Item Instance
list: API endpoint for returning a list of items.
retrieve: API endpoint for returning a particular item.
GET /v2/items/srd-2024_ring-of-shooting-stars/?format=api
https://api-beta.open5e.com/v2/items/srd-2024_ring-of-shooting-stars/?format=api", "key": "srd-2024_ring-of-shooting-stars", "name": "Ring of Shooting Stars", "desc": "You can cast *Dancing Lights* or *Light* from the ring.\n\nThe ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.\n\n**_Faerie Fire._** You can expend 1 charge to cast *Faerie Fire* from the ring.\n\n**_Lightning Spheres._** You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.\n\nEach sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.\n\nAs a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.\n\n| Number of Spheres | Lightning Damage | Number of Spheres | Lightning Damage |\n|-------------------|------------------|-------------------|------------------|\n| 1 | 4d12 | 3 | 2d6 |\n| 2 | 5d4 | 4 | 2d4 |\n\n**_Shooting Stars._** You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.", "category": { "name": "Ring", "key": "ring", "url": "https://api-beta.open5e.com/v2/itemcategories/ring/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }{ "url": "