list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/bfrd_animated-armor/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/bfrd_animated-armor/?format=api",
    "key": "bfrd_animated-armor",
    "name": "Animated Armor",
    "document": {
        "name": "Black Flag SRD",
        "key": "bfrd",
        "display_name": "Black Flag SRD",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/black-flag-reference-document/"
    },
    "type": {
        "name": "Construct",
        "key": "construct",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/construct/?format=api"
    },
    "size": {
        "name": "Medium",
        "key": "medium",
        "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api"
    },
    "challenge_rating_decimal": "1.000",
    "challenge_rating_text": "1",
    "proficiency_bonus": null,
    "speed": {
        "walk": 25.0,
        "unit": "feet"
    },
    "speed_all": {
        "unit": "feet",
        "walk": 25.0,
        "crawl": 12.5,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 12.5,
        "swim": 12.5
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "chaotic evil",
    "languages": {
        "as_string": "-",
        "data": []
    },
    "armor_class": 18,
    "armor_detail": "natural armor",
    "hit_points": 34,
    "hit_dice": null,
    "experience_points": 200,
    "ability_scores": {
        "strength": 18,
        "dexterity": 10,
        "constitution": 12,
        "intelligence": 1,
        "wisdom": 6,
        "charisma": 1
    },
    "modifiers": {
        "strength": 4,
        "dexterity": 0,
        "constitution": 1,
        "intelligence": -5,
        "wisdom": -2,
        "charisma": -5
    },
    "initiative_bonus": 0,
    "saving_throws": {
        "strength": 4,
        "dexterity": 0,
        "constitution": 1,
        "intelligence": -5,
        "wisdom": -2,
        "charisma": -5
    },
    "saving_throws_all": {
        "strength": 4,
        "dexterity": 0,
        "constitution": 1,
        "intelligence": -5,
        "wisdom": -2,
        "charisma": -5
    },
    "skill_bonuses": {},
    "skill_bonuses_all": {
        "acrobatics": 0,
        "animal_handling": -2,
        "arcana": -5,
        "athletics": 4,
        "deception": -5,
        "history": -5,
        "insight": -2,
        "intimidation": -5,
        "investigation": -5,
        "medicine": -2,
        "nature": -5,
        "perception": -2,
        "performance": -5,
        "persuasion": -5,
        "religion": -5,
        "sleight_of_hand": 0,
        "stealth": 0,
        "survival": -2
    },
    "passive_perception": 8,
    "resistances_and_immunities": {
        "damage_immunities_display": "blinded,deafened,Construct Resilience",
        "damage_immunities": [],
        "damage_resistances_display": "slashing",
        "damage_resistances": [
            {
                "name": "Slashing",
                "key": "slashing",
                "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
            }
        ],
        "damage_vulnerabilities_display": "acid",
        "damage_vulnerabilities": [
            {
                "name": "Acid",
                "key": "acid",
                "url": "https://api-beta.open5e.com/v2/damagetypes/acid/?format=api"
            }
        ],
        "condition_immunities_display": "",
        "condition_immunities": []
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": null,
    "blindsight_range": null,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Helmet Bash",
            "desc": "The animated armor slams its helmet into a creature it can sense within 5 feet of it. The target must succeed on a DC 13 STR save or take 5 (2d4) bludgeoning damage and be knocked prone.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Multiattack",
            "desc": "The animated armor makes two Slam attacks.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Slam",
            "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage.",
            "attacks": [
                {
                    "name": "Slam attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 4,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D8",
                    "damage_bonus": 2,
                    "damage_type": null,
                    "extra_damage_die_count": null,
                    "extra_damage_die_type": null,
                    "extra_damage_bonus": null,
                    "extra_damage_type": {
                        "name": "Bludgeoning",
                        "key": "bludgeoning",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        }
    ],
    "traits": [
        {
            "name": "Antimagic Susceptibility",
            "desc": "The armor is incapacitated while in the area of an antimagic field. If targeted by _dispel magic_, the armor must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute."
        },
        {
            "name": "Construct Nature",
            "desc": "The armor doesn't require air, food, drink, or sleep."
        },
        {
            "name": "Construct Resilience",
            "desc": "The armor is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
        },
        {
            "name": "False Appearance",
            "desc": "While the armor remains motionless, it is indistinguishable from a normal suit of armor."
        }
    ],
    "creaturesets": [],
    "environments": []
}