Spell Instance
list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.
GET /v2/spells/spells-that-dont-suck_water-wall/?format=api
{ "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_water-wall/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_water-wall", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Water Wall", "desc": "You summon a wall of swirling water at a point you can see on the ground within range. The wall can be up to 30 feet long, 10 feet high, and 5 feet thick, or shaped as a ring up to 15 feet in diameter, 20 feet high, and 5 feet thick. Each foot moved through the wall costs 3 feet of movement. The wall’s water disappears when the spell ends.\n\nA creature that starts its turn in the wall or enters it on its turn must make a Strength saving throw, suffering 2d6 bludgeoning damage on a failure or half as much on a success. Ranged attacks passing through the wall have disadvantage and deal half damage. Fire effects passing through are instantly extinguished. Cold effects passing through apply to any creature within 5 feet of the point they touch the wall. Lightning effects apply half their damage to any creature in contact with the wall when they pass through.", "level": 3, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of pure water", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "2d6", "damage_types": [ "bludgeoning" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }