list: API endpoint for returning a list of feats.
retrieve: API endpoint for returning a particular feat.

GET /v2/feats/?format=api&ordering=-document&page=2
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 91,
    "next": null,
    "previous": "https://api-beta.open5e.com/v2/feats/?format=api&ordering=-document",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_rallying-speaker/?format=api",
            "key": "a5e-ag_rallying-speaker",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "When you spend 10 minutes speaking inspirationally, you can choose up to 6 friendly creatures (including yourself) within 30 feet that can hear and understand you. Each creature gains temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a rest."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Rallying Speaker",
            "desc": "When you spend 10 minutes speaking inspirationally, you can choose up to 6 friendly creatures (including yourself) within 30 feet that can hear and understand you. Each creature gains temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a rest.",
            "prerequisite": "Charisma 13 or higher",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_primordial-caster/?format=api",
            "key": "a5e-ag_primordial-caster",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "Upon gaining this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.\r\n\r\nWhen you cast a spell that deals damage, your spell’s damage ignores damage resistance to the chosen type."
                },
                {
                    "desc": "When you cast a spell that deals damage of the chosen type, you deal 1 additional damage for every damage die with a result of 1."
                },
                {
                    "desc": "This feat can be selected multiple times, choosing a different damage type each time."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Primordial Caster",
            "desc": "Upon gaining this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.\r\n* When you cast a spell that deals damage, your spell’s damage ignores damage resistance to the chosen type.\r\n* When you cast a spell that deals damage of the chosen type, you deal 1 additional damage for every damage die with a result of 1.\r\nThis feat can be selected multiple times, choosing a different damage type each time.",
            "prerequisite": "The ability to cast at least one spell",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_powerful-attacker/?format=api",
            "key": "a5e-ag_powerful-attacker",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands."
                },
                {
                    "desc": "Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A powerful attack has disadvantage, but on a hit deals 10 extra damage."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Powerful Attacker",
            "desc": "* You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands.\r\n* Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A powerful attack has disadvantage, but on a hit deals 10 extra damage.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_power-caster/?format=api",
            "key": "a5e-ag_power-caster",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "The range is doubled for any spell you cast that requires a spell attack roll."
                },
                {
                    "desc": "You ignore half cover and three-quarters cover when making a ranged spell attack."
                },
                {
                    "desc": "Choose one cantrip that requires an attack roll. The cantrip must be from the bard, cleric, druid, herald, sorcerer, warlock, or wizard spell list. You learn this cantrip and your spellcasting ability for it depends on the spell list you chose from: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Power Caster",
            "desc": "* The range is doubled for any spell you cast that requires a spell attack roll.\r\n* You ignore half cover and three-quarters cover when making a ranged spell attack.\r\n* Choose one cantrip that requires an attack roll. The cantrip must be from the bard, cleric, druid, herald, sorcerer, warlock, or wizard spell list. You learn this cantrip and your spellcasting ability for it depends on the spell list you chose from: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.",
            "prerequisite": "The ability to cast at least one spell",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_polearm-savant/?format=api",
            "key": "a5e-ag_polearm-savant",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit."
                },
                {
                    "desc": "While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Polearm Savant",
            "desc": "* When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit.\r\n* While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_physician/?format=api",
            "key": "a5e-ag_physician",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier."
                },
                {
                    "desc": "You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Physician",
            "desc": "* When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier.\r\n* You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_natural-warrior/?format=api",
            "key": "a5e-ag_natural-warrior",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Your Speed increases by 5 feet."
                },
                {
                    "desc": "When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill."
                },
                {
                    "desc": "You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Natural Warrior",
            "desc": "* Your Speed increases by 5 feet.\r\n* When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill.\r\n* You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_mystical-talent/?format=api",
            "key": "a5e-ag_mystical-talent",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You learn two cantrips of your choice from the class’s spell list."
                },
                {
                    "desc": "Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Mystical Talent",
            "desc": "Choose a class: bard, cleric, druid, herald, sorcerer, warlock, or wizard.\r\n\r\n* You learn two cantrips of your choice from the class’s spell list. \r\n* Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_mounted-warrior/?format=api",
            "key": "a5e-ag_mounted-warrior",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "When your mount is targeted by an attack, you can instead make yourself the attack’s target."
                },
                {
                    "desc": "When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Mounted Warrior",
            "desc": "* You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it.\r\n* When your mount is targeted by an attack, you can instead make yourself the attack’s target.\r\n* When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_monster-hunter/?format=api",
            "key": "a5e-ag_monster-hunter",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You gain an expertise die on checks made to learn legends and lore about a creature you can see."
                },
                {
                    "desc": "You learn the altered strike cantrip."
                },
                {
                    "desc": "You gain proficiency with the Douse maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You gain the tracking skill specialty in Survival."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Monster Hunter",
            "desc": "* You gain an expertise die on checks made to learn legends and lore about a creature you can see.\r\n* You learn the altered strike cantrip.\r\n* You gain proficiency with the Douse maneuver and do not have to spend exertion to activate it.\r\n* You gain the tracking skill specialty in Survival.",
            "prerequisite": "Proficiency with Survival, 8th level or higher",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_moderately-outfitted/?format=api",
            "key": "a5e-ag_moderately-outfitted",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You gain proficiency with medium armor and shields."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Moderately Outfitted",
            "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with medium armor and shields.",
            "prerequisite": "Proficiency with light armor",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_medium-armor-expert/?format=api",
            "key": "a5e-ag_medium-armor-expert",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks."
                },
                {
                    "desc": "When you are wearing medium armor, the maximum Dexterity modifier you can add to your Armor Class increases to 3."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Medium Armor Expert",
            "desc": "* Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks.\r\n* When you are wearing medium armor, the maximum Dexterity modifier you can add to your Armor Class increases to 3.",
            "prerequisite": "Proficiency with medium armor",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_martial-scholar/?format=api",
            "key": "a5e-ag_martial-scholar",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You gain proficiency in a combat tradition of your choice."
                },
                {
                    "desc": "You learn two combat maneuvers from a combat tradition you know. If you don’t already know any combat maneuvers, both must be 1st degree. Combat maneuvers gained from this feat do not count toward the maximum number of combat maneuvers you know."
                },
                {
                    "desc": "Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion, regaining your exertion whenever you finish a rest."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Martial Scholar",
            "desc": "* You gain proficiency in a combat tradition of your choice. \r\n* You learn two combat maneuvers from a combat tradition you know. If you don’t already know any combat maneuvers, both must be 1st degree. Combat maneuvers gained from this feat do not count toward the maximum number of combat maneuvers you know.\r\n* Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion, regaining your exertion whenever you finish a rest.",
            "prerequisite": "Proficiency with at least one martial weapon",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_linguistics-expert/?format=api",
            "key": "a5e-ag_linguistics-expert",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Your Intelligence score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You learn three languages of your choice."
                },
                {
                    "desc": "You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Linguistics Expert",
            "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You learn three languages of your choice.\r\n* You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_lightly-outfitted/?format=api",
            "key": "a5e-ag_lightly-outfitted",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You gain proficiency with light armor."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Lightly Outfitted",
            "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with light armor.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_keen-intellect/?format=api",
            "key": "a5e-ag_keen-intellect",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Your Intelligence score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence  modifier."
                },
                {
                    "desc": "You know how long it will be before the next sunset or sunrise."
                },
                {
                    "desc": "You know which way is north."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Keen Intellect",
            "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence  modifier.\r\n* You know how long it will be before the next sunset or sunrise.\r\n* You know which way is north.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_intuitive/?format=api",
            "key": "a5e-ag_intuitive",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Your Intelligence or Wisdom score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "Your passive Perception and passive Investigation scores increase by 5."
                },
                {
                    "desc": "If you can see a creature’s mouth while it is speaking a language you know, you can read its lips."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Intuitive",
            "desc": "* Your Intelligence or Wisdom score increases by 1, to a maximum of 20. \r\n* Your passive Perception and passive Investigation scores increase by 5.\r\n* If you can see a creature’s mouth while it is speaking a language you know, you can read its lips.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_idealistic-leader/?format=api",
            "key": "a5e-ag_idealistic-leader",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost."
                },
                {
                    "desc": "You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff."
                },
                {
                    "desc": "When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Idealistic Leader",
            "desc": "* Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost.\r\n* You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff.\r\n* When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heraldic-training/?format=api",
            "key": "a5e-ag_heraldic-training",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency in your choice of one martial weapon, one rare weapon, or shields."
                },
                {
                    "desc": "You gain two divine lessons of your choice from the herald class."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Heraldic Training",
            "desc": "* You gain proficiency in your choice of one martial weapon, one rare weapon, or shields.\r\n* You gain two divine lessons of your choice from the herald class.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heavy-armor-expertise/?format=api",
            "key": "a5e-ag_heavy-armor-expertise",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "Your Strength score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Heavy Armor Expertise",
            "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3.",
            "prerequisite": "Proficiency with heavy armor",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heavily-outfitted/?format=api",
            "key": "a5e-ag_heavily-outfitted",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "Your Strength score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You gain proficiency with heavy armor."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Heavily Outfitted",
            "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* You gain proficiency with heavy armor.",
            "prerequisite": "Proficiency with medium armor",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_hardy-adventurer/?format=api",
            "key": "a5e-ag_hardy-adventurer",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When you take this feat, you gain a number of hit points equal to twice your level."
                },
                {
                    "desc": "Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum."
                },
                {
                    "desc": "During a short rest, you regain 1 additional hit point per hit die spent to heal."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Hardy Adventurer",
            "desc": "* When you take this feat, you gain a number of hit points equal to twice your level. \r\n* Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum.\r\n* During a short rest, you regain 1 additional hit point per hit die spent to heal.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_guarded-warrior/?format=api",
            "key": "a5e-ag_guarded-warrior",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "A creature that takes the Disengage action still provokes opportunity attacks from you."
                },
                {
                    "desc": "You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Guarded Warrior",
            "desc": "* A creature that takes the Disengage action still provokes opportunity attacks from you. \r\n* You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it.\r\n* You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_fortunate/?format=api",
            "key": "a5e-ag_fortunate",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain 3 fate points."
                },
                {
                    "desc": "Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it."
                },
                {
                    "desc": "Alternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose."
                },
                {
                    "desc": "You regain all expended fate points when you finish a long rest."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Fortunate",
            "desc": "You gain 3 fate points. Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it.\r\nAlternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose. You regain all expended fate points when you finish a long rest.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_fear-breaker/?format=api",
            "key": "a5e-ag_fear-breaker",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and affect allies within 60 feet."
                },
                {
                    "desc": "An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Fear Breaker",
            "desc": "* You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and affect allies within 60 feet. \r\n* An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_empathic/?format=api",
            "key": "a5e-ag_empathic",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Your Wisdom or Charisma score increases by 1."
                },
                {
                    "desc": "You gain an expertise die on Insight checks made against other creatures."
                },
                {
                    "desc": "When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Empathic",
            "desc": "* Your Wisdom or Charisma score increases by 1.\r\n* You gain an expertise die on Insight checks made against other creatures.\r\n* When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_dungeoneer/?format=api",
            "key": "a5e-ag_dungeoneer",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You have advantage on Investigation and Perception checks made to detect secret doors."
                },
                {
                    "desc": "You have advantage on saving throws made against traps."
                },
                {
                    "desc": "You have resistance to damage dealt by traps."
                },
                {
                    "desc": "You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Dungeoneer",
            "desc": "* You have advantage on Investigation and Perception checks made to detect secret doors.\r\n* You have advantage on saving throws made against traps.\r\n* You have resistance to damage dealt by traps.\r\n* You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_dual-wielding-expert/?format=api",
            "key": "a5e-ag_dual-wielding-expert",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class."
                },
                {
                    "desc": "You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property."
                },
                {
                    "desc": "When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Dual-Wielding Expert",
            "desc": "* While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class.\r\n* You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property.\r\n* When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_destinys-call/?format=api",
            "key": "a5e-ag_destinys-call",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "An ability score of your choice increases by 1."
                },
                {
                    "desc": "When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Destiny’s Call",
            "desc": "* An ability score of your choice increases by 1.\r\n* When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_deflector/?format=api",
            "key": "a5e-ag_deflector",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Deflector",
            "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack.",
            "prerequisite": "Dexterity 13 or higher",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_deadeye/?format=api",
            "key": "a5e-ag_deadeye",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them."
                },
                {
                    "desc": "Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit."
                },
                {
                    "desc": "You ignore half cover and three-quarters cover when making a ranged weapon attack."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Deadeye",
            "desc": "Your natural talent or skill makes you lethal with a ranged weapon.\r\n\r\n* You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them. \r\n* Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit.\r\n* You ignore half cover and three-quarters cover when making a ranged weapon attack.",
            "prerequisite": "8th level or higher",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_crossbow-expertise/?format=api",
            "key": "a5e-ag_crossbow-expertise",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "If proficient with a crossbow, you ignore its loading property."
                },
                {
                    "desc": "You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature."
                },
                {
                    "desc": "When you attack with a one-handed weapon using the Attack action, you can use a bonus action to attack with a hand crossbow wielded in your off-hand."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Crossbow Expertise",
            "desc": "* If proficient with a crossbow, you ignore its loading property.\r\n* You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature.\r\n* When you attack with a one-handed weapon using the Attack action, you can use a bonus action to attack with a hand crossbow wielded in your off-hand.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_crafting-expert/?format=api",
            "key": "a5e-ag_crafting-expert",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time."
                },
                {
                    "desc": "You gain advantage on checks made to craft, maintain, and repair that type of item."
                },
                {
                    "desc": "You gain an expertise die on checks made to craft, maintain, and repair items."
                },
                {
                    "desc": "You gain proficiency with two tools of your choice."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Crafting Expert",
            "desc": "You have devoted time to studying and practicing the art of crafting, gaining the following benefits: This feat can be selected multiple times, choosing a different type of crafted item each time.\r\n\r\n* Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items. You gain advantage on checks made to craft, maintain, and repair that type of item.\r\n* You gain an expertise die on checks made to craft, maintain, and repair items.\r\n* You gain proficiency with two tools of your choice.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_covert-training/?format=api",
            "key": "a5e-ag_covert-training",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property."
                },
                {
                    "desc": "You gain two skill tricks of your choice from the rogue class."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Covert Training",
            "desc": "You have absorbed some of the lessons of the world of spies, criminals, and others who operate in the shadows. You gain the following benefits:\r\n\r\n* You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property.\r\n* You gain two skill tricks of your choice from the rogue class.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_combat-thievery/?format=api",
            "key": "a5e-ag_combat-thievery",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them."
                },
                {
                    "desc": "You gain an expertise die on Sleight of Hand checks."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Combat Thievery",
            "desc": "You know how to trade blows for more than inflicting harm.\r\n\r\n* You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them.\r\n* You gain an expertise die on Sleight of Hand checks.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_bull-rush/?format=api",
            "key": "a5e-ag_bull-rush",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Bull Rush",
            "desc": "Your headlong rush devastates your foes. After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_brutal-attack/?format=api",
            "key": "a5e-ag_brutal-attack",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Brutal Attack",
            "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_battle-caster/?format=api",
            "key": "a5e-ag_battle-caster",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You gain a 1d6 expertise die on concentration checks to maintain spells you have cast."
                },
                {
                    "desc": "While wielding weapons and shields, you may cast spells with a seen component."
                },
                {
                    "desc": "Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Battle Caster",
            "desc": "You're comfortable casting, even in the chaos of battle.\r\n\r\n* You gain a 1d6 expertise die on concentration checks to maintain spells you have cast.\r\n* While wielding weapons and shields, you may cast spells with a seen component.\r\n* Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature.",
            "prerequisite": "Requires the ability to cast at least one spell of 1st-level or higher",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_attentive/?format=api",
            "key": "a5e-ag_attentive",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When rolling initiative you gain a +5 bonus."
                },
                {
                    "desc": "You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Attentive",
            "desc": "Always aware of your surroundings, you gain the following benefits:\r\n\r\n* When rolling initiative you gain a +5 bonus.\r\n* You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_athletic/?format=api",
            "key": "a5e-ag_athletic",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "When you are prone, standing up uses only 5 feet of your movement (instead of half)."
                },
                {
                    "desc": "Your speed is not halved from climbing."
                },
                {
                    "desc": "You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet)."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Athletic",
            "desc": "Your enhanced physical training grants you the following benefits:\r\n\r\n* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* When you are prone, standing up uses only 5 feet of your movement (instead of half).\r\n* Your speed is not halved from climbing.\r\n* You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet).",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_ace-driver/?format=api",
            "key": "a5e-ag_ace-driver",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You gain an expertise die on ability checks made to drive or pilot a vehicle."
                },
                {
                    "desc": "While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions."
                },
                {
                    "desc": "A vehicle you load can carry 25% more cargo than normal."
                },
                {
                    "desc": "Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result."
                },
                {
                    "desc": "Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus."
                },
                {
                    "desc": "When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Ace Driver",
            "desc": "You are a virtuoso of driving and piloting vehicles, able to push them beyond their normal limits and maneuver them with fluid grace through hazardous situations. You gain the following benefits:\r\n* You gain an expertise die on ability checks made to drive or pilot a vehicle.\r\n* While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions.\r\n* A vehicle you load can carry 25% more cargo than normal.\r\n* Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result.\r\n* Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus.\r\n* When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward.",
            "prerequisite": "Proficiency with a type of vehicle",
            "type": "GENERAL"
        }
    ]
}