list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/spells-that-dont-suck_magic-net/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_magic-net/?format=api",
    "document": {
        "name": "Spells That Don't Suck",
        "key": "spells-that-dont-suck",
        "display_name": "Spells That Don't Suck",
        "publisher": {
            "name": "Somanyrobots",
            "key": "somanyrobots",
            "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
    },
    "key": "spells-that-dont-suck_magic-net",
    "casting_options": [],
    "school": {
        "name": "Abjuration",
        "key": "abjuration",
        "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api"
    },
    "classes": [
        {
            "name": "Druid",
            "key": "srd_druid",
            "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
        },
        {
            "name": "Ranger",
            "key": "srd_ranger",
            "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
        },
        {
            "name": "Wizard",
            "key": "srd_wizard",
            "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
        }
    ],
    "range_unit": "ft",
    "shape_size_unit": "feet",
    "name": "Magic Net",
    "desc": "You construct a magical 5-foot radius, 10-foot high cylinder snare trap at a point on the ground within range. The trap is barely visible but can be detected with a successful Intelligence check against your spell save DC. If a creature detects the trap, it is immune to the spell. When a creature moves into the cylinder, it must succeed on a Dexterity saving throw or become restrained and be magically lifted 10 feet up into the air, where it hangs upside down. Huge or larger creatures automatically succeed. As an action, a creature can attempt to free itself by making a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC, ending the spell on a success.",
    "level": 1,
    "higher_level": "",
    "target_type": "area",
    "range_text": "5 ft",
    "range": 5.0,
    "ritual": false,
    "casting_time": "minute",
    "reaction_condition": null,
    "verbal": false,
    "somatic": true,
    "material": true,
    "material_specified": "a length of wire, string, cord, or rope worth at least 5 sp, which the spell consumes",
    "material_cost": "0.50",
    "material_consumed": true,
    "target_count": 1,
    "saving_throw_ability": "dexterity",
    "attack_roll": false,
    "damage_roll": "",
    "damage_types": [],
    "duration": "instantaneous",
    "shape_type": null,
    "shape_size": null,
    "concentration": false
}