list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/spells-that-dont-suck_earth-rumble/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_earth-rumble/?format=api",
    "document": {
        "name": "Spells That Don't Suck",
        "key": "spells-that-dont-suck",
        "display_name": "Spells That Don't Suck",
        "publisher": {
            "name": "Somanyrobots",
            "key": "somanyrobots",
            "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
    },
    "key": "spells-that-dont-suck_earth-rumble",
    "casting_options": [],
    "school": {
        "name": "Transmutation",
        "key": "transmutation",
        "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
    },
    "classes": [
        {
            "name": "Bard",
            "key": "srd_bard",
            "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
        },
        {
            "name": "Druid",
            "key": "srd_druid",
            "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
        },
        {
            "name": "Sorcerer",
            "key": "srd_sorcerer",
            "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
        },
        {
            "name": "Wizard",
            "key": "srd_wizard",
            "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
        }
    ],
    "range_unit": "feet",
    "shape_size_unit": "feet",
    "name": "Earth Rumble",
    "desc": "You cause the ground immediately around you to shake and roll. Each other creature within 10 feet of you must make a Dexterity saving throw. On a failed save, a target takes 2d6 bludgeoning damage and is knocked prone. On a success, a target takes half as much damage and isn’t knocked prone. If the terrain is dirt or stone, it becomes difficult terrain for creatures other than you for the next hour.",
    "level": 1,
    "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st, and the radius increases by 5 feet for every two slot levels above 1st.",
    "target_type": "creature",
    "range_text": "Self (10-foot radius)",
    "range": 0.0,
    "ritual": false,
    "casting_time": "action",
    "reaction_condition": null,
    "verbal": true,
    "somatic": true,
    "material": false,
    "material_specified": "",
    "material_cost": null,
    "material_consumed": false,
    "target_count": 1,
    "saving_throw_ability": "dexterity",
    "attack_roll": false,
    "damage_roll": "2d6",
    "damage_types": [
        "bludgeoning"
    ],
    "duration": "instantaneous",
    "shape_type": null,
    "shape_size": null,
    "concentration": false
}