list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/vom_trident-of-the-yearning-tide/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/items/vom_trident-of-the-yearning-tide/?format=api",
    "key": "vom_trident-of-the-yearning-tide",
    "is_magic_item": true,
    "weapon": {
        "name": "Trident",
        "key": "srd_trident",
        "url": "https://api-beta.open5e.com/v2/weapons/srd_trident/?format=api",
        "damage_type": {
            "name": "Piercing",
            "key": "piercing",
            "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
        },
        "damage_dice": "1d6",
        "properties": [
            {
                "property": {
                    "name": "Two-Handed",
                    "type": null,
                    "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api"
                },
                "detail": null
            },
            {
                "property": {
                    "name": "Thrown",
                    "type": null,
                    "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                },
                "detail": "range 20/60"
            },
            {
                "property": {
                    "name": "Versatile",
                    "type": null,
                    "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                },
                "detail": "1d8"
            }
        ],
        "is_simple": false,
        "is_martial": true,
        "is_improvised": false,
        "distance_unit": "feet"
    },
    "armor": null,
    "document": {
        "name": "Vault of Magic",
        "key": "vom",
        "display_name": "Vault of Magic",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
    },
    "category": {
        "name": "Weapon",
        "key": "weapon",
        "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
    },
    "rarity": {
        "name": "Very Rare",
        "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
        "key": "very-rare",
        "rank": 4
    },
    "damage_immunities": [
        {
            "name": "Poison",
            "key": "poison",
            "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
        },
        {
            "name": "Psychic",
            "key": "psychic",
            "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
        }
    ],
    "size": {
        "name": "Tiny",
        "key": "tiny",
        "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
    },
    "weight_unit": "lb",
    "name": "Trident of the Yearning Tide",
    "desc": "The barbs of this trident are forged from mother-of-pearl and its shaft is fashioned from driftwood. You gain a +2 bonus on attack and damage rolls made with this magic weapon. While holding the trident, you can breathe underwater. The trident has 3 charges for the following other properties. It regains 1d3 expended charges daily at dawn. Call Sealife. While holding the trident, you can use an action to expend 3 of its charges to cast the conjure animals spell from it. The creatures you summon must be beasts that can breathe water. Yearn for the Tide. When you hit a creature with a melee attack using the trident, you can use a bonus action to expend 1 charge to force the target to make a DC 17 Wisdom saving throw. On a failure, the target must spend its next turn leaping into the nearest body of water and swimming toward the bottom. A creature that can breathe underwater automatically succeeds on the saving throw. If no water is in the target’s line of sight, the target automatically succeeds on the saving throw.",
    "cost": "0.00",
    "weight": "0.000",
    "armor_class": 0,
    "armor_detail": "",
    "hit_points": 0,
    "hit_dice": null,
    "nonmagical_attack_resistance": false,
    "nonmagical_attack_immunity": false,
    "requires_attunement": true,
    "damage_vulnerabilities": [],
    "damage_resistances": []
}