list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/deepm_thin-the-ice/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/spells/deepm_thin-the-ice/?format=api",
    "document": {
        "name": "Deep Magic for 5th Edition",
        "key": "deepm",
        "display_name": "Deep Magic for 5th Edition",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
    },
    "key": "deepm_thin-the-ice",
    "casting_options": [
        {
            "type": "default",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null,
            "concentration": null,
            "shape_size": null,
            "desc": null
        }
    ],
    "school": {
        "name": "Transmutation",
        "key": "transmutation",
        "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
    },
    "classes": [],
    "range_unit": "feet",
    "shape_size_unit": "feet",
    "name": "Thin the Ice",
    "desc": "You target a point within range. That point becomes the top center of a cylinder 10 feet in radius and 40 feet deep. All ice inside that area melts immediately. The uppermost layer of ice seems to remain intact and sturdy, but it covers a 40-foot-deep pit filled with ice water. A successful Wisdom (Survival) check or passive Perception check against your spell save DC notices the thin ice. If a creature weighing more than 20 pounds (or a greater weight specified by you when casting the spell) treads over the cylinder or is already standing on it, the ice gives way. Unless the creature makes a successful Dexterity saving throw, it falls into the icy water, taking 2d6 cold damage plus whatever other problems are caused by water, by armor, or by being drenched in a freezing environment. The water gradually refreezes normally.",
    "level": 1,
    "higher_level": "",
    "target_type": "point",
    "range_text": "60 feet",
    "range": 60.0,
    "ritual": false,
    "casting_time": "action",
    "reaction_condition": null,
    "verbal": true,
    "somatic": true,
    "material": true,
    "material_specified": "a piece of sunstone",
    "material_cost": null,
    "material_consumed": false,
    "target_count": 1,
    "saving_throw_ability": "wisdom",
    "attack_roll": false,
    "damage_roll": "",
    "damage_types": [],
    "duration": "instantaneous",
    "shape_type": null,
    "shape_size": null,
    "concentration": false
}