Feat List
list: API endpoint for returning a list of feats.
retrieve: API endpoint for returning a particular feat.
GET /v2/feats/?format=api&ordering=-prerequisite&page=2
https://api-beta.open5e.com/v2/feats/?format=api&ordering=-prerequisite", "results": [ { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_intuitive/?format=api", "key": "a5e-ag_intuitive", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence or Wisdom score increases by 1, to a maximum of 20." }, { "desc": "Your passive Perception and passive Investigation scores increase by 5." }, { "desc": "If you can see a creature’s mouth while it is speaking a language you know, you can read its lips." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Intuitive", "desc": "* Your Intelligence or Wisdom score increases by 1, to a maximum of 20. \r\n* Your passive Perception and passive Investigation scores increase by 5.\r\n* If you can see a creature’s mouth while it is speaking a language you know, you can read its lips.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_keen-intellect/?format=api", "key": "a5e-ag_keen-intellect", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence score increases by 1, to a maximum of 20." }, { "desc": "You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence modifier." }, { "desc": "You know how long it will be before the next sunset or sunrise." }, { "desc": "You know which way is north." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Keen Intellect", "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You can recall anything you’ve seen or heard within a number of weeks equal to your Intelligence modifier.\r\n* You know how long it will be before the next sunset or sunrise.\r\n* You know which way is north.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_lightly-outfitted/?format=api", "key": "a5e-ag_lightly-outfitted", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with light armor." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Lightly Outfitted", "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with light armor.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_linguistics-expert/?format=api", "key": "a5e-ag_linguistics-expert", "has_prerequisite": false, "benefits": [ { "desc": "Your Intelligence score increases by 1, to a maximum of 20." }, { "desc": "You learn three languages of your choice." }, { "desc": "You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Linguistics Expert", "desc": "* Your Intelligence score increases by 1, to a maximum of 20.\r\n* You learn three languages of your choice.\r\n* You can invent ciphers and are able to teach a cipher you create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. A creature can detect the cipher’s presence if it spends a minute examining it and succeeds on an Investigation check against a DC of 8+ your proficiency bonus + your Intelligence modifier. If the check succeeds by 5 or more, they can read the hidden message.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_mounted-warrior/?format=api", "key": "a5e-ag_mounted-warrior", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it." }, { "desc": "When your mount is targeted by an attack, you can instead make yourself the attack’s target." }, { "desc": "When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Mounted Warrior", "desc": "* You gain proficiency with the Lancer Strike maneuver and do not have to spend exertion to activate it.\r\n* When your mount is targeted by an attack, you can instead make yourself the attack’s target.\r\n* When your mount makes a Dexterity saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_mystical-talent/?format=api", "key": "a5e-ag_mystical-talent", "has_prerequisite": false, "benefits": [ { "desc": "You learn two cantrips of your choice from the class’s spell list." }, { "desc": "Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Mystical Talent", "desc": "Choose a class: bard, cleric, druid, herald, sorcerer, warlock, or wizard.\r\n\r\n* You learn two cantrips of your choice from the class’s spell list. \r\n* Choose a 1st-level spell to learn from that spell list. Once between long rests, you can cast this spell without expending a spell slot. You can also cast this spell using a spell slot of the appropriate level (or the appropriate number of spell points if you have warlock levels).\r\n\r\nYour spellcasting ability for these spells is Intelligence for wizard, Wisdom for cleric or druid, Charisma for bard, herald, or sorcerer, or your choice of Intelligence, Wisdom, or Charisma for warlock.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_natural-warrior/?format=api", "key": "a5e-ag_natural-warrior", "has_prerequisite": false, "benefits": [ { "desc": "Your Speed increases by 5 feet." }, { "desc": "When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill." }, { "desc": "You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it." }, { "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Natural Warrior", "desc": "* Your Speed increases by 5 feet.\r\n* When making an Acrobatics or Athletics check during combat, you can choose to use your Strength or Dexterity modifier for either skill.\r\n* You gain proficiency with the Bounding Strike maneuver and do not have to spend exertion to activate it.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes. When rolling damage for your unarmed strikes, you can choose to deal bludgeoning, piercing, or slashing damage.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_physician/?format=api", "key": "a5e-ag_physician", "has_prerequisite": false, "benefits": [ { "desc": "When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier." }, { "desc": "You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Physician", "desc": "* When you use a healer’s satchel to stabilize a dying creature, it regains a number of hit points equal to your Wisdom modifier.\r\n* You can spend an action and one use of a healer’s satchel to tend to a creature. The creature regains 1d6 + 4 hit points, plus one hit point for each of its hit dice. The creature can’t regain hit points from this feat again until it finishes a rest.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_polearm-savant/?format=api", "key": "a5e-ag_polearm-savant", "has_prerequisite": false, "benefits": [ { "desc": "When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit." }, { "desc": "While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Polearm Savant", "desc": "* When you attack with a glaive, halberd, quarterstaff, or spear and no other weapon using the Attack action, as a bonus action you can make a melee attack with the weapon’s opposite end. This attack uses the same ability modifier as the primary attack, dealing 1d4 bludgeoning damage on a hit.\r\n* While you are wielding a glaive, halberd, pike, quarterstaff, or spear, a creature that enters your reach provokes an opportunity attack from you. A creature can use its reaction to avoid provoking an opportunity attack from you in this way.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_powerful-attacker/?format=api", "key": "a5e-ag_powerful-attacker", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands." }, { "desc": "Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A powerful attack has disadvantage, but on a hit deals 10 extra damage." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Powerful Attacker", "desc": "* You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it. In addition, you can use Cleaving Swing with a versatile weapon wielded with two hands.\r\n* Before you make a melee attack with a two-handed weapon or versatile weapon wielded with two hands, if you are proficient with the weapon and do not have disadvantage you can declare a powerful attack. A powerful attack has disadvantage, but on a hit deals 10 extra damage.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_resonant-bond/?format=api", "key": "a5e-ag_resonant-bond", "has_prerequisite": false, "benefits": [ { "desc": "If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don’t meet the prerequisites, both the attunement and resonance with the item fails. \r\n\r\nThis attunement doesn’t count toward the maximum number of items you can be attuned to. Unlike other attuned items, your attunement to this item doesn’t end from being more than 100 feet away from it for 24 hours." }, { "desc": "Once per rest, as a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item." }, { "desc": "If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item." }, { "desc": "If the resonant item is an artifact, you can ignore the effects of one minor detrimental property." }, { "desc": "You lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Resonant Bond", "desc": "You’re able to form a greater bond with magic items. During a short rest, you can focus on a non-consumable magic item and create a unique bond with it called resonance. You can have resonance with only one item at a time. Attempting to resonate with another item fails until you end the resonance with your current item. When you resonate with an item, you gain the following benefits.\r\n\r\n* If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don’t meet the prerequisites, both the attunement and resonance with the item fails. This attunement doesn’t count toward the maximum number of items you can be attuned to. Unlike other attuned items, your attunement to this item doesn’t end from being more than 100 feet away from it for 24 hours.\r\n* Once per rest, as a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item. \r\n* If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item.\r\n* If the resonant item is an artifact, you can ignore the effects of one minor detrimental property.\r\n\r\nYou lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_shield-focus/?format=api", "key": "a5e-ag_shield-focus", "has_prerequisite": false, "benefits": [ { "desc": "When you take the Attack action on your turn, as a bonus action you can make a Shove maneuver against a creature within 5 feet of you." }, { "desc": "When you make a Dexterity saving throw against a spell or harmful effect that only targets you, if you aren’t incapacitated you gain a bonus equal to your shield’s Armor Class bonus." }, { "desc": "When you succeed on a Dexterity saving throw against an effect that deals half damage on a success, you can use your reaction to take no damage by protecting yourself with your shield." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Shield Focus", "desc": "You gain the following benefits while wielding a shield:\r\n* When you take the Attack action on your turn, as a bonus action you can make a Shove maneuver against a creature within 5 feet of you.\r\n* When you make a Dexterity saving throw against a spell or harmful effect that only targets you, if you aren’t incapacitated you gain a bonus equal to your shield’s Armor Class bonus.\r\n* When you succeed on a Dexterity saving throw against an effect that deals half damage on a success, you can use your reaction to take no damage by protecting yourself with your shield.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_skillful/?format=api", "key": "a5e-ag_skillful", "has_prerequisite": false, "benefits": [ { "desc": "Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Skillful", "desc": "Choose three skills, tools, languages, or any combination of these. You gain proficiency with each of your three choices. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_skirmisher/?format=api", "key": "a5e-ag_skirmisher", "has_prerequisite": false, "benefits": [ { "desc": "Your Speed increases by 10 feet." }, { "desc": "You can Dash through difficult terrain without requiring additional movement." }, { "desc": "Whenever you attack a creature, for the rest of your turn you don’t provoke opportunity attacks from that creature." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Skirmisher", "desc": "* Your Speed increases by 10 feet.\r\n* You can Dash through difficult terrain without requiring additional movement.\r\n* Whenever you attack a creature, for the rest of your turn you don’t provoke opportunity attacks from that creature.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_spellbreaker/?format=api", "key": "a5e-ag_spellbreaker", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it." }, { "desc": "When a creature concentrating on a spell is damaged by you, it has disadvantage on its concentration check to maintain the spell it is concentrating on." }, { "desc": "You have advantage on saving throws made against spells cast within 30 feet of you." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Spellbreaker", "desc": "*You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it.\r\n* When a creature concentrating on a spell is damaged by you, it has disadvantage on its concentration check to maintain the spell it is concentrating on.\r\n* You have advantage on saving throws made against spells cast within 30 feet of you.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_stalwart/?format=api", "key": "a5e-ag_stalwart", "has_prerequisite": false, "benefits": [ { "desc": "Your Constitution score increases by 1, to a maximum of 20." }, { "desc": "You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Stalwart", "desc": "* Your Constitution score increases by 1, to a maximum of 20.\r\n* You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_street-fighter/?format=api", "key": "a5e-ag_street-fighter", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Constitution score increases by 1, to a maximum of 20." }, { "desc": "You can roll 1d4 in place of your normal damage for unarmed strikes." }, { "desc": "You are proficient with improvised weapons." }, { "desc": "You can use a bonus action to make a Grapple maneuver against a target you hit with an unarmed strike or improvised weapon on your turn." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Street Fighter", "desc": "* Your Strength or Constitution score increases by 1, to a maximum of 20.\r\n* You can roll 1d4 in place of your normal damage for unarmed strikes.\r\n* You are proficient with improvised weapons.\r\n* You can use a bonus action to make a Grapple maneuver against a target you hit with an unarmed strike or improvised weapon on your turn.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_surgical-combatant/?format=api", "key": "a5e-ag_surgical-combatant", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it." }, { "desc": "You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die." }, { "desc": "You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Surgical Combatant", "desc": "* You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it.\r\n* You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die.\r\n* You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_survivor/?format=api", "key": "a5e-ag_survivor", "has_prerequisite": false, "benefits": [ { "desc": "When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn’t provoke opportunity attacks." }, { "desc": "On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage." }, { "desc": "When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying." }, { "desc": "Medicine checks made to stabilize you have advantage." }, { "desc": "Once between long rests, when a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Survivor", "desc": "* When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn’t provoke opportunity attacks.\r\n* On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage.\r\n* When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying. \r\n* Medicine checks made to stabilize you have advantage. \r\n* Once between long rests, when a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_tactical-support/?format=api", "key": "a5e-ag_tactical-support", "has_prerequisite": false, "benefits": [ { "desc": "When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet." }, { "desc": "If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range for that attack is increased by 1 (maximum 17–20)." }, { "desc": "When a creature is damaged by an attack that was aided by the use of your Help action, you don’t provoke opportunity attacks from that creature until the end of your next turn." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Tactical Support", "desc": "* When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet.\r\n* If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range for that attack is increased by 1 (maximum 17–20). \r\n* When a creature is damaged by an attack that was aided by the use of your Help action, you don’t provoke opportunity attacks from that creature until the end of your next turn.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_tenacious/?format=api", "key": "a5e-ag_tenacious", "has_prerequisite": false, "benefits": [ { "desc": "Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Tenacious", "desc": "Choose one ability score. The chosen ability score increases by 1, to a maximum of 20, and you gain proficiency in saving throws using it.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_thespian/?format=api", "key": "a5e-ag_thespian", "has_prerequisite": false, "benefits": [ { "desc": "Your Charisma score increases by 1, to a maximum of 20." }, { "desc": "You have advantage on Deception and Performance checks made when attempting to mimic another creature’s looks, mannerisms, or speech." }, { "desc": "You have a natural talent for perfectly mimicking the sounds of other creatures you’ve heard make sound for at least 1 minute. A suspicious listener can see through your perfect mimicry by succeeding on a Wisdom (Insight) check opposed by your Charisma (Deception) check." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Thespian", "desc": "* Your Charisma score increases by 1, to a maximum of 20. \r\n* You have advantage on Deception and Performance checks made when attempting to mimic another creature’s looks, mannerisms, or speech.\r\n* You have a natural talent for perfectly mimicking the sounds of other creatures you’ve heard make sound for at least 1 minute. A suspicious listener can see through your perfect mimicry by succeeding on a Wisdom (Insight) check opposed by your Charisma (Deception) check.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_weapons-specialist/?format=api", "key": "a5e-ag_weapons-specialist", "has_prerequisite": false, "benefits": [ { "desc": "Your Strength or Dexterity score increases by 1, to a maximum of 20." }, { "desc": "You gain proficiency with four weapons of your choice. Three of these must be a simple or a martial weapon. The fourth choice can be a simple, martial, or rare weapon." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Weapons Specialist", "desc": "* Your Strength or Dexterity score increases by 1, to a maximum of 20.\r\n* You gain proficiency with four weapons of your choice. Three of these must be a simple or a martial weapon. The fourth choice can be a simple, martial, or rare weapon.", "prerequisite": "", "type": "GENERAL" }, { "url": "https://api-beta.open5e.com/v2/feats/a5e-ag_woodcraft-training/?format=api", "key": "a5e-ag_woodcraft-training", "has_prerequisite": false, "benefits": [ { "desc": "You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon." }, { "desc": "You gain two exploration knacks of your choice from the ranger class." } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Woodcraft Training", "desc": "* You gain proficiency with the herbalism kit, navigator’s kit, a simple ranged weapon, or a martial ranged weapon.\r\n* You gain two exploration knacks of your choice from the ranger class.", "prerequisite": "", "type": "GENERAL" } ] }{ "count": 74, "next": null, "previous": "