list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/a5e-ag_harmonic-resonance/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_harmonic-resonance/?format=api",
    "document": {
        "name": "Adventurer's Guide",
        "key": "a5e-ag",
        "display_name": "Adventurer's Guide",
        "publisher": {
            "name": "EN Publishing",
            "key": "en-publishing",
            "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
        },
        "gamesystem": {
            "name": "Advanced 5th Edition",
            "key": "a5e",
            "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
        },
        "permalink": "https://a5esrd.com/a5esrd"
    },
    "key": "a5e-ag_harmonic-resonance",
    "casting_options": [
        {
            "type": "default",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null,
            "concentration": null,
            "shape_size": null,
            "desc": null
        }
    ],
    "school": {
        "name": "Abjuration",
        "key": "abjuration",
        "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api"
    },
    "classes": [],
    "range_unit": "feet",
    "shape_size_unit": "feet",
    "name": "Harmonic Resonance",
    "desc": "You harmonize with the rhythm of those around you until you're perfectly in sync. You may take the Help action as a bonus action. Additionally, when a creature within 30 feet uses a Bardic Inspiration die, you may choose to reroll the die after it is rolled but before the outcome is determined.\n\nYou cannot cast another spell through your spellcasting focus while concentrating on this spell.",
    "level": 1,
    "higher_level": "",
    "target_type": "creature",
    "range_text": "Self",
    "range": 0.0,
    "ritual": false,
    "casting_time": "action",
    "reaction_condition": null,
    "verbal": true,
    "somatic": true,
    "material": true,
    "material_specified": "",
    "material_cost": null,
    "material_consumed": false,
    "target_count": 1,
    "saving_throw_ability": "",
    "attack_roll": false,
    "damage_roll": "",
    "damage_types": [],
    "duration": "1 minute",
    "shape_type": null,
    "shape_size": null,
    "concentration": true
}