Feat List
list: API endpoint for returning a list of feats.
retrieve: API endpoint for returning a particular feat.
GET /v2/feats/?format=api&ordering=-key&page=2
https://api-beta.open5e.com/v2/feats/?format=api&ordering=-key", "results": [ { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_idealistic-leader/?format=api", "key": "a5e-ag_idealistic-leader", "has_prerequisite": false, "benefits": [ { "desc": "Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost." }, { "desc": "You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff." }, { "desc": "When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Idealistic Leader", "desc": "* Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost.\r\n* You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff.\r\n* When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heraldic-training/?format=api", "key": "a5e-ag_heraldic-training", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency in your choice of one martial weapon, one rare weapon, or shields." }, { "desc": "You gain two divine lessons of your choice from the herald class." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Heraldic Training", "desc": "* You gain proficiency in your choice of one martial weapon, one rare weapon, or shields.\r\n* You gain two divine lessons of your choice from the herald class.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heavy-armor-expertise/?format=api", "key": "a5e-ag_heavy-armor-expertise", "has_prerequisite": true, "benefits": [ { "desc": "Your Strength score increases by 1, to a maximum of 20." }, { "desc": "While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Heavy Armor Expertise", "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3.", "prerequisite": "Proficiency with heavy armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heavily-outfitted/?format=api", "key": "a5e-ag_heavily-outfitted", "has_prerequisite": true, "benefits": [ { "desc": "Your Strength score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with heavy armor." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Heavily Outfitted", "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* You gain proficiency with heavy armor.", "prerequisite": "Proficiency with medium armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_hardy-adventurer/?format=api", "key": "a5e-ag_hardy-adventurer", "has_prerequisite": false, "benefits": [ { "desc": "When you take this feat, you gain a number of hit points equal to twice your level." }, { "desc": "Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum." }, { "desc": "During a short rest, you regain 1 additional hit point per hit die spent to heal." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Hardy Adventurer", "desc": "* When you take this feat, you gain a number of hit points equal to twice your level. \r\n* Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum.\r\n* During a short rest, you regain 1 additional hit point per hit die spent to heal.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_guarded-warrior/?format=api", "key": "a5e-ag_guarded-warrior", "has_prerequisite": false, "benefits": [ { "desc": "A creature that takes the Disengage action still provokes opportunity attacks from you." }, { "desc": "You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it." }, { "desc": "You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Guarded Warrior", "desc": "* A creature that takes the Disengage action still provokes opportunity attacks from you. \r\n* You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it.\r\n* You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_fortunate/?format=api", "key": "a5e-ag_fortunate", "has_prerequisite": false, "benefits": [ { "desc": "You gain 3 fate points." }, { "desc": "Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it." }, { "desc": "Alternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose." }, { "desc": "You regain all expended fate points when you finish a long rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Fortunate", "desc": "You gain 3 fate points. Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it.\r\nAlternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose. You regain all expended fate points when you finish a long rest.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_fear-breaker/?format=api", "key": "a5e-ag_fear-breaker", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and affect allies within 60 feet." }, { "desc": "An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Fear Breaker", "desc": "* You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and affect allies within 60 feet. \r\n* An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_empathic/?format=api", "key": "a5e-ag_empathic", "has_prerequisite": false, "benefits": [ { "desc": "Your Wisdom or Charisma score increases by 1." }, { "desc": "You gain an expertise die on Insight checks made against other creatures." }, { "desc": "When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Empathic", "desc": "* Your Wisdom or Charisma score increases by 1.\r\n* You gain an expertise die on Insight checks made against other creatures.\r\n* When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_dungeoneer/?format=api", "key": "a5e-ag_dungeoneer", "has_prerequisite": false, "benefits": [ { "desc": "You have advantage on Investigation and Perception checks made to detect secret doors." }, { "desc": "You have advantage on saving throws made against traps." }, { "desc": "You have resistance to damage dealt by traps." }, { "desc": "You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Dungeoneer", "desc": "* You have advantage on Investigation and Perception checks made to detect secret doors.\r\n* You have advantage on saving throws made against traps.\r\n* You have resistance to damage dealt by traps.\r\n* You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_dual-wielding-expert/?format=api", "key": "a5e-ag_dual-wielding-expert", "has_prerequisite": false, "benefits": [ { "desc": "While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class." }, { "desc": "You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property." }, { "desc": "When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Dual-Wielding Expert", "desc": "* While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class.\r\n* You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property.\r\n* When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_destinys-call/?format=api", "key": "a5e-ag_destinys-call", "has_prerequisite": false, "benefits": [ { "desc": "An ability score of your choice increases by 1." }, { "desc": "When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Destiny’s Call", "desc": "* An ability score of your choice increases by 1.\r\n* When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_deflector/?format=api", "key": "a5e-ag_deflector", "has_prerequisite": true, "benefits": [ { "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Deflector", "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack.", "prerequisite": "Dexterity 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_deadeye/?format=api", "key": "a5e-ag_deadeye", "has_prerequisite": true, "benefits": [ { "desc": "You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them." }, { "desc": "Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit." }, { "desc": "You ignore half cover and three-quarters cover when making a ranged weapon attack." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Deadeye", "desc": "Your natural talent or skill makes you lethal with a ranged weapon.\r\n\r\n* You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them. \r\n* Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit.\r\n* You ignore half cover and three-quarters cover when making a ranged weapon attack.", "prerequisite": "8th level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_crossbow-expertise/?format=api", "key": "a5e-ag_crossbow-expertise", "has_prerequisite": false, "benefits": [ { "desc": "If proficient with a crossbow, you ignore its loading property." }, { "desc": "You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature." }, { "desc": "When you attack with a one-handed weapon using the Attack action, you can use a bonus action to attack with a hand crossbow wielded in your off-hand." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Crossbow Expertise", "desc": "* If proficient with a crossbow, you ignore its loading property.\r\n* You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature.\r\n* When you attack with a one-handed weapon using the Attack action, you can use a bonus action to attack with a hand crossbow wielded in your off-hand.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_crafting-expert/?format=api", "key": "a5e-ag_crafting-expert", "has_prerequisite": false, "benefits": [ { "desc": "Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time." }, { "desc": "You gain advantage on checks made to craft, maintain, and repair that type of item." }, { "desc": "You gain an expertise die on checks made to craft, maintain, and repair items." }, { "desc": "You gain proficiency with two tools of your choice." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Crafting Expert", "desc": "You have devoted time to studying and practicing the art of crafting, gaining the following benefits: This feat can be selected multiple times, choosing a different type of crafted item each time.\r\n\r\n* Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items. You gain advantage on checks made to craft, maintain, and repair that type of item.\r\n* You gain an expertise die on checks made to craft, maintain, and repair items.\r\n* You gain proficiency with two tools of your choice.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_covert-training/?format=api", "key": "a5e-ag_covert-training", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property." }, { "desc": "You gain two skill tricks of your choice from the rogue class." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Covert Training", "desc": "You have absorbed some of the lessons of the world of spies, criminals, and others who operate in the shadows. You gain the following benefits:\r\n\r\n* You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property.\r\n* You gain two skill tricks of your choice from the rogue class.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_combat-thievery/?format=api", "key": "a5e-ag_combat-thievery", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them." }, { "desc": "You gain an expertise die on Sleight of Hand checks." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Combat Thievery", "desc": "You know how to trade blows for more than inflicting harm.\r\n\r\n* You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them.\r\n* You gain an expertise die on Sleight of Hand checks.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_bull-rush/?format=api", "key": "a5e-ag_bull-rush", "has_prerequisite": false, "benefits": [ { "desc": "After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Bull Rush", "desc": "Your headlong rush devastates your foes. After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_brutal-attack/?format=api", "key": "a5e-ag_brutal-attack", "has_prerequisite": false, "benefits": [ { "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Brutal Attack", "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_battle-caster/?format=api", "key": "a5e-ag_battle-caster", "has_prerequisite": true, "benefits": [ { "desc": "You gain a 1d6 expertise die on concentration checks to maintain spells you have cast." }, { "desc": "While wielding weapons and shields, you may cast spells with a seen component." }, { "desc": "Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Battle Caster", "desc": "You're comfortable casting, even in the chaos of battle.\r\n\r\n* You gain a 1d6 expertise die on concentration checks to maintain spells you have cast.\r\n* While wielding weapons and shields, you may cast spells with a seen component.\r\n* Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature.", "prerequisite": "Requires the ability to cast at least one spell of 1st-level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_attentive/?format=api", "key": "a5e-ag_attentive", "has_prerequisite": false, "benefits": [ { "desc": "When rolling initiative you gain a +5 bonus." }, { "desc": "You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Attentive", "desc": "Always aware of your surroundings, you gain the following benefits:\r\n\r\n* When rolling initiative you gain a +5 bonus.\r\n* You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_athletic/?format=api", "key": "a5e-ag_athletic", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "When you are prone, standing up uses only 5 feet of your movement (instead of half)." }, { "desc": "Your speed is not halved from climbing." }, { "desc": "You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet)." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Athletic", "desc": "Your enhanced physical training grants you the following benefits:\r\n\r\n* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* When you are prone, standing up uses only 5 feet of your movement (instead of half).\r\n* Your speed is not halved from climbing.\r\n* You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet).", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_ace-driver/?format=api", "key": "a5e-ag_ace-driver", "has_prerequisite": true, "benefits": [ { "desc": "You gain an expertise die on ability checks made to drive or pilot a vehicle." }, { "desc": "While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions." }, { "desc": "A vehicle you load can carry 25% more cargo than normal." }, { "desc": "Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result." }, { "desc": "Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus." }, { "desc": "When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Ace Driver", "desc": "You are a virtuoso of driving and piloting vehicles, able to push them beyond their normal limits and maneuver them with fluid grace through hazardous situations. You gain the following benefits:\r\n* You gain an expertise die on ability checks made to drive or pilot a vehicle.\r\n* While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions.\r\n* A vehicle you load can carry 25% more cargo than normal.\r\n* Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result.\r\n* Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus.\r\n* When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward.", "prerequisite": "Proficiency with a type of vehicle", "type": "GENERAL" } ] }{ "count": 74, "next": null, "previous": "