Feat List
list: API endpoint for returning a list of feats.
retrieve: API endpoint for returning a particular feat.
GET /v2/feats/?format=api&ordering=prerequisite
https://api-beta.open5e.com/v2/feats/?format=api&ordering=prerequisite&page=2", "previous": null, "results": [ { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_athletic/?format=api", "key": "a5e-ag_athletic", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "When you are prone, standing up uses only 5 feet of your movement (instead of half)." }, { "desc": "Your speed is not halved from climbing." }, { "desc": "You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet)." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Athletic", "desc": "Your enhanced physical training grants you the following benefits:\r\n\r\n* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* When you are prone, standing up uses only 5 feet of your movement (instead of half).\r\n* Your speed is not halved from climbing.\r\n* You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet).", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_attentive/?format=api", "key": "a5e-ag_attentive", "has_prerequisite": false, "benefits": [ { "desc": "When rolling initiative you gain a +5 bonus." }, { "desc": "You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Attentive", "desc": "Always aware of your surroundings, you gain the following benefits:\r\n\r\n* When rolling initiative you gain a +5 bonus.\r\n* You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_brutal-attack/?format=api", "key": "a5e-ag_brutal-attack", "has_prerequisite": false, "benefits": [ { "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Brutal Attack", "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_bull-rush/?format=api", "key": "a5e-ag_bull-rush", "has_prerequisite": false, "benefits": [ { "desc": "After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Bull Rush", "desc": "Your headlong rush devastates your foes. After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_combat-thievery/?format=api", "key": "a5e-ag_combat-thievery", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them." }, { "desc": "You gain an expertise die on Sleight of Hand checks." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Combat Thievery", "desc": "You know how to trade blows for more than inflicting harm.\r\n\r\n* You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them.\r\n* You gain an expertise die on Sleight of Hand checks.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_covert-training/?format=api", "key": "a5e-ag_covert-training", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property." }, { "desc": "You gain two skill tricks of your choice from the rogue class." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Covert Training", "desc": "You have absorbed some of the lessons of the world of spies, criminals, and others who operate in the shadows. You gain the following benefits:\r\n\r\n* You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property.\r\n* You gain two skill tricks of your choice from the rogue class.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_crafting-expert/?format=api", "key": "a5e-ag_crafting-expert", "has_prerequisite": false, "benefits": [ { "desc": "Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time." }, { "desc": "You gain advantage on checks made to craft, maintain, and repair that type of item." }, { "desc": "You gain an expertise die on checks made to craft, maintain, and repair items." }, { "desc": "You gain proficiency with two tools of your choice." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Crafting Expert", "desc": "You have devoted time to studying and practicing the art of crafting, gaining the following benefits: This feat can be selected multiple times, choosing a different type of crafted item each time.\r\n\r\n* Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items. You gain advantage on checks made to craft, maintain, and repair that type of item.\r\n* You gain an expertise die on checks made to craft, maintain, and repair items.\r\n* You gain proficiency with two tools of your choice.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_crossbow-expertise/?format=api", "key": "a5e-ag_crossbow-expertise", "has_prerequisite": false, "benefits": [ { "desc": "If proficient with a crossbow, you ignore its loading property." }, { "desc": "You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature." }, { "desc": "When you attack with a one-handed weapon using the Attack action, you can use a bonus action to attack with a hand crossbow wielded in your off-hand." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Crossbow Expertise", "desc": "* If proficient with a crossbow, you ignore its loading property.\r\n* You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature.\r\n* When you attack with a one-handed weapon using the Attack action, you can use a bonus action to attack with a hand crossbow wielded in your off-hand.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_destinys-call/?format=api", "key": "a5e-ag_destinys-call", "has_prerequisite": false, "benefits": [ { "desc": "An ability score of your choice increases by 1." }, { "desc": "When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Destiny’s Call", "desc": "* An ability score of your choice increases by 1.\r\n* When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_dual-wielding-expert/?format=api", "key": "a5e-ag_dual-wielding-expert", "has_prerequisite": false, "benefits": [ { "desc": "While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class." }, { "desc": "You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property." }, { "desc": "When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Dual-Wielding Expert", "desc": "* While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class.\r\n* You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property.\r\n* When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_dungeoneer/?format=api", "key": "a5e-ag_dungeoneer", "has_prerequisite": false, "benefits": [ { "desc": "You have advantage on Investigation and Perception checks made to detect secret doors." }, { "desc": "You have advantage on saving throws made against traps." }, { "desc": "You have resistance to damage dealt by traps." }, { "desc": "You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Dungeoneer", "desc": "* You have advantage on Investigation and Perception checks made to detect secret doors.\r\n* You have advantage on saving throws made against traps.\r\n* You have resistance to damage dealt by traps.\r\n* You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_empathic/?format=api", "key": "a5e-ag_empathic", "has_prerequisite": false, "benefits": [ { "desc": "Your Wisdom or Charisma score increases by 1." }, { "desc": "You gain an expertise die on Insight checks made against other creatures." }, { "desc": "When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Empathic", "desc": "* Your Wisdom or Charisma score increases by 1.\r\n* You gain an expertise die on Insight checks made against other creatures.\r\n* When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_fear-breaker/?format=api", "key": "a5e-ag_fear-breaker", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and affect allies within 60 feet." }, { "desc": "An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Fear Breaker", "desc": "* You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and affect allies within 60 feet. \r\n* An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_fortunate/?format=api", "key": "a5e-ag_fortunate", "has_prerequisite": false, "benefits": [ { "desc": "You gain 3 fate points." }, { "desc": "Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it." }, { "desc": "Alternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose." }, { "desc": "You regain all expended fate points when you finish a long rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Fortunate", "desc": "You gain 3 fate points. Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it.\r\nAlternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose. You regain all expended fate points when you finish a long rest.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_guarded-warrior/?format=api", "key": "a5e-ag_guarded-warrior", "has_prerequisite": false, "benefits": [ { "desc": "A creature that takes the Disengage action still provokes opportunity attacks from you." }, { "desc": "You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it." }, { "desc": "You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Guarded Warrior", "desc": "* A creature that takes the Disengage action still provokes opportunity attacks from you. \r\n* You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it.\r\n* You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_hardy-adventurer/?format=api", "key": "a5e-ag_hardy-adventurer", "has_prerequisite": false, "benefits": [ { "desc": "When you take this feat, you gain a number of hit points equal to twice your level." }, { "desc": "Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum." }, { "desc": "During a short rest, you regain 1 additional hit point per hit die spent to heal." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Hardy Adventurer", "desc": "* When you take this feat, you gain a number of hit points equal to twice your level. \r\n* Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum.\r\n* During a short rest, you regain 1 additional hit point per hit die spent to heal.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heraldic-training/?format=api", "key": "a5e-ag_heraldic-training", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency in your choice of one martial weapon, one rare weapon, or shields." }, { "desc": "You gain two divine lessons of your choice from the herald class." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Heraldic Training", "desc": "* You gain proficiency in your choice of one martial weapon, one rare weapon, or shields.\r\n* You gain two divine lessons of your choice from the herald class.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_idealistic-leader/?format=api", "key": "a5e-ag_idealistic-leader", "has_prerequisite": false, "benefits": [ { "desc": "Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost." }, { "desc": "You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff." }, { "desc": "When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Idealistic Leader", "desc": "* Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost.\r\n* You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff.\r\n* When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_intuitive/?format=api", "key": "a5e-ag_intuitive", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence or Wisdom score increases by 1, to a maximum of 20." }, { "desc": "Your passive Perception and passive Investigation scores increase by 5." }, { "desc": "If you can see a creature’s mouth while it is speaking a language you know, you can read its lips." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Intuitive", "desc": "* Your Intelligence or Wisdom score increases by 1, to a maximum of 20. \r\n* Your passive Perception and passive Investigation scores increase by 5.\r\n* If you can see a creature’s mouth while it is speaking a language you know, you can read its lips.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_keen-intellect/?format=api", "key": "a5e-ag_keen-intellect", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence score increases by 1, to a maximum of 20." }, { "desc": "You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence modifier." }, { "desc": "You know how long it will be before the next sunset or sunrise." }, { "desc": "You know which way is north." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Keen Intellect", "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence modifier.\r\n* You know how long it will be before the next sunset or sunrise.\r\n* You know which way is north.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_lightly-outfitted/?format=api", "key": "a5e-ag_lightly-outfitted", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with light armor." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Lightly Outfitted", "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with light armor.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_linguistics-expert/?format=api", "key": "a5e-ag_linguistics-expert", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence score increases by 1, to a maximum of 20." }, { "desc": "You learn three languages of your choice." }, { "desc": "You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Linguistics Expert", "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You learn three languages of your choice.\r\n* You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_mounted-warrior/?format=api", "key": "a5e-ag_mounted-warrior", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it." }, { "desc": "When your mount is targeted by an attack, you can instead make yourself the attack’s target." }, { "desc": "When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Mounted Warrior", "desc": "* You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it.\r\n* When your mount is targeted by an attack, you can instead make yourself the attack’s target.\r\n* When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_mystical-talent/?format=api", "key": "a5e-ag_mystical-talent", "has_prerequisite": false, "benefits": [ { "desc": "You learn two cantrips of your choice from the class’s spell list." }, { "desc": "Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Mystical Talent", "desc": "Choose a class: bard, cleric, druid, herald, sorcerer, warlock, or wizard.\r\n\r\n* You learn two cantrips of your choice from the class’s spell list. \r\n* Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_natural-warrior/?format=api", "key": "a5e-ag_natural-warrior", "has_prerequisite": false, "benefits": [ { "desc": "Your Speed increases by 5 feet." }, { "desc": "When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill." }, { "desc": "You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it." }, { "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Natural Warrior", "desc": "* Your Speed increases by 5 feet.\r\n* When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill.\r\n* You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_physician/?format=api", "key": "a5e-ag_physician", "has_prerequisite": false, "benefits": [ { "desc": "When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier." }, { "desc": "You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Physician", "desc": "* When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier.\r\n* You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_polearm-savant/?format=api", "key": "a5e-ag_polearm-savant", "has_prerequisite": false, "benefits": [ { "desc": "When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit." }, { "desc": "While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Polearm Savant", "desc": "* When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit.\r\n* While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_powerful-attacker/?format=api", "key": "a5e-ag_powerful-attacker", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands." }, { "desc": "Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A powerful attack has disadvantage, but on a hit deals 10 extra damage." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Powerful Attacker", "desc": "* You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands.\r\n* Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A powerful attack has disadvantage, but on a hit deals 10 extra damage.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_resonant-bond/?format=api", "key": "a5e-ag_resonant-bond", "has_prerequisite": false, "benefits": [ { "desc": "If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don’t meet the prerequisites, both the attunement and resonance with the item fails. \r\n\r\nThis attunement doesn’t count toward the maximum number of items you can be attuned to. Unlike other attuned items, your attunement to this item doesn’t end from being more than 100 feet away from it for 24 hours." }, { "desc": "Once per rest, as a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item." }, { "desc": "If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item." }, { "desc": "If the resonant item is an artifact, you can ignore the effects of one minor detrimental property." }, { "desc": "You lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Resonant Bond", "desc": "You’re able to form a greater bond with magic items. During a short rest, you can focus on a non-consumable magic item and create a unique bond with it called resonance. You can have resonance with only one item at a time. Attempting to resonate with another item fails until you end the resonance with your current item. When you resonate with an item, you gain the following benefits.\r\n\r\n* If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don’t meet the prerequisites, both the attunement and resonance with the item fails. This attunement doesn’t count toward the maximum number of items you can be attuned to. Unlike other attuned items, your attunement to this item doesn’t end from being more than 100 feet away from it for 24 hours.\r\n* Once per rest, as a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item. \r\n* If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item.\r\n* If the resonant item is an artifact, you can ignore the effects of one minor detrimental property.\r\n\r\nYou lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_shield-focus/?format=api", "key": "a5e-ag_shield-focus", "has_prerequisite": false, "benefits": [ { "desc": "When you take the Attack action on your turn, as a bonus action you can make a Shove maneuver against a creature within 5 feet of you." }, { "desc": "When you make a Dexterity saving throw against a spell or harmful effect that only targets you, if you aren’t incapacitated you gain a bonus equal to your shield’s Armor Class bonus." }, { "desc": "When you succeed on a Dexterity saving throw against an effect that deals half damage on a success, you can use your reaction to take no damage by protecting yourself with your shield." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Shield Focus", "desc": "You gain the following benefits while wielding a shield:\r\n* When you take the Attack action on your turn, as a bonus action you can make a Shove maneuver against a creature within 5 feet of you.\r\n* When you make a Dexterity saving throw against a spell or harmful effect that only targets you, if you aren’t incapacitated you gain a bonus equal to your shield’s Armor Class bonus.\r\n* When you succeed on a Dexterity saving throw against an effect that deals half damage on a success, you can use your reaction to take no damage by protecting yourself with your shield.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_skillful/?format=api", "key": "a5e-ag_skillful", "has_prerequisite": false, "benefits": [ { "desc": "Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Skillful", "desc": "Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_skirmisher/?format=api", "key": "a5e-ag_skirmisher", "has_prerequisite": false, "benefits": [ { "desc": "Your Speed increases by 10 feet." }, { "desc": "You can Dash through difficult terrain without requiring additional movement." }, { "desc": "Whenever you attack a creature, for the rest of your turn you don’t provoke opportunity attacks from that creature." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Skirmisher", "desc": "* Your Speed increases by 10 feet.\r\n* You can Dash through difficult terrain without requiring additional movement.\r\n* Whenever you attack a creature, for the rest of your turn you don’t provoke opportunity attacks from that creature.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_spellbreaker/?format=api", "key": "a5e-ag_spellbreaker", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it." }, { "desc": "When a creature concentrating on a spell is damaged by you, it has disadvantage on its concentration check to maintain the spell it is concentrating on." }, { "desc": "You have advantage on saving throws made against spells cast within 30 feet of you." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Spellbreaker", "desc": "*You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it.\r\n* When a creature concentrating on a spell is damaged by you, it has disadvantage on its concentration check to maintain the spell it is concentrating on.\r\n* You have advantage on saving throws made against spells cast within 30 feet of you.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_stalwart/?format=api", "key": "a5e-ag_stalwart", "has_prerequisite": false, "benefits": [ { "desc": "Your Constitution score increases by 1, to a maximum of 20." }, { "desc": "You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Stalwart", "desc": "* Your Constitution score increases by 1, to a maximum of 20.\r\n* You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_street-fighter/?format=api", "key": "a5e-ag_street-fighter", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Constitution score increases by 1, to a maximum of 20." }, { "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes." }, { "desc": "You are proficient with improvised weapons." }, { "desc": "You can use a bonus action to make a Grapple maneuver against a target you hit with an unarmed strike or improvised weapon on your turn." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Street Fighter", "desc": "* Your Strength or Constitution score increases by 1, to a maximum of 20.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes.\r\n* You are proficient with improvised weapons.\r\n* You can use a bonus action to make a Grapple maneuver against a target you hit with an unarmed strike or improvised weapon on your turn.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_surgical-combatant/?format=api", "key": "a5e-ag_surgical-combatant", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it." }, { "desc": "You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die." }, { "desc": "You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Surgical Combatant", "desc": "* You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it.\r\n* You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die.\r\n* You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_survivor/?format=api", "key": "a5e-ag_survivor", "has_prerequisite": false, "benefits": [ { "desc": "When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn’t provoke opportunity attacks." }, { "desc": "On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage." }, { "desc": "When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying." }, { "desc": "Medicine checks made to stabilize you have advantage." }, { "desc": "Once between long rests, when a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Survivor", "desc": "* When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn’t provoke opportunity attacks.\r\n* On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage.\r\n* When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying. \r\n* Medicine checks made to stabilize you have advantage. \r\n* Once between long rests, when a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_tactical-support/?format=api", "key": "a5e-ag_tactical-support", "has_prerequisite": false, "benefits": [ { "desc": "When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet." }, { "desc": "If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range for that attack is increased by 1 (maximum 17–20)." }, { "desc": "When a creature is damaged by an attack that was aided by the use of your Help action, you don’t provoke opportunity attacks from that creature until the end of your next turn." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Tactical Support", "desc": "* When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet.\r\n* If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range for that attack is increased by 1 (maximum 17–20). \r\n* When a creature is damaged by an attack that was aided by the use of your Help action, you don’t provoke opportunity attacks from that creature until the end of your next turn.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_tenacious/?format=api", "key": "a5e-ag_tenacious", "has_prerequisite": false, "benefits": [ { "desc": "Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Tenacious", "desc": "Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_thespian/?format=api", "key": "a5e-ag_thespian", "has_prerequisite": false, "benefits": [ { "desc": "Your Charisma score increases by 1, to a maximum of 20." }, { "desc": "You have advantage on Deception and Performance checks made when attempting to mimic another creature’s looks, mannerisms, or speech." }, { "desc": "You have a natural talent for perfectly mimicking the sounds of other creatures you’ve heard make sound for at least 1 minute. A suspicious listener can see through your perfect mimicry by succeeding on a Wisdom (Insight) check opposed by your Charisma (Deception) check." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Thespian", "desc": "* Your Charisma score increases by 1, to a maximum of 20. \r\n* You have advantage on Deception and Performance checks made when attempting to mimic another creature’s looks, mannerisms, or speech.\r\n* You have a natural talent for perfectly mimicking the sounds of other creatures you’ve heard make sound for at least 1 minute. A suspicious listener can see through your perfect mimicry by succeeding on a Wisdom (Insight) check opposed by your Charisma (Deception) check.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_weapons-specialist/?format=api", "key": "a5e-ag_weapons-specialist", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with four weapons of your choice. Three of these must be a simple or a martial weapon. The fourth choice can be a simple, martial, or rare weapon." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Weapons Specialist", "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with four weapons of your choice. Three of these must be a simple or a martial weapon. The fourth choice can be a simple, martial, or rare weapon.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_woodcraft-training/?format=api", "key": "a5e-ag_woodcraft-training", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon." }, { "desc": "You gain two exploration knacks of your choice from the ranger class." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Woodcraft Training", "desc": "* You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon.\r\n* You gain two exploration knacks of your choice from the ranger class.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_giant-foe/?format=api", "key": "toh_giant-foe", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Strength score by 1, to a maximum of 20." }, { "desc": "* If you normally have disadvantage on attack rolls made with weapons with the Heavy property due to your size, you don't have disadvantage on those attack rolls." }, { "desc": "* When a giant attacks you, any critical hit from it against you becomes a normal hit." }, { "desc": "* Whenever you make an Intelligence (History) check related to the culture or origins of a giant, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Giant Foe", "desc": "Your experience fighting giants, such as ogres, trolls, and frost giants, has taught you how to avoid their deadliest blows and how to wield mighty weapons to better combat them. You gain the following benefits:", "prerequisite": "*A Small or smaller race*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_rimecaster/?format=api", "key": "toh_rimecaster", "has_prerequisite": true, "benefits": [ { "desc": "* When you cast a spell that deals damage, you can use a reaction to change the type of damage the spell deals to cold damage." }, { "desc": "* When you cast a spell that deals cold damage, you gain resistance to cold damage until the start of your next turn. If you already have resistance to cold damage, you are immune to cold damage until the start of your next turn instead." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Rimecaster", "desc": "You are from an area with a cold climate and have learned to adapt your magic to reflect your heritage. You gain the following benefits:", "prerequisite": "*A race or background from a cold climate and the ability to cast at least one spell*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_sorcerous-vigor/?format=api", "key": "toh_sorcerous-vigor", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Charisma score by 1, to a maximum of 20." }, { "desc": "* When you start your turn and have no sorcery points remaining, you can use a reaction to spend one Hit Die. Roll the die and add your Constitution modifier to it. You regain expended sorcery points equal to up to half the total (minimum of 1). You can never have more sorcery points than the maximum for your level. Hit Dice spent using this feat can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Sorcerous Vigor", "desc": "When your magical reserves are low, you can call on your lifeforce to fuel your magic.", "prerequisite": "*Charisma 13 or higher and the Sorcery Points class feature*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_diehard/?format=api", "key": "toh_diehard", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Constitution score by 1, up to a maximum of 20." }, { "desc": "* You have advantage on saving throws against effects that cause you to suffer a level of exhaustion." }, { "desc": "* You have advantage on death saving throws." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Diehard", "desc": "You are difficult to wear down and kill. You gain the following benefits:", "prerequisite": "*Constitution 13 or higher*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_forest-denizen/?format=api", "key": "toh_forest-denizen", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Wisdom score by 1, to a maximum of 20." }, { "desc": "* You can discern if a plant or fungal growth is safe to eat." }, { "desc": "* You learn to speak, read, and write Sylvan." }, { "desc": "* You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks you make to escape from being grappled or restrained as long as you are being grappled or restrained by nonmagical vegetation or a beast's action such as a giant frog's bite or a spider's web." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Forest Denizen", "desc": "You are familiar with the ways of the forest. You gain the following benefits:", "prerequisite": "*N/A*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_friend-of-the-forest/?format=api", "key": "toh_friend-of-the-forest", "has_prerequisite": true, "benefits": [ { "desc": "* You learn the *treeheal* (see the Magic and Spells chapter) cantrip and two other druid cantrips of your choice." }, { "desc": "* You also learn the *speak with animals* spell and can cast it once without expending a spell slot. Once you cast it, you must finish a short or long rest before you can cast it in this way again. Your spellcasting ability for these spells is Wisdom." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Friend of the Forest", "desc": "After spending some time in forests, you have attuned yourself to the ways of the woods and the creatures in it. ", "prerequisite": "*N/A*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_stalker/?format=api", "key": "toh_stalker", "has_prerequisite": true, "benefits": [ { "desc": "* You gain proficiency in the Stealth and Survival skills." }, { "desc": "* You have advantage on Wisdom (Survival) checks made to track a creature you have seen in the past 24 hours." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Stalker", "desc": "You are an expert at hunting prey. You are never more at home than when on a hunt, and your quarry rarely escapes you. You gain the following benefits:", "prerequisite": "*N/A*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/tdcs_rapid-drinker/?format=api", "key": "tdcs_rapid-drinker", "has_prerequisite": true, "benefits": [ { "desc": "* You can drink a potion as a Bonus action, instead of as an action." }, { "desc": "* You have advantage on any saving throws triggered by ingesting an alcoholic or dangerous substance." } ], "document": { "name": "Tal'dorei Campaign Setting", "key": "tdcs", "display_name": "Tal'dorei Campaign Setting", "publisher": { "name": "Green Ronin Publishing", "key": "green-ronin", "url": "https://api-beta.open5e.com/v2/publishers/green-ronin/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting" }, "name": "Rapid Drinker", "desc": "Through a lifestyle of hard, competitive drinking, you’ve learned how to quaff drinks at an incredibly accelerated pace. You gain the following benefits:", "prerequisite": "*N/A*", "type": "GENERAL" } ] }{ "count": 74, "next": "