GET /v2/rules/srd_traps_poison-needles/?format=api
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{
    "url": "https://api-beta.open5e.com/v2/rules/srd_traps_poison-needles/?format=api",
    "name": "Poison Needle",
    "desc": "_Mechanical trap_\n\nA poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison.\n\nWhen the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11\n\n(2d10) poison damage, and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.\n\nA successful DC 20 Intelligence (Investigation) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap.",
    "index": 12,
    "initialHeaderLevel": 3,
    "document": "https://api-beta.open5e.com/v2/documents/srd-2014/?format=api",
    "ruleset": "https://api-beta.open5e.com/v2/rulesets/srd_traps/?format=api"
}