list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/tob2_aviere/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/tob2_aviere/?format=api",
    "key": "tob2_aviere",
    "name": "Aviere",
    "document": {
        "name": "Tome of Beasts 2",
        "key": "tob2",
        "display_name": "Tome of Beasts 2",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/tome-of-beasts-2/"
    },
    "type": {
        "name": "Celestial",
        "key": "celestial",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/celestial/?format=api"
    },
    "size": {
        "name": "Tiny",
        "key": "tiny",
        "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
    },
    "challenge_rating_decimal": "0.500",
    "challenge_rating_text": "1/2",
    "proficiency_bonus": null,
    "speed": {
        "walk": 10.0,
        "unit": "feet",
        "fly": 30.0
    },
    "speed_all": {
        "unit": "feet",
        "walk": 10.0,
        "crawl": 5.0,
        "hover": false,
        "fly": 30.0,
        "burrow": 0.0,
        "climb": 5.0,
        "swim": 5.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "any good",
    "languages": {
        "as_string": "Celestial, Common, telepathy 60 ft.",
        "data": [
            {
                "name": "Celestial",
                "key": "celestial",
                "url": "https://api-beta.open5e.com/v2/languages/celestial/?format=api",
                "desc": "Typical speakers are celestials"
            },
            {
                "name": "Common",
                "key": "common",
                "url": "https://api-beta.open5e.com/v2/languages/common/?format=api",
                "desc": "Typical speakers are Humans."
            }
        ]
    },
    "armor_class": 12,
    "armor_detail": "",
    "hit_points": 17,
    "hit_dice": "5d4+5",
    "experience_points": 100,
    "ability_scores": {
        "strength": 7,
        "dexterity": 14,
        "constitution": 13,
        "intelligence": 10,
        "wisdom": 12,
        "charisma": 14
    },
    "modifiers": {
        "strength": -2,
        "dexterity": 2,
        "constitution": 1,
        "intelligence": 0,
        "wisdom": 1,
        "charisma": 2
    },
    "initiative_bonus": 2,
    "saving_throws": {},
    "saving_throws_all": {
        "strength": -2,
        "dexterity": 2,
        "constitution": 1,
        "intelligence": 0,
        "wisdom": 1,
        "charisma": 2
    },
    "skill_bonuses": {
        "performance": 6,
        "religion": 4
    },
    "skill_bonuses_all": {
        "acrobatics": 2,
        "animal_handling": 1,
        "arcana": 0,
        "athletics": -2,
        "deception": 2,
        "history": 0,
        "insight": 1,
        "intimidation": 2,
        "investigation": 0,
        "medicine": 1,
        "nature": 0,
        "perception": 1,
        "performance": 6,
        "persuasion": 2,
        "religion": 4,
        "sleight_of_hand": 2,
        "stealth": 2,
        "survival": 1
    },
    "passive_perception": 11,
    "resistances_and_immunities": {
        "damage_immunities_display": "fire, poison",
        "damage_immunities": [
            {
                "name": "Fire",
                "key": "fire",
                "url": "https://api-beta.open5e.com/v2/damagetypes/fire/?format=api"
            },
            {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
            }
        ],
        "damage_resistances_display": "radiant",
        "damage_resistances": [
            {
                "name": "Radiant",
                "key": "radiant",
                "url": "https://api-beta.open5e.com/v2/damagetypes/radiant/?format=api"
            }
        ],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "poisoned",
        "condition_immunities": [
            {
                "name": "Poisoned",
                "key": "poisoned",
                "url": "https://api-beta.open5e.com/v2/conditions/poisoned/?format=api"
            }
        ]
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": null,
    "blindsight_range": null,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Claw",
            "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d8) fire damage.",
            "attacks": [
                {
                    "name": "Claw attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 4,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D4",
                    "damage_bonus": 2,
                    "damage_type": null,
                    "extra_damage_die_count": 1,
                    "extra_damage_die_type": "D8",
                    "extra_damage_bonus": 0,
                    "extra_damage_type": {
                        "name": "Fire",
                        "key": "fire",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/fire/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Song of Healing",
            "desc": "The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains 1d4 hp.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 2,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": {
                "type": "PER_DAY",
                "param": 1
            }
        },
        {
            "name": "Song of Life",
            "desc": "The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        }
    ],
    "traits": [
        {
            "name": "Divine Rejuvenation",
            "desc": "An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere’s deity prays over the aviere’s ashes at dawn. If unholy water is sprinkled on the aviere’s ashes, the aviere can’t return to life, except through a wish spell or divine will."
        },
        {
            "name": "Illumination",
            "desc": "The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
        },
        {
            "name": "Magic Resistance",
            "desc": "The aviere has advantage on saving throws against spells and other magical effects."
        },
        {
            "name": "Magic Weapons",
            "desc": "The aviere’s weapon attacks are magical."
        }
    ],
    "creaturesets": [],
    "environments": []
}