list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/srd_continual-flame/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/spells/srd_continual-flame/?format=api",
    "document": {
        "name": "System Reference Document 5.1",
        "key": "srd-2014",
        "display_name": "5e 2014 Rules",
        "publisher": {
            "name": "Wizards of the Coast",
            "key": "wizards-of-the-coast",
            "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
    },
    "key": "srd_continual-flame",
    "casting_options": [
        {
            "type": "default",
            "damage_roll": null,
            "target_count": null,
            "duration": null,
            "range": null,
            "concentration": null,
            "shape_size": null,
            "desc": null
        }
    ],
    "school": {
        "name": "Evocation",
        "key": "evocation",
        "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
    },
    "classes": [
        {
            "name": "Cleric",
            "key": "srd_cleric",
            "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
        },
        {
            "name": "Wizard",
            "key": "srd_wizard",
            "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
        }
    ],
    "range_unit": "feet",
    "shape_size_unit": "feet",
    "name": "Continual Flame",
    "desc": "A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.",
    "level": 2,
    "higher_level": "",
    "target_type": "object",
    "range_text": "Touch",
    "range": 0.1,
    "ritual": false,
    "casting_time": "action",
    "reaction_condition": null,
    "verbal": true,
    "somatic": true,
    "material": true,
    "material_specified": "Ruby dust worth 50 gp, which the spell consumes.",
    "material_cost": null,
    "material_consumed": false,
    "target_count": 1,
    "saving_throw_ability": "",
    "attack_roll": false,
    "damage_roll": "",
    "damage_types": [],
    "duration": "until dispelled",
    "shape_type": null,
    "shape_size": null,
    "concentration": false
}