list: API endpoint for returning a list of species.
retrieve: API endpoint for returning a particular species.

GET /v2/species/toh_gearforged/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/species/toh_gearforged/?format=api",
    "key": "toh_gearforged",
    "is_subspecies": false,
    "document": {
        "name": "Tome of Heroes",
        "key": "toh",
        "display_name": "Tome of Heroes",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
    },
    "traits": [
        {
            "name": "Ability Score Increase",
            "desc": "Two different ability scores of your choice increase by 1."
        },
        {
            "name": "Speed",
            "desc": "Your base walking speed is determined by your Race Chassis."
        },
        {
            "name": "Age",
            "desc": "The soul inhabiting a gearforged can be any age. As long as its new body is kept in good repair, there is no known limit to how long it can function."
        },
        {
            "name": "Alignment",
            "desc": "No single alignment typifies gearforged, but most gearforged maintain the alignment they had before becoming gearforged."
        },
        {
            "name": "Size",
            "desc": "Your size is determined by your Race Chassis."
        },
        {
            "name": "Languages",
            "desc": "You can speak, read, and write Common, Machine Speech (a whistling, clicking language that's incomprehensible to non-gearforged), and a language associated with your Race Chassis."
        },
        {
            "name": "Construct Resilience",
            "desc": "Your body is constructed, which frees you from some of the limits of fleshand- blood creatures. You have resistance to poison damage, you are immune to disease, and you have advantage on saving throws against being poisoned."
        },
        {
            "name": "Construct Vitality",
            "desc": "You don't need to eat, drink, or breathe, and you don't sleep the way most creatures do. Instead, you enter a dormant state where you resemble a statue and remain semiconscious for 6 hours a day. During this time, the magic in your soul gem and everwound springs slowly repairs the day's damage to your mechanical body. While in this dormant state, you have disadvantage on Wisdom (Perception) checks. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep."
        },
        {
            "name": "Living Construct",
            "desc": "Your consciousness and soul reside within a soul gem to animate your mechanical body. As such, you are a living creature with some of the benefits and drawbacks of a construct. Though you can regain hit points from spells like cure wounds, you can also be affected by game effects that specifically target constructs, such as the shatter spell. As long as your soul gem remains intact, game effects that raise a creature from the dead work on you as normal, repairing the damaged pieces of your mechanical body (restoring lost sections only if the spell normally restores lost limbs) and returning you to life as a gearforged. Alternatively, if your body is destroyed but your soul gem and memory gears are intact, they can be installed into a new body with a ritual that takes one day and 10,000 gp worth of materials. If your soul gem is destroyed, only a wish spell can restore you to life, and you return as a fully living member of your original race."
        },
        {
            "name": "Race Chassis",
            "desc": "Four races are known to create unique gearforged, building mechanical bodies similar in size and shape to their people: dwarf, gnome, human, and kobold. Choose one of these forms."
        }
    ],
    "name": "Gearforged",
    "desc": "The range of gearforged anatomy in all its variants is remarkable, but all gearforged share some common parts.",
    "subspecies_of": null
}