list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/spells-that-dont-suck_imbue-element/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_imbue-element/?format=api",
    "document": {
        "name": "Spells That Don't Suck",
        "key": "spells-that-dont-suck",
        "display_name": "Spells That Don't Suck",
        "publisher": {
            "name": "Somanyrobots",
            "key": "somanyrobots",
            "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
    },
    "key": "spells-that-dont-suck_imbue-element",
    "casting_options": [],
    "school": {
        "name": "Transmutation",
        "key": "transmutation",
        "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
    },
    "classes": [
        {
            "name": "Druid",
            "key": "srd_druid",
            "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
        },
        {
            "name": "Paladin",
            "key": "srd_paladin",
            "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
        },
        {
            "name": "Ranger",
            "key": "srd_ranger",
            "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
        }
    ],
    "range_unit": "feet",
    "shape_size_unit": "feet",
    "name": "Imbue Element",
    "desc": "You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, and the weapon’s base damage is changed to the chosen type. In addition, once per round after a creature takes damage from the weapon, it suffers an effect based on the damage type chosen:\n\n -  **Acid.** The target takes 2d4 acid damage at the end of its next turn.\n\n -  **Cold.** The target’s speed is halved until the end of its next turn.\n\n -  **Fire.** The target takes 1d6 additional fire damage.\n\n -  **Lightning.** The target can’t take reactions until the end of its next turn.",
    "level": 3,
    "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.",
    "target_type": "object",
    "range_text": "Touch",
    "range": 0.1,
    "ritual": false,
    "casting_time": "action",
    "reaction_condition": null,
    "verbal": true,
    "somatic": true,
    "material": false,
    "material_specified": "",
    "material_cost": null,
    "material_consumed": false,
    "target_count": 1,
    "saving_throw_ability": "",
    "attack_roll": false,
    "damage_roll": "1d6",
    "damage_types": [],
    "duration": "1 hour",
    "shape_type": null,
    "shape_size": null,
    "concentration": true
}