list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/vom_animated-abacus/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/items/vom_animated-abacus/?format=api",
    "key": "vom_animated-abacus",
    "is_magic_item": true,
    "weapon": null,
    "armor": null,
    "document": {
        "name": "Vault of Magic",
        "key": "vom",
        "display_name": "Vault of Magic",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
    },
    "category": {
        "name": "Wondrous Item",
        "key": "wondrous-item",
        "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
    },
    "rarity": {
        "name": "Common",
        "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
        "key": "common",
        "rank": 1
    },
    "damage_immunities": [
        {
            "name": "Poison",
            "key": "poison",
            "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
        },
        {
            "name": "Psychic",
            "key": "psychic",
            "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
        }
    ],
    "size": {
        "name": "Tiny",
        "key": "tiny",
        "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
    },
    "weight_unit": "lb",
    "name": "Animated Abacus",
    "desc": "If you speak a mathematical equation within 5 feet of this abacus, it calculates the equation and displays the solution. If you are touching the abacus, it calculates only the equations you speak, ignoring all other spoken equations.",
    "cost": "0.00",
    "weight": "0.000",
    "armor_class": 0,
    "armor_detail": "",
    "hit_points": 0,
    "hit_dice": null,
    "nonmagical_attack_resistance": false,
    "nonmagical_attack_immunity": false,
    "requires_attunement": false,
    "damage_vulnerabilities": [],
    "damage_resistances": []
}