list: API endpoint for returning a list of feats.
retrieve: API endpoint for returning a particular feat.

GET /v2/feats/?format=api&ordering=-desc&page=2
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 74,
    "next": null,
    "previous": "https://api-beta.open5e.com/v2/feats/?format=api&ordering=-desc",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_thespian/?format=api",
            "key": "a5e-ag_thespian",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Your Charisma score increases by 1, to a maximum of 20."
                },
                {
                    "desc": "You have advantage on Deception and Performance checks made when attempting to mimic another creature’s looks, mannerisms, or speech."
                },
                {
                    "desc": "You have a natural talent for perfectly mimicking the sounds of other creatures you’ve heard make sound for at least 1 minute. A suspicious listener can see through your perfect mimicry by succeeding on a Wisdom (Insight) check opposed by your Charisma (Deception) check."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Thespian",
            "desc": "* Your Charisma score increases by 1, to a maximum of 20. \r\n* You have advantage on Deception and Performance checks made when attempting to mimic another creature’s looks, mannerisms, or speech.\r\n* You have a natural talent for perfectly mimicking the sounds of other creatures you’ve heard make sound for at least 1 minute. A suspicious listener can see through your perfect mimicry by succeeding on a Wisdom (Insight) check opposed by your Charisma (Deception) check.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_dungeoneer/?format=api",
            "key": "a5e-ag_dungeoneer",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You have advantage on Investigation and Perception checks made to detect secret doors."
                },
                {
                    "desc": "You have advantage on saving throws made against traps."
                },
                {
                    "desc": "You have resistance to damage dealt by traps."
                },
                {
                    "desc": "You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Dungeoneer",
            "desc": "* You have advantage on Investigation and Perception checks made to detect secret doors.\r\n* You have advantage on saving throws made against traps.\r\n* You have resistance to damage dealt by traps.\r\n* You don’t take a −5 penalty on your passive Perception score from traveling at a fast pace.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_woodcraft-training/?format=api",
            "key": "a5e-ag_woodcraft-training",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon."
                },
                {
                    "desc": "You gain two exploration knacks of your choice from the ranger class."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Woodcraft Training",
            "desc": "* You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon.\r\n* You gain two exploration knacks of your choice from the ranger class.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_fear-breaker/?format=api",
            "key": "a5e-ag_fear-breaker",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and affect allies within 60 feet."
                },
                {
                    "desc": "An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Fear Breaker",
            "desc": "* You gain proficiency with the Victory Pose maneuver and do not have to spend exertion to activate it. In addition, you may use this maneuver with up to three different weapons you select instead of just one, and affect allies within 60 feet. \r\n* An ally affected by your Victory Pose gains an expertise die on their next saving throw against fear, and if they are rattled the condition ends for them.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_mounted-warrior/?format=api",
            "key": "a5e-ag_mounted-warrior",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "When your mount is targeted by an attack, you can instead make yourself the attack’s target."
                },
                {
                    "desc": "When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Mounted Warrior",
            "desc": "* You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it.\r\n* When your mount is targeted by an attack, you can instead make yourself the attack’s target.\r\n* When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_surgical-combatant/?format=api",
            "key": "a5e-ag_surgical-combatant",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die."
                },
                {
                    "desc": "You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Surgical Combatant",
            "desc": "* You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it.\r\n* You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die.\r\n* You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_powerful-attacker/?format=api",
            "key": "a5e-ag_powerful-attacker",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands."
                },
                {
                    "desc": "Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A powerful attack has disadvantage, but on a hit deals 10 extra damage."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Powerful Attacker",
            "desc": "* You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands.\r\n* Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A powerful attack has disadvantage, but on a hit deals 10 extra damage.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_heraldic-training/?format=api",
            "key": "a5e-ag_heraldic-training",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "You gain proficiency in your choice of one martial weapon, one rare weapon, or shields."
                },
                {
                    "desc": "You gain two divine lessons of your choice from the herald class."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Heraldic Training",
            "desc": "* You gain proficiency in your choice of one martial weapon, one rare weapon, or shields.\r\n* You gain two divine lessons of your choice from the herald class.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_martial-scholar/?format=api",
            "key": "a5e-ag_martial-scholar",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You gain proficiency in a combat tradition of your choice."
                },
                {
                    "desc": "You learn two combat maneuvers from a combat tradition you know. If you don’t already know any combat maneuvers, both must be 1st degree. Combat maneuvers gained from this feat do not count toward the maximum number of combat maneuvers you know."
                },
                {
                    "desc": "Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion, regaining your exertion whenever you finish a rest."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Martial Scholar",
            "desc": "* You gain proficiency in a combat tradition of your choice. \r\n* You learn two combat maneuvers from a combat tradition you know. If you don’t already know any combat maneuvers, both must be 1st degree. Combat maneuvers gained from this feat do not count toward the maximum number of combat maneuvers you know.\r\n* Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion, regaining your exertion whenever you finish a rest.",
            "prerequisite": "Proficiency with at least one martial weapon",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_monster-hunter/?format=api",
            "key": "a5e-ag_monster-hunter",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You gain an expertise die on checks made to learn legends and lore about a creature you can see."
                },
                {
                    "desc": "You learn the altered strike cantrip."
                },
                {
                    "desc": "You gain proficiency with the Douse maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You gain the tracking skill specialty in Survival."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Monster Hunter",
            "desc": "* You gain an expertise die on checks made to learn legends and lore about a creature you can see.\r\n* You learn the altered strike cantrip.\r\n* You gain proficiency with the Douse maneuver and do not have to spend exertion to activate it.\r\n* You gain the tracking skill specialty in Survival.",
            "prerequisite": "Proficiency with Survival, 8th level or higher",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_stealth-expert/?format=api",
            "key": "a5e-ag_stealth-expert",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You can try to hide from a creature even while you are only lightly obscured from that creature."
                },
                {
                    "desc": "Your position isn’t revealed when you miss with a ranged weapon attack against a creature you are hidden from."
                },
                {
                    "desc": "Dim light does not impose disadvantage when you make Perception checks."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Stealth Expert",
            "desc": "* You can try to hide from a creature even while you are only lightly obscured from that creature.\r\n* Your position isn’t revealed when you miss with a ranged weapon attack against a creature you are hidden from.\r\n* Dim light does not impose disadvantage when you make Perception checks.",
            "prerequisite": "Dexterity 13 or higher",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_well-heeled/?format=api",
            "key": "a5e-ag_well-heeled",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "You are treated as royalty (or as closely as possible) by most commoners and traders, and as an equal when meeting other authority figures (who make time in their schedule to see you when requested to do so)."
                },
                {
                    "desc": "You have passive investments and income that allow you to maintain a high quality of living. You have a rich lifestyle and do not need to pay for it."
                },
                {
                    "desc": "You gain a second Prestige Center. This must be an area where you have spent at least a week of time."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Well-Heeled",
            "desc": "* You are treated as royalty (or as closely as possible) by most commoners and traders, and as an equal when meeting other authority figures (who make time in their schedule to see you when requested to do so).\r\n* You have passive investments and income that allow you to maintain a high quality of living. You have a rich lifestyle and do not need to pay for it.\r\n* You gain a second Prestige Center. This must be an area where you have spent at least a week of time.",
            "prerequisite": "Prestige rating of 2 or higher",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_dual-wielding-expert/?format=api",
            "key": "a5e-ag_dual-wielding-expert",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class."
                },
                {
                    "desc": "You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property."
                },
                {
                    "desc": "When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Dual-Wielding Expert",
            "desc": "* While wielding a separate melee weapon in each hand, you gain a +1 bonus to Armor Class.\r\n* You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property.\r\n* When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_physician/?format=api",
            "key": "a5e-ag_physician",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier."
                },
                {
                    "desc": "You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Physician",
            "desc": "* When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier.\r\n* You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_hardy-adventurer/?format=api",
            "key": "a5e-ag_hardy-adventurer",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When you take this feat, you gain a number of hit points equal to twice your level."
                },
                {
                    "desc": "Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum."
                },
                {
                    "desc": "During a short rest, you regain 1 additional hit point per hit die spent to heal."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Hardy Adventurer",
            "desc": "* When you take this feat, you gain a number of hit points equal to twice your level. \r\n* Whenever you gain a new level, you gain an additional 2 hit points to your hit point maximum.\r\n* During a short rest, you regain 1 additional hit point per hit die spent to heal.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_polearm-savant/?format=api",
            "key": "a5e-ag_polearm-savant",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit."
                },
                {
                    "desc": "While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Polearm Savant",
            "desc": "* When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit.\r\n* While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_survivor/?format=api",
            "key": "a5e-ag_survivor",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn’t provoke opportunity attacks."
                },
                {
                    "desc": "On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage."
                },
                {
                    "desc": "When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying."
                },
                {
                    "desc": "Medicine checks made to stabilize you have advantage."
                },
                {
                    "desc": "Once between long rests, when a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Survivor",
            "desc": "* When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn’t provoke opportunity attacks.\r\n* On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage.\r\n* When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying. \r\n* Medicine checks made to stabilize you have advantage. \r\n* Once between long rests, when a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_tactical-support/?format=api",
            "key": "a5e-ag_tactical-support",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet."
                },
                {
                    "desc": "If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range for that attack is increased by 1 (maximum 17–20)."
                },
                {
                    "desc": "When a creature is damaged by an attack that was aided by the use of your Help action, you don’t provoke opportunity attacks from that creature until the end of your next turn."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Tactical Support",
            "desc": "* When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet.\r\n* If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range for that attack is increased by 1 (maximum 17–20). \r\n* When a creature is damaged by an attack that was aided by the use of your Help action, you don’t provoke opportunity attacks from that creature until the end of your next turn.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_power-caster/?format=api",
            "key": "a5e-ag_power-caster",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "The range is doubled for any spell you cast that requires a spell attack roll."
                },
                {
                    "desc": "You ignore half cover and three-quarters cover when making a ranged spell attack."
                },
                {
                    "desc": "Choose one cantrip that requires an attack roll. The cantrip must be from the bard, cleric, druid, herald, sorcerer, warlock, or wizard spell list. You learn this cantrip and your spellcasting ability for it depends on the spell list you chose from: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Power Caster",
            "desc": "* The range is doubled for any spell you cast that requires a spell attack roll.\r\n* You ignore half cover and three-quarters cover when making a ranged spell attack.\r\n* Choose one cantrip that requires an attack roll. The cantrip must be from the bard, cleric, druid, herald, sorcerer, warlock, or wizard spell list. You learn this cantrip and your spellcasting ability for it depends on the spell list you chose from: Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.",
            "prerequisite": "The ability to cast at least one spell",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_medium-armor-expert/?format=api",
            "key": "a5e-ag_medium-armor-expert",
            "has_prerequisite": true,
            "benefits": [
                {
                    "desc": "Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks."
                },
                {
                    "desc": "When you are wearing medium armor, the maximum Dexterity modifier you can add to your Armor Class increases to 3."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Medium Armor Expert",
            "desc": "* Medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks.\r\n* When you are wearing medium armor, the maximum Dexterity modifier you can add to your Armor Class increases to 3.",
            "prerequisite": "Proficiency with medium armor",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_crossbow-expertise/?format=api",
            "key": "a5e-ag_crossbow-expertise",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "If proficient with a crossbow, you ignore its loading property."
                },
                {
                    "desc": "You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature."
                },
                {
                    "desc": "When you attack with a one-handed weapon using the Attack action, you can use a bonus action to attack with a hand crossbow wielded in your off-hand."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Crossbow Expertise",
            "desc": "* If proficient with a crossbow, you ignore its loading property.\r\n* You do not have disadvantage on ranged attack rolls from being within 5 feet of a hostile creature.\r\n* When you attack with a one-handed weapon using the Attack action, you can use a bonus action to attack with a hand crossbow wielded in your off-hand.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_idealistic-leader/?format=api",
            "key": "a5e-ag_idealistic-leader",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost."
                },
                {
                    "desc": "You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff."
                },
                {
                    "desc": "When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Idealistic Leader",
            "desc": "* Any stronghold you have or buy that is of frugal quality is automatically upgraded to average quality at no additional cost.\r\n* You gain a new follower for every 50 staff you have in your stronghold, rather than every 100 staff.\r\n* When you fulfill your destiny, choose a number of followers equal to your proficiency bonus. Each is upgraded to their most expensive version.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_destinys-call/?format=api",
            "key": "a5e-ag_destinys-call",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "An ability score of your choice increases by 1."
                },
                {
                    "desc": "When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Destiny’s Call",
            "desc": "* An ability score of your choice increases by 1.\r\n* When you gain inspiration through your destiny’s source of inspiration, you can choose one party member within 30 feet of you. That party member gains inspiration if they don’t have it already. Once you inspire a party member in this way, you can’t use this feature again on that party member until you finish a long rest.",
            "prerequisite": "",
            "type": "GENERAL"
        },
        {
            "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_guarded-warrior/?format=api",
            "key": "a5e-ag_guarded-warrior",
            "has_prerequisite": false,
            "benefits": [
                {
                    "desc": "A creature that takes the Disengage action still provokes opportunity attacks from you."
                },
                {
                    "desc": "You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it."
                },
                {
                    "desc": "You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat."
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Guarded Warrior",
            "desc": "* A creature that takes the Disengage action still provokes opportunity attacks from you. \r\n* You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it.\r\n* You can use your reaction to make a melee weapon attack against a creature within 5 feet that makes an attack against a target other than you if the target does not also have this feat.",
            "prerequisite": "",
            "type": "GENERAL"
        }
    ]
}