list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/spells-that-dont-suck_impaling-spires/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_impaling-spires/?format=api",
    "document": {
        "name": "Spells That Don't Suck",
        "key": "spells-that-dont-suck",
        "display_name": "Spells That Don't Suck",
        "publisher": {
            "name": "Somanyrobots",
            "key": "somanyrobots",
            "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
    },
    "key": "spells-that-dont-suck_impaling-spires",
    "casting_options": [],
    "school": {
        "name": "Transmutation",
        "key": "transmutation",
        "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
    },
    "classes": [
        {
            "name": "Druid",
            "key": "srd_druid",
            "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
        }
    ],
    "range_unit": "ft",
    "shape_size_unit": "feet",
    "name": "Impaling Spires",
    "desc": "You haul up to six mighty spikes of rock out of the ground, erupting at locations you can see within range. Each spike occupies a 5-foot space, is up to 30 feet tall, and has AC 11 and 30 hit points. Any creature above a spike when the spell is cast must make a Dexterity saving throw. On a failure, it takes 5d10 piercing damage and is impaled if it is Large or smaller, becoming restrained at the top of the spike. Huge creatures can be restrained if targeted with two or more spikes, and Gargantuan creatures with six or more. On a success, a target suffers half as much damage and no other effects. A creature in the area of more than one spike is only damaged once.\n\nAn impaled target can use its action to attempt to free itself with a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC. On a success, it is no longer restrained and falls. A target is also freed if all spikes impaling it are destroyed.\n\nIf a creature is slammed into a ceiling or other obstacle when it gets impaled, it takes an additional 2d10 bludgeoning damage, and attempts to free itself are made with disadvantage.\n\nThe spikes crumble back into the earth after 1 hour.",
    "level": 6,
    "higher_level": "When you cast this spell using a spell slot of 7th level or higher, you can create two additional spikes for each slot level above 6th.",
    "target_type": "",
    "range_text": "120 ft",
    "range": 120.0,
    "ritual": false,
    "casting_time": "action",
    "reaction_condition": null,
    "verbal": true,
    "somatic": true,
    "material": false,
    "material_specified": "",
    "material_cost": null,
    "material_consumed": false,
    "target_count": null,
    "saving_throw_ability": "dexterity",
    "attack_roll": false,
    "damage_roll": "5d10",
    "damage_types": [
        "piercing"
    ],
    "duration": "instantaneous",
    "shape_type": null,
    "shape_size": null,
    "concentration": false
}