list: API endpoint for returning a list of feats. retrieve: API endpoint for returning a particular feat.

GET /v2/feats/?format=api&ordering=prerequisite
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 89,
    "next": "https://api-beta.open5e.com/v2/feats/?format=api&ordering=prerequisite&page=2",
    "previous": null,
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/feats/athletic/?format=api",
            "key": "athletic",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "When you are prone, standing up uses only 5 feet of your movement (instead of half)."
                },
                {
                    "desc": "Your speed is not halved from climbing."
                },
                {
                    "desc": "You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet)."
                }
            ],
            "name": "Athletic",
            "desc": "Your enhanced physical training grants you the following benefits:\r\n\r\n* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* When you are prone, standing up uses only 5 feet of your movement (instead of half).\r\n* Your speed is not halved from climbing.\r\n* You can make a running long jump or a running high jump after moving 5 feet on foot (instead of 10 feet).",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/attentive/?format=api",
            "key": "attentive",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When rolling initiative you gain a +5 bonus."
                },
                {
                    "desc": "You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you."
                }
            ],
            "name": "Attentive",
            "desc": "Always aware of your surroundings, you gain the following benefits:\r\n\r\n* When rolling initiative you gain a +5 bonus.\r\n* You can only be surprised if you are unconscious. A creature attacking you does not gain advantage from being hidden from you or unseen by you.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/brutal-attack/?format=api",
            "key": "brutal-attack",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn."
                }
            ],
            "name": "Brutal Attack",
            "desc": "After making a melee attack, you may reroll any weapon damage and choose the better result. This feat can be used no more than once per turn.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/bull-rush/?format=api",
            "key": "bull-rush",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success."
                }
            ],
            "name": "Bull Rush",
            "desc": "Your headlong rush devastates your foes. After dashing (with the Dash Action) at least ten feet towards a foe, you may perform a bonus action to select one of the following options.\r\n**Attack.** Make one melee weapon attack, dealing an extra 5 damage on a hit. \r\n**Shove.** Use the Shove maneuver, pushing the target 10 feet directly away on a success.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/combat-thievery/?format=api",
            "key": "combat-thievery",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them."
                },
                {
                    "desc": "You gain an expertise die on Sleight of Hand checks."
                }
            ],
            "name": "Combat Thievery",
            "desc": "You know how to trade blows for more than inflicting harm.\r\n\r\n* You gain proficiency with the Deceptive Stance and Painful Pickpocket maneuvers, and do not have to spend exertion to activate them.\r\n* You gain an expertise die on Sleight of Hand checks.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/covert-training/?format=api",
            "key": "covert-training",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property."
                },
                {
                    "desc": "You gain two skill tricks of your choice from the rogue class."
                }
            ],
            "name": "Covert Training",
            "desc": "You have absorbed some of the lessons of the world of spies, criminals, and others who operate in the shadows. You gain the following benefits:\r\n\r\n* You gain proficiency with thieves' tools, the poisoner's kit, or a rare weapon with the stealthy property.\r\n* You gain two skill tricks of your choice from the rogue class.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/crafting-expert/?format=api",
            "key": "crafting-expert",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time."
                },
                {
                    "desc": "You gain advantage on checks made to craft, maintain, and repair that type of item."
                },
                {
                    "desc": "You gain an expertise die on checks made to craft, maintain, and repair items."
                },
                {
                    "desc": "You gain proficiency with two tools of your choice."
                }
            ],
            "name": "Crafting Expert",
            "desc": "You have devoted time to studying and practicing the art of crafting, gaining the following benefits: This feat can be selected multiple times, choosing a different type of crafted item each time.\r\n\r\n* Choose one of the following types of crafted item: armor, engineered items, potions, rings and rods, staves and wands, weapons, wondrous items. You gain advantage on checks made to craft, maintain, and repair that type of item.\r\n* You gain an expertise die on checks made to craft, maintain, and repair items.\r\n* You gain proficiency with two tools of your choice.\r\n\r\nThis feat can be selected multiple times, choosing a different type of crafted item each time.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/crossbow-expertise/?format=api",
            "key": "crossbow-expertise",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "If proficient with a crossbow, you ignore its loading property."
                },
                {
                    "desc": "You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature."
                },
                {
                    "desc": "When you attack with a one-handed weapon using the Attack action, you can use a bonus action to  \r\nattack with a hand crossbow wielded in your off-hand."
                }
            ],
            "name": "Crossbow Expertise",
            "desc": "* If proficient with a crossbow, you ignore its loading property.\r\n* You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature.\r\n* When you attack with a one-handed weapon using the Attack action, you can use a bonus action to  \r\nattack with a hand crossbow wielded in your off-hand.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/destinys-call/?format=api",
            "key": "destinys-call",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "An ability score of your choice increases by 1."
                },
                {
                    "desc": "When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest."
                }
            ],
            "name": "Destiny’s Call",
            "desc": "* An ability score of your choice increases by 1.\r\n* When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/dual-wielding-expert/?format=api",
            "key": "dual-wielding-expert",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class."
                },
                {
                    "desc": "You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property."
                },
                {
                    "desc": "When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons."
                }
            ],
            "name": "Dual-Wielding Expert",
            "desc": "* While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class.\r\n* You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property.\r\n* When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/dungeoneer/?format=api",
            "key": "dungeoneer",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You have advantage on Investigation and Perception checks made to detect secret doors."
                },
                {
                    "desc": "You have advantage on saving throws made against traps."
                },
                {
                    "desc": "You have resistance to damage dealt by traps."
                },
                {
                    "desc": "You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace."
                }
            ],
            "name": "Dungeoneer",
            "desc": "* You have advantage on Investigation and Perception checks made to detect secret doors.\r\n* You have advantage on saving throws made against traps.\r\n* You have resistance to damage dealt by traps.\r\n* You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/empathic/?format=api",
            "key": "empathic",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Wisdom or Charisma score increases by 1."
                },
                {
                    "desc": "You gain an expertise die on Insight checks made against other creatures."
                },
                {
                    "desc": "When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20."
                }
            ],
            "name": "Empathic",
            "desc": "* Your Wisdom or Charisma score increases by 1.\r\n* You gain an expertise die on Insight checks made against other creatures.\r\n* When using a social skill and making a Charisma check another creature, you score a critical success on a roll of 19–20.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/fear-breaker/?format=api",
            "key": "fear-breaker",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and\r\naffect allies within 60 feet."
                },
                {
                    "desc": "An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them."
                }
            ],
            "name": "Fear Breaker",
            "desc": "* You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and\r\naffect allies within 60 feet. \r\n* An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/fortunate/?format=api",
            "key": "fortunate",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain 3 fate points."
                },
                {
                    "desc": "Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it."
                },
                {
                    "desc": "Alternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose."
                },
                {
                    "desc": "You regain all expended fate points when you finish a long rest."
                }
            ],
            "name": "Fortunate",
            "desc": "You gain 3 fate points. Whenever you make an attack roll, ability check, or saving throw and do not have disadvantage, you can spend a fate point to roll an additional d20 and choose whichever result you wish. \r\nYou may do this after the initial roll has occurred, but before the outcome is known. If you have disadvantage, you may instead spend a fate point to choose one of the d20 rolls and reroll it.\r\nAlternatively, when you are attacked, you can choose to spend a fate point to force the attacking creature to reroll the attack. The creature resolves the attack with the result you choose. You regain all expended fate points when you finish a long rest.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/guarded-warrior/?format=api",
            "key": "guarded-warrior",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "A creature that takes the Disengage action still provokes opportunity attacks from you."
                },
                {
                    "desc": "You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat."
                }
            ],
            "name": "Guarded Warrior",
            "desc": "* A creature that takes the Disengage action still provokes opportunity attacks from you. \r\n* You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it.\r\n* You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/hardy-adventurer/?format=api",
            "key": "hardy-adventurer",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When you take this feat, you gain a number of hit points equal to twice your level."
                },
                {
                    "desc": "Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum."
                },
                {
                    "desc": "During a short rest, you regain 1 additional hit point per hit die spent to heal."
                }
            ],
            "name": "Hardy Adventurer",
            "desc": "* When you take this feat, you gain a number of hit points equal to twice your level. \r\n* Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum.\r\n* During a short rest, you regain 1 additional hit point per hit die spent to heal.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/heraldic-training/?format=api",
            "key": "heraldic-training",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency in your choice of one martial weapon, one rare weapon, or shields."
                },
                {
                    "desc": "You gain two divine lessons of your choice from the herald class."
                }
            ],
            "name": "Heraldic Training",
            "desc": "* You gain proficiency in your choice of one martial weapon, one rare weapon, or shields.\r\n* You gain two divine lessons of your choice from the herald class.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/idealistic-leader/?format=api",
            "key": "idealistic-leader",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost."
                },
                {
                    "desc": "You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff."
                },
                {
                    "desc": "When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version."
                }
            ],
            "name": "Idealistic Leader",
            "desc": "* Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost.\r\n* You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff.\r\n* When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/intuitive/?format=api",
            "key": "intuitive",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Intelligence or Wisdom score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "Your passive Perception and passive Investigation scores increase by 5."
                },
                {
                    "desc": "If you can see a creature’s mouth while it is speaking a language you know, you can read its lips."
                }
            ],
            "name": "Intuitive",
            "desc": "* Your Intelligence or Wisdom score increases by 1, to a maximum of 20. \r\n* Your passive Perception and passive Investigation scores increase by 5.\r\n* If you can see a creature’s mouth while it is speaking a language you know, you can read its lips.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/keen-intellect/?format=api",
            "key": "keen-intellect",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Intelligence score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence  modifier."
                },
                {
                    "desc": "You know how long it will be before the next sunset or sunrise."
                },
                {
                    "desc": "You know which way is north."
                }
            ],
            "name": "Keen Intellect",
            "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence  modifier.\r\n* You know how long it will be before the next sunset or sunrise.\r\n* You know which way is north.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/lightly-outfitted/?format=api",
            "key": "lightly-outfitted",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You gain proficiency with light armor."
                }
            ],
            "name": "Lightly Outfitted",
            "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with light armor.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/linguistics-expert/?format=api",
            "key": "linguistics-expert",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Intelligence score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You learn three languages of your choice."
                },
                {
                    "desc": "You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message."
                }
            ],
            "name": "Linguistics Expert",
            "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You learn three languages of your choice.\r\n* You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/mounted-warrior/?format=api",
            "key": "mounted-warrior",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "When your mount is targeted by an attack, you can instead make yourself the attack’s target."
                },
                {
                    "desc": "When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure."
                }
            ],
            "name": "Mounted Warrior",
            "desc": "* You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it.\r\n* When your mount is targeted by an attack, you can instead make yourself the attack’s target.\r\n* When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/mystical-talent/?format=api",
            "key": "mystical-talent",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You learn two cantrips of your choice from the class’s spell list."
                },
                {
                    "desc": "Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock."
                }
            ],
            "name": "Mystical Talent",
            "desc": "Choose a class: bard, cleric, druid, herald, sorcerer, warlock, or wizard.\r\n\r\n* You learn two cantrips of your choice from the class’s spell list. \r\n* Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/natural-warrior/?format=api",
            "key": "natural-warrior",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Speed increases by 5 feet."
                },
                {
                    "desc": "When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill."
                },
                {
                    "desc": "You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage."
                }
            ],
            "name": "Natural Warrior",
            "desc": "* Your Speed increases by 5 feet.\r\n* When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill.\r\n* You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/physician/?format=api",
            "key": "physician",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When you use a healer’s satchel to stabilize a dying creature, it regains a number of\r\nhit points equal to your Wisdom modifier."
                },
                {
                    "desc": "You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest."
                }
            ],
            "name": "Physician",
            "desc": "* When you use a healer’s satchel to stabilize a dying creature, it regains a number of\r\nhit points equal to your Wisdom modifier.\r\n* You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/polearm-savant/?format=api",
            "key": "polearm-savant",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit."
                },
                {
                    "desc": "While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way."
                }
            ],
            "name": "Polearm Savant",
            "desc": "* When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit.\r\n* While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/powerful-attacker/?format=api",
            "key": "powerful-attacker",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands."
                },
                {
                    "desc": "Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A\r\npowerful attack has disadvantage, but on a hit deals 10 extra damage."
                }
            ],
            "name": "Powerful Attacker",
            "desc": "* You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands.\r\n* Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A\r\npowerful attack has disadvantage, but on a hit deals 10 extra damage.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/resonant-bond/?format=api",
            "key": "resonant-bond",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don’t meet the prerequisites, both the attunement and resonance with the item fails. \r\n\r\nThis attunement doesn’t count toward the maximum number of items you can be attuned to. Unlike other\r\nattuned items, your attunement to this item doesn’t end from being more than 100 feet away from it for 24 hours."
                },
                {
                    "desc": "Once per rest, as a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item."
                },
                {
                    "desc": "If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item."
                },
                {
                    "desc": "If the resonant item is an artifact, you can ignore the effects of one minor detrimental property."
                },
                {
                    "desc": "You lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession."
                }
            ],
            "name": "Resonant Bond",
            "desc": "You’re able to form a greater bond with magic items. During a short rest, you can focus on a non-consumable magic item and create a unique bond with it called resonance. You can have resonance with\r\nonly one item at a time. Attempting to resonate with another item fails until you end the resonance with your current item. When you resonate with an item, you gain the following benefits.\r\n\r\n* If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don’t meet the prerequisites, both the attunement and resonance with the item fails. This attunement doesn’t count toward the maximum number of items you can be attuned to. Unlike other\r\nattuned items, your attunement to this item doesn’t end from being more than 100 feet away from it for 24 hours.\r\n* Once per rest, as a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item. \r\n* If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item.\r\n* If the resonant item is an artifact, you can ignore the effects of one minor detrimental property.\r\n\r\nYou lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/shield-focus/?format=api",
            "key": "shield-focus",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When you take the Attack action on your turn, as a bonus action you can make a Shove maneuver against a creature within 5 feet of you."
                },
                {
                    "desc": "When you make a Dexterity saving throw against a spell or harmful effect that only targets you, if you aren’t incapacitated you gain a bonus equal to your shield’s Armor Class bonus."
                },
                {
                    "desc": "When you succeed on a Dexterity saving throw against an effect that deals half damage on a success, you can use your reaction to take no damage by protecting yourself with your shield."
                }
            ],
            "name": "Shield Focus",
            "desc": "You gain the following benefits while wielding a shield:\r\n* When you take the Attack action on your turn, as a bonus action you can make a Shove maneuver against a creature within 5 feet of you.\r\n* When you make a Dexterity saving throw against a spell or harmful effect that only targets you, if you aren’t incapacitated you gain a bonus equal to your shield’s Armor Class bonus.\r\n* When you succeed on a Dexterity saving throw against an effect that deals half damage on a success, you can use your reaction to take no damage by protecting yourself with your shield.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/skillful/?format=api",
            "key": "skillful",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill."
                }
            ],
            "name": "Skillful",
            "desc": "Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/skirmisher/?format=api",
            "key": "skirmisher",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Speed increases by 10 feet."
                },
                {
                    "desc": "You can Dash through difficult terrain without requiring additional movement."
                },
                {
                    "desc": "Whenever you attack a creature, for the rest of your turn you don’t provoke opportunity attacks from that creature."
                }
            ],
            "name": "Skirmisher",
            "desc": "* Your Speed increases by 10 feet.\r\n* You can Dash through difficult terrain without requiring additional movement.\r\n* Whenever you attack a creature, for the rest of your turn you don’t provoke opportunity attacks from that creature.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/spellbreaker/?format=api",
            "key": "spellbreaker",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "When a creature concentrating on a spell is damaged by you, it has disadvantage on its concentration check to maintain the spell it is concentrating on."
                },
                {
                    "desc": "You have advantage on saving throws made against spells cast within 30 feet of you."
                }
            ],
            "name": "Spellbreaker",
            "desc": "*You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it.\r\n* When a creature concentrating on a spell is damaged by you, it has disadvantage on its concentration check to maintain the spell it is concentrating on.\r\n* You have advantage on saving throws made against spells cast within 30 feet of you.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/stalwart/?format=api",
            "key": "stalwart",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Constitution score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points."
                }
            ],
            "name": "Stalwart",
            "desc": "* Your Constitution score increases by 1, to a maximum of 20.\r\n* You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/street-fighter/?format=api",
            "key": "street-fighter",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Strength or Constitution score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes."
                },
                {
                    "desc": "You are proficient with improvised weapons."
                },
                {
                    "desc": "You can use a bonus action to make a Grapple maneuver against a target you hit with an unarmed strike or improvised weapon on your turn."
                }
            ],
            "name": "Street Fighter",
            "desc": "* Your Strength or Constitution score increases by 1, to a maximum of 20.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes.\r\n* You are proficient with improvised weapons.\r\n* You can use a bonus action to make a Grapple maneuver against a target you hit with an unarmed strike or improvised weapon on your turn.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/surgical-combatant/?format=api",
            "key": "surgical-combatant",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die."
                },
                {
                    "desc": "You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds."
                }
            ],
            "name": "Surgical Combatant",
            "desc": "* You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it.\r\n* You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die.\r\n* You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/survivor/?format=api",
            "key": "survivor",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn’t provoke opportunity attacks."
                },
                {
                    "desc": "On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage."
                },
                {
                    "desc": "When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying."
                },
                {
                    "desc": "Medicine checks made to stabilize you have advantage."
                },
                {
                    "desc": "Once between long rests, when a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point."
                }
            ],
            "name": "Survivor",
            "desc": "* When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn’t provoke opportunity attacks.\r\n* On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage.\r\n* When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying. \r\n* Medicine checks made to stabilize you have advantage. \r\n* Once between long rests, when a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/tactical-support/?format=api",
            "key": "tactical-support",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet."
                },
                {
                    "desc": "If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range\r\nfor that attack is increased by 1 (maximum 17–20)."
                },
                {
                    "desc": "When a creature is damaged by an attack that was aided by the use of your Help action, you don’t provoke opportunity attacks from that creature until the end of your next turn."
                }
            ],
            "name": "Tactical Support",
            "desc": "* When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet.\r\n* If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range\r\nfor that attack is increased by 1 (maximum 17–20). \r\n* When a creature is damaged by an attack that was aided by the use of your Help action, you don’t provoke opportunity attacks from that creature until the end of your next turn.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/tenacious/?format=api",
            "key": "tenacious",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it."
                }
            ],
            "name": "Tenacious",
            "desc": "Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/thespian/?format=api",
            "key": "thespian",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Charisma score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You have advantage on Deception and Performance checks made when attempting to mimic another creature’s looks, mannerisms, or speech."
                },
                {
                    "desc": "You have a natural talent for perfectly mimicking the sounds of other creatures you’ve heard make sound for at least 1 minute. A suspicious listener can see through your perfect mimicry by succeeding on a Wisdom (Insight) check opposed by your Charisma (Deception) check."
                }
            ],
            "name": "Thespian",
            "desc": "* Your Charisma score increases by 1, to a maximum of 20. \r\n* You have advantage on Deception and Performance checks made when attempting to mimic another creature’s looks, mannerisms, or speech.\r\n* You have a natural talent for perfectly mimicking the sounds of other creatures you’ve heard make sound for at least 1 minute. A suspicious listener can see through your perfect mimicry by succeeding on a Wisdom (Insight) check opposed by your Charisma (Deception) check.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/vendetta/?format=api",
            "key": "vendetta",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain an expertise die on attack rolls and initiative checks made against creatures that are part of your\r\nvendetta, and when making a saving throw to resist an attack, feature, maneuver, spell, or trait from a creature that is part of your vendetta. Whether or not a creature is part of your vendetta is at the Narrator’s discretion."
                }
            ],
            "name": "Vendetta",
            "desc": "Something or someone has had a profound impact on your life—and earned your unending rancor. You gain an expertise die on attack rolls and initiative checks made against creatures that are part of your\r\nvendetta, and when making a saving throw to resist an attack, feature, maneuver, spell, or trait from a creature that is part of your vendetta. Whether or not a creature is part of your vendetta is at the Narrator’s discretion.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/weapons-specialist/?format=api",
            "key": "weapons-specialist",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You gain proficiency with four weapons of your choice. Three of these must be a simple or a martial weapon. The fourth choice can be a simple, martial, or rare weapon."
                }
            ],
            "name": "Weapons Specialist",
            "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with four weapons of your choice. Three of these must be a simple or a martial weapon. The fourth choice can be a simple, martial, or rare weapon.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/woodcraft-training/?format=api",
            "key": "woodcraft-training",
            "has_prerequisite": false,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon."
                },
                {
                    "desc": "You gain two exploration knacks of your choice from the ranger class."
                }
            ],
            "name": "Woodcraft Training",
            "desc": "* You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon.\r\n* You gain two exploration knacks of your choice from the ranger class.",
            "prerequisite": "",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/vigilante/?format=api",
            "key": "vigilante",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Your Wisdom or Dexterity score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You have an alter ego, an identity associated with a costume or disguise. This alter ego can be as  complicated as a full outfit with a history or legends surrounding it or a simple mask or cowl. You can assume or remove this alter ego as an action and it can be worn with all types of armor."
                },
                {
                    "desc": "You gain a 1d8 expertise die and advantage on Deception checks made regarding your alter ego,  Persuasion checks made to dissuade others from connecting you to your alter ego, and on disguise kit checks."
                },
                {
                    "desc": "Your alter ego has its own Prestige rating that may increase or decrease as you perform deeds while in your alter ego. In addition, while in your alter ego you gain a 1d8 expertise die on Prestige checks."
                },
                {
                    "desc": "While in your alter ego, you may make a Prestige check and use that result in place of any Intimidation or Persuasion check you would otherwise make."
                }
            ],
            "name": "Vigilante",
            "desc": "* Your Wisdom or Dexterity score increases by 1, to a maximum of 20.\r\n* You have an alter ego, an identity associated with a costume or disguise. This alter ego can be as  complicated as a full outfit with a history or legends surrounding it or a simple mask or cowl. You can assume or remove this alter ego as an action and it can be worn with all types of armor. \r\n* You gain a 1d8 expertise die and advantage on Deception checks made regarding your alter ego,  Persuasion checks made to dissuade others from connecting you to your alter ego, and on disguise kit checks.\r\n* Your alter ego has its own Prestige rating that may increase or decrease as you perform deeds while in your alter ego. In addition, while in your alter ego you gain a 1d8 expertise die on Prestige checks.\r\n* While in your alter ego, you may make a Prestige check and use that result in place of any Intimidation or Persuasion check you would otherwise make.",
            "prerequisite": "3 levels in adept, 3 levels in ranger",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/nightstalker/?format=api",
            "key": "nightstalker",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Your Dexterity or Wisdom score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You can deal Sneak Attack damage when making attacks using unarmed strikes or adept weapons."
                },
                {
                    "desc": "You gain a bonus equal to your Wisdom modifier on Acrobatics, Deception, and Stealth checks."
                },
                {
                    "desc": "In addition, you gain the following special focus feature:\r\n**Twilight Vanish.** On your turn you can use a reaction and spend 2 exertion to move up to 30 feet with such incredible speed that you seem to disappear: after moving this way you may immediately take the Hide action."
                }
            ],
            "name": "Nightstalker",
            "desc": "* Your Dexterity or Wisdom score increases by 1, to a maximum of 20.\r\n* You can deal Sneak Attack damage when making attacks using unarmed strikes or adept weapons.\r\n* You gain a bonus equal to your Wisdom modifier on Acrobatics, Deception, and Stealth checks.\r\n\r\nIn addition, you gain the following special focus feature:\r\n**Twilight Vanish.** On your turn you can use a reaction and spend 2 exertion to move up to 30 feet with such incredible speed that you seem to disappear: after moving this way you may immediately take the Hide action.",
            "prerequisite": "3 levels in adept, 3 levels in rogue",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/proclaimer/?format=api",
            "key": "proclaimer",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Whenever the Narrator calls for you to roll for initiative, you may activate a use of your Divine Sense feature to warn yourself and up to a number of creatures equal to your Charisma modifier within 30 feet, granting advantage on the initiative check."
                },
                {
                    "desc": "You can use your voice Art Specialty to cast herald spells."
                },
                {
                    "desc": "You can spend exertion to cast spells from the divination school that you know at a cost of 1 exertion per spell level."
                },
                {
                    "desc": "When you gain this feat, you gain one of the following alignment traits: Chaotic, Evil, Good, or Lawful. Once chosen your alignment trait cannot be changed, but you can gain a second alignment trait that is not opposed."
                }
            ],
            "name": "Proclaimer",
            "desc": "* Whenever the Narrator calls for you to roll for initiative, you may activate a use of your Divine Sense feature to warn yourself and up to a number of creatures equal to your Charisma modifier within 30 feet, granting advantage on the initiative check.\r\n* You can use your voice Art Specialty to cast herald spells.\r\n* You can spend exertion to cast spells from the divination school that you know at a cost of 1 exertion per spell level.\r\n* When you gain this feat, you gain one of the following alignment traits: Chaotic, Evil, Good, or Lawful. Once chosen your alignment trait cannot be changed, but you can gain a second alignment trait that is not opposed.",
            "prerequisite": "3 levels in bard, 3 levels in herald",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/mystic-arcanist/?format=api",
            "key": "mystic-arcanist",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Your Wisdom or Charisma score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "When you cast a spell that restores hit points, you restore an additional number of hit points equal to your Charisma modifier."
                },
                {
                    "desc": "You can spend sorcery points to temporarily gain a spell from the cleric or sorcerer spell lists. Gaining a spell in this way costs a number of sorcery points equal to the spell’s level. You cannot gain a spell that has a level higher than your highest level spell slot. When you gain a cleric spell in this way, it is considered prepared for the day. When you gain a sorcerer spell in this way, it is considered a spell you know for the day. You lose all spells gained in this way whenever you finish a long rest."
                }
            ],
            "name": "Mystic Arcanist",
            "desc": "* Your Wisdom or Charisma score increases by 1, to a maximum of 20. \r\n* When you cast a spell that restores hit points, you restore an additional number of hit points equal to your Charisma modifier.\r\n* You can spend sorcery points to temporarily gain a spell from the cleric or sorcerer spell lists. Gaining a spell in this way costs a number of sorcery points equal to the spell’s level. You cannot gain a spell that has a level higher than your highest level spell slot. When you gain a cleric spell in this way, it is considered prepared for the day. When you gain a sorcerer spell in this way, it is considered a spell you know for the day. You lose all spells gained in this way whenever you finish a long rest.",
            "prerequisite": "3 levels in cleric, 3 levels in sorcerer",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/eldritch-archer/?format=api",
            "key": "eldritch-archer",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "Whenever you make a ranged weapon attack you can choose to conjure magical ammunition and select one of the following damage types: acid, cold, fire, or lightning. Your ranged weapon attacks using this conjured ammunition deal the chosen damage type instead of whatever damage type they would normally deal, and are considered magical for the purpose of overcoming resistance and immunity. Ammunition conjured in this way disappears at the end of the turn it was fired."
                },
                {
                    "desc": "When you hit a target with a ranged weapon attack, you can use your reaction and choose a spell of 1st-level or higher, casting it through your ammunition. The spell must have a casting time of 1 action, and target a single creature or have a range of Touch. If a spell cast in this way requires an attack roll and targets the same target as the triggering ranged weapon attack, it also hits as part of that attack. You may\r\nchoose not to deal damage with a ranged weapon attack used to cast a spell."
                }
            ],
            "name": "Eldritch Archer",
            "desc": "* Whenever you make a ranged weapon attack you can choose to conjure magical ammunition and select one of the following damage types: acid, cold, fire, or lightning. Your ranged weapon attacks using this conjured ammunition deal the chosen damage type instead of whatever damage type they would normally deal, and are considered magical for the purpose of overcoming resistance and immunity. Ammunition conjured in this way disappears at the end of the turn it was fired.\r\n* When you hit a target with a ranged weapon attack, you can use your reaction and choose a spell of 1st-level or higher, casting it through your ammunition. The spell must have a casting time of 1 action, and target a single creature or have a range of Touch. If a spell cast in this way requires an attack roll and targets the same target as the triggering ranged weapon attack, it also hits as part of that attack. You may\r\nchoose not to deal damage with a ranged weapon attack used to cast a spell.",
            "prerequisite": "3 levels in fighter, 3 levels in wizard, Fighting Style (Archery)",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/shadowdancer/?format=api",
            "key": "shadowdancer",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain darkvision to a range of 60 feet. Unlike other forms of darkvision you can see color in this way as if you were seeing normally. If you already had darkvision or would gain it later from another feature, its range increases by 30 feet."
                },
                {
                    "desc": "You can use a bonus action and spend 1 spell point to teleport up to 30 feet to an unoccupied area of darkness or dim light you can see. You must currently be in an area of darkness or dim light to teleport in this way. You can bring along objects if their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller, provided it isn’t carrying gear beyond its carrying capacity and is within 5 feet. You can increase the range of this teleport by 30 additional feet per each additional spell point you spend."
                }
            ],
            "name": "Shadowdancer",
            "desc": "* You gain darkvision to a range of 60 feet. Unlike other forms of darkvision you can see color in this way as if you were seeing normally. If you already had darkvision or would gain it later from another feature, its range increases by 30 feet. \r\n* You can use a bonus action and spend 1 spell point to teleport up to 30 feet to an unoccupied area of darkness or dim light you can see. You must currently be in an area of darkness or dim light to teleport in this way. You can bring along objects if their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller, provided it isn’t carrying gear beyond its carrying capacity and is within 5 feet. You can increase the range of this teleport by 30 additional feet per each additional spell point you spend.",
            "prerequisite": "3 levels in rogue, 3 levels in warlock",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/deadeye/?format=api",
            "key": "deadeye",
            "has_prerequisite": true,
            "capabilities": [
                {
                    "desc": "You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them."
                },
                {
                    "desc": "Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit."
                },
                {
                    "desc": "You ignore half cover and three-quarters cover when making a ranged weapon attack."
                }
            ],
            "name": "Deadeye",
            "desc": "Your natural talent or skill makes you lethal with a ranged weapon.\r\n\r\n* You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them. \r\n* Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit.\r\n* You ignore half cover and three-quarters cover when making a ranged weapon attack.",
            "prerequisite": "8th level or higher",
            "document": "https://api-beta.open5e.com/v2/documents/a5esrd/?format=api"
        }
    ]
}