time."
                },
                {
                    "desc": "You gain advantage on checks made to craft, maintain, and repair that type of item."
                },
                {
                    "desc": "You gain an expertise die on checks made to craft, maintain, and repair items."
                },
                {
                    "desc": "You gain proficiency with two tools of your choice."
                }
            ],
            "name": "Crafting Expert",
            "desc": "You have devoted time to studying and practicing the art of crafting, gaining the following benefits: This feat can be selected multiple times, choosing a different type of crafted item each time.\r\n\r\n* Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items. You gain advantage on checks made to craft, maintain, and repair that type of item.\r\n* You gain an expertise die on checks made to craft, maintain, and repair items.\r\n* You gain proficiency with two tools of your choice.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/crossbow-expertise/?format=api",
            "key": "crossbow-expertise",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "If proficient with a crossbow, you ignore its loading property."
                },
                {
                    "desc": "You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature."
                },
                {
                    "desc": "When you attack with a one-handed weapon using the Attack action, you can use a bonus action to  \r\nattack with a hand crossbow wielded in your off-hand."
                }
            ],
            "name": "Crossbow Expertise",
            "desc": "* If proficient with a crossbow, you ignore its loading property.\r\n* You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature.\r\n* When you attack with a one-handed weapon using the Attack action, you can use a bonus action to  \r\nattack with a hand crossbow wielded in your off-hand.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/deadeye/?format=api",
            "key": "deadeye",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them."
                },
                {
                    "desc": "Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit."
                },
                {
                    "desc": "You ignore half cover and three-quarters cover when making a ranged weapon attack."
                }
            ],
            "name": "Deadeye",
            "desc": "Your natural talent or skill makes you lethal with a ranged weapon.\r\n\r\n* You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them. \r\n* Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit.\r\n* You ignore half cover and three-quarters cover when making a ranged weapon attack.",
            "prerequisite": "8th level or higher",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/deflector/?format=api",
            "key": "deflector",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack."
                }
            ],
            "name": "Deflector",
            "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack.",
            "prerequisite": "Dexterity 13 or higher",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/destinys-call/?format=api",
            "key": "destinys-call",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "An ability score of your choice increases by 1."
                },
                {
                    "desc": "When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest."
                }
            ],
            "name": "Destiny’s Call",
            "desc": "* An ability score of your choice increases by 1.\r\n* When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/divine-orator/?format=api",
            "key": "divine-orator",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You learn the Divine Inspiration and Persuasive Speech battle hymns. These special battle hymns can only be performed while you are using your voice Art Specialty as a spell focus.\r\n**Divine Inspiration.** When an ally within 15 feet hits a creature with a melee weapon attack, your ally can deliver a Divine Smite just as if you had delivered it yourself using your Divine Smite feature expending one of your uses). If you are able to empower your smites, you may choose to empower it as normal.\r\n**Persuasive Speech.** Hostile creatures within 60 feet take a –1d4 penalty on attack rolls. You can sustain this battle hymn for up to 3 rounds without expending additional uses of Bardic Inspiration. When a hostile creature begins its third consecutive turn within range of this battle hymn it becomes charmed by you and will not attack you or your allies. If this causes combat to end early, the creatures remain charmed\r\nby you for up to 1 minute afterward or until one of them is damaged by you or an ally. For the next 24 hours after the battle hymn ends, you gain an expertise die on Charisma checks made against creatures that were charmed in this way. A creature that either shares your alignment or worships a deity that has\r\nyour alignment becomes charmed on its second consecutive turn instead. Creatures that have an opposite alignment or worship a greater entity that has an opposite alignment cannot be charmed in this way."
                }
            ],
            "name": "Divine Orator",
            "desc": "You learn the Divine Inspiration and Persuasive Speech battle hymns. These special battle hymns can only be performed while you are using your voice Art Specialty as a spell focus.\r\n**Divine Inspiration.** When an ally within 15 feet hits a creature with a melee weapon attack, your ally can deliver a Divine Smite just as if you had delivered it yourself using your Divine Smite feature expending one of your uses). If you are able to empower your smites, you may choose to empower it as normal.\r\n**Persuasive Speech.** Hostile creatures within 60 feet take a –1d4 penalty on attack rolls. You can sustain this battle hymn for up to 3 rounds without expending additional uses of Bardic Inspiration. When a hostile creature begins its third consecutive turn within range of this battle hymn it becomes charmed by you and will not attack you or your allies. If this causes combat to end early, the creatures remain charmed\r\nby you for up to 1 minute afterward or until one of them is damaged by you or an ally. For the next 24 hours after the battle hymn ends, you gain an expertise die on Charisma checks made against creatures that were charmed in this way. A creature that either shares your alignment or worships a deity that has\r\nyour alignment becomes charmed on its second consecutive turn instead. Creatures that have an opposite alignment or worship a greater entity that has an opposite alignment cannot be charmed in this way.",
            "prerequisite": "Proclaimer feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/dual-wielding-expert/?format=api",
            "key": "dual-wielding-expert",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class."
                },
                {
                    "desc": "You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property."
                },
                {
                    "desc": "When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons."
                }
            ],
            "name": "Dual-Wielding Expert",
            "desc": "* While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class.\r\n* You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property.\r\n* When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/dungeoneer/?format=api",
            "key": "dungeoneer",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You have advantage on Investigation and Perception checks made to detect secret doors."
                },
                {
                    "desc": "You have advantage on saving throws made against traps."
                },
                {
                    "desc": "You have resistance to damage dealt by traps."
                },
                {
                    "desc": "You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace."
                }
            ],
            "name": "Dungeoneer",
            "desc": "* You have advantage on Investigation and Perception checks made to detect secret doors.\r\n* You have advantage on saving throws made against traps.\r\n* You have resistance to damage dealt by traps.\r\n* You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/eldritch-archer/?format=api",
            "key": "eldritch-archer",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Whenever you make a ranged weapon attack you can choose to conjure magical ammunition and select one of the following damage types: acid, cold, fire, or lightning. Your ranged weapon attacks using this conjured ammunition deal the chosen damage type instead of whatever damage type they would normally deal, and are considered magical for the purpose of overcoming resistance and immunity. Ammunition conjured in this way disappears at the end of the turn it was fired."
                },
                {
                    "desc": "When you hit a target with a ranged weapon attack, you can use your reaction and choose a spell of 1st-level or higher, casting it through your ammunition. The spell must have a casting time of 1 action, and target a single creature or have a range of Touch. If a spell cast in this way requires an attack roll and targets the same target as the triggering ranged weapon attack, it also hits as part of that attack. You may\r\nchoose not to deal damage with a ranged weapon attack used to cast a spell."
                }
            ],
            "name": "Eldritch Archer",
            "desc": "* Whenever you make a ranged weapon attack you can choose to conjure magical ammunition and select one of the following damage types: acid, cold, fire, or lightning. Your ranged weapon attacks using this conjured ammunition deal the chosen damage type instead of whatever damage type they would normally deal, and are considered magical for the purpose of overcoming resistance and immunity. Ammunition conjured in this way disappears at the end of the turn it was fired.\r\n* When you hit a target with a ranged weapon attack, you can use your reaction and choose a spell of 1st-level or higher, casting it through your ammunition. The spell must have a casting time of 1 action, and target a single creature or have a range of Touch. If a spell cast in this way requires an attack roll and targets the same target as the triggering ranged weapon attack, it also hits as part of that attack. You may\r\nchoose not to deal damage with a ranged weapon attack used to cast a spell.",
            "prerequisite": "3 levels in fighter, 3 levels in wizard, Fighting Style (Archery)",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/eldritch-volley-master/?format=api",
            "key": "eldritch-volley-master",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Whenever you cast a spell with a Cone area, you may additionally make ranged weapon attacks with a ranged weapon you are wielding against targets within that conical area. You may make up to a number of attacks equal to the level of the spell cast, each against a different target. Ranged attacks made in this way ignore the loading quality of weapons and use your conjured magical ammunition."
                }
            ],
            "name": "Eldritch Volley Master",
            "desc": "Whenever you cast a spell with a Cone area, you may additionally make ranged weapon attacks with a ranged weapon you are wielding against targets within that conical area. You may make up to a number of attacks equal to the level of the spell cast, each against a different target. Ranged attacks made in this way ignore the loading quality of weapons and use your conjured magical ammunition.",
            "prerequisite": "Arrow Enchanter feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/empathic/?format=api",
            "key": "empathic",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Wisdom or Charisma score increases by 1."
                },
                {
                    "desc": "You gain an expertise die on Insight checks made against other creatures."
                },
                {
                    "desc": "When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20."
                }
            ],
            "name": "Empathic",
            "desc": "* Your Wisdom or Charisma score increases by 1.\r\n* You gain an expertise die on Insight checks made against other creatures.\r\n* When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/equipped-for-justice/?format=api",
            "key": "equipped-for-justice",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain proficiency with all types of artisan’s tools and miscellaneous tools. If you already have proficiency with any of these tools, you instead gain an expertise die with those tools."
                },
                {
                    "desc": "You gain proficiency with Engineering and a 1d8 expertise die on Engineering checks. In addition, you build a nonmagical grappling gun that only functions in your hands. Replacing your grappling gun requires 3 days of crafting and 500 gp."
                },
                {
                    "desc": "You may add your Wisdom modifier to the DC of any saving throws used for miscellaneous adventuring gear items and to attack rolls made using miscellaneous adventuring gear items."
                }
            ],
            "name": "Equipped for Justice",
            "desc": "* You gain proficiency with all types of artisan’s tools and miscellaneous tools. If you already have proficiency with any of these tools, you instead gain an expertise die with those tools.\r\n* You gain proficiency with Engineering and a 1d8 expertise die on Engineering checks. In addition, you build a nonmagical grappling gun that only functions in your hands. Replacing your grappling gun requires 3 days of crafting and 500 gp.\r\n* You may add your Wisdom modifier to the DC of any saving throws used for miscellaneous adventuring gear items and to attack rolls made using miscellaneous adventuring gear items.",
            "prerequisite": "Vigilante feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/fear-breaker/?format=api",
            "key": "fear-breaker",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and\r\naffect allies within 60 feet."
                },
                {
                    "desc": "An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them."
                }
            ],
            "name": "Fear Breaker",
            "desc": "* You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and\r\naffect allies within 60 feet. \r\n* An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/fortunate/?format=api",
            "key": "fortunate",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain 3 fate points."
                },
                {
                    "desc": "Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it."
                },
                {
                    "desc": "Alternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose."
                },
                {
                    "desc": "You regain all expended fate points when you finish a long rest."
                }
            ],
            "name": "Fortunate",
            "desc": "You gain 3 fate points. Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it.\r\nAlternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose. You regain all expended fate points when you finish a long rest.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/grappler/?format=api",
            "key": "grappler",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You have advantage on attack rolls against a creature you are grappling."
                },
                {
                    "desc": "You can use your action to try to pin a creature grappled by you. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained until the grapple ends."
                }
            ],
            "name": "Grappler",
            "desc": "You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:\r\n* You have advantage on attack rolls against a creature you are grappling.\r\n* You can use your action to try to pin a creature grappled by you. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained until the grapple ends.",
            "prerequisite": "Strength 13 or higher",
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/guarded-warrior/?format=api",
            "key": "guarded-warrior",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "A creature that takes the Disengage action still provokes opportunity attacks from you."
                },
                {
                    "desc": "You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat."
                }
            ],
            "name": "Guarded Warrior",
            "desc": "* A creature that takes the Disengage action still provokes opportunity attacks from you. \r\n* You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it.\r\n* You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/harbinger-of-things-to-come/?format=api",
            "key": "harbinger-of-things-to-come",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You learn the Preach Despair and Preach Hope battle hymns. These special battle hymns can only be performed while you are using your voice Art Specialty as a spell focus.\r\n**Preach Despair.** A hostile creature within 60 feet of you suffers a level of strife. Creatures with an opposite alignment from yours or that worship a greater entity that has an opposite alignment suffer two levels of strife instead. A creature cannot suffer more than two levels of strife from Preach Despair in the same 24 hours.\r\n**Preach Hope.** Creatures of your choice within 60 feet of you gain advantage on saving throws. When the battle hymn ends, allies within 30 feet of you remove one level of strife. An ally that shares your alignment or worships a greater entity removes two levels of strife instead."
                }
            ],
            "name": "Harbinger of Things to Come",
            "desc": "You learn the Preach Despair and Preach Hope battle hymns. These special battle hymns can only be performed while you are using your voice Art Specialty as a spell focus.\r\n**Preach Despair.** A hostile creature within 60 feet of you suffers a level of strife. Creatures with an opposite alignment from yours or that worship a greater entity that has an opposite alignment suffer two levels of strife instead. A creature cannot suffer more than two levels of strife from Preach Despair in the same 24 hours.\r\n**Preach Hope.** Creatures of your choice within 60 feet of you gain advantage on saving throws. When the battle hymn ends, allies within 30 feet of you remove one level of strife. An ally that shares your alignment or worships a greater entity removes two levels of strife instead.",
            "prerequisite": "Divine Orator feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/hardy-adventurer/?format=api",
            "key": "hardy-adventurer",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When you take this feat, you gain a number of hit points equal to twice your level."
                },
                {
                    "desc": "Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum."
                },
                {
                    "desc": "During a short rest, you regain 1 additional hit point per hit die spent to heal."
                }
            ],
            "name": "Hardy Adventurer",
            "desc": "* When you take this feat, you gain a number of hit points equal to twice your level. \r\n* Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum.\r\n* During a short rest, you regain 1 additional hit point per hit die spent to heal.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/heavily-outfitted/?format=api",
            "key": "heavily-outfitted",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Your Strength score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You gain proficiency with heavy armor."
                }
            ],
            "name": "Heavily Outfitted",
            "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* You gain proficiency with heavy armor.",
            "prerequisite": "Proficiency with medium armor",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/heavy-armor-expertise/?format=api",
            "key": "heavy-armor-expertise",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Your Strength score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3."
                }
            ],
            "name": "Heavy Armor Expertise",
            "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3.",
            "prerequisite": "Proficiency with heavy armor",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/heraldic-training/?format=api",
            "key": "heraldic-training",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency in your choice of one martial weapon, one rare weapon, or shields."
                },
                {
                    "desc": "You gain two divine lessons of your choice from the herald class."
                }
            ],
            "name": "Heraldic Training",
            "desc": "* You gain proficiency in your choice of one martial weapon, one rare weapon, or shields.\r\n* You gain two divine lessons of your choice from the herald class.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/idealistic-leader/?format=api",
            "key": "idealistic-leader",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost."
                },
                {
                    "desc": "You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff."
                },
                {
                    "desc": "When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version."
                }
            ],
            "name": "Idealistic Leader",
            "desc": "* Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost.\r\n* You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff.\r\n* When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/intuitive/?format=api",
            "key": "intuitive",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Intelligence or Wisdom score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "Your passive Perception and passive Investigation scores increase by 5."
                },
                {
                    "desc": "If you can see a creature’s mouth while it is speaking a language you know, you can read its lips."
                }
            ],
            "name": "Intuitive",
            "desc": "* Your Intelligence or Wisdom score increases by 1, to a maximum of 20. \r\n* Your passive Perception and passive Investigation scores increase by 5.\r\n* If you can see a creature’s mouth while it is speaking a language you know, you can read its lips.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/keen-intellect/?format=api",
            "key": "keen-intellect",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Intelligence score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence  modifier."
                },
                {
                    "desc": "You know how long it will be before the next sunset or sunrise."
                },
                {
                    "desc": "You know which way is north."
                }
            ],
            "name": "Keen Intellect",
            "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence  modifier.\r\n* You know how long it will be before the next sunset or sunrise.\r\n* You know which way is north.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/lightly-outfitted/?format=api",
            "key": "lightly-outfitted",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You gain proficiency with light armor."
                }
            ],
            "name": "Lightly Outfitted",
            "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with light armor.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/linguistics-expert/?format=api",
            "key": "linguistics-expert",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Intelligence score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You learn three languages of your choice."
                },
                {
                    "desc": "You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message."
                }
            ],
            "name": "Linguistics Expert",
            "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You learn three languages of your choice.\r\n* You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/living-stampede/?format=api",
            "key": "living-stampede",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Whenever you enter a rage you may choose up to a number of creatures equal to your Wisdom modifier within 60 feet that are beasts, fey, or plants. These chosen creatures gain the following benefits for as long as you rage, but are unable to take the Fall Back reaction:\r\n* Advantage on Strength checks and Strength saving throws.\r\n* Resistance to bludgeoning, piercing, and slashing damage.\r\n* Temporary hit points equal to your level.\r\n* A bonus to damage rolls equal to your proficiency bonus."
                }
            ],
            "name": "Living Stampede",
            "desc": "Whenever you enter a rage you may choose up to a number of creatures equal to your Wisdom modifier within 60 feet that are beasts, fey, or plants. These chosen creatures gain the following benefits for as long as you rage, but are unable to take the Fall Back reaction:\r\n* Advantage on Strength checks and Strength saving throws.\r\n* Resistance to bludgeoning, piercing, and slashing damage.\r\n* Temporary hit points equal to your level.\r\n* A bonus to damage rolls equal to your proficiency bonus.",
            "prerequisite": "Untamed feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/martial-scholar/?format=api",
            "key": "martial-scholar",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain proficiency in a combat tradition of your choice."
                },
                {
                    "desc": "You learn two combat maneuvers from a combat tradition you know. If you don’t already know any combat maneuvers, both must be 1st degree. Combat maneuvers gained from this feat do not count toward the maximum number of combat maneuvers you know."
                },
                {
                    "desc": "Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion, regaining your exertion whenever you finish a rest."
                }
            ],
            "name": "Martial Scholar",
            "desc": "* You gain proficiency in a combat tradition of your choice. \r\n* You learn two combat maneuvers from a combat tradition you know. If you don’t already know any combat maneuvers, both must be 1st degree. Combat maneuvers gained from this feat do not count toward the maximum number of combat maneuvers you know.\r\n* Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion, regaining your exertion whenever you finish a rest.",
            "prerequisite": "Proficiency with at least one martial weapon",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/medium-armor-expert/?format=api",
            "key": "medium-armor-expert",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks."
                },
                {
                    "desc": "When you are wearing medium armor, the maximum Dexterity modifier you can add to your Armor Class increases to 3."
                }
            ],
            "name": "Medium Armor Expert",
            "desc": "* Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks.\r\n* When you are wearing medium armor, the maximum Dexterity modifier you can add to your Armor Class increases to 3.",
            "prerequisite": "Proficiency with medium armor",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/moderately-outfitted/?format=api",
            "key": "moderately-outfitted",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You gain proficiency with medium armor and shields."
                }
            ],
            "name": "Moderately Outfitted",
            "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with medium armor and shields.",
            "prerequisite": "Proficiency with light armor",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/monster-hunter/?format=api",
            "key": "monster-hunter",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain an expertise die on checks made to learn legends and lore about a creature you can see."
                },
                {
                    "desc": "You learn the altered strike cantrip."
                },
                {
                    "desc": "You gain proficiency with the Douse maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You gain the tracking skill specialty in Survival."
                }
            ],
            "name": "Monster Hunter",
            "desc": "* You gain an expertise die on checks made to learn legends and lore about a creature you can see.\r\n* You learn the altered strike cantrip.\r\n* You gain proficiency with the Douse maneuver and do not have to spend exertion to activate it.\r\n* You gain the tracking skill specialty in Survival.",
            "prerequisite": "Proficiency with Survival, 8th level or higher",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/mounted-warrior/?format=api",
            "key": "mounted-warrior",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "When your mount is targeted by an attack, you can instead make yourself the attack’s target."
                },
                {
                    "desc": "When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure."
                }
            ],
            "name": "Mounted Warrior",
            "desc": "* You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it.\r\n* When your mount is targeted by an attack, you can instead make yourself the attack’s target.\r\n* When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/mystic-arcanist/?format=api",
            "key": "mystic-arcanist",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Your Wisdom or Charisma score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "When you cast a spell that restores hit points, you restore an additional number of hit points equal to your Charisma modifier."
                },
                {
                    "desc": "You can spend sorcery points to temporarily gain a spell from the cleric or sorcerer spell lists. Gaining a spell in this way costs a number of sorcery points equal to the spell’s level. You cannot gain a spell that has a level higher than your highest level spell slot. When you gain a cleric spell in this way, it is considered prepared for the day. When you gain a sorcerer spell in this way, it is considered a spell you know for the day. You lose all spells gained in this way whenever you finish a long rest."
                }
            ],
            "name": "Mystic Arcanist",
            "desc": "* Your Wisdom or Charisma score increases by 1, to a maximum of 20. \r\n* When you cast a spell that restores hit points, you restore an additional number of hit points equal to your Charisma modifier.\r\n* You can spend sorcery points to temporarily gain a spell from the cleric or sorcerer spell lists. Gaining a spell in this way costs a number of sorcery points equal to the spell’s level. You cannot gain a spell that has a level higher than your highest level spell slot. When you gain a cleric spell in this way, it is considered prepared for the day. When you gain a sorcerer spell in this way, it is considered a spell you know for the day. You lose all spells gained in this way whenever you finish a long rest.",
            "prerequisite": "3 levels in cleric, 3 levels in sorcerer",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/mystical-talent/?format=api",
            "key": "mystical-talent",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You learn two cantrips of your choice from the class’s spell list."
                },
                {
                    "desc": "Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock."
                }
            ],
            "name": "Mystical Talent",
            "desc": "Choose a class: bard, cleric, druid, herald, sorcerer, warlock, or wizard.\r\n\r\n* You learn two cantrips of your choice from the class’s spell list. \r\n* Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/natural-warrior/?format=api",
            "key": "natural-warrior",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Speed increases by 5 feet."
                },
                {
                    "desc": "When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill."
                },
                {
                    "desc": "You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage."
                }
            ],
            "name": "Natural Warrior",
            "desc": "* Your Speed increases by 5 feet.\r\n* When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill.\r\n* You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/newblood/?format=api",
            "key": "newblood",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain resistance to necrotic damage (or if you already have it, immunity to necrotic damage) and  darkvision to a range of 30 feet (or if you already have it, the range of your darkvision increases by 30 feet)."
                },
                {
                    "desc": "You also gain a bite natural weapon and the Charming Gaze feature.\r\n\r\n**Bite.** You gain a bite natural weapon you are proficient with. You are only able to bite grappled,   incapacitated, restrained, or willing creatures. You can use Dexterity instead of Strength for the attack rolls of your bite. On a hit your bite deals piercing damage equal to 1d6 plus your Strength modifier or Dexterity modifier (whichever is highest). In addition, once per turn you can choose for your bite to also deal 1d6\r\nnecrotic damage × your proficiency bonus. You regain hit points equal to the amount of necrotic damage dealt to your target. This necrotic damage can only be increased by a critical hit.\r\n**Charming Gaze.** Once between long rests, you magically target a creature within 30 feet, forcing it to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). On a failure, the target is charmed by you for a number of hours equal to your proficiency bonus. While charmed it regards you as a trusted friend and is a willing target for your bite. The target repeats the saving throw each time it takes damage, ending the effect on itself on a success. If the target’s saving throw is successful or the effect ends for it, it is immune to your charm for 24 hours."
                },
                {
                    "desc": "Additionally, you have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. In addition, you cannot use your Charming Gaze while you are in direct sunlight."
                }
            ],
            "name": "Newblood",
            "desc": "You gain resistance to necrotic damage (or if you already have it, immunity to necrotic damage) and  darkvision to a range of 30 feet (or if you already have it, the range of your darkvision increases by 30 feet). You also gain a bite natural weapon and the Charming Gaze feature.\r\n\r\n**Bite.** You gain a bite natural weapon you are proficient with. You are only able to bite grappled,   incapacitated, restrained, or willing creatures. You can use Dexterity instead of Strength for the attack rolls of your bite. On a hit your bite deals piercing damage equal to 1d6 plus your Strength modifier or Dexterity modifier (whichever is highest). In addition, once per turn you can choose for your bite to also deal 1d6\r\nnecrotic damage × your proficiency bonus. You regain hit points equal to the amount of necrotic damage dealt to your target. This necrotic damage can only be increased by a critical hit.\r\n**Charming Gaze.** Once between long rests, you magically target a creature within 30 feet, forcing it to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). On a failure, the target is charmed by you for a number of hours equal to your proficiency bonus. While charmed it regards you as a trusted friend and is a willing target for your bite. The target repeats the saving throw each time it takes damage, ending the effect on itself on a success. If the target’s saving throw is successful or the effect ends for it, it is immune to your charm for 24 hours.\r\n\r\nAdditionally, you have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. In addition, you cannot use your Charming Gaze while you are in direct sunlight.",
            "prerequisite": "Must have been bitten by a vampire or taken necrotic damage equal to quadruple your level from a single attack or spell",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/night-master/?format=api",
            "key": "night-master",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You can spend exertion to cast any spells from the air, earth, fear, fire, movement, obscurement, plants, poison, senses, shadow, transformation, unarmed, or water schools at the cost of 2 exertion per spell level. You use your focus save DC for spells cast this way, and your spell attack modifier is equal to your proficiency bonus + your Wisdom modifier."
                }
            ],
            "name": "Night Master",
            "desc": "You can spend exertion to cast any spells from the air, earth, fear, fire, movement, obscurement, plants, poison, senses, shadow, transformation, unarmed, or water schools at the cost of 2 exertion per spell level. You use your focus save DC for spells cast this way, and your spell attack modifier is equal to your proficiency bonus + your Wisdom modifier.",
            "prerequisite": "Subtly Skilled feat",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/nightstalker/?format=api",
            "key": "nightstalker",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Your Dexterity or Wisdom score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You can deal Sneak Attack damage when making attacks using unarmed strikes or adept weapons."
                },
                {
                    "desc": "You gain a bonus equal to your Wisdom modifier on Acrobatics, Deception, and Stealth checks."
                },
                {
                    "desc": "In addition, you gain the following special focus feature:\r\n**Twilight Vanish.** On your turn you can use a reaction and spend 2 exertion to move up to 30 feet with such incredible speed that you seem to disappear: after moving this way you may immediately take the Hide action."
                }
            ],
            "name": "Nightstalker",
            "desc": "* Your Dexterity or Wisdom score increases by 1, to a maximum of 20.\r\n* You can deal Sneak Attack damage when making attacks using unarmed strikes or adept weapons.\r\n* You gain a bonus equal to your Wisdom modifier on Acrobatics, Deception, and Stealth checks.\r\n\r\nIn addition, you gain the following special focus feature:\r\n**Twilight Vanish.** On your turn you can use a reaction and spend 2 exertion to move up to 30 feet with such incredible speed that you seem to disappear: after moving this way you may immediately take the Hide action.",
            "prerequisite": "3 levels in adept, 3 levels in rogue",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        }
    ]
}