Feat List
list: API endpoint for returning a list of feats.
retrieve: API endpoint for returning a particular feat.
GET /v2/feats/?format=api&ordering=-desc
https://api-beta.open5e.com/v2/feats/?format=api&ordering=-desc&page=2", "previous": null, "results": [ { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_resonant-bond/?format=api", "key": "a5e-ag_resonant-bond", "has_prerequisite": false, "benefits": [ { "desc": "If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don’t meet the prerequisites, both the attunement and resonance with the item fails. \r\n\r\nThis attunement doesn’t count toward the maximum number of items you can be attuned to. Unlike other attuned items, your attunement to this item doesn’t end from being more than 100 feet away from it for 24 hours." }, { "desc": "Once per rest, as a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item." }, { "desc": "If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item." }, { "desc": "If the resonant item is an artifact, you can ignore the effects of one minor detrimental property." }, { "desc": "You lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Resonant Bond", "desc": "You’re able to form a greater bond with magic items. During a short rest, you can focus on a non-consumable magic item and create a unique bond with it called resonance. You can have resonance with only one item at a time. Attempting to resonate with another item fails until you end the resonance with your current item. When you resonate with an item, you gain the following benefits.\r\n\r\n* If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don’t meet the prerequisites, both the attunement and resonance with the item fails. This attunement doesn’t count toward the maximum number of items you can be attuned to. Unlike other attuned items, your attunement to this item doesn’t end from being more than 100 feet away from it for 24 hours.\r\n* Once per rest, as a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item. \r\n* If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item.\r\n* If the resonant item is an artifact, you can ignore the effects of one minor detrimental property.\r\n\r\nYou lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_deadeye/?format=api", "key": "a5e-ag_deadeye", "has_prerequisite": true, "benefits": [ { "desc": "You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them." }, { "desc": "Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit." }, { "desc": "You ignore half cover and three-quarters cover when making a ranged weapon attack." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Deadeye", "desc": "Your natural talent or skill makes you lethal with a ranged weapon.\r\n\r\n* You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them. \r\n* Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit.\r\n* You ignore half cover and three-quarters cover when making a ranged weapon attack.", "prerequisite": "8th level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_inner-resilience/?format=api", "key": "toh_inner-resilience", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Wisdom score by 1, to a maximum of 20" }, { "desc": "* You have 3 ki points, which you can spend to fuel the Patient Defense or Step of the Wind features from the monk class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points" }, { "desc": "* If you already have ki points, your ki point maximum increases by 3 instead." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Inner Resilience", "desc": "Your internal discipline gives you access to a small pool of ki points. You gain the following benefits:", "prerequisite": "*Wisdom 13 or higher*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_bull-rush/?format=api", "key": "a5e-ag_bull-rush", "has_prerequisite": false, "benefits": [ { "desc": "After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Bull Rush", "desc": "Your headlong rush devastates your foes. After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_giant-foe/?format=api", "key": "toh_giant-foe", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Strength score by 1, to a maximum of 20." }, { "desc": "* If you normally have disadvantage on attack rolls made with weapons with the Heavy property due to your size, you don't have disadvantage on those attack rolls." }, { "desc": "* When a giant attacks you, any critical hit from it against you becomes a normal hit." }, { "desc": "* Whenever you make an Intelligence (History) check related to the culture or origins of a giant, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Giant Foe", "desc": "Your experience fighting giants, such as ogres, trolls, and frost giants, has taught you how to avoid their deadliest blows and how to wield mighty weapons to better combat them. You gain the following benefits:", "prerequisite": "*A Small or smaller race*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_athletic/?format=api", "key": "a5e-ag_athletic", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "When you are prone, standing up uses only 5 feet of your movement (instead of half)." }, { "desc": "Your speed is not halved from climbing." }, { "desc": "You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet)." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Athletic", "desc": "Your enhanced physical training grants you the following benefits:\r\n\r\n* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* When you are prone, standing up uses only 5 feet of your movement (instead of half).\r\n* Your speed is not halved from climbing.\r\n* You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet).", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/srd_grappler/?format=api", "key": "srd_grappler", "has_prerequisite": true, "benefits": [ { "desc": "You have advantage on attack rolls against a creature you are grappling." }, { "desc": "You can use your action to try to pin a creature grappled by you. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained until the grapple ends." } ], "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "name": "Grappler", "desc": "You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:\r\n* You have advantage on attack rolls against a creature you are grappling.\r\n* You can use your action to try to pin a creature grappled by you. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained until the grapple ends.", "prerequisite": "Strength 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_battle-caster/?format=api", "key": "a5e-ag_battle-caster", "has_prerequisite": true, "benefits": [ { "desc": "You gain a 1d6 expertise die on concentration checks to maintain spells you have cast." }, { "desc": "While wielding weapons and shields, you may cast spells with a seen component." }, { "desc": "Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Battle Caster", "desc": "You're comfortable casting, even in the chaos of battle.\r\n\r\n* You gain a 1d6 expertise die on concentration checks to maintain spells you have cast.\r\n* While wielding weapons and shields, you may cast spells with a seen component.\r\n* Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature.", "prerequisite": "Requires the ability to cast at least one spell of 1st-level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_combat-thievery/?format=api", "key": "a5e-ag_combat-thievery", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them." }, { "desc": "You gain an expertise die on Sleight of Hand checks." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Combat Thievery", "desc": "You know how to trade blows for more than inflicting harm.\r\n\r\n* You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them.\r\n* You gain an expertise die on Sleight of Hand checks.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_floriographer/?format=api", "key": "toh_floriographer", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Intelligence or Wisdom score by 1, to a maximum of 20." }, { "desc": "* You learn Floriography, the language of flowers. Similar to Druidic and Thieves' Cant, Floriography is a secret language often used to communicate subtle ideas, symbolic meaning, and even basic messages. Floriography is conveyed through the combinations of colors, styles, and even types of flowers in bouquets, floral arrangements, and floral illustrations, often with a gift-giving component." }, { "desc": "* Your fluency with the subtle messages in floral displays gives you a keen eye for discerning subtle or hidden messages elsewhere. You have advantage on Intelligence (Investigation) and Wisdom (Insight) checks to notice and discern hidden messages of a visual nature, such as the runes of a magic trap or the subtle hand signals passing between two individuals." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Floriographer", "desc": "You have studied the secret language of Floriography. You gain the following benefits:", "prerequisite": "*Proficiency in one of the following skills: Arcana, History, or Nature*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_stunning-sniper/?format=api", "key": "toh_stunning-sniper", "has_prerequisite": true, "benefits": [ { "desc": "* When you score a critical hit on a ranged attack roll, you can stun the target until the start of your next turn instead of doubling the damage." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Stunning Sniper", "desc": "You have mastered the use of ranged weapons to cripple your target from a distance.", "prerequisite": "*Proficiency with a ranged weapon*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_harrier/?format=api", "key": "toh_harrier", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Strength or Dexterity score by 1, to a maximum of 20." }, { "desc": "* When you use your Shadow Traveler trait or cast misty step, you have advantage on the next attack you make before the end of your turn." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Harrier", "desc": "You have learned to maximize the strategic impact of your misty step. You appear in a flash and, while your foe is disoriented, attack with deadly precision. You gain the following benefits:", "prerequisite": "*The Shadow Traveler shadow fey trait or the ability to cast the* misty step *spell*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_boundless-reserves/?format=api", "key": "toh_boundless-reserves", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Wisdom score by 1, to a maximum of 20." }, { "desc": "* When you start your turn and have no ki points remaining, you can use a reaction to spend one Hit Die. Roll the die and add your Constitution modifier to it. You regain expended ki points equal to up to half the total (minimum of 1). You can never have more ki points than the maximum for your level. Hit Dice spent using this feat can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Boundless Reserves", "desc": "You have learned to harness your inner vitality to replenish your ki. You gain the following benefits:", "prerequisite": "*Wisdom 13 or higher and the Ki class feature*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_crafting-expert/?format=api", "key": "a5e-ag_crafting-expert", "has_prerequisite": false, "benefits": [ { "desc": "Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time." }, { "desc": "You gain advantage on checks made to craft, maintain, and repair that type of item." }, { "desc": "You gain an expertise die on checks made to craft, maintain, and repair items." }, { "desc": "You gain proficiency with two tools of your choice." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Crafting Expert", "desc": "You have devoted time to studying and practicing the art of crafting, gaining the following benefits: This feat can be selected multiple times, choosing a different type of crafted item each time.\r\n\r\n* Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items. You gain advantage on checks made to craft, maintain, and repair that type of item.\r\n* You gain an expertise die on checks made to craft, maintain, and repair items.\r\n* You gain proficiency with two tools of your choice.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_covert-training/?format=api", "key": "a5e-ag_covert-training", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property." }, { "desc": "You gain two skill tricks of your choice from the rogue class." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Covert Training", "desc": "You have absorbed some of the lessons of the world of spies, criminals, and others who operate in the shadows. You gain the following benefits:\r\n\r\n* You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property.\r\n* You gain two skill tricks of your choice from the rogue class.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_shield-focus/?format=api", "key": "a5e-ag_shield-focus", "has_prerequisite": false, "benefits": [ { "desc": "When you take the Attack action on your turn, as a bonus action you can make a Shove maneuver against a creature within 5 feet of you." }, { "desc": "When you make a Dexterity saving throw against a spell or harmful effect that only targets you, if you aren’t incapacitated you gain a bonus equal to your shield’s Armor Class bonus." }, { "desc": "When you succeed on a Dexterity saving throw against an effect that deals half damage on a success, you can use your reaction to take no damage by protecting yourself with your shield." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Shield Focus", "desc": "You gain the following benefits while wielding a shield:\r\n* When you take the Attack action on your turn, as a bonus action you can make a Shove maneuver against a creature within 5 feet of you.\r\n* When you make a Dexterity saving throw against a spell or harmful effect that only targets you, if you aren’t incapacitated you gain a bonus equal to your shield’s Armor Class bonus.\r\n* When you succeed on a Dexterity saving throw against an effect that deals half damage on a success, you can use your reaction to take no damage by protecting yourself with your shield.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_rite-master/?format=api", "key": "a5e-ag_rite-master", "has_prerequisite": true, "benefits": [ { "desc": "You gain a ritual book containing spells that you can cast as rituals while holding it." }, { "desc": "Choose one of the following classes: bard, cleric, druid, herald, sorcerer, warlock, or wizard. When you acquire this feat, you create a ritual book holding two 1st-level spells of your choice from that class’ spell list. These spells must have the ritual tag. The class you choose determines your spellcasting ability for these spells: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock." }, { "desc": "If you come across a written spell with the ritual tag (like on a spell scroll or in a wizard’s spellbook), you can add it to your ritual book if the spell is on the spell list for the class you chose and its level is no higher than half your level (rounded up). Copying the spell into your ritual book costs 50 gold and 2 hours per level of the spell." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Rite Master", "desc": "You gain a ritual book containing spells that you can cast as rituals while holding it.\r\nChoose one of the following classes: bard, cleric, druid, herald, sorcerer, warlock, or wizard. When you acquire this feat, you create a ritual book holding two 1st-level spells of your choice from that class’ spell list. These spells must have the ritual tag. The class you choose determines your spellcasting ability for these spells: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.\r\nIf you come across a written spell with the ritual tag (like on a spell scroll or in a wizard’s spellbook), you can add it to your ritual book if the spell is on the spell list for the class you chose and its level is no higher than half your level (rounded up). Copying the spell into your ritual book costs 50 gold and 2 hours per level of the spell.", "prerequisite": "Intelligence or Wisdom 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_fortunate/?format=api", "key": "a5e-ag_fortunate", "has_prerequisite": false, "benefits": [ { "desc": "You gain 3 fate points." }, { "desc": "Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it." }, { "desc": "Alternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose." }, { "desc": "You regain all expended fate points when you finish a long rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Fortunate", "desc": "You gain 3 fate points. Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it.\r\nAlternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose. You regain all expended fate points when you finish a long rest.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_rimecaster/?format=api", "key": "toh_rimecaster", "has_prerequisite": true, "benefits": [ { "desc": "* When you cast a spell that deals damage, you can use a reaction to change the type of damage the spell deals to cold damage." }, { "desc": "* When you cast a spell that deals cold damage, you gain resistance to cold damage until the start of your next turn. If you already have resistance to cold damage, you are immune to cold damage until the start of your next turn instead." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Rimecaster", "desc": "You are from an area with a cold climate and have learned to adapt your magic to reflect your heritage. You gain the following benefits:", "prerequisite": "*A race or background from a cold climate and the ability to cast at least one spell*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_forest-denizen/?format=api", "key": "toh_forest-denizen", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Wisdom score by 1, to a maximum of 20." }, { "desc": "* You can discern if a plant or fungal growth is safe to eat." }, { "desc": "* You learn to speak, read, and write Sylvan." }, { "desc": "* You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks you make to escape from being grappled or restrained as long as you are being grappled or restrained by nonmagical vegetation or a beast's action such as a giant frog's bite or a spider's web." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Forest Denizen", "desc": "You are familiar with the ways of the forest. You gain the following benefits:", "prerequisite": "*N/A*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_diehard/?format=api", "key": "toh_diehard", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Constitution score by 1, up to a maximum of 20." }, { "desc": "* You have advantage on saving throws against effects that cause you to suffer a level of exhaustion." }, { "desc": "* You have advantage on death saving throws." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Diehard", "desc": "You are difficult to wear down and kill. You gain the following benefits:", "prerequisite": "*Constitution 13 or higher*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_stalker/?format=api", "key": "toh_stalker", "has_prerequisite": true, "benefits": [ { "desc": "* You gain proficiency in the Stealth and Survival skills." }, { "desc": "* You have advantage on Wisdom (Survival) checks made to track a creature you have seen in the past 24 hours." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Stalker", "desc": "You are an expert at hunting prey. You are never more at home than when on a hunt, and your quarry rarely escapes you. You gain the following benefits:", "prerequisite": "*N/A*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_ace-driver/?format=api", "key": "a5e-ag_ace-driver", "has_prerequisite": true, "benefits": [ { "desc": "You gain an expertise die on ability checks made to drive or pilot a vehicle." }, { "desc": "While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions." }, { "desc": "A vehicle you load can carry 25% more cargo than normal." }, { "desc": "Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result." }, { "desc": "Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus." }, { "desc": "When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Ace Driver", "desc": "You are a virtuoso of driving and piloting vehicles, able to push them beyond their normal limits and maneuver them with fluid grace through hazardous situations. You gain the following benefits:\r\n* You gain an expertise die on ability checks made to drive or pilot a vehicle.\r\n* While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions.\r\n* A vehicle you load can carry 25% more cargo than normal.\r\n* Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result.\r\n* Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus.\r\n* When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward.", "prerequisite": "Proficiency with a type of vehicle", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_part-of-the-pack/?format=api", "key": "toh_part-of-the-pack", "has_prerequisite": true, "benefits": [ { "desc": "* Through growls, barks, and gestures, you can communicate simple ideas with canines. For the purposes of this feat, a \"canine\" is any beast with dog or wolf-like features. You can understand them in return, though this is often limited to knowing the creature's current or most recent state, such as \"hungry\", \"content\", or \"in danger.\"" }, { "desc": "* As an action, you can howl to summon a wolf to assist you. The wolf appears in 1d4 rounds and remains within 50 feet of you until 1 hour elapses or until it dies, whichever occurs first. You can't control the wolf, but it doesn't attack you or your companions. It acts on its own initiative, and it attacks creatures attacking you or your companions. If you are 5th level or higher, your howl summons a number of wolves equal to your proficiency bonus. When your howl summons multiple wolves, you have a 50 percent chance that one of the wolves is a dire wolf instead. Your summoned pack can have no more than one dire wolf. While at least one wolf is with you, you have advantage on Wisdom (Survival) checks to hunt for food or to find shelter. At the GM's discretion, you may not be able to summon a wolf or multiple wolves if you are indoors or in a region where wolves aren't native, such as the middle of the sea. Once you have howled to summon a wolf or wolves with this feat, you must finish a long rest before you can do so again." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Part of the Pack", "desc": "Wolves are never seen to be far from your side and consider you to be a packmate. You gain the following benefits:", "prerequisite": "*Proficiency in the Animal Handling skill*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_sorcerous-vigor/?format=api", "key": "toh_sorcerous-vigor", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Charisma score by 1, to a maximum of 20." }, { "desc": "* When you start your turn and have no sorcery points remaining, you can use a reaction to spend one Hit Die. Roll the die and add your Constitution modifier to it. You regain expended sorcery points equal to up to half the total (minimum of 1). You can never have more sorcery points than the maximum for your level. Hit Dice spent using this feat can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Sorcerous Vigor", "desc": "When your magical reserves are low, you can call on your lifeforce to fuel your magic.", "prerequisite": "*Charisma 13 or higher and the Sorcery Points class feature*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_rallying-speaker/?format=api", "key": "a5e-ag_rallying-speaker", "has_prerequisite": true, "benefits": [ { "desc": "When you spend 10 minutes speaking inspirationally, you can choose up to 6 friendly creatures (including yourself) within 30 feet that can hear and understand you. Each creature gains temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Rallying Speaker", "desc": "When you spend 10 minutes speaking inspirationally, you can choose up to 6 friendly creatures (including yourself) within 30 feet that can hear and understand you. Each creature gains temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a rest.", "prerequisite": "Charisma 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_deflector/?format=api", "key": "a5e-ag_deflector", "has_prerequisite": true, "benefits": [ { "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Deflector", "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack.", "prerequisite": "Dexterity 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_primordial-caster/?format=api", "key": "a5e-ag_primordial-caster", "has_prerequisite": true, "benefits": [ { "desc": "Upon gaining this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.\r\n\r\nWhen you cast a spell that deals damage, your spell’s damage ignores damage resistance to the chosen type." }, { "desc": "When you cast a spell that deals damage of the chosen type, you deal 1 additional damage for every damage die with a result of 1." }, { "desc": "This feat can be selected multiple times, choosing a different damage type each time." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Primordial Caster", "desc": "Upon gaining this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.\r\n* When you cast a spell that deals damage, your spell’s damage ignores damage resistance to the chosen type.\r\n* When you cast a spell that deals damage of the chosen type, you deal 1 additional damage for every damage die with a result of 1.\r\nThis feat can be selected multiple times, choosing a different damage type each time.", "prerequisite": "The ability to cast at least one spell", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/tdcs_rapid-drinker/?format=api", "key": "tdcs_rapid-drinker", "has_prerequisite": true, "benefits": [ { "desc": "* You can drink a potion as a Bonus action, instead of as an action." }, { "desc": "* You have advantage on any saving throws triggered by ingesting an alcoholic or dangerous substance." } ], "document": { "name": "Tal'dorei Campaign Setting", "key": "tdcs", "display_name": "Tal'dorei Campaign Setting", "publisher": { "name": "Green Ronin Publishing", "key": "green-ronin", "url": "https://api-beta.open5e.com/v2/publishers/green-ronin/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting" }, "name": "Rapid Drinker", "desc": "Through a lifestyle of hard, competitive drinking, you’ve learned how to quaff drinks at an incredibly accelerated pace. You gain the following benefits:", "prerequisite": "*N/A*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_skillful/?format=api", "key": "a5e-ag_skillful", "has_prerequisite": false, "benefits": [ { "desc": "Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Skillful", "desc": "Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_tenacious/?format=api", "key": "a5e-ag_tenacious", "has_prerequisite": false, "benefits": [ { "desc": "Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Tenacious", "desc": "Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_mystical-talent/?format=api", "key": "a5e-ag_mystical-talent", "has_prerequisite": false, "benefits": [ { "desc": "You learn two cantrips of your choice from the class’s spell list." }, { "desc": "Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Mystical Talent", "desc": "Choose a class: bard, cleric, druid, herald, sorcerer, warlock, or wizard.\r\n\r\n* You learn two cantrips of your choice from the class’s spell list. \r\n* Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_attentive/?format=api", "key": "a5e-ag_attentive", "has_prerequisite": false, "benefits": [ { "desc": "When rolling initiative you gain a +5 bonus." }, { "desc": "You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Attentive", "desc": "Always aware of your surroundings, you gain the following benefits:\r\n\r\n* When rolling initiative you gain a +5 bonus.\r\n* You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_friend-of-the-forest/?format=api", "key": "toh_friend-of-the-forest", "has_prerequisite": true, "benefits": [ { "desc": "* You learn the *treeheal* (see the Magic and Spells chapter) cantrip and two other druid cantrips of your choice." }, { "desc": "* You also learn the *speak with animals* spell and can cast it once without expending a spell slot. Once you cast it, you must finish a short or long rest before you can cast it in this way again. Your spellcasting ability for these spells is Wisdom." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Friend of the Forest", "desc": "After spending some time in forests, you have attuned yourself to the ways of the woods and the creatures in it. ", "prerequisite": "*N/A*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_brutal-attack/?format=api", "key": "a5e-ag_brutal-attack", "has_prerequisite": false, "benefits": [ { "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Brutal Attack", "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_spellbreaker/?format=api", "key": "a5e-ag_spellbreaker", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it." }, { "desc": "When a creature concentrating on a spell is damaged by you, it has disadvantage on its concentration check to maintain the spell it is concentrating on." }, { "desc": "You have advantage on saving throws made against spells cast within 30 feet of you." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Spellbreaker", "desc": "*You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it.\r\n* When a creature concentrating on a spell is damaged by you, it has disadvantage on its concentration check to maintain the spell it is concentrating on.\r\n* You have advantage on saving throws made against spells cast within 30 feet of you.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_empathic/?format=api", "key": "a5e-ag_empathic", "has_prerequisite": false, "benefits": [ { "desc": "Your Wisdom or Charisma score increases by 1." }, { "desc": "You gain an expertise die on Insight checks made against other creatures." }, { "desc": "When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Empathic", "desc": "* Your Wisdom or Charisma score increases by 1.\r\n* You gain an expertise die on Insight checks made against other creatures.\r\n* When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heavily-outfitted/?format=api", "key": "a5e-ag_heavily-outfitted", "has_prerequisite": true, "benefits": [ { "desc": "Your Strength score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with heavy armor." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Heavily Outfitted", "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* You gain proficiency with heavy armor.", "prerequisite": "Proficiency with medium armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heavy-armor-expertise/?format=api", "key": "a5e-ag_heavy-armor-expertise", "has_prerequisite": true, "benefits": [ { "desc": "Your Strength score increases by 1, to a maximum of 20." }, { "desc": "While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Heavy Armor Expertise", "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3.", "prerequisite": "Proficiency with heavy armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_moderately-outfitted/?format=api", "key": "a5e-ag_moderately-outfitted", "has_prerequisite": true, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with medium armor and shields." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Moderately Outfitted", "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with medium armor and shields.", "prerequisite": "Proficiency with light armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_lightly-outfitted/?format=api", "key": "a5e-ag_lightly-outfitted", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with light armor." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Lightly Outfitted", "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with light armor.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_weapons-specialist/?format=api", "key": "a5e-ag_weapons-specialist", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with four weapons of your choice. Three of these must be a simple or a martial weapon. The fourth choice can be a simple, martial, or rare weapon." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Weapons Specialist", "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with four weapons of your choice. Three of these must be a simple or a martial weapon. The fourth choice can be a simple, martial, or rare weapon.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_street-fighter/?format=api", "key": "a5e-ag_street-fighter", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Constitution score increases by 1, to a maximum of 20." }, { "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes." }, { "desc": "You are proficient with improvised weapons." }, { "desc": "You can use a bonus action to make a Grapple maneuver against a target you hit with an unarmed strike or improvised weapon on your turn." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Street Fighter", "desc": "* Your Strength or Constitution score increases by 1, to a maximum of 20.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes.\r\n* You are proficient with improvised weapons.\r\n* You can use a bonus action to make a Grapple maneuver against a target you hit with an unarmed strike or improvised weapon on your turn.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_swift-combatant/?format=api", "key": "a5e-ag_swift-combatant", "has_prerequisite": true, "benefits": [ { "desc": "Your Speed increases by 5 feet." }, { "desc": "You gain proficiency with the Charge, Rapid Drink, and Swift Stance maneuvers, and do not have to spend exertion to activate them." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Swift Combatant", "desc": "* Your Speed increases by 5 feet. \r\n* You gain proficiency with the Charge, Rapid Drink, and Swift Stance maneuvers, and do not have to spend exertion to activate them.", "prerequisite": "8th level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_natural-warrior/?format=api", "key": "a5e-ag_natural-warrior", "has_prerequisite": false, "benefits": [ { "desc": "Your Speed increases by 5 feet." }, { "desc": "When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill." }, { "desc": "You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it." }, { "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Natural Warrior", "desc": "* Your Speed increases by 5 feet.\r\n* When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill.\r\n* You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_skirmisher/?format=api", "key": "a5e-ag_skirmisher", "has_prerequisite": false, "benefits": [ { "desc": "Your Speed increases by 10 feet." }, { "desc": "You can Dash through difficult terrain without requiring additional movement." }, { "desc": "Whenever you attack a creature, for the rest of your turn you don’t provoke opportunity attacks from that creature." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Skirmisher", "desc": "* Your Speed increases by 10 feet.\r\n* You can Dash through difficult terrain without requiring additional movement.\r\n* Whenever you attack a creature, for the rest of your turn you don’t provoke opportunity attacks from that creature.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_linguistics-expert/?format=api", "key": "a5e-ag_linguistics-expert", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence score increases by 1, to a maximum of 20." }, { "desc": "You learn three languages of your choice." }, { "desc": "You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Linguistics Expert", "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You learn three languages of your choice.\r\n* You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_keen-intellect/?format=api", "key": "a5e-ag_keen-intellect", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence score increases by 1, to a maximum of 20." }, { "desc": "You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence modifier." }, { "desc": "You know how long it will be before the next sunset or sunrise." }, { "desc": "You know which way is north." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Keen Intellect", "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence modifier.\r\n* You know how long it will be before the next sunset or sunrise.\r\n* You know which way is north.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_intuitive/?format=api", "key": "a5e-ag_intuitive", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence or Wisdom score increases by 1, to a maximum of 20." }, { "desc": "Your passive Perception and passive Investigation scores increase by 5." }, { "desc": "If you can see a creature’s mouth while it is speaking a language you know, you can read its lips." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Intuitive", "desc": "* Your Intelligence or Wisdom score increases by 1, to a maximum of 20. \r\n* Your passive Perception and passive Investigation scores increase by 5.\r\n* If you can see a creature’s mouth while it is speaking a language you know, you can read its lips.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_stalwart/?format=api", "key": "a5e-ag_stalwart", "has_prerequisite": false, "benefits": [ { "desc": "Your Constitution score increases by 1, to a maximum of 20." }, { "desc": "You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Stalwart", "desc": "* Your Constitution score increases by 1, to a maximum of 20.\r\n* You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points.", "prerequisite": "", "type": "GENERAL" } ] }{ "count": 74, "next": "