list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/vom_linguists-cap/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/items/vom_linguists-cap/?format=api",
    "key": "vom_linguists-cap",
    "is_magic_item": true,
    "weapon": null,
    "armor": null,
    "document": {
        "name": "Vault of Magic",
        "key": "vom",
        "display_name": "Vault of Magic",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
    },
    "category": {
        "name": "Wondrous Item",
        "key": "wondrous-item",
        "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
    },
    "rarity": {
        "name": "Common",
        "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
        "key": "common",
        "rank": 1
    },
    "damage_immunities": [
        {
            "name": "Poison",
            "key": "poison",
            "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
        },
        {
            "name": "Psychic",
            "key": "psychic",
            "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
        }
    ],
    "size": {
        "name": "Tiny",
        "key": "tiny",
        "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
    },
    "weight_unit": "lb",
    "name": "Linguist's Cap",
    "desc": "While wearing this simple hat, you have the ability to speak and read a single language. Each cap has a specific language associated with it, and the caps often come in styles or boast features unique to the cultures where their associated languages are most prominent. The GM chooses the language or determines it randomly from the lists of standard and exotic languages.",
    "cost": "0.00",
    "weight": "0.000",
    "armor_class": 0,
    "armor_detail": "",
    "hit_points": 0,
    "hit_dice": null,
    "nonmagical_attack_resistance": false,
    "nonmagical_attack_immunity": false,
    "requires_attunement": false,
    "damage_vulnerabilities": [],
    "damage_resistances": []
}