list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=-desc&page=8
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 440,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-desc&page=9",
    "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-desc&page=7",
    "results": [
        {
            "key": "srd_truth-serum",
            "name": "Truth serum",
            "desc": "A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can't knowingly speak a lie, as if under the effect of a zone of truth spell.\r\n\\n\\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.",
            "category": {
                "name": "Poison",
                "key": "poison"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "150.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_assassins-blood",
            "name": "Assassin's Blood",
            "desc": "A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.\\n\\n\r\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.",
            "category": {
                "name": "Poison",
                "key": "poison"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "150.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_clothes-costume",
            "name": "Clothes, costume",
            "desc": "A costume.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_component-pouch",
            "name": "Component Pouch",
            "desc": "A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_club",
            "name": "Club",
            "desc": "A club.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Club",
                "key": "srd-2024_club",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_club",
            "name": "Club",
            "desc": "A club",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Club",
                "key": "srd_club",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_pouch",
            "name": "Pouch",
            "desc": "A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).\r\nCapacity: 1/5 cubic foot/6 pounds of gear.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_climbers-kit",
            "name": "Climber's Kit",
            "desc": "A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "12.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_chest",
            "name": "Chest",
            "desc": "A chest. Capacity: 12 cubic feet/300 pounds of gear.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Small",
                "key": "small"
            },
            "weight": "25.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_chain-shirt",
            "name": "Chain Shirt",
            "desc": "A chain shirt.",
            "category": {
                "name": "Armor",
                "key": "armor"
            },
            "weapon": null,
            "armor": {
                "name": "Chain Shirt",
                "key": "srd-2024_chain-shirt",
                "category": "medium",
                "ac_base": 13,
                "ac_display": "13 + Dex modifier (max 2)",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": 2,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "20.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_chain-mail",
            "name": "Chain Mail",
            "desc": "A chain mail.",
            "category": {
                "name": "Armor",
                "key": "armor"
            },
            "weapon": null,
            "armor": {
                "name": "Chain Mail",
                "key": "srd-2024_chain-mail",
                "category": "heavy",
                "ac_base": 16,
                "ac_display": "16",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": 13
            },
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "55.000",
            "weight_unit": "lb",
            "cost": "75.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_chain-10-feet",
            "name": "Chain (10 feet)",
            "desc": "A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lantern-bullseye",
            "name": "Lantern, Bullseye",
            "desc": "A bullseye lantern casts bright light in a 60-­‐‑foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_bucket",
            "name": "Bucket",
            "desc": "A bucket. Capacity: 3 gallons liquid, 1/2 cubic foot solid.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.05",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_breastplate",
            "name": "Breastplate",
            "desc": "A breastplate.",
            "category": {
                "name": "Armor",
                "key": "armor"
            },
            "weapon": null,
            "armor": {
                "name": "Breastplate",
                "key": "srd-2024_breastplate",
                "category": "medium",
                "ac_base": 14,
                "ac_display": "14 + Dex modifier (max 2)",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": 2,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "20.000",
            "weight_unit": "lb",
            "cost": "400.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_ink-1-ounce-bottle",
            "name": "Ink (1 ounce bottle)",
            "desc": "A bottle of ink.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_book",
            "name": "Book",
            "desc": "A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_blowgun",
            "name": "Blowgun",
            "desc": "A blowgun.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Blowgun",
                "key": "srd-2024_blowgun",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 25/100; Needle"
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_blowgun",
            "name": "Blowgun",
            "desc": "A blowgun.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Blowgun",
                "key": "srd_blowgun",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."
                        },
                        "detail": "range 25/100"
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_blanket",
            "name": "Blanket",
            "desc": "A blanket.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_bell",
            "name": "Bell",
            "desc": "A bell.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_bedroll",
            "name": "Bedroll",
            "desc": "A bedroll.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "7.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_battleaxe",
            "name": "Battleaxe",
            "desc": "A battleaxe.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Battleaxe",
                "key": "srd-2024_battleaxe",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_battleaxe",
            "name": "Battleaxe",
            "desc": "A battleaxe.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Battleaxe",
                "key": "srd_battleaxe",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_basket",
            "name": "Basket",
            "desc": "A basket. Capacity: 2 cubic feet/40 pounds of gear.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.40",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_barrel",
            "name": "Barrel",
            "desc": "A barrel. Capacity: 40 gallons liquid, 4 cubic feet solid.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Medium",
                "key": "medium"
            },
            "weight": "70.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_backpack",
            "name": "Backpack",
            "desc": "A backpack. Capacity: 1 cubic foot/30 pounds of gear.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_waterskin",
            "name": "Waterskin",
            "desc": "A Waterskin holds up to 4 pints. If you don't drink sufficient water, you risk dehydration (see \"Rules Glossary\").",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "0.20",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_vial",
            "name": "Vial",
            "desc": "A Vial holds up to 4 ounces.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_torch",
            "name": "Torch",
            "desc": "A Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. When you take the Attack action, you can attack with the Torch, using it as a Simple Melee weapon. On a hit, the target takes 1 Fire damage.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.01",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_tinderbox",
            "name": "Tinderbox",
            "desc": "A Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a Candle, Lamp, Lantern, or Torch—or anything else with exposed fuel—takes a Bonus Action. Lighting any other fire takes 1 minute.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_tent",
            "name": "Tent",
            "desc": "A Tent sleeps up to two Small or Medium creatures.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "20.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_spell-scroll",
            "name": "Spell Scroll",
            "desc": "A Spell Scroll (Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll's creator. If the spell is on your class's spell list, you can read the scroll and cast the spell using its normal casting time and without providing any Material components. If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is +5. The scroll disintegrates when the casting is completed.",
            "category": {
                "name": "Scroll",
                "key": "scroll"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "30.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_scholars-pack",
            "name": "Scholar's Pack",
            "desc": "A Scholar's Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox.",
            "category": {
                "name": "Equipment Pack",
                "key": "equipment-pack"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "22.000",
            "weight_unit": "lb",
            "cost": "40.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_sack",
            "name": "Sack",
            "desc": "A Sack holds up to 30 pounds within 1 cubic foot.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.500",
            "weight_unit": "lb",
            "cost": "0.01",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_robe",
            "name": "Robe",
            "desc": "A Robe has vocational or ceremonial significance. Some events and locations admit only people wearing a Robe bearing certain colors or symbols.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_quiver",
            "name": "Quiver",
            "desc": "A Quiver holds up to 20 Arrows.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_priests-pack",
            "name": "Priest's Pack",
            "desc": "A Priest's Pack contains the following items: Backpack, Blanket, Holy Water, Lamp, 7 days of Rations, Robe, and Tinderbox.",
            "category": {
                "name": "Equipment Pack",
                "key": "equipment-pack"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "29.000",
            "weight_unit": "lb",
            "cost": "33.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_pouch",
            "name": "Pouch",
            "desc": "A Pouch holds up to 6 pounds within one-fifth of a cubic foot.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_pole",
            "name": "Pole",
            "desc": "A Pole is 10 feet long. You can use it to touch something up to 10 feet away. If you must make a Strength (Athletics) check as part of a High or Long Jump, you can use the Pole to vault, giving yourself Advantage on the check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "7.000",
            "weight_unit": "lb",
            "cost": "0.05",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_case-map-or-scroll",
            "name": "Case, Map or Scroll",
            "desc": "A Map or Scroll Case holds up to 10 sheets of paper or 5 sheets of parchment.",
            "category": {
                "name": "Scroll",
                "key": "scroll"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_magnifying-glass",
            "name": "Magnifying Glass",
            "desc": "A Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a Magnifying Glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "100.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_lock",
            "name": "Lock",
            "desc": "A Lock comes with a key. Without the key, a creature can use Thieves' Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_lamp",
            "name": "Lamp",
            "desc": "A Lamp burns Oil as fuel to cast Bright Light in a 15 foot radius and Dim Light for an additional 30 feet.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_ladder",
            "name": "Ladder",
            "desc": "A Ladder is 10 feet tall. You must climb to move up or down it.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "25.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_jug",
            "name": "Jug",
            "desc": "A Jug holds up to 1 gallon.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_lantern-hooded",
            "name": "Lantern, Hooded",
            "desc": "A Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. As a Bonus Action, you can lower the hood, reducing the light to Dim Light in a 5-foot radius, or raise it again.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_holy-symbol-reliquary",
            "name": "Holy Symbol, Reliquary",
            "desc": "A Holy Symbol Reliquary is bejeweled or painted to channel divine magic. A Cleric or Paladin can use it as a Spellcasting Focus. It must be held in hand.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_holy-symbol-emblem",
            "name": "Holy Symbol, Emblem)",
            "desc": "A Holy Symbol Emblem is bejeweled or painted to channel divine magic. A Cleric or Paladin can use it as a Spellcasting Focus. It must be borne on fabric (such as a tabard or banner) or a Shield.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_holy-symbol-amulet",
            "name": "Holy Symbol, Amulet)",
            "desc": "A Holy Symbol Amulet is bejeweled or painted to channel divine magic. A Cleric or Paladin can use it as a Spellcasting Focus. It can be worn around the neck or held in hand.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        }
    ]
}