list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/tob-2023_river-king/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/tob-2023_river-king/?format=api",
    "key": "tob-2023_river-king",
    "name": "River King",
    "document": {
        "name": "Tome of Beasts 1 (2023 Edition)",
        "key": "tob-2023",
        "display_name": "Tome of Beasts 1 (2023 Edition)",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"
    },
    "type": {
        "name": "Fey",
        "key": "fey",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/fey/?format=api"
    },
    "size": {
        "name": "Medium",
        "key": "medium",
        "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api"
    },
    "challenge_rating_decimal": "16.000",
    "challenge_rating_text": "16",
    "proficiency_bonus": null,
    "speed": {
        "walk": 60.0,
        "unit": "feet"
    },
    "speed_all": {
        "unit": "feet",
        "walk": 60.0,
        "crawl": 30.0,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 30.0,
        "swim": 30.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "Chaotic Neutral",
    "languages": {
        "as_string": "Common, Elvish, Giant, Primordial",
        "data": [
            {
                "name": "Common",
                "key": "common",
                "url": "https://api-beta.open5e.com/v2/languages/common/?format=api",
                "desc": "Typical speakers are Humans."
            },
            {
                "name": "Elvish",
                "key": "elvish",
                "url": "https://api-beta.open5e.com/v2/languages/elvish/?format=api",
                "desc": "Typical speakers are elves."
            },
            {
                "name": "Giant",
                "key": "giant",
                "url": "https://api-beta.open5e.com/v2/languages/giant/?format=api",
                "desc": "Typical speakers include ogres, and giants."
            },
            {
                "name": "Primordial",
                "key": "primordial",
                "url": "https://api-beta.open5e.com/v2/languages/primordial/?format=api",
                "desc": "Typical speakers are elementals."
            }
        ]
    },
    "armor_class": 18,
    "armor_detail": "natural armor",
    "hit_points": 190,
    "hit_dice": "20d8 + 100",
    "experience_points": 15000,
    "ability_scores": {
        "strength": 21,
        "dexterity": 17,
        "constitution": 20,
        "intelligence": 14,
        "wisdom": 13,
        "charisma": 17
    },
    "modifiers": {
        "strength": 5,
        "dexterity": 3,
        "constitution": 5,
        "intelligence": 2,
        "wisdom": 1,
        "charisma": 3
    },
    "initiative_bonus": 3,
    "saving_throws": {
        "dexterity": 8,
        "constitution": 10,
        "wisdom": 6
    },
    "saving_throws_all": {
        "strength": 5,
        "dexterity": 8,
        "constitution": 10,
        "intelligence": 2,
        "wisdom": 6,
        "charisma": 3
    },
    "skill_bonuses": {
        "intimidation": 8,
        "nature": 7,
        "perception": 6,
        "stealth": 8
    },
    "skill_bonuses_all": {
        "acrobatics": 3,
        "animal_handling": 1,
        "arcana": 2,
        "athletics": 5,
        "deception": 3,
        "history": 2,
        "insight": 1,
        "intimidation": 8,
        "investigation": 2,
        "medicine": 1,
        "nature": 7,
        "perception": 6,
        "performance": 3,
        "persuasion": 3,
        "religion": 2,
        "sleight_of_hand": 3,
        "stealth": 8,
        "survival": 1
    },
    "passive_perception": 16,
    "resistances_and_immunities": {
        "damage_immunities_display": "poison",
        "damage_immunities": [
            {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
            }
        ],
        "damage_resistances_display": "cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
        "damage_resistances": [
            {
                "name": "Bludgeoning",
                "key": "bludgeoning",
                "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
            },
            {
                "name": "Cold",
                "key": "cold",
                "url": "https://api-beta.open5e.com/v2/damagetypes/cold/?format=api"
            },
            {
                "name": "Fire",
                "key": "fire",
                "url": "https://api-beta.open5e.com/v2/damagetypes/fire/?format=api"
            },
            {
                "name": "Lightning",
                "key": "lightning",
                "url": "https://api-beta.open5e.com/v2/damagetypes/lightning/?format=api"
            },
            {
                "name": "Piercing",
                "key": "piercing",
                "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
            },
            {
                "name": "Slashing",
                "key": "slashing",
                "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
            },
            {
                "name": "Thunder",
                "key": "thunder",
                "url": "https://api-beta.open5e.com/v2/damagetypes/thunder/?format=api"
            }
        ],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "charmed, exhaustion, frightened",
        "condition_immunities": [
            {
                "name": "Charmed",
                "key": "charmed",
                "url": "https://api-beta.open5e.com/v2/conditions/charmed/?format=api"
            },
            {
                "name": "Exhaustion",
                "key": "exhaustion",
                "url": "https://api-beta.open5e.com/v2/conditions/exhaustion/?format=api"
            },
            {
                "name": "Frightened",
                "key": "frightened",
                "url": "https://api-beta.open5e.com/v2/conditions/frightened/?format=api"
            }
        ]
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": 120.0,
    "blindsight_range": 10.0,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Attack",
            "desc": "The River King makes a Longsword or Flood Blast attack.",
            "attacks": [],
            "action_type": "LEGENDARY_ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": 1,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Blade Current",
            "desc": "When a creature within 5 feet of the River King stands up from prone, he can make one Longsword attack against that creature.",
            "attacks": [],
            "action_type": "REACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Flood Blast",
            "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 30 feet away from the River King and knocked prone.",
            "attacks": [
                {
                    "name": "Flood Blast attack",
                    "attack_type": "SPELL",
                    "to_hit_mod": 8,
                    "reach": null,
                    "range": 120.0,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 4,
                    "damage_die_type": "D8",
                    "damage_bonus": 3,
                    "damage_type": null,
                    "extra_damage_die_count": null,
                    "extra_damage_die_type": null,
                    "extra_damage_bonus": null,
                    "extra_damage_type": {
                        "name": "Bludgeoning",
                        "key": "bludgeoning",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 2,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Flow",
            "desc": "The River King moves up to his walking speed, or swims up to half his swimming speed, without provoking opportunity attacks.",
            "attacks": [],
            "action_type": "LEGENDARY_ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": 1,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Grasping Whirlpool",
            "desc": "The River King magically creates a swirling vortex of water centered on a point he can see within 60 feet. The vortex appears in the shape of a cylinder that is 15 feet tall with a 10-foot radius. Each creature in the area must make a DC 18 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is restrained. On a success, a creature takes half the damage, isn't restrained, and can choose to be pushed out of the whirlpool's space. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. While restrained, a creature is unable to breathe unless it can breathe water, and it must succeed on a DC 18 Strength saving throw at the end of each of its turns or take 18 (4d8) bludgeoning damage. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 18 Strength check. A creature with a swimming speed has advantage on the saving throw and on the Strength check to escape.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 3,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": {
                "type": "RECHARGE_ON_ROLL",
                "param": 5
            }
        },
        {
            "name": "Longsword",
            "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (3d6) poison damage.",
            "attacks": [
                {
                    "name": "Longsword attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 10,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D8",
                    "damage_bonus": 5,
                    "damage_type": null,
                    "extra_damage_die_count": 3,
                    "extra_damage_die_type": "D6",
                    "extra_damage_bonus": 0,
                    "extra_damage_type": {
                        "name": "Poison",
                        "key": "poison",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Multiattack",
            "desc": "The River King makes two Longsword or Flood Blast attacks.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Ripple",
            "desc": "The River King magically ripples like sunlight on the surface of water. Until the start of his next turn, attack rolls against him have disadvantage.",
            "attacks": [],
            "action_type": "LEGENDARY_ACTION",
            "order_in_statblock": 2,
            "legendary_action_cost": 2,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Spellcasting",
            "desc": "The River King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 16):\nAt will: create or destroy water, water breathing\n3/day each: freedom of movement, control water\n1/day: control weather (as an action)",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 4,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        }
    ],
    "traits": [
        {
            "name": "Amphibious",
            "desc": "The River King can breathe air and water."
        },
        {
            "name": "Legendary Resistance (3/Day)",
            "desc": "If the River King fails a saving throw, he can choose to succeed instead."
        },
        {
            "name": "Riparian Weapons",
            "desc": "The River King’s weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 10 (3d6) poison damage (included in the attack)."
        }
    ],
    "creaturesets": [],
    "environments": []
}