Creature Instance
list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.
GET /v2/creatures/tob2_pine-doom/?format=api
https://api-beta.open5e.com/v2/creatures/tob2_pine-doom/?format=api", "key": "tob2_pine-doom", "name": "Pine Doom", "document": { "name": "Tome of Beasts 2", "key": "tob2", "display_name": "Tome of Beasts 2", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/tome-of-beasts-2/" }, "type": { "name": "Plant", "key": "plant", "url": "https://api-beta.open5e.com/v2/creaturetypes/plant/?format=api" }, "size": { "name": "Huge", "key": "huge", "url": "https://api-beta.open5e.com/v2/sizes/huge/?format=api" }, "challenge_rating_decimal": "9.000", "challenge_rating_text": "9", "proficiency_bonus": null, "speed": { "walk": 30.0, "unit": "feet" }, "speed_all": { "unit": "feet", "walk": 30.0, "crawl": 15.0, "hover": false, "fly": 0.0, "burrow": 0.0, "climb": 15.0, "swim": 15.0 }, "category": "Monsters", "subcategory": null, "alignment": "neutral", "languages": { "as_string": "Druidic, Sylvan", "data": [ { "name": "Druidic", "key": "druidic", "url": "https://api-beta.open5e.com/v2/languages/druidic/?format=api", "desc": "The secret language of druids. Those who know it can speak the language and use it to leave hidden messages. Those who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic." }, { "name": "Sylvan", "key": "sylvan", "url": "https://api-beta.open5e.com/v2/languages/sylvan/?format=api", "desc": "Typical speakers are fey creatures." } ] }, "armor_class": 16, "armor_detail": "natural armor", "hit_points": 172, "hit_dice": "15d12+75", "experience_points": 5000, "ability_scores": { "strength": 20, "dexterity": 7, "constitution": 21, "intelligence": 11, "wisdom": 16, "charisma": 12 }, "modifiers": { "strength": 5, "dexterity": -2, "constitution": 5, "intelligence": 0, "wisdom": 3, "charisma": 1 }, "initiative_bonus": -2, "saving_throws": {}, "saving_throws_all": { "strength": 5, "dexterity": -2, "constitution": 5, "intelligence": 0, "wisdom": 3, "charisma": 1 }, "skill_bonuses": { "nature": 8, "perception": 7 }, "skill_bonuses_all": { "acrobatics": -2, "animal_handling": 3, "arcana": 0, "athletics": 5, "deception": 1, "history": 0, "insight": 3, "intimidation": 1, "investigation": 0, "medicine": 3, "nature": 8, "perception": 7, "performance": 1, "persuasion": 1, "religion": 0, "sleight_of_hand": -2, "stealth": -2, "survival": 3 }, "passive_perception": 17, "resistances_and_immunities": { "damage_immunities_display": "", "damage_immunities": [], "damage_resistances_display": "bludgeoning, piercing", "damage_resistances": [ { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" } ], "damage_vulnerabilities_display": "fire", "damage_vulnerabilities": [ { "name": "Fire", "key": "fire", "url": "https://api-beta.open5e.com/v2/damagetypes/fire/?format=api" } ], "condition_immunities_display": "", "condition_immunities": [] }, "normal_sight_range": 10560.0, "darkvision_range": null, "blindsight_range": null, "tremorsense_range": null, "truesight_range": null, "actions": [ { "name": "Flurry of Pinecones", "desc": "Each creature within 30 feet of the pine doom must make a DC 16 Dexterity saving throw, taking 15 (6d4) slashing damage on a failed save, or half as much damage on a successful one.", "attacks": [], "action_type": "ACTION", "order_in_statblock": 3, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": { "type": "RECHARGE_ON_ROLL", "param": 6 } }, { "name": "Multiattack", "desc": "The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice.", "attacks": [], "action_type": "ACTION", "order_in_statblock": 0, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Sap-filled Pinecone", "desc": "Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 10 (2d4 + 5) slashing damage. The target and each creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or be restrained by sap. A creature can be free if it or another creature takes an action to make a DC 16 Strength check and succeeds.", "attacks": [ { "name": "Sap-filled Pinecone attack", "attack_type": "WEAPON", "to_hit_mod": 9, "reach": null, "range": 30.0, "long_range": 120.0, "target_creature_only": false, "damage_die_count": 2, "damage_die_type": "D4", "damage_bonus": 5, "damage_type": null, "extra_damage_die_count": null, "extra_damage_die_type": null, "extra_damage_bonus": null, "extra_damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "distance_unit": "feet" } ], "action_type": "ACTION", "order_in_statblock": 2, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Slam", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.", "attacks": [ { "name": "Slam attack", "attack_type": "WEAPON", "to_hit_mod": 9, "reach": 10.0, "range": null, "long_range": null, "target_creature_only": false, "damage_die_count": 3, "damage_die_type": "D6", "damage_bonus": 5, "damage_type": null, "extra_damage_die_count": null, "extra_damage_die_type": null, "extra_damage_bonus": null, "extra_damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "distance_unit": "feet" } ], "action_type": "ACTION", "order_in_statblock": 1, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null } ], "traits": [ { "name": "False Appearance", "desc": "While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree." }, { "name": "Siege Monster", "desc": "The pine doom deals double damage to objects and structures." }, { "name": "Sticky Pine Tar", "desc": "A creature that touches the pine doom is grappled (escape DC 16). Until this grapple ends, the creature is restrained. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a DC 16 Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can’t be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a DC 16 Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute." } ], "creaturesets": [], "environments": [] }{ "url": "