list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/bfrd_stone-golem/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/bfrd_stone-golem/?format=api",
    "key": "bfrd_stone-golem",
    "name": "Stone Golem",
    "document": {
        "name": "Black Flag SRD",
        "key": "bfrd",
        "display_name": "Black Flag SRD",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/black-flag-reference-document/"
    },
    "type": {
        "name": "Construct",
        "key": "construct",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/construct/?format=api"
    },
    "size": {
        "name": "Large",
        "key": "large",
        "url": "https://api-beta.open5e.com/v2/sizes/large/?format=api"
    },
    "challenge_rating_decimal": "10.000",
    "challenge_rating_text": "10",
    "proficiency_bonus": null,
    "speed": {
        "walk": 30.0,
        "unit": "feet"
    },
    "speed_all": {
        "unit": "feet",
        "walk": 30.0,
        "crawl": 15.0,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 15.0,
        "swim": 15.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "chaotic evil",
    "languages": {
        "as_string": "understands the languages of its creator but can't speak",
        "data": []
    },
    "armor_class": 17,
    "armor_detail": "natural armor",
    "hit_points": 176,
    "hit_dice": null,
    "experience_points": 5900,
    "ability_scores": {
        "strength": 20,
        "dexterity": 8,
        "constitution": 28,
        "intelligence": 2,
        "wisdom": 10,
        "charisma": 1
    },
    "modifiers": {
        "strength": 5,
        "dexterity": -1,
        "constitution": 9,
        "intelligence": -4,
        "wisdom": 0,
        "charisma": -5
    },
    "initiative_bonus": -1,
    "saving_throws": {
        "strength": 5,
        "dexterity": -1,
        "constitution": 9,
        "intelligence": -4,
        "wisdom": 0,
        "charisma": -5
    },
    "saving_throws_all": {
        "strength": 5,
        "dexterity": -1,
        "constitution": 9,
        "intelligence": -4,
        "wisdom": 0,
        "charisma": -5
    },
    "skill_bonuses": {},
    "skill_bonuses_all": {
        "acrobatics": -1,
        "animal_handling": 0,
        "arcana": -4,
        "athletics": 5,
        "deception": -5,
        "history": -4,
        "insight": 0,
        "intimidation": -5,
        "investigation": -4,
        "medicine": 0,
        "nature": -4,
        "perception": 0,
        "performance": -5,
        "persuasion": -5,
        "religion": -4,
        "sleight_of_hand": -1,
        "stealth": -1,
        "survival": 0
    },
    "passive_perception": 10,
    "resistances_and_immunities": {
        "damage_immunities_display": "Golem Resilience",
        "damage_immunities": [],
        "damage_resistances_display": "",
        "damage_resistances": [],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "",
        "condition_immunities": []
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": 120.0,
    "blindsight_range": null,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Multiattack",
            "desc": "The golem makes three Slam attacks.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Rearrange Stone",
            "desc": "The stone golem rearranges some of the stone comprising its body, choosing one of the following arrangements. The arrangement lasts until the golem ends the effect as a bonus action, uses this bonus action again, or until it is incapacitated.\n- **Jagged Stones.** The golem turns several of the stones on its body to point outward. Its AC is reduced by 2, and each time a creature within 5 feet of the golem hits it with a melee attack, the attacker takes 5 (2d4) piercing damage.\n- **Protective Slabs.** The golem slides several flat stones around its body to protect its vulnerable areas. Its speed is reduced by 10 feet, and each time it takes damage, the damage is reduced by 5 (2d4).",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Slam",
            "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning damage.",
            "attacks": [
                {
                    "name": "Slam attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 9,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 3,
                    "damage_die_type": "D10",
                    "damage_bonus": 5,
                    "damage_type": null,
                    "extra_damage_die_count": null,
                    "extra_damage_die_type": null,
                    "extra_damage_bonus": null,
                    "extra_damage_type": {
                        "name": "Bludgeoning",
                        "key": "bludgeoning",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Slow",
            "desc": "The golem shares the plodding perception of timeless stone with those nearby, slowing all life to a crawl. Each creature within 10 feet of the golem must make a DC 17 WIS save. On a failure, a creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 2,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": {
                "type": "RECHARGE_ON_ROLL",
                "param": 6
            }
        }
    ],
    "traits": [
        {
            "name": "Construct Nature",
            "desc": "The golem doesn't require air, food, drink, or sleep."
        },
        {
            "name": "Golem Resilience",
            "desc": "The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions."
        },
        {
            "name": "Immutable Form",
            "desc": "The golem is immune to any spell or effect that would alter its form."
        },
        {
            "name": "Magic Resistance",
            "desc": "The golem has advantage on saves against spells and other magical effects."
        },
        {
            "name": "Magic Weapons",
            "desc": "The golem's weapon attacks are magical."
        }
    ],
    "creaturesets": [],
    "environments": []
}