list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/tob2_fabricator/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/tob2_fabricator/?format=api",
    "key": "tob2_fabricator",
    "name": "Fabricator",
    "document": {
        "name": "Tome of Beasts 2",
        "key": "tob2",
        "display_name": "Tome of Beasts 2",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/tome-of-beasts-2/"
    },
    "type": {
        "name": "Construct",
        "key": "construct",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/construct/?format=api"
    },
    "size": {
        "name": "Large",
        "key": "large",
        "url": "https://api-beta.open5e.com/v2/sizes/large/?format=api"
    },
    "challenge_rating_decimal": "10.000",
    "challenge_rating_text": "10",
    "proficiency_bonus": null,
    "speed": {
        "walk": 30.0,
        "unit": "feet",
        "climb": 15.0,
        "swim": 15.0
    },
    "speed_all": {
        "unit": "feet",
        "walk": 30.0,
        "crawl": 15.0,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 15.0,
        "swim": 15.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "neutral",
    "languages": {
        "as_string": "understands Common, Deep Speech, and Draconic but can't speak",
        "data": [
            {
                "name": "Deep Speech",
                "key": "deep-speech",
                "url": "https://api-beta.open5e.com/v2/languages/deep-speech/?format=api",
                "desc": "Typical speakers include aboleths and cloakers. It is only spoken."
            }
        ]
    },
    "armor_class": 13,
    "armor_detail": "natural armor",
    "hit_points": 147,
    "hit_dice": "14d10+70",
    "experience_points": 5900,
    "ability_scores": {
        "strength": 18,
        "dexterity": 7,
        "constitution": 20,
        "intelligence": 15,
        "wisdom": 15,
        "charisma": 5
    },
    "modifiers": {
        "strength": 4,
        "dexterity": -2,
        "constitution": 5,
        "intelligence": 2,
        "wisdom": 2,
        "charisma": -3
    },
    "initiative_bonus": -2,
    "saving_throws": {},
    "saving_throws_all": {
        "strength": 4,
        "dexterity": -2,
        "constitution": 5,
        "intelligence": 2,
        "wisdom": 2,
        "charisma": -3
    },
    "skill_bonuses": {
        "perception": 6
    },
    "skill_bonuses_all": {
        "acrobatics": -2,
        "animal_handling": 2,
        "arcana": 2,
        "athletics": 4,
        "deception": -3,
        "history": 2,
        "insight": 2,
        "intimidation": -3,
        "investigation": 2,
        "medicine": 2,
        "nature": 2,
        "perception": 6,
        "performance": -3,
        "persuasion": -3,
        "religion": 2,
        "sleight_of_hand": -2,
        "stealth": -2,
        "survival": 2
    },
    "passive_perception": 16,
    "resistances_and_immunities": {
        "damage_immunities_display": "force, poison, psychic",
        "damage_immunities": [
            {
                "name": "Force",
                "key": "force",
                "url": "https://api-beta.open5e.com/v2/damagetypes/force/?format=api"
            },
            {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
            },
            {
                "name": "Psychic",
                "key": "psychic",
                "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
            }
        ],
        "damage_resistances_display": "bludgeoning, piercing, and slashing from nonmagical attacks",
        "damage_resistances": [
            {
                "name": "Bludgeoning",
                "key": "bludgeoning",
                "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
            },
            {
                "name": "Piercing",
                "key": "piercing",
                "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
            },
            {
                "name": "Slashing",
                "key": "slashing",
                "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
            }
        ],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
        "condition_immunities": [
            {
                "name": "Blinded",
                "key": "blinded",
                "url": "https://api-beta.open5e.com/v2/conditions/blinded/?format=api"
            },
            {
                "name": "Charmed",
                "key": "charmed",
                "url": "https://api-beta.open5e.com/v2/conditions/charmed/?format=api"
            },
            {
                "name": "Deafened",
                "key": "deafened",
                "url": "https://api-beta.open5e.com/v2/conditions/deafened/?format=api"
            },
            {
                "name": "Exhaustion",
                "key": "exhaustion",
                "url": "https://api-beta.open5e.com/v2/conditions/exhaustion/?format=api"
            },
            {
                "name": "Frightened",
                "key": "frightened",
                "url": "https://api-beta.open5e.com/v2/conditions/frightened/?format=api"
            },
            {
                "name": "Paralyzed",
                "key": "paralyzed",
                "url": "https://api-beta.open5e.com/v2/conditions/paralyzed/?format=api"
            },
            {
                "name": "Petrified",
                "key": "petrified",
                "url": "https://api-beta.open5e.com/v2/conditions/petrified/?format=api"
            },
            {
                "name": "Poisoned",
                "key": "poisoned",
                "url": "https://api-beta.open5e.com/v2/conditions/poisoned/?format=api"
            },
            {
                "name": "Prone",
                "key": "prone",
                "url": "https://api-beta.open5e.com/v2/conditions/prone/?format=api"
            }
        ]
    },
    "normal_sight_range": null,
    "darkvision_range": null,
    "blindsight_range": 60.0,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Disassembling Slam",
            "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 10 (3d6) force damage. A creature reduced to 0 hp by this attack immediately dies and its body and nonmagical equipment is disassembled and absorbed into the fabricator. The creature can be restored to life only by means of a true resurrection or a wish spell. The fabricator can choose to not disassemble a creature or its equipment after reducing it to 0 hp.",
            "attacks": [
                {
                    "name": "Disassembling Slam attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 8,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 2,
                    "damage_die_type": "D10",
                    "damage_bonus": 4,
                    "damage_type": null,
                    "extra_damage_die_count": 3,
                    "extra_damage_die_type": "D6",
                    "extra_damage_bonus": 0,
                    "extra_damage_type": {
                        "name": "Force",
                        "key": "force",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/force/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Multiattack",
            "desc": "The fabricator makes two disassembling slam attacks.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        }
    ],
    "traits": [
        {
            "name": "Assemble",
            "desc": "With at least 10 minutes of work, a fabricator can refine raw materials and create entirely new objects by combining material it has absorbed. For example, it can create a rope from absorbed hemp, clothing from absorbed flax or wool, and a longsword from absorbed metal. A fabricator can create intricate objects like thieves’ tools and objects with moving parts with at least 1 hour of work and twice the requisite raw materials, but it can’t create magic items. The quality of objects it creates is commensurate with the quality of the raw materials."
        },
        {
            "name": "Dismantling Form",
            "desc": "A creature that touches the fabricator or hits it with a melee attack while within 5 feet of it takes 3 (1d6) force damage. Any nonmagical weapon made of metal or once-living material (such as bone or wood) that hits the fabricator is slowly dismantled by the minute constructs that make up the fabricator. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or once-living material that hits the fabricator is destroyed after dealing damage. At the start of each of its turns, the fabricator can choose whether this trait is active."
        }
    ],
    "creaturesets": [],
    "environments": []
}