Feat List
list: API endpoint for returning a list of feats.
retrieve: API endpoint for returning a particular feat.
GET /v2/feats/?format=api&ordering=prerequisite&page=2
https://api-beta.open5e.com/v2/feats/?format=api&ordering=prerequisite", "results": [ { "url": "https://api-beta.open5e.com/v2/feats/toh_floriographer/?format=api", "key": "toh_floriographer", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Intelligence or Wisdom score by 1, to a maximum of 20." }, { "desc": "* You learn Floriography, the language of flowers. Similar to Druidic and Thieves' Cant, Floriography is a secret language often used to communicate subtle ideas, symbolic meaning, and even basic messages. Floriography is conveyed through the combinations of colors, styles, and even types of flowers in bouquets, floral arrangements, and floral illustrations, often with a gift-giving component." }, { "desc": "* Your fluency with the subtle messages in floral displays gives you a keen eye for discerning subtle or hidden messages elsewhere. You have advantage on Intelligence (Investigation) and Wisdom (Insight) checks to notice and discern hidden messages of a visual nature, such as the runes of a magic trap or the subtle hand signals passing between two individuals." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Floriographer", "desc": "You have studied the secret language of Floriography. You gain the following benefits:", "prerequisite": "*Proficiency in one of the following skills: Arcana, History, or Nature*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_part-of-the-pack/?format=api", "key": "toh_part-of-the-pack", "has_prerequisite": true, "benefits": [ { "desc": "* Through growls, barks, and gestures, you can communicate simple ideas with canines. For the purposes of this feat, a \"canine\" is any beast with dog or wolf-like features. You can understand them in return, though this is often limited to knowing the creature's current or most recent state, such as \"hungry\", \"content\", or \"in danger.\"" }, { "desc": "* As an action, you can howl to summon a wolf to assist you. The wolf appears in 1d4 rounds and remains within 50 feet of you until 1 hour elapses or until it dies, whichever occurs first. You can't control the wolf, but it doesn't attack you or your companions. It acts on its own initiative, and it attacks creatures attacking you or your companions. If you are 5th level or higher, your howl summons a number of wolves equal to your proficiency bonus. When your howl summons multiple wolves, you have a 50 percent chance that one of the wolves is a dire wolf instead. Your summoned pack can have no more than one dire wolf. While at least one wolf is with you, you have advantage on Wisdom (Survival) checks to hunt for food or to find shelter. At the GM's discretion, you may not be able to summon a wolf or multiple wolves if you are indoors or in a region where wolves aren't native, such as the middle of the sea. Once you have howled to summon a wolf or wolves with this feat, you must finish a long rest before you can do so again." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Part of the Pack", "desc": "Wolves are never seen to be far from your side and consider you to be a packmate. You gain the following benefits:", "prerequisite": "*Proficiency in the Animal Handling skill*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_stunning-sniper/?format=api", "key": "toh_stunning-sniper", "has_prerequisite": true, "benefits": [ { "desc": "* When you score a critical hit on a ranged attack roll, you can stun the target until the start of your next turn instead of doubling the damage." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Stunning Sniper", "desc": "You have mastered the use of ranged weapons to cripple your target from a distance.", "prerequisite": "*Proficiency with a ranged weapon*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_harrier/?format=api", "key": "toh_harrier", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Strength or Dexterity score by 1, to a maximum of 20." }, { "desc": "* When you use your Shadow Traveler trait or cast misty step, you have advantage on the next attack you make before the end of your turn." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Harrier", "desc": "You have learned to maximize the strategic impact of your misty step. You appear in a flash and, while your foe is disoriented, attack with deadly precision. You gain the following benefits:", "prerequisite": "*The Shadow Traveler shadow fey trait or the ability to cast the* misty step *spell*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_boundless-reserves/?format=api", "key": "toh_boundless-reserves", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Wisdom score by 1, to a maximum of 20." }, { "desc": "* When you start your turn and have no ki points remaining, you can use a reaction to spend one Hit Die. Roll the die and add your Constitution modifier to it. You regain expended ki points equal to up to half the total (minimum of 1). You can never have more ki points than the maximum for your level. Hit Dice spent using this feat can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Boundless Reserves", "desc": "You have learned to harness your inner vitality to replenish your ki. You gain the following benefits:", "prerequisite": "*Wisdom 13 or higher and the Ki class feature*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/toh_inner-resilience/?format=api", "key": "toh_inner-resilience", "has_prerequisite": true, "benefits": [ { "desc": "* Increase your Wisdom score by 1, to a maximum of 20" }, { "desc": "* You have 3 ki points, which you can spend to fuel the Patient Defense or Step of the Wind features from the monk class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points" }, { "desc": "* If you already have ki points, your ki point maximum increases by 3 instead." } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Inner Resilience", "desc": "Your internal discipline gives you access to a small pool of ki points. You gain the following benefits:", "prerequisite": "*Wisdom 13 or higher*", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_deadeye/?format=api", "key": "a5e-ag_deadeye", "has_prerequisite": true, "benefits": [ { "desc": "You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them." }, { "desc": "Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit." }, { "desc": "You ignore half cover and three-quarters cover when making a ranged weapon attack." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Deadeye", "desc": "Your natural talent or skill makes you lethal with a ranged weapon.\r\n\r\n* You gain proficiency with the Farshot Stance and Ricochet maneuvers, and do not have to spend exertion to activate them. \r\n* Before you make an attack with a ranged weapon you are proficient with, you can choose to take a penalty on the attack roll equal to your proficiency bonus. If the attack hits, you deal extra damage equal to double your proficiency bonus. This extra damage does not double on a critical hit.\r\n* You ignore half cover and three-quarters cover when making a ranged weapon attack.", "prerequisite": "8th level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_swift-combatant/?format=api", "key": "a5e-ag_swift-combatant", "has_prerequisite": true, "benefits": [ { "desc": "Your Speed increases by 5 feet." }, { "desc": "You gain proficiency with the Charge, Rapid Drink, and Swift Stance maneuvers, and do not have to spend exertion to activate them." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Swift Combatant", "desc": "* Your Speed increases by 5 feet. \r\n* You gain proficiency with the Charge, Rapid Drink, and Swift Stance maneuvers, and do not have to spend exertion to activate them.", "prerequisite": "8th level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_rallying-speaker/?format=api", "key": "a5e-ag_rallying-speaker", "has_prerequisite": true, "benefits": [ { "desc": "When you spend 10 minutes speaking inspirationally, you can choose up to 6 friendly creatures (including yourself) within 30 feet that can hear and understand you. Each creature gains temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Rallying Speaker", "desc": "When you spend 10 minutes speaking inspirationally, you can choose up to 6 friendly creatures (including yourself) within 30 feet that can hear and understand you. Each creature gains temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a rest.", "prerequisite": "Charisma 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_deflector/?format=api", "key": "a5e-ag_deflector", "has_prerequisite": true, "benefits": [ { "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Deflector", "desc": "When you are wielding a finesse weapon with which you are proficient and would be hit by a melee attack, you can use your reaction to add your proficiency bonus to your Armor Class against that attack.", "prerequisite": "Dexterity 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_stealth-expert/?format=api", "key": "a5e-ag_stealth-expert", "has_prerequisite": true, "benefits": [ { "desc": "You can try to hide from a creature even while you are only lightly obscured from that creature." }, { "desc": "Your position isn’t revealed when you miss with a ranged weapon attack against a creature you are hidden from." }, { "desc": "Dim light does not impose disadvantage when you make Perception checks." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Stealth Expert", "desc": "* You can try to hide from a creature even while you are only lightly obscured from that creature.\r\n* Your position isn’t revealed when you miss with a ranged weapon attack against a creature you are hidden from.\r\n* Dim light does not impose disadvantage when you make Perception checks.", "prerequisite": "Dexterity 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_rite-master/?format=api", "key": "a5e-ag_rite-master", "has_prerequisite": true, "benefits": [ { "desc": "You gain a ritual book containing spells that you can cast as rituals while holding it." }, { "desc": "Choose one of the following classes: bard, cleric, druid, herald, sorcerer, warlock, or wizard. When you acquire this feat, you create a ritual book holding two 1st-level spells of your choice from that class’ spell list. These spells must have the ritual tag. The class you choose determines your spellcasting ability for these spells: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock." }, { "desc": "If you come across a written spell with the ritual tag (like on a spell scroll or in a wizard’s spellbook), you can add it to your ritual book if the spell is on the spell list for the class you chose and its level is no higher than half your level (rounded up). Copying the spell into your ritual book costs 50 gold and 2 hours per level of the spell." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Rite Master", "desc": "You gain a ritual book containing spells that you can cast as rituals while holding it.\r\nChoose one of the following classes: bard, cleric, druid, herald, sorcerer, warlock, or wizard. When you acquire this feat, you create a ritual book holding two 1st-level spells of your choice from that class’ spell list. These spells must have the ritual tag. The class you choose determines your spellcasting ability for these spells: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.\r\nIf you come across a written spell with the ritual tag (like on a spell scroll or in a wizard’s spellbook), you can add it to your ritual book if the spell is on the spell list for the class you chose and its level is no higher than half your level (rounded up). Copying the spell into your ritual book costs 50 gold and 2 hours per level of the spell.", "prerequisite": "Intelligence or Wisdom 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_well-heeled/?format=api", "key": "a5e-ag_well-heeled", "has_prerequisite": true, "benefits": [ { "desc": "You are treated as royalty (or as closely as possible) by most commoners and traders, and as an equal when meeting other authority figures (who make time in their schedule to see you when requested to do so)." }, { "desc": "You have passive investments and income that allow you to maintain a high quality of living. You have a rich lifestyle and do not need to pay for it." }, { "desc": "You gain a second Prestige Center. This must be an area where you have spent at least a week of time." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Well-Heeled", "desc": "* You are treated as royalty (or as closely as possible) by most commoners and traders, and as an equal when meeting other authority figures (who make time in their schedule to see you when requested to do so).\r\n* You have passive investments and income that allow you to maintain a high quality of living. You have a rich lifestyle and do not need to pay for it.\r\n* You gain a second Prestige Center. This must be an area where you have spent at least a week of time.", "prerequisite": "Prestige rating of 2 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_monster-hunter/?format=api", "key": "a5e-ag_monster-hunter", "has_prerequisite": true, "benefits": [ { "desc": "You gain an expertise die on checks made to learn legends and lore about a creature you can see." }, { "desc": "You learn the altered strike cantrip." }, { "desc": "You gain proficiency with the Douse maneuver and do not have to spend exertion to activate it." }, { "desc": "You gain the tracking skill specialty in Survival." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Monster Hunter", "desc": "* You gain an expertise die on checks made to learn legends and lore about a creature you can see.\r\n* You learn the altered strike cantrip.\r\n* You gain proficiency with the Douse maneuver and do not have to spend exertion to activate it.\r\n* You gain the tracking skill specialty in Survival.", "prerequisite": "Proficiency with Survival, 8th level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_ace-driver/?format=api", "key": "a5e-ag_ace-driver", "has_prerequisite": true, "benefits": [ { "desc": "You gain an expertise die on ability checks made to drive or pilot a vehicle." }, { "desc": "While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions." }, { "desc": "A vehicle you load can carry 25% more cargo than normal." }, { "desc": "Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result." }, { "desc": "Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus." }, { "desc": "When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Ace Driver", "desc": "You are a virtuoso of driving and piloting vehicles, able to push them beyond their normal limits and maneuver them with fluid grace through hazardous situations. You gain the following benefits:\r\n* You gain an expertise die on ability checks made to drive or pilot a vehicle.\r\n* While piloting a vehicle, you can use your reaction to take the Brake or Maneuver vehicle actions.\r\n* A vehicle you load can carry 25% more cargo than normal.\r\n* Vehicles you are piloting only suffer a malfunction when reduced to 25% of their hit points, not 50%. In addition, when the vehicle does suffer a malfunction, you roll twice on the maneuver table and choose which die to use for the result.\r\n* Vehicles you are piloting gain a bonus to their Armor Class equal to half your proficiency bonus.\r\n* When you Brake, you can choose to immediately stop the vehicle without traveling half of its movement speed directly forward.", "prerequisite": "Proficiency with a type of vehicle", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_martial-scholar/?format=api", "key": "a5e-ag_martial-scholar", "has_prerequisite": true, "benefits": [ { "desc": "You gain proficiency in a combat tradition of your choice." }, { "desc": "You learn two combat maneuvers from a combat tradition you know. If you don’t already know any combat maneuvers, both must be 1st degree. Combat maneuvers gained from this feat do not count toward the maximum number of combat maneuvers you know." }, { "desc": "Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion, regaining your exertion whenever you finish a rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Martial Scholar", "desc": "* You gain proficiency in a combat tradition of your choice. \r\n* You learn two combat maneuvers from a combat tradition you know. If you don’t already know any combat maneuvers, both must be 1st degree. Combat maneuvers gained from this feat do not count toward the maximum number of combat maneuvers you know.\r\n* Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion, regaining your exertion whenever you finish a rest.", "prerequisite": "Proficiency with at least one martial weapon", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heavy-armor-expertise/?format=api", "key": "a5e-ag_heavy-armor-expertise", "has_prerequisite": true, "benefits": [ { "desc": "Your Strength score increases by 1, to a maximum of 20." }, { "desc": "While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Heavy Armor Expertise", "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* While wearing heavy armor, you reduce all bludgeoning, piercing, and slashing damage from nonmagical weapons by 3.", "prerequisite": "Proficiency with heavy armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_moderately-outfitted/?format=api", "key": "a5e-ag_moderately-outfitted", "has_prerequisite": true, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with medium armor and shields." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Moderately Outfitted", "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with medium armor and shields.", "prerequisite": "Proficiency with light armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heavily-outfitted/?format=api", "key": "a5e-ag_heavily-outfitted", "has_prerequisite": true, "benefits": [ { "desc": "Your Strength score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with heavy armor." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Heavily Outfitted", "desc": "* Your Strength score increases by 1, to a maximum of 20.\r\n* You gain proficiency with heavy armor.", "prerequisite": "Proficiency with medium armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_medium-armor-expert/?format=api", "key": "a5e-ag_medium-armor-expert", "has_prerequisite": true, "benefits": [ { "desc": "Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks." }, { "desc": "When you are wearing medium armor, the maximum Dexterity modifier you can add to your Armor Class increases to 3." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Medium Armor Expert", "desc": "* Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks.\r\n* When you are wearing medium armor, the maximum Dexterity modifier you can add to your Armor Class increases to 3.", "prerequisite": "Proficiency with medium armor", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_battle-caster/?format=api", "key": "a5e-ag_battle-caster", "has_prerequisite": true, "benefits": [ { "desc": "You gain a 1d6 expertise die on concentration checks to maintain spells you have cast." }, { "desc": "While wielding weapons and shields, you may cast spells with a seen component." }, { "desc": "Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Battle Caster", "desc": "You're comfortable casting, even in the chaos of battle.\r\n\r\n* You gain a 1d6 expertise die on concentration checks to maintain spells you have cast.\r\n* While wielding weapons and shields, you may cast spells with a seen component.\r\n* Instead of making an opportunity attack with a weapon, you may use your reaction to cast a spell with a casting time of 1 action. The spell must be one that only targets that creature.", "prerequisite": "Requires the ability to cast at least one spell of 1st-level or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/srd_grappler/?format=api", "key": "srd_grappler", "has_prerequisite": true, "benefits": [ { "desc": "You have advantage on attack rolls against a creature you are grappling." }, { "desc": "You can use your action to try to pin a creature grappled by you. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained until the grapple ends." } ], "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "name": "Grappler", "desc": "You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:\r\n* You have advantage on attack rolls against a creature you are grappling.\r\n* You can use your action to try to pin a creature grappled by you. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained until the grapple ends.", "prerequisite": "Strength 13 or higher", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_power-caster/?format=api", "key": "a5e-ag_power-caster", "has_prerequisite": true, "benefits": [ { "desc": "The range is doubled for any spell you cast that requires a spell attack roll." }, { "desc": "You ignore half cover and three-quarters cover when making a ranged spell attack." }, { "desc": "Choose one cantrip that requires an attack roll. The cantrip must be from the bard, cleric, druid, herald, sorcerer, warlock, or wizard spell list. You learn this cantrip and your spellcasting ability for it depends on the spell list you chose from: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Power Caster", "desc": "* The range is doubled for any spell you cast that requires a spell attack roll.\r\n* You ignore half cover and three-quarters cover when making a ranged spell attack.\r\n* Choose one cantrip that requires an attack roll. The cantrip must be from the bard, cleric, druid, herald, sorcerer, warlock, or wizard spell list. You learn this cantrip and your spellcasting ability for it depends on the spell list you chose from: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.", "prerequisite": "The ability to cast at least one spell", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_primordial-caster/?format=api", "key": "a5e-ag_primordial-caster", "has_prerequisite": true, "benefits": [ { "desc": "Upon gaining this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.\r\n\r\nWhen you cast a spell that deals damage, your spell’s damage ignores damage resistance to the chosen type." }, { "desc": "When you cast a spell that deals damage of the chosen type, you deal 1 additional damage for every damage die with a result of 1." }, { "desc": "This feat can be selected multiple times, choosing a different damage type each time." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Primordial Caster", "desc": "Upon gaining this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.\r\n* When you cast a spell that deals damage, your spell’s damage ignores damage resistance to the chosen type.\r\n* When you cast a spell that deals damage of the chosen type, you deal 1 additional damage for every damage die with a result of 1.\r\nThis feat can be selected multiple times, choosing a different damage type each time.", "prerequisite": "The ability to cast at least one spell", "type": "GENERAL" } ] }{ "count": 74, "next": null, "previous": "