GET /v2/rules/srd_madness_going-mad/?format=api
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{
    "url": "https://api-beta.open5e.com/v2/rules/srd_madness_going-mad/?format=api",
    "name": "Going Mad",
    "desc": "Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as _contact other plane_ and _symbol_, can cause insanity, and you can use the madness rules here instead of the spell effects of those spells*.* Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the psyche of a character who uses or becomes attuned to them.\n\nResisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw.",
    "index": 1,
    "initialHeaderLevel": 2,
    "document": "https://api-beta.open5e.com/v2/documents/srd-2014/?format=api",
    "ruleset": "https://api-beta.open5e.com/v2/rulesets/srd_madness/?format=api"
}