list: API endpoint for returning a list of spells. retrieve: API endpoint for returning a particular spell.

GET /v2/spells/animate-ghoul/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/spells/animate-ghoul/?format=api",
    "key": "animate-ghoul",
    "casting_options": [
        {
            "type": "default",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null
        },
        {
            "type": "slot_level_3",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null
        },
        {
            "type": "slot_level_4",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null
        },
        {
            "type": "slot_level_5",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null
        },
        {
            "type": "slot_level_6",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null
        },
        {
            "type": "slot_level_7",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null
        },
        {
            "type": "slot_level_8",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null
        },
        {
            "type": "slot_level_9",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null
        }
    ],
    "school": {
        "key": "necromancy",
        "name": "Necromancy",
        "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
        "document": "srd"
    },
    "name": "Animate Ghoul",
    "desc": "You raise one Medium or Small humanoid corpse as a ghoul under your control. Any class levels or abilities the creature had in life are gone, replaced by the standard ghoul stat block.\n",
    "level": 2,
    "higher_level": "When you cast this spell using a 3rd-level spell slot, it can be used on the corpse of a Large humanoid to create a Large ghoul. When you cast this spell using a spell slot of 4th level or higher, this spell creates a ghast, but the material component changes to an onyx gemstone worth at least 200 gp.",
    "target_type": "creature",
    "range": "Touch",
    "ritual": false,
    "casting_time": "action",
    "verbal": true,
    "somatic": true,
    "material": true,
    "material_specified": "piece of rotting flesh and an onyx gemstone worth 100 gp",
    "material_cost": null,
    "material_consumed": false,
    "target_count": 1,
    "saving_throw_ability": "",
    "attack_roll": false,
    "damage_roll": "",
    "damage_types": [],
    "duration": "instantaneous",
    "shape_type": null,
    "shape_magnitude": null,
    "concentration": false,
    "document": "https://api-beta.open5e.com/v2/documents/deep-magic/?format=api"
}