list: API endpoint for returning a list of classes.
retrieve: API endpoint for returning a particular class.

GET /v2/classes/?format=api&ordering=-name
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 147,
    "next": "https://api-beta.open5e.com/v2/classes/?format=api&ordering=-name&page=2",
    "previous": null,
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_wyrdweaver/?format=api",
            "key": "toh_wyrdweaver",
            "features": [
                {
                    "key": "toh_wyrdweaver_appropriate-advantage",
                    "name": "Appropriate Advantage",
                    "desc": "At 1st level, you learn to shift the weaves of fate to aid allies and hinder foes. When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw with advantage, you can use your reaction to expend one probability die and force that creature to make a Charisma saving throw against your spell save DC, adding the probability die to the DC. On a failed save, the creature loses advantage on that roll, and one friendly creature you can see within 60 feet has advantage on its next d20 roll of the same type the creature used (attack roll, ability check, or saving throw).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Wyrdweaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock list for you.\n\n**Wyrdweaver Expanded Spells (table)**\n| Spell Level   | Spells                             | \n|---------------|------------------------------------| \n| 1st           | *bane*, *faerie fire*              | \n| 2nd           | *blur*, *frenzied bolt*            | \n| 3rd           | *bestow curse*, *hypnotic pattern* | \n| 4th           | *compulsion*, *reset*              | \n| 5th           | *battle mind*, *mislead*           |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_favored-soul",
                    "name": "Favored Soul",
                    "desc": "Starting at 14th level, your very presence spins probability. When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw with advantage, you can use your reaction to force the creature to make a Charisma saving throw against your spell save DC. On a failed save, the creature loses advantage on the roll and has disadvantage on it, and you have advantage on one d20 roll of your choice within the next minute. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_improbable-duplicate",
                    "name": "Improbable Duplicate",
                    "desc": "At 6th level, you can channel dark power from your patron to empower your attacks and spells. Once on each of your turns, when you hit a creature with an attack, you can expend one or more probability dice, up to half your Charisma modifier (minimum of 1), and add the probability dice to the attack's damage roll.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_inconceivable-channeling",
                    "name": "Inconceivable Channeling",
                    "desc": "At 10th level, you learn to redirect magical energy, converting the power to restore your pool of probability dice. When a friendly creature you can see within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to take the damage instead. You halve the damage you take as your probability wellspring absorbs some of the magical energy. For every 10 damage prevented in this way, you regain one expended probability die. You can't regain more than half your maximum probability dice from this feature. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_probability-wellspring",
                    "name": "Probability Wellspring",
                    "desc": "Starting at 1st level, you gain the ability to manipulate probability. You have a pool of d6s that you spend to fuel your patron abilities. The number of probability dice in the pool equals 1 + your warlock level.\n  You can use these dice to turn the odds in your or your ally's favor. When you or a friendly creature you can see within 30 feet of you makes an attack roll, ability check, or saving throw, you can use your reaction to expend probability dice from the pool, rolling the dice and adding the total result to that roll. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Your pool regains all expended dice when you finish a long rest.\n  When you reach certain levels in this class, the size of your probability dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "Wyrdweaver",
            "desc": "Your patron is probability itself, the personified wellspring of chance as embodied by chosen deities, entities, and eldritch beings across the planes. By binding yourself to the Wyrdweaver, you live by the roll of the dice and the flip of the coin, delighting in the randomness of life and the thrill of new experiences. You might find yourself driven to invade a lich's keep to ask it about its favorite song, or you might leap onto a dragon's back to have the right to call yourself a dragonrider. Life with a pact-bond to your patron might not be long, but it will be exciting.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_wyrd-magic/?format=api",
            "key": "open5e_wyrd-magic",
            "features": [
                {
                    "key": "open5e_wyrd-magic_direct-the-flood-of-chaos",
                    "name": "Direct the Flood of Chaos",
                    "desc": "Starting at 14th level, you learn to influence your magic’s unpredictable effects to a small degree. Any time while rolling on the Flood of Chaos table, you may roll twice, choosing either result.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_wyrd-magic_flood-of-chaos",
                    "name": "Flood of Chaos",
                    "desc": "Beginning at 1st level when you select this bloodline, you sometimes release a flood of magical energy with your spellcasting. The Game Master can tell you to roll 1d20 at any time right after you cast a sorcerer spell that is not a cantrip. If the result is a 1, you then roll 1d100 on the Flood of Chaos table to determine an additional magical effect at random. A Flood of Chaos can happen at most once per turn.\n\nSometimes a Flood of Chaos forces you to cast a spell. Unlike normal spells, you cannot apply any Metamagic to them, and they do not require concentration, instead lasting the full duration.\n\n**Flood of Chaos (table)**\n\n| d100  | Effect |\r\n|---------|----------|\r\n| 01-02 | For the next minute, roll again on this table at the beginning of your turn, but ignore this result if rolled again during this time. |\r\n| 03-04 | You are able to see invisible creatures within your line of sight for the next minute. |\r\n| 05-06 | The Game Master chooses a sentient construct of CR 2 or less to materialize within 5 feet of you in an unoccupied space. The Game Master controls the construct for the next minute, at which point it disappears. |\r\n| 07-08 | You cast a 3rd level fireball with yourself at the center of the area of effect. |\r\n| 09-10 | You cast the spell magic missile as if from a 5th level spell slot. |\r\n| 11-12 | Your total height changes by 1d10 inches, to a minimum of 1 inch tall. Your height decreases on an odd roll and increases on an even roll. |\r\n| 13-14 | You cast the spell confusion with yourself at the center of the area of effect. |\r\n| 15-16 | At the beginning of your turn, you gain up to 5 hit points, not exceeding your maximum. This effect lasts for one minute. |\r\n| 17-18 | A beard of feathers grows from your face. The feathers erupt in all directions if you sneeze. |\r\n| 19-20 | You cast the spell grease with yourself at the center of the area of effect. |\r\n| 21-22 | For the next minute, whenever you cast a spell that requires a saving throw, creatures targeted by the spell have disadvantage on the saving throw. |\r\n| 23-24 | The color of your skin changes to a vivid bluish hue, unless your skin was already blue, in which case it turns a vibrant red. This effect can be ended by a remove curse spell. |\r\n| 25-26 | For the next minute, you gain an additional eye in the center of your forehead. You gain advantage on Wisdom (Perception) checks using sight for the duration. |\r\n| 27-28 | You spells that have a casting time of one action are instead cast as a bonus action for one minute. |\r\n| 29-30 | You choose an unoccupied space within 60 feet and instantly teleport to it. |\r\n| 31-32 | You are magically conveyed to a random spot on the Astral Plane. At the end of your next turn, you return to your previous location, or the nearest unoccupied space. |\r\n| 33-34 | The first damage dealing spell you cast in the next minute deals maximum damage. |\r\n| 35-36 | Your total age changes by 1d10 years, to a minimum of 1 year old. Your age decreases on an odd roll and increases on an even roll. |\r\n| 37-38 | 1d6 flumphs that are frightened of you materialize within a 60 foot radius around you. The Game Master controls the flumphs for the next minute, at which point they disappear. |\r\n| 39-40 | Roll 2d10. You gain that many hit points, not exceeding your maximum. |\r\n| 41-42 | You are transformed into a plant in a tiny pot, you become vulnerable to all damage types and are incapacitated but keep your current hit point total. You change back at the start of your next turn or if you are reduced to 0 hit points. |\r\n| 43-44 | You gain the ability to teleport as a bonus action once per turn. The teleportation range is 20 feet at maximum, and you lose the ability after one minute. |\r\n| 45-46 | You cast the spell levitate with yourself as the target. |\r\n| 47-48 | A unicorn materializes within 5 feet of you in an unoccupied space. The Game Master controls the unicorn for the next minute, at which point it disappears. |\r\n| 49-50 | For one minute, you are unable to speak and emit rosy colored bubbles if you open your mouth. |\r\n| 51-52 | For one minute, you are protected by an incorporeal magic shield which gives you +2 to your AC and makes you immune to the spell magic missile. |\r\n| 53-54 | For 5d6 days, you cannot become intoxicated from alcohol regardless of how much you drink. |\r\n| 55-56 | You lose all of your hair, and it regrows 24 hours later. |\r\n| 57-58 | Any time you touch a flammable object in the next minute that is not worn or carried by another creature, the object immediately ignites. |\r\n| 59-60 | You gain back a spell slot of the lowest level you have expended for the day. |\r\n| 61-62 | You lose control of the volume of your voice for one minute. Whenever you speak, it is at shouting volume. |\r\n| 63-64 | You cast the spell fog cloud with yourself at the center of the area of effect. |\r\n| 65-66 | You deal 4d10 lightning damage to up to three creatures of your choice in a radius of 30 feet from you. |\r\n| 67-68 | You become frightened of whatever creature is closest to you. The effect ends at the end of your next turn. |\r\n| 69-70 | All creatures in a 30 foot radius centered on you become invisible. The effect ends on each creature after a minute, or if the creature attacks or casts a spell. |\r\n| 71-72 | For one minute, you have resistance to all types of damage. |\r\n| 73-74 | The Game Master randomly chooses one creature within a 60 foot radius of you. For the next 1d4 hours, the creature is poisoned. |\r\n| 75-76 | For one minute, you glow luminously. The area within 30 feet of you is considered to be brightly lit, and a creature within 5 feet of you at the end of its turn becomes blinded, regaining its sight at the end of its next turn. |\r\n| 77-78 | You cast the spell polymorph with yourself on the target. You may make a saving throw against your own save DC. On a failure, you became for the duration a 0 CR creature with no attacks such as a sheep. |\r\n| 79-80 | For one minute, an illusion of floating flower petals and flying butterflies appears in a 10 foot radius around you and moves with you. |\r\n| 81-82 | You are able to instantly use an additional action. |\r\n| 83-84 | All creatures in a 30 radius of you, excluding you, suffer 1d10 necrotic damage. However much damage is dealt by this effect, you gain that many hit points, not exceeding your hit point maximum. |\r\n| 85-86 | You cast the spell mirror image with yourself as the target. |\r\n| 87-88 | You cast the spell fly with a random creature as the target. The creature cannot be more than 60 feet away from you. |\r\n| 89-90 | You turn invisible, and though not silenced, other creatures are unable to hear you. The effect ends after one minute, or if you attack or cast any spell. |\r\n| 91-92 | Any time during the next minute, if you are killed, you are affected by the spell reincarnate. |\r\n| 93-94 | You become one size larger, reverting after one minute. |\r\n| 95-96 | All creatures in a 30 foot radius from you, including yourself, become vulnerable to piercing damage. The effect ends after one minute. |\r\n| 97-98 | In the area around you, a quiet and otherworldly melody can be heard for one minute. |\r\n| 99-00 | Your total available sorcery points increases to your maximum daily limit. |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_wyrd-magic_magical-deluge",
                    "name": "Magical Deluge",
                    "desc": "At 18th level, you can infuse your damage dealing spells with extra energy. Once per turn, after you have rolled damage from a spell, you may choose one die on which you rolled the largest possible value. You can roll this die again, adding both results to the final damage total.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_wyrd-magic_tip-the-scales-of-fate",
                    "name": "Tip the Scales of Fate",
                    "desc": "At 6th level, you can subtly manipulate another creature’s luck for good or ill. When you see another creature make an ability check, attack roll, or saving throw, you can use 2 sorcery points as a reaction to roll 1d4. You choose to either add the result to or subtract it from the creature’s roll, doing so after the roll has been made but before any effects occur resulting from the roll.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_wyrd-magic_wyrd-weaver",
                    "name": "Wyrd Weaver",
                    "desc": "Also beginning at 1st level, you can weave the endless possibilities of fate in order to give yourself advantage on a single ability check, attack roll, or saving throw. After you use this feature, you cannot do so again until after you finish a long rest. However, you gain use of the feature immediately if the Game Master has you roll on the Flood of Chaos table for casting a 1st level or higher sorcerer spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            },
            "name": "Wyrd Magic",
            "desc": "*Compare to the core book's Wild Magic*\n\nSorcerers have a gift. Unlike wizards who have to study magic, or warlocks who must bargain for it, sorcerers have magic in their blood. However, sometimes this magic surges out of its own accord in unpredictable ways. Sorcerers with a wyrd bloodline may derive it from a powerful chaotic force, perhaps the Elemental Chaos itself. They may suffer a curse of fate, or some creature’s idea of a blessing. They may just contain more magical potency than they know how to readily control. Still, while they can never truly tame their magic, they can learn to better bend it to their advantage.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_wizard/?format=api",
            "key": "srd-2024_wizard",
            "features": [
                {
                    "key": "srd-2024_wizard_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_arcane-recovery",
                    "name": "Arcane Recovery",
                    "desc": "You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you're a level 4 Wizard, you can recover up to two levels' worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.\n\nOnce you use this feature, you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "5"
                        },
                        {
                            "level": 18,
                            "column_value": "5"
                        },
                        {
                            "level": 19,
                            "column_value": "5"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "5"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_core-traits",
                    "name": "Core Wizard Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Intelligence|\n|Hit Point Die|D6 per Wizard level|\n|Saving Throw Proficiencies|Intelligence and Wisdom|\n|Skill Proficiencies|Choose 2: Arcana, History, In sight, Investigation, Medicine, Nature, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|None|\n|Starting Equipment|Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_memorize-spell",
                    "name": "Memorize Spell",
                    "desc": "Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "18"
                        },
                        {
                            "level": 15,
                            "column_value": "19"
                        },
                        {
                            "level": 16,
                            "column_value": "21"
                        },
                        {
                            "level": 17,
                            "column_value": "22"
                        },
                        {
                            "level": 18,
                            "column_value": "23"
                        },
                        {
                            "level": 19,
                            "column_value": "24"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "25"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_ritual-adept",
                    "name": "Ritual Adept",
                    "desc": "You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn't have the spell prepared, but you must read from the book to cast a spell in this way.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_scholar",
                    "name": "Scholar",
                    "desc": "While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_signature-spells",
                    "name": "Signature Spells",
                    "desc": "Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can't cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_spell-mastery",
                    "name": "Spell Mastery",
                    "desc": "You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.\n\nWhenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_spellcasting",
                    "name": "Spellcasting",
                    "desc": "As a student of arcane magic, you have learned to cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard spell list later in the class's description.\n\n**Cantrips.** You know three Wizard cantrips of your choice. *Light*, *Mage Hand*, and *Ray of Frost* are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.\n\nWhen you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.\n\n**Spellbook.** Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting *Identify*. You determine the book's appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.\n\nThe book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. *Detect Magic*, *Feather Fall*, *Mage Armor*, *Magic Missile*, *Sleep*, and *Thunderwave* are recommended.\n\nWhenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.\n\n**Spell Slots.** The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.\n\nThe number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.\n\nIf another Wizard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.\n\n**Changing Your Prepared Spells.** Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.\n\n**Spellcasting Ability.** Intelligence is your spellcasting ability for your Wizard spells.\n\n**Spellcasting Focus.** You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.\n\n> ### Expanding and Replacing a Spellbook\n\n> The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a *Spell Scroll*, for example, and then copy it into your spellbook.\n\n>**Copying a Spell into the Book.** When you find a level 1+ Wizard spell, you can copy it into your spellbook if it's of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.\n\n> **Copying the Book.** You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.\n\n> If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_wizard-spell-list",
                    "name": "Wizard Spell List",
                    "desc": "This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Wizard Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Acid Splash|Evocation|—|\n|Chill Touch|Necromancy|—|\n|Dancing Lights|Illusion|C|\n|Elementalism|Transmutation|—|\n|Fire Bolt|Evocation|—|\n|Light|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Mending|Transmutation|—|\n|Message|Transmutation|—|\n|Minor Illusion|Illusion|—|\n|Poison Spray|Necromancy|—|\n|Prestidigitation|Transmutation|—|\n|Ray of Frost|Evocation|—|\n|Shocking Grasp|Evocation|—|\n|True Strike|Divination|—|\n\nTable: Level 1 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Alarm|Abjuration|R|\n|Burning Hands|Evocation|—|\n|Charm Person|Enchantment|—|\n|Chromatic Orb|Evocation|M|\n|Color Spray|Illusion|—|\n|Comprehend Languages|Divination|R|\n|Detect Magic|Divination|C, R|\n|Disguise Self|Illusion|—|\n|Expeditious Retreat|Transmutation|C|\n|False Life|Necromancy|–|\n|Feather Fall|Transmutation|—|\n|Find Familiar|Conjuration|R, M|\n|Floating Disk|Conjuration|R|\n|Fog Cloud|Conjuration|C|\n|Grease|Conjuration|—|\n|Hideous Laughter|Enchantment|C|\n|Ice Knife|Conjuration|—|\n|Identify|Divination|R, M|\n|Illusory Script|Illusion|R, M|\n|Jump|Transmutation|—|\n|Longstrider|Transmutation|—|\n|Mage Armor|Abjuration|—|\n|Magic Missile|Evocation|—|\n|Protection from Evil and Good|Abjuration|C, M|\n|Ray of Sickness|Necromancy|—|\n|Shield|Abjuration|—|\n|Silent Image|Illusion|C|\n|Sleep|Enchantment|C|\n|Thunderwave|Evocation|—|\n|Unseen Servant|Conjuration|R|\n\nTable: Level 2 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Acid Arrow|Evocation|—|\n|Alter Self|Transmutation|C|\n|Arcane Lock|Abjuration|M|\n|Arcanist's Magic Aura|Illusion|—|\n|Augury|Divination|R, M|\n|Blindness/Deafness|Transmutation|—|\n|Blur|Illusion|C|\n|Continual Flame|Evocation|M|\n|Darkness|Evocation|C|\n|Darkvision|Transmutation|—|\n|Detect Thoughts|Divination|C|\n|Dragon's Breath|Transmutation|C|\n|Enhance Ability|Transmutation|C|\n|Enlarge/Reduce|Transmutation|C|\n|Flaming Sphere|Evocation|C|\n|Gentle Repose|Necromancy|R, M|\n|Gust of Wind|Evocation|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Knock|Transmutation|—|\n|Levitate|Transmutation|C|\n|Locate Object|Divination|C|\n|Magic Mouth|Illusion|R, M|\n|Magic Weapon|Transmutation|—|\n|Mind Spike|Divination|C|\n|Mirror Image|Illusion|—|\n|Misty Step|Conjuration|—|\n|Ray of Enfeeblement|Necromancy|C|\n|Rope Trick|Transmutation|—|\n|Scorching Ray|Evocation|—|\n|See Invisibility|Divination|—|\n|Shatter|Evocation|—|\n|Spider Climb|Transmutation|C|\n|Suggestion|Enchantment|C|\n|Web|Conjuration|C|\n\nTable: Level 3 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Dead|Necromancy|—|\n|Bestow Curse|Necromancy|C|\n|Blink|Transmutation|—|\n|Clairvoyance|Divination|C, M|\n|Counterspell|Abjuration|—|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Fireball|Evocation|—|\n|Fly|Transmutation|C|\n|Gaseous Form|Transmutation|C|\n|Glyph of Warding|Abjuration|M|\n|Haste|Transmutation|C|\n|Hypnotic Pattern|Illusion|C|\n|Lightning Bolt|Evocation|—|\n|Magic Circle|Abjuration|M|\n|Major Image|Illusion|C|\n|Nondetection|Abjuration|M|\n|Phantom Steed|Illusion|R|\n|Protection from Energy|Abjuration|C|\n|Remove Curse|Abjuration|—|\n|Sending|Divination|—|\n|Sleet Storm|Conjuration|C|\n|Slow|Transmutation|C|\n|Speak with Dead|Necromancy|—|\n|Stinking Cloud|Conjuration|C|\n|Tiny Hut|Evocation|R|\n|Tongues|Divination|—|\n|Vampiric Touch|Necromancy|C|\n|Water Breathing|Transmutation|R|\n\nTable: Level 4 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Arcane Eye|Divination|C|\n|Banishment|Abjuration|C|\n|Black Tentacles|Conjuration|C|\n|Blight|Necromancy|—|\n|Charm Monster|Enchantment|—|\n|Confusion|Enchantment|C|\n|Conjure Minor Elementals|Conjuration|C|\n|Control Water|Transmutation|C|\n|Dimension Door|Conjuration|—|\n|Divination|Divination|R, M|\n|Fabricate|Transmutation|—|\n|Faithful Hound|Conjuration|—|\n|Fire Shield|Evocation|—|\n|Greater Invisibility|Illusion|C|\n|Hallucinatory Terrain|Illusion|—|\n|Ice Storm|Evocation|—|\n|Locate Creature|Divination|C|\n|Phantasmal Killer|Illusion|C|\n|Polymorph|Transmutation|C|\n|Private Sanctum|Abjuration|—|\n|Resilient Sphere|Abjuration|C|\n|Secret Chest|Conjuration|M|\n|Stone Shape|Transmutation|—|\n|Stoneskin|Transmutation|C, M|\n|Vitriolic Sphere|Evocation|—|\n|Wall of Fire|Evocation|C|\n\nTable: Level 5 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Objects|Transmutation|C|\n|Arcane Hand|Evocation|C|\n|Cloudkill|Conjuration|C|\n|Cone of Cold|Evocation|—|\n|Conjure Elemental|Conjuration|C|\n|Contact Other Plane|Divination|R|\n|Creation|Illusion|—|\n|Dominate Person|Enchantment|C|\n|Dream|Illusion|—|\n|Geas|Enchantment|—|\n|Hold Monster|Enchantment|C|\n|Legend Lore|Divination|M|\n|Mislead|Illusion|C|\n|Modify Memory|Enchantment|C|\n|Passwall|Transmutation|—|\n|Planar Binding|Abjuration|M|\n|Scrying|Divination|C, M|\n|Seeming|Illusion|—|\n|Summon Dragon|Conjuration|C, M|\n|Telekinesis|Transmutation|C|\n|Telepathic Bond|Divination|R|\n|Teleportation Circle|Conjuration|M|\n|Wall of Force|Evocation|C|\n|Wall of Stone|Evocation|C|\n\nTable: Level 6 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Chain Lightning|Evocation|—|\n|Circle of Death|Necromancy|M|\n|Contingency|Abjuration|M|\n|Create Undead|Necromancy|M|\n|Disintegrate|Transmutation|—|\n|Eyebite|Necromancy|C|\n|Flesh to Stone|Transmutation|C|\n|Freezing Sphere|Evocation|—|\n|Globe of Invulnerability|Abjuration|C|\n|Guards and Wards|Abjuration|M|\n|Instant Summons|Conjuration|R, M|\n|Irresistible Dance|Enchantment|C|\n|Magic Jar|Necromancy|M|\n|Mass Suggestion|Enchantment|—|\n|Move Earth|Transmutation|C|\n|Programmed Illusion|Illusion|M|\n|Sunbeam|Evocation|C|\n|True Seeing|Divination|M|\n|Wall of Ice|Evocation|C|\n\nTable: Level 7 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Arcane Sword|Evocation|C, M|\n|Delayed Blast Fireball|Evocation|C|\n|Etherealness|Conjuration|—|\n|Finger of Death|Necromancy|—|\n|Forcecage|Evocation|C, M|\n|Magnificent Mansion|Conjuration|M|\n|Mirage Arcane|Illusion|—|\n|Plane Shift|Conjuration|M|\n|Prismatic Spray|Evocation|—|\n|Project Image|Illusion|C, M|\n|Reverse Gravity|Transmutation|C|\n|Sequester|Transmutation|M|\n|Simulacrum|Illusion|M|\n|Symbol|Abjuration|M|\n|Teleport|Conjuration|—|\n\nTable: Level 8 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Antimagic Field|Abjuration|C|\n|Antipathy/Sympathy|Enchantment|—|\n|Befuddlement|Enchantment|—|\n|Clone|Necromancy|M|\n|Control Weather|Transmutation|C|\n|Demiplane|Conjuration|—|\n|Dominate Monster|Enchantment|C|\n|Incendiary Cloud|Conjuration|C|\n|Maze|Conjuration|C|\n|Mind Blank|Abjuration|—|\n|Power Word Stun|Enchantment|—|\n|Sunburst|Evocation|—|\n\nTable: Level 9 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Astral Projection|Necromancy|M|\n|Foresight|Divination|—|\n|Gate|Conjuration|C, M|\n|Imprisonment|Abjuration|M|\n|Meteor Swarm|Evocation|—|\n|Power Word Kill|Enchantment|—|\n|Prismatic Wall|Abjuration|—|\n|Shapechange|Transmutation|C, M|\n|Time Stop|Transmutation|—|\n|True Polymorph|Transmutation|C|\n|Weird|Illusion|C|\n|Wish|Conjuration|—|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_wizard-subclass",
                    "name": "Wizard Subclass",
                    "desc": "You gain a Wizard subclass of your choice. The Evoker subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass's features that are of your Wizard level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Wizard level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per wizard level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Wizard",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": "FULL",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
            "key": "srd_wizard",
            "features": [
                {
                    "key": "srd_wizard_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_arcane-recovery",
                    "name": "Arcane Recovery",
                    "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_arcane-tradition",
                    "name": "Arcane Tradition",
                    "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "5"
                        },
                        {
                            "level": 18,
                            "column_value": "5"
                        },
                        {
                            "level": 19,
                            "column_value": "5"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "5"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a quarterstaff or (*b*) a dagger\r\n* (*a*) a component pouch or (*b*) an arcane focus\r\n* (*a*) a scholar’s pack or (*b*) an explorer’s pack\r\n* A spellbook",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** None\r\n**Weapons:** Daggers, darts, slings, quarterstaffs, light crossbows\r\n**Tools:** None\r\n**Saving Throws:** Intelligence, Wisdom\r\n**Skills:** Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_signature-spells",
                    "name": "Signature Spells",
                    "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_spell-mastery",
                    "name": "Spell Mastery",
                    "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_spellcasting",
                    "name": "Spellcasting",
                    "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Wizard level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per wizard level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Wizard",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_wind-domain/?format=api",
            "key": "toh_wind-domain",
            "features": [
                {
                    "key": "toh_wind-domain_channel-divinity-grasp-not-the-wind",
                    "name": "Channel Divinity: Grasp Not the Wind",
                    "desc": "At 2nd level, you can use your Channel Divinity to end the grappled condition on yourself and gain a flying speed equal to your walking speed until the end of your turn. You don't provoke opportunity attacks while flying in this way.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_dire-tempest",
                    "name": "Dire Tempest",
                    "desc": "At 17th level, you can create a 20-foot-radius tornado of swirling wind and debris at a point you can see within 120 feet. The storm lasts until the start of your next turn. All Huge or smaller creatures within the area must make a Strength saving throw against your spell save DC. On a failure, a creature takes 8d6 bludgeoning damage and is thrown 1d4 *x* 10 feet into the air. On a success, a creature takes half the damage and isn't thrown into the air. Creatures thrown into the air take falling damage as normal and land prone.\n  In addition, each creature that starts its turn within 15 feet of the tornado must succeed on a Strength saving throw against your spell save DC or be dragged into the tornado's area. A creature that enters the tornado's area is thrown 1d4 *x* 10 feet into the air, taking falling damage as normal and landing prone.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_stormshield",
                    "name": "Stormshield",
                    "desc": "At 6th level, when you take lightning or thunder damage, you can use your reaction to gain resistance to lightning and thunder damage, including against the triggering attack, until the start of your next turn. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_wind-domain-spells",
                    "name": "Wind Domain Spells",
                    "desc": "Cleric Level | Spells                                                        |\r\n|--------------|---------------------------------------------------------------|\r\n| 1st          | *feather fall*, *thunderwave*                                 |\r\n| 3rd          | *gust of wind*, *misty step*                                  |\r\n| 5th          | *fly*, *wind wall*                                            |\r\n| 7th          | *conjure minor elementals* (air only), *freedom of movement*  |\r\n| 9th          | *cloudkill*, *conjure elemental* (air only)                   |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_winds-chosen",
                    "name": "Wind's Chosen",
                    "desc": "When you choose this domain at 1st level, you learn the *mage hand* cantrip and gain proficiency in the Nature skill. When you cast *mage hand*, you can make the hand invisible, and you can control the hand as a bonus action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Wind Domain",
            "desc": "You have dedicated yourself to the service of the primordial winds. In their service, you are the gentle zephyr brushing away adversity or the vengeful storm scouring the stones from the mountainside.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_way-of-the-wildcat/?format=api",
            "key": "toh_way-of-the-wildcat",
            "features": [
                {
                    "key": "toh_way-of-the-wildcat_enhanced-agility",
                    "name": "Enhanced Agility",
                    "desc": "When you choose this tradition at 3rd level, you gain proficiency in the Acrobatics skill if you don't already have it. When you move at least 10 feet on your turn, you have advantage on the next Dexterity (Acrobatics) check you make before the start of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-wildcat_feline-reflexes",
                    "name": "Feline Reflexes",
                    "desc": "Also at 3rd level, the inner power infusing your reflexes augments your nimbleness and makes it harder to hit you. When a creature you can see misses you with an attack, the next attack against you before the start of your next turn is made with disadvantage. This can happen only once each turn. If you spend 2 ki points when a creature you can see misses you with an attack, you can take the Dodge action as a reaction instead.\n  You can't benefit from this feature if your speed is 0.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-wildcat_hundred-step-strike",
                    "name": "Hundred Step Strike",
                    "desc": "At 17th level, you can use your Springing Pounce feature as many times each turn as you want, provided you have the movement and attacks to do so. You must still spend 1 ki point each time you channel your momentum into your attack. Each time you move after hitting a creature in this way, you don't provoke opportunity attacks. If you miss an attack, further movement provokes opportunity attacks as normal.\n  If you use Flurry of Blows with Springing Pounce and hit a different creature with each attack, you can make one additional Springing Pounce attack without spending ki, provided you have the movement to do so.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-wildcat_improved-feline-reflexes",
                    "name": "Improved Feline Reflexes",
                    "desc": "Starting at 11th level, when you take no damage after succeeding on a Dexterity saving throw as a result of the Evasion monk class feature, you can use your reaction to move up to half your speed toward the source of the effect, such as the dragon or spellcaster that exhaled the lightning or cast the *fireball* that you avoided. If you end this movement within 5 feet of the source, you can spend 3 ki points to make one unarmed strike against it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-wildcat_springing-pounce",
                    "name": "Springing Pounce",
                    "desc": "Starting at 6th level, when you move at least 10 feet straight toward a creature and hit it with an attack on the same turn, you can spend 1 ki point to channel your momentum into your attack, dealing extra damage or pushing the target (your choice). If dealing extra damage, the attack deals extra damage of the weapon's type equal to a roll of your Martial Arts die + your Wisdom modifier. If pushing the target, the target must succeed on a Strength saving throw or be pushed up to 10 feet away from you. If you used Step of the Wind to Dash before making the attack, the target has disadvantage on the saving throw.\n  You can use this feature only once per turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Wildcat",
            "desc": "Monks of the Wildcat train relentlessly to incorporate speed, acrobatics, and precision strikes to exert control over the field of battle and foes alike. They learn techniques that emulate the grace and agility of felines, including reflexively avoiding blows and bounding between opponents with ease. Embodying the Way of the Wildcat requires intense devotion, endless practice, and no small amount of daring.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_way-of-the-unerring-arrow/?format=api",
            "key": "toh_way-of-the-unerring-arrow",
            "features": [
                {
                    "key": "toh_way-of-the-unerring-arrow_archery-training",
                    "name": "Archery Training",
                    "desc": "When you choose this tradition at 3rd level, your particular martial arts training guides you to master the use of bows. The shortbow and longbow are monk weapons for you. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with shortbows or longbows.\n  When you make an unarmed strike as a bonus action as part of your Martial Arts feature or as part of a Flurry of Blows, you can choose for the unarmed strike to deal piercing damage as you jab the target with an arrow.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-unerring-arrow_flurry-of-deflection",
                    "name": "Flurry of Deflection",
                    "desc": "At 3rd level, you get additional reactions equal to your proficiency bonus, but these reactions can be used only for your Deflect Missiles monk class feature. If you reduce the damage of the ranged weapon attack to 0 and the missile can be fired with a shortbow or longbow, you can spend 1 ki point to make a ranged attack with your shortbow or longbow, using the missile you caught as ammunition.\n  At 9th level, when you use Deflect Missiles, the damage you take from the attack is reduced by 2d10 + your Dexterity modifier + your monk level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-unerring-arrow_improbable-shot",
                    "name": "Improbable Shot",
                    "desc": "At 17th level, when you use your Needle Eye of Insight feature to ignore cover, you can spend 3 ki points to ignore all forms of cover instead. The arrow even passes through solid barriers, provided you have seen the target within the past minute and it is within your weapon's normal range.\n  Alternatively, you can spend 5 ki points to strike a target you have seen within the past minute that is now on a different plane or in an extradimensional space, such as through the *plane shift* or *rope trick* spells or a phase spider's Ethereal Jaunt trait. If you do so, you can't use this feature in this way again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-unerring-arrow_needle-eye-of-insight",
                    "name": "Needle Eye of Insight",
                    "desc": "At 6th level, your attacks with shortbows and longbows count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, when you make a ranged attack with a shortbow or longbow, you can spend 1 ki point to cause your ranged attacks to ignore half cover and three-quarters cover until the start of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-unerring-arrow_steel-rain-blossom",
                    "name": "Steel Rain Blossom",
                    "desc": "At 11th level, you can fire arrows in a deadly rain. While wielding a shortbow or longbow, you can use an action to fire an arcing arrow at a point you can see within your weapon's normal range. As the arrow descends onto the point, it magically replicates into dozens of arrows. Each creature within 15 feet of that point must succeed on a Dexterity saving throw or take piercing damage equal to two rolls of your Martial Arts die. A creature behind total cover automatically succeeds on this saving throw. You can increase the steel rain's damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by one Martial Arts die.\n  In addition, when you would make an unarmed strike as a bonus action as part of your Martial Arts feature or as part of a Flurry of Blows, you can choose to make a ranged attack with a shortbow or longbow instead.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Unerring Arrow",
            "desc": "The inner peace of contemplation, the artistry of focused breathing, and the calm awareness which leads to pinpoint accuracy all contribute to the Way of the Unerring Arrow. Some are dedicated soldiers, others walk the path of a wandering warrior-mendicant, but all of them hone their art of self-control, spirituality, and the martial arts, combining unarmed combat with archery. Select this tradition if you want to play a character who is as comfortable trading kicks and blows as they are with snatching an arrow from the air and firing it back in a single motion.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_way-of-the-tipsy-monkey/?format=api",
            "key": "toh_way-of-the-tipsy-monkey",
            "features": [
                {
                    "key": "toh_way-of-the-tipsy-monkey_adaptive-fighting",
                    "name": "Adaptive Fighting",
                    "desc": "Monks of the Way of the Tipsy Monkey keep their foes off-balance by using unexpected things as weapons. Starting when you choose this tradition at 3rd level, you are proficient with improvised weapons, and you can treat them as monk weapons. When you use a magic item as an improvised weapon, you gain a bonus to attack and damage rolls with that improvised weapon based on the magic item's rarity: +1 for uncommon, +2 for rare, or +3 for very rare. At the GM's discretion, some magic items, such as rings or other magical jewelry, might not be viable as improvised weapons.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-tipsy-monkey_fortune-favors-the-fool",
                    "name": "Fortune Favors the Fool",
                    "desc": "Starting at 11th level, when you miss with an attack on your turn, the next attack you make that hits a target before the end of your turn deals an extra 1d6 damage of the weapon's type. If you make that attack using an improvised weapon, it deals an extra 1d10 damage of the weapon's type instead.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-tipsy-monkey_jester-style",
                    "name": "Jester Style",
                    "desc": "Beginning at 6th level, when an attacker that you can see hits you with a weapon attack, you can use your reaction to halve the damage that you take.\n  When you are prone, you don't have disadvantage on attack rolls, and enemies within 5 feet of you don't have advantage on attack rolls against you. You can stand up without spending movement anytime you spend ki on your turn.\n  You have advantage on any ability check or saving throw you make to escape from a grapple. If you fail to escape a grapple, you can spend 1 ki point to succeed instead.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-tipsy-monkey_stumbling-stance",
                    "name": "Stumbling Stance",
                    "desc": "At 17th level, your staggering movements make you dangerous at a distance and make it difficult for foes to safely move away from you. If your speed is not 0, your reach is extended by 5 feet, and you have advantage on opportunity attacks.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-tipsy-monkey_sway-and-strike",
                    "name": "Sway and Strike",
                    "desc": "At 3rd level, your unpredictable movements let you take advantage of more openings. Once per round when an enemy provokes an opportunity attack from you, you can spend 1 ki point to make an opportunity attack without spending your reaction. If this attack hits, you can force the target to roll a Strength saving throw. On a failure, it falls prone.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Tipsy Monkey",
            "desc": "Monks who practice the Way of the Tipsy Monkey lurch and waddle across the battlefield, seeming to be too intoxicated to comport themselves. Their school of fighting is typified by its low-standing stance, periods of swaying in place punctuated with bursts of wild, staggering movement, and the disorienting manner in which they seem to never be in the place they appear to be standing.\n\nDespite the name of their style, monks of this Way often abstain from drinking alcohol, though they are not prohibited from doing so. Many do, however, display traits of their patron monkey in their love of jests and their easy laughter, even in the most fraught situations.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_way-of-the-still-waters/?format=api",
            "key": "toh_way-of-the-still-waters",
            "features": [
                {
                    "key": "toh_way-of-the-still-waters_duality-of-water",
                    "name": "Duality of Water",
                    "desc": "Beginning at 11th level, when you have no Turbulence dice, you have advantage on saving throws against being frightened, and you have resistance to fire damage. When you have at least one Turbulence die, you have advantage on saving throws against being charmed, and you have resistance to cold damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-still-waters_perfect-calm",
                    "name": "Perfect Calm",
                    "desc": "Starting when you choose this tradition at 3rd level, when you spend a ki point on Flurry of Blows, Patient Defense, or Step of the Wind, you also have advantage on one saving throw of your choice that you make before the end of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-still-waters_spreading-ripples",
                    "name": "Spreading Ripples",
                    "desc": "At 6th level, when a creature within 10 feet of you and friendly to you is hit by an attack or fails a saving throw, you can use your reaction to gain a Turbulence die.\n  When you hit with an attack and use two or more Turbulence dice on the attack's damage, you can choose one creature within 10 feet of your target that you can see. That creature takes damage equal to the roll of one of the Turbulence dice you rolled. If you spend 1 ki point, you can instead choose any number of creatures within 10 feet of your target to take that amount of damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-still-waters_tempestuous-waters",
                    "name": "Tempestuous Waters",
                    "desc": "At 17th level, when you spend any number of ki points, you can also choose to gain an equal number of Turbulence dice, up to your proficiency bonus.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-still-waters_turbulent-waters",
                    "name": "Turbulent Waters",
                    "desc": "Starting at 3rd level, when an attack made by a hostile creature misses you or you succeed on a saving throw, you can use your reaction to gain a Turbulence die, which is the same type as your Martial Arts die. You can have a maximum number of Turbulence dice equal to your proficiency bonus. When you hit with an attack, you can roll any number of Turbulence dice and add the total result to the damage you deal. Turbulence dice that result in a 1 or 2 are expended, otherwise you don't expend Turbulence dice when you add them to the damage you deal. You lose all accumulated Turbulence dice when you haven't made an attack or been the target of an attack by a hostile creature for 1 minute.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Still Waters",
            "desc": "Monks who follow the Way of the Still Waters are like placid mountain lakes; they are still and calm until some outside force disrupts them and forces a reaction. Many adherents live a pacifistic lifestyle and never seek conflict. When strife finds them, though, they deal with it in a swift and decisive use of power and grace.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_way-of-the-open-hand/?format=api",
            "key": "srd_way-of-the-open-hand",
            "features": [
                {
                    "key": "srd_way-of-the-open-hand_open-hand-technique",
                    "name": "Open Hand Technique",
                    "desc": "Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:\r\n\r\n* It must succeed on a Dexterity saving throw or be knocked prone.\r\n* It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.\r\n* It can't take reactions until the end of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_way-of-the-open-hand_quivering-palm",
                    "name": "Quivering Palm",
                    "desc": "At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.\r\n\r\nYou can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_way-of-the-open-hand_tranquility",
                    "name": "Tranquility",
                    "desc": "Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_way-of-the-open-hand_wholeness-of-body",
                    "name": "Wholeness of Body",
                    "desc": "At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Open Hand",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_way-of-the-humble-elephant/?format=api",
            "key": "toh_way-of-the-humble-elephant",
            "features": [
                {
                    "key": "toh_way-of-the-humble-elephant_decisive-in-wrath",
                    "name": "Decisive in Wrath",
                    "desc": "At 11th level, when you spend 1 ki point as part of your Slow to Anger feature, all of your melee weapon attacks that hit before the end of your next turn deal extra damage equal to one roll of your Martial Arts die + your Wisdom modifier.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-humble-elephant_slow-to-anger",
                    "name": "Slow to Anger",
                    "desc": "Starting when you choose this tradition at 3rd level, when you use Patient Defense and an attack hits you, you can use your reaction to halve the damage that you take. When you use Patient Defense and a melee attack made by a creature within your reach misses you, you can use your reaction to force the target to make a Strength saving throw. On a failure, the target is knocked prone.\n  When you use either of these reactions, you can spend 1 ki point. If you do, your first melee weapon attack that hits before the end of your next turn deals extra damage equal to one roll of your Martial Arts die + your Wisdom modifier.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-humble-elephant_thick-hide",
                    "name": "Thick Hide",
                    "desc": "At 17th level, you can spend 5 ki points as a bonus action to gain resistance to bludgeoning, piercing, and slashing damage for 10 minutes.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-humble-elephant_unyielding-step",
                    "name": "Unyielding Step",
                    "desc": "Starting at 6th level, you can spend 1 ki point on your turn to ignore difficult terrain for 1 minute or until you are incapacitated. For the duration, your speed can't be reduced below 15 feet. If you use this feature while grappled, the creature can use its reaction to move with you whenever you move; otherwise, the grapple ends. If you use this feature while restrained but not grappled, such as by a spider's web, you break free from the restraining material unless it is capable of moving with you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Humble Elephant",
            "desc": "Like their namesake, monks of the Way of the Humble Elephant are respectful and accommodating. A large part of their training involves traveling through their home region and assisting local farmers and common folk with problems ranging from rebuilding burned homes to dispatching troublesome bandits. In areas where their Way is known, adherents are welcomed into the community and their needs are seen to in exchange for the host of benefits their presence brings to the community.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_way-of-the-dragon/?format=api",
            "key": "toh_way-of-the-dragon",
            "features": [
                {
                    "key": "toh_way-of-the-dragon_conquering-wyrm",
                    "name": "Conquering Wyrm",
                    "desc": "Beginning at 11th level, when you take the Attack action after using Step of the Wind in the same turn, you can spend an extra 2 ki points to replace your first attack with one unarmed strike against each creature within 5 feet of the space in which you end your movement. On a hit, your unarmed strike deals an extra 4d6 of the type associated with your Draconic Affiliation. You can't use this feature and your Draconic Onslaught feature in the same round.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-dragon_draconic-affiliation",
                    "name": "Draconic Affiliation",
                    "desc": "Starting when you choose this tradition at 3rd level, you feel an affinity for one type of dragon, which you choose from the Draconic Affiliation table. You model your fighting style to match that type of dragon, and some of the features you gain from following this Way depend upon the affiliation you chose.\n\n| Dragon              | Associated Skill  | Damage Type | \n|---------------------|-------------------|-------------| \n| Black or Copper     | Stealth           | Acid        | \n| Blue or Bronze      | Insight           | Lightning   | \n| Brass, Gold, or Red | Intimidation      | Fire        | \n| Green               | Deception         | Poison      | \n| Silver or White     | History           | Cold        |\n\nWhen you make your selection, you gain proficiency in the dragon's associated skill, and you gain resistance to the listed damage type. If you already have this skill proficiency, you double your proficiency bonus with that skill.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-dragon_draconic-onslaught",
                    "name": "Draconic Onslaught",
                    "desc": "At 3rd level, when you use Step of the Wind then hit with an attack, the attack deals an extra 2d6 damage of the type associated with your Draconic Affiliation.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-dragon_scales-of-the-wyrm",
                    "name": "Scales of the Wyrm",
                    "desc": "At 17th level, you can harden yourself against harm like the eldest of dragons. On your turn, you can spend 4 ki points to increase your Armor Class by 2, gain temporary hit points equal to your monk level, and gain immunity to the frightened condition for 10 minutes. For the duration, when you take damage of the type associated with your Draconic Affiliation, you can use your reaction to reduce the damage you take from that source to 0.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-dragon_take-flight",
                    "name": "Take Flight",
                    "desc": "Starting at 6th level, when you take the Dash action, you can spend 1 ki point to gain a flying speed equal to your walking speed until the end of your turn. While you are flying, a creature that hits you with an opportunity attack takes 2d6 damage of the type associated with your Draconic Affiliation.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Dragon",
            "desc": "You have studied at a monastery devoted to dragonkind. Warriors trained in these places adapt their fighting styles to match the dragons they hold in such esteem. They are respected and feared by students of other traditions. Once they are trained, followers of this Way travel far and wide, rarely settling in one place for long.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/tdcs_way-of-the-cerulean-spirit/?format=api",
            "key": "tdcs_way-of-the-cerulean-spirit",
            "features": [
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_debilitating-barrage",
                    "name": "Debilitating Barrage",
                    "desc": "Upon reaching 17th level, you’ve gained the knowledge to temporarily alter and lower a creature’s fortitude by striking a series of pressure points. Whenever you hit a single creature with three or more attacks in one round, you can spend 3 ki points to give the creature disadvantage to their attack rolls until the end of your next turn, and they must make a Constitution saving throw. On a failure, the creature suffers vulnerability to a damage type of your choice for 1 minute, or until after they take any damage of that type.\nCreatures with resistance or immunity to the chosen damage type do not suffer this vulnerability, which is revealed after the damage type is chosen. You can select the damage type from the following list: acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, thunder.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_extort-truth",
                    "name": "Extort Truth",
                    "desc": "At 6th level, you can hit a series of hidden nerves on a creature with precision, temporarily causing them to be unable to mask their true thoughts and intent. If you manage to hit a single creature with two or more attacks in one round, you can spend 2 ki points to force them to make a Charisma saving throw. You can choose to have these attacks deal no damage. On a failed save, the creature is unable to speak a deliberate lie for 1 minute. You know if they succeeded or failed on their saving throw.\nAn affected creature is aware of the effect and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as the effect lasts.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_extract-aspects",
                    "name": "Extract Aspects",
                    "desc": "Beginning at 3rd level when choosing this tradition, when you pummel an opponent and connect with multiple pressure points, you can extract crucial information about your foe. Whenever you hit a single creature with two or more attacks in one round, you can spend 1 ki point to force the target to make a Constitution saving throw. On a failure, you learn one aspect about the creature of your choice: Creature Type, Armor Class, Senses, Highest Saving Throw Modifier, Lowest Saving Throw Modifier, Damage Vulnerabilities, Damage Resistances, Damage Immunities, or Condition Immunities.\nUpon reaching 6th level, if the target fails their saving throw, you can choose two aspects to learn. This increases to three aspects at 11th level, and four aspects at 17th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_mind-of-mercury",
                    "name": "Mind of Mercury",
                    "desc": "Starting at 6th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. You can take a number of additional reactions each round equal to your Intelligence modifier (minimum of 1), at the cost of 1 ki point per reaction beyond the first. You can only use one reaction per trigger.\nIn addition, whenever you make an Intelligence (Investigation) check, you can spend 1 ki point to gain advantage on the roll.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_mystical-erudition",
                    "name": "Mystical Erudition",
                    "desc": "Upon choosing this tradition at 3rd level, you’ve undergone extensive training with the Cerulean Spirit, allowing you to mystically recall information on history and lore from the monastery’s collected volumes. Whenever you make an Intelligence (Arcana), Intelligence (History), or Intelligence (Religion) check, you can spend 1 ki point to gain advantage on the roll.\nIn addition, you learn one language of your choice. You gain additional languages at 11th and 17th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_preternatural-counter",
                    "name": "Preternatural Counter",
                    "desc": "Beginning at 11th level, your quick mind and study of your foe allows you to use their failure to your advantage. If a creature misses you with an attack, you can immediately use your reaction to make a melee attack against that creature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tal'dorei Campaign Setting",
                "key": "tdcs",
                "display_name": "Tal'dorei Campaign Setting",
                "publisher": {
                    "name": "Green Ronin Publishing",
                    "key": "green-ronin",
                    "url": "https://api-beta.open5e.com/v2/publishers/green-ronin/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Cerulean Spirit",
            "desc": "To become a Cerulean Spirit is to give one’s self to the quest for unveiling life’s mysteries, bringing light to the secrets of the dark, and guarding the most powerful and dangerous of truths from those who would seek to pervert the sanctity of civilization.\n\nThe monks of the Cerulean Spirit are the embodiment of the phrase “know your enemy”. Through research, they prepare themselves against the ever-coming tides of evil. Through careful training, they have learned to puncture and manipulate the spiritual flow of an opponent’s body. Through understanding the secrets of their foe, they can adapt and surmount them. Then, once the fight is done, they return to record their findings for future generations of monks to study from.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_way-of-shadowdancing/?format=api",
            "key": "open5e_way-of-shadowdancing",
            "features": [
                {
                    "key": "open5e_way-of-shadowdancing_dark-passage",
                    "name": "Dark Passage",
                    "desc": "Starting at 6th level, you can use shadows to instantly transport yourself a short distance via the plane of shadows. As a bonus action, you can teleport from your space to another unoccupied space that you can see within 60 feet, as long as both spaces are in dim light or darkness. After using this ability, you gain advantage on your next melee attack until the end of the turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_way-of-shadowdancing_magic-of-shadow",
                    "name": "Magic of Shadow",
                    "desc": "At 3rd level, you can channel your ki to cast a selection of spells tied to the plane of shadow. You learn the cantrip *minor illusion*. You can also use an action and 2 ki points to cast any of the following spells without the need for material components: *darkness*, *darkvision*, *silence*, and *pass without trace*.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_way-of-shadowdancing_shadow-strike",
                    "name": "Shadow Strike",
                    "desc": "When you reach 17th level, you can make an extra attack against a distracted enemy. If a creature other than you hits a target within 5 feet of you with an attack, you may use a reaction to make a melee attack against the same target.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_way-of-shadowdancing_walk-unseen",
                    "name": "Walk Unseen",
                    "desc": "Starting at 11th level, you can suffuse your presence with the shadows around you and walk unseen. If you are in dim light or darkness, you can use an action and become invisible. You become visible if you are exposed to bright light, or if you cast a spell or make an attack.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of Shadowdancing",
            "desc": "*Compare to the core book's Way of Shadow*\n\nMonks of the shadowdancing tradition are more than just stealthy assassins; they have mastered their ki to become one with the shadows. As they continue their training, they strengthen their connection to the plane of shadow, giving them the ability to perform supernatural feats of subterfuge and jaunt through that very realm of darkness. They are known as ninjas in some regions, and they can serve as spies, killers, and saboteurs for hire. Alternatively, their monastery might only send them on specific missions towards some secret agenda as hidden as the shadowdancers themselves.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_way-of-concordant-motion/?format=api",
            "key": "toh_way-of-concordant-motion",
            "features": [
                {
                    "key": "toh_way-of-concordant-motion_concordant-mind",
                    "name": "Concordant Mind",
                    "desc": "At 17th level, you have mastered the ability to empower your allies with your ki. As an action, you can expend 5 ki points and empower each ally of your choice within 30 feet of you. Each empowered ally immediately gains the benefits of all three of your Cooperative Ki features. This allows each empowered ally to both move and take the Dodge action as a reaction. Once you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-concordant-motion_cooperative-ki",
                    "name": "Cooperative Ki",
                    "desc": "Starting when you choose this tradition at 3rd level, when you spend ki on certain features, you can share some of the effects with your allies.\n\n***Flurry of Blows.*** When you spend ki to use Flurry of Blows, you can use a bonus action to empower up to two allies you can see within 30 feet of you instead of making two unarmed strikes. The next time an empowered ally hits a creature with an attack before the start of your next turn, the ally's attack deals extra damage of the attack's type equal to a roll of your Martial Arts die *+* your Wisdom modifier.\n\n***Patient Defense.*** When you spend ki to use Patient Defense, you can spend 1 additional ki point to share this defense with one ally you can see within 30 feet of you. That ally can immediately use the Dodge action as a reaction.\n\n***Step of the Wind.*** When you spend ki to use Step of the Wind, you can spend 1 additional ki point to share your mobility with one ally you can see within 30 feet of you. That ally can use a reaction to immediately move up to half its speed. This movement doesn't provoke opportunity attacks.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-concordant-motion_coordinated-maneuvers",
                    "name": "Coordinated Maneuvers",
                    "desc": "Starting at 11th level, when you use your Cooperative Ki feature to share your Patient Defense or Step of the Wind, you can target a number of allies equal to your proficiency bonus. You must spend 1 ki point for each ally you target.\n  In addition, when you use your Cooperative Ki feature to empower your allies with your Flurry of Blows, you can make two unarmed strikes as part of the same bonus action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-concordant-motion_deflect-strike",
                    "name": "Deflect Strike",
                    "desc": "At 6th level, when an ally you can see within 30 feet is hit by a melee attack, you can spend 2 ki points as a reaction to move up to half your speed toward the ally. If you move to within 5 feet of the ally, the damage the ally takes from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If this reduces the damage to 0, you can immediately make one unarmed strike against the attacker.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of Concordant Motion",
            "desc": "The monks of Concordant Motion follow a tradition developed and honed by various goblin and kobold clans that favored tactics involving swarming warriors. The tradition combines tactical disciplines designed to encourage groups to work as one unit with practical strategies for enhancing allies. Where many warrior-monks view ki as a power best kept within, the Way of Concordant Motion teaches its followers to project their ki into their allies through ascetic meditation and mental exercises. Followers of this tradition value teamwork and promote functioning as a cohesive whole above any search for triumph or glory.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_wastelander/?format=api",
            "key": "toh_wastelander",
            "features": [
                {
                    "key": "toh_wastelander_aberrant-physiology",
                    "name": "Aberrant Physiology",
                    "desc": "Starting at 1st level, when a creature scores a critical hit on you, you can use your reaction to shift the positions of your vital organs and turn the critical hit into a normal hit. Any effects triggered by critical hit are canceled.\n  You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wastelander_absorb-arcana",
                    "name": "Absorb Arcana",
                    "desc": "Starting at 14th level, when you succeed on a saving throw against a spell that would deal damage to you, you can use your reaction and spend a number of sorcery points equal to the spell's level to reduce the damage to 0.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wastelander_advanced-transformation",
                    "name": "Advanced Transformation",
                    "desc": "At 6th level, your increase in power also increases the concentration of raw magical energy in your blood, further altering your body. The alteration you chose from your Alien Alteration feature evolves as described below. Alternatively, you can choose a second option from the Alien Alteration feature instead of evolving the alteration you chose.\n\n***Caustic Tentacle (Grasping Tentacle).*** Your tentacle excretes acidic mucus. You can use a bonus action to suppress the mucus until the start of your next turn. While the tentacle excretes acidic mucus, it deals an extra 2d6 acid damage to any target it hits. A creature that is grappled by your tentacle at the start of your turn takes the extra acid damage when it takes the bludgeoning damage.\n\n***Cognitive Split (Binary Mind).*** Your cranium expands even further as your brain swells in size. When you use your action to cast a spell, you can use a bonus action to make one melee or ranged weapon attack against a target in range.\n\n***Fell Sprinter (Digitigrade Legs).*** Your legs elongate and your body sheds some of its weight to allow you to reach greater speeds. You can take the Dash or Disengage action as a bonus action on each of your turns. When you Dash, the extra movement you gain is double your speed instead of equal to your speed.\n\n***Third Arm (Prehensile Tail).*** Your tail extends to a length of 15 feet and the end splits into five fingerlike appendages. You can do anything with your tail you could do with a hand, such as wield a weapon. In addition, you can use your tail to drink a potion as a bonus action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wastelander_alien-alteration",
                    "name": "Alien Alteration",
                    "desc": "At 1st level, the influence of raw magical energy in your bloodline remodeled your form. You choose one of the following features as the alteration from your ancestry.\n\n***Binary Mind.*** Your cranium is larger than most creatures of your type and houses your enlarged brain, which is partitioned in a manner that allows you to work on simultaneous tasks. You can use the Search action or make an Intelligence or Wisdom check as a bonus action on your turn.\n\n***Digitigrade Legs.*** Your legs are similar to the rear legs of a wolf or horse. Your movement speed increases by 10 feet, and you can stand up from prone by spending 5 feet of movement rather than half your speed.\n\n***Grasping Tentacle.*** You can use an action to transform one of your arms into a grotesque tentacle. The tentacle is a natural melee weapon with the reach property, which you can use to make unarmed strikes. When you hit with it, you can use Charisma instead of Strength for the attack, and the tentacle deals bludgeoning damage equal to 1d6 + your Charisma modifier. At the start of your turn, if you are grappling a creature with the tentacle, you can deal 1d6 bludgeoning damage to it. You don't have fine motor control over your tentacle, and you can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of spells. You can revert your tentacle back into an arm as a bonus action.\n\n***Prehensile Tail.*** You have a prehensile tail, which allows you to take the Use an Object action as a bonus action on your turn. Your tail can't wield weapons or shields, but it is capable of some manual precision, allowing you to use your tail to hold material components or perform the somatic components of spells. In addition, you can interact with up to two objects for free during your movement and action, provided you use your tail to interact with one of the objects.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wastelander_spontaneous-transformation",
                    "name": "Spontaneous Transformation",
                    "desc": "At 18th level, your body becomes more mutable. You can use a bonus action to gain a second option from the Alien Alteration feature and its evolved form from the Advanced Transformation feature for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            },
            "name": "Wastelander",
            "desc": "Eldritch power and residual magical energy left over from a horrific arcane war is drawn to you as a lodestone is drawn to iron. Perhaps this attraction is due to a pact one of your ancestors made with an ancient eldritch horror. Perhaps it is an unfortunate twist of circumstance. Regardless, your physiology is in a constant state of transformation as a result of your condition. Some sorcerers who arise from magical wastelands embrace their body's modifications, others take to adventuring to find a cure for what they see as their affliction, while others still seek to make a mark on the world before oblivion claims them.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_wasteland-strider/?format=api",
            "key": "toh_wasteland-strider",
            "features": [
                {
                    "key": "toh_wasteland-strider_call-the-otherworldly",
                    "name": "Call the Otherworldly",
                    "desc": "At 11th level, you've gained some control over otherworldly beings. You can use an action to summon a fiend or aberration with a challenge rating of 2 or lower, which appears in an unoccupied space that you can see within range. It disappears after 1 hour, when you are incapacitated, or when it is reduced to 0 hit points.\n  The otherworldly being is friendly to you and your companions. In combat, roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the otherworldly being, it attacks the creature you are attacking, or defends itself from hostile creatures if you aren't attacking a creature, but otherwise takes no actions.\n  Once you use this feature, you can't use it again until you finish a short or long rest. When you reach 17th level in this class, you can summon a fiend or aberration with a challenge rating of 5 or lower with this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wasteland-strider_chaotic-strikes",
                    "name": "Chaotic Strikes",
                    "desc": "When you choose this archetype at 3rd level, you've learned to channel the unpredictable energies of magical wastelands into your weapon attacks. You can use a bonus action to imbue your weapon with chaotic energy for 1 minute. Roll a d8 and consult the Chaotic Strikes table to determine which type of energy is imbued in your weapon. While your weapon is imbued with chaotic energy, it deals an extra 1d4 damage of the imbued type to any target you hit with it. If you are no longer holding or carrying the weapon, or if you fall unconscious, this effect ends.\n\n**Chaotic Strikes**\n| d8 | Damage Type | \n|----|-------------| \n| 1  | Fire        | \n| 2  | Cold        | \n| 3  | Lightning   | \n| 4  | Psychic     | \n| 5  | Necrotic    | \n| 6  | Poison      | \n| 7  | Radiant     | \n| 8  | Force       |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wasteland-strider_dimensional-step",
                    "name": "Dimensional Step",
                    "desc": "At 15th level, you have learned to slip briefly between worlds. You can cast the *dimension door* spell without expending a spell slot. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wasteland-strider_stalwart-psyche",
                    "name": "Stalwart Psyche",
                    "desc": "Starting at 7th level, you have learned to guard your mind against the terrors of the unknown and to pierce the illusions of the otherworldly creatures that lurk in the wastelands. You have advantage on saving throws against being charmed or frightened and on ability checks and saving throws to discern illusions.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wasteland-strider_wasteland-strider-magic",
                    "name": "Wasteland Strider Magic",
                    "desc": "Also starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Wasteland Strider Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.\n\n**Wasteland Strider Spells**\n| Ranger Level  | Spells                     | \n|---------------|----------------------------| \n| 3rd           | *protection from the void* | \n| 5th           | *calm emotions*            | \n| 9th           | *dispel magic*             | \n| 13th          | *banishment*               | \n| 17th          | *hold monster*             |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Ranger",
                "key": "srd_ranger",
                "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
            },
            "name": "Wasteland Strider",
            "desc": "A barren landscape wracked by chaotic magics, crawling with strange monstrosities and twisted aberrations that warp the minds of those who lay eyes upon them … you have learned to traverse these wastes and face these creatures without flinching. You patrol its boundaries and stride unseen through its harsh landscape, evading danger and protecting those who find themselves at the mercy of the arcana-laced wilds and eldritch horrors.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_warrior-of-the-open-hand/?format=api",
            "key": "srd-2024_warrior-of-the-open-hand",
            "features": [
                {
                    "key": "srd-2024_monk_warrior-of-the-open-hand_fleet-step",
                    "name": "Fleet Step",
                    "desc": "When you take a Bonus Action other than Step of the Wind, you can also use Step of the Wind immediately after that Bonus Action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_warrior-of-the-open-hand_open-hand-technique",
                    "name": "Open Hand Technique",
                    "desc": "Whenever you hit a creature with an attack granted by your Flurry of Blows, you can impose one of the following effects on that target.\n\n**Addle.** The target can't make Opportunity Attacks until the start of its next turn.\n\n**Push.** The target must succeed on a Strength saving throw or be pushed up to 15 feet away from you.\n\n**Topple.** The target must succeed on a Dexterity saving throw or have the Prone condition.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_warrior-of-the-open-hand_quivering-palm",
                    "name": "Quivering Palm",
                    "desc": "You gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an Unarmed Strike, you can expend 4 Focus Points to start these imperceptible vibrations, which last for a number of days equal to your Monk level. The vibrations are harmless unless you take an action to end them. Alternatively, when you take the Attack action on your turn, you can forgo one of the attacks to end the vibrations. To end them, you and the target must be on the same plane of existence. When you end them, the target must make a Constitution saving throw, taking 10d12 Force damage on a failed save or half as much damage on a successful one.\n\nYou can have only one creature under the effect of this feature at a time. You can end the vibrations harmlessly (no action required).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_warrior-of-the-open-hand_wholeness-of-body",
                    "name": "Wholeness of Body",
                    "desc": "You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a number of Hit Points equal to the number rolled plus your Wisdom modifier (minimum of 1 Hit Point regained).\n\nYou can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd-2024_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd-2024_monk/?format=api"
            },
            "name": "Warrior of the Open Hand",
            "desc": "*Master Unarmed Combat Techniques*\n\nWarriors of the Open Hand are masters of unarmed combat. They learn techniques to push and trip their opponents and manipulate their own energy to protect themselves from harm.",
            "hit_dice": null,
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_warlock/?format=api",
            "key": "srd-2024_warlock",
            "features": [
                {
                    "key": "srd-2024_warlock_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Warlock levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_contact-patron",
                    "name": "Contact Patron",
                    "desc": "In the past, you usually contacted your patron through intermediaries. Now you can communicate directly; you always have the *Contact Other Plane* spell prepared. With this feature, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell's saving throw.\n\nOnce you cast the spell with this feature, you can't do so in this way again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_core-traits",
                    "name": "Core Warlock Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Charisma|\n|Hit Point Die|D8 per Warlock level|\n|Saving Throw Proficiencies|Wisdom and Charisma|\n|Skill Proficiencies|Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|Light armor|\n|Starting Equipment|Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Ar cane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocation-count",
                    "name": "Eldritch Invocations",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1"
                        },
                        {
                            "level": 10,
                            "column_value": "7"
                        },
                        {
                            "level": 11,
                            "column_value": "7"
                        },
                        {
                            "level": 12,
                            "column_value": "8"
                        },
                        {
                            "level": 13,
                            "column_value": "8"
                        },
                        {
                            "level": 14,
                            "column_value": "8"
                        },
                        {
                            "level": 15,
                            "column_value": "9"
                        },
                        {
                            "level": 16,
                            "column_value": "9"
                        },
                        {
                            "level": 17,
                            "column_value": "9"
                        },
                        {
                            "level": 18,
                            "column_value": "10"
                        },
                        {
                            "level": 19,
                            "column_value": "10"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "10"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "6"
                        },
                        {
                            "level": 8,
                            "column_value": "6"
                        },
                        {
                            "level": 9,
                            "column_value": "7"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocation-options",
                    "name": "Eldritch Invocation Options",
                    "desc": "Eldritch Invocation options appear in alphabetical order.\n\n#### Agonizing Blast\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage*\n\nChoose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell's damage rolls.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n#### Armor of Shadows\n\nYou can cast *Mage Armor* on yourself without expending a spell slot.\n\n#### Ascendant Step\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can cast *Levitate* on yourself without expending a spell slot.\n\n#### Devil's Sight\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can see normally in Dim Light and Darkness both magical and nonmagical—within 120 feet of yourself.\n\n#### Devouring Blade\n\n*Prerequisite: Level 12+ Warlock, Thirsting Blade Invocation*\n\nThe Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one.\n\n#### Eldritch Mind\n\nYou have Advantage on Constitution saving throws that you make to maintain Concentration.\n\n#### Eldritch Smite\n\n*Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation*\n\nOnce per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller.\n\n#### Eldritch Spear\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage*\n\nChoose one of your known Warlock cantrips that deals damage and has a range of 10+ feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n#### Fiendish Vigor\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *False Life* on yourself without expending a spell slot. When you cast the spell with this feature, you don't roll the die for the Temporary Hit Points; you automatically get the highest number on the die.\n\n#### Gaze of Two Minds\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don't maintain it in this way.\n\nWhile perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature's space if the two of you are within 60 feet of each other.\n\n#### Gift of the Depths\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can breathe underwater, and you gain a Swim Speed equal to your Speed.\n\nYou can also cast *Water Breathing* once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest.\n\n#### Gift of the Protectors\n\n*Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation*\n\nA new page appears in your *Book of Shadows* when you conjure it. With your permission, a creature can take an action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name).\n\nWhen any creature whose name is on the page is reduced to 0 Hit Points but not killed outright, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.\n\nAs a Magic action, you can erase a name on the page by touching it.\n\n#### Investment of the Chain Master\n\n*Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation*\n\nWhen you cast *Find Familiar*, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits.\n\n**Aerial or Aquatic.** The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.\n\n**Quick Attack.** As a Bonus Action, you can command the familiar to take the Attack action.\n\n**Necrotic or Radiant Damage.** Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.\n\n**Your Save DC.** If the familiar forces a creature to make a saving throw, it uses your spell save DC.\n\n**Resistance.** When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.\n\n#### **Lessons of the First Ones**\n\n*Prerequisite: Level 2+ Warlock*\n\nYou have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice (see \"Feats\").\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different Origin feat.\n\n#### Lifedrinker\n\n*Prerequisite: Level 9+ Warlock, Pact of the Blade Invocation*\n\nOnce per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).\n\n#### Mask of Many Faces\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Disguise Self* without expending a spell slot.\n\n#### Master of Myriad Forms\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can cast *Alter Self* without expending a spell slot.\n\n#### Misty Visions\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Silent Image* without expending a spell slot.\n\n#### One with Shadows\n\n*Prerequisite: Level 5+ Warlock*\n\nWhile you're in an area of Dim Light or Darkness, you can cast *Invisibility* on yourself without expending a spell slot.\n\n#### Otherworldly Leap\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Jump* on yourself without expending a spell slot.\n\n#### Pact of the Blade\n\nAs a Bonus Action, you can conjure a pact weapon in your hand—a Simple or Martial Melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch; you can't bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.\n\nWhenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.\n\nYour bond with the weapon ends if you use this feature's Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.\n\n#### Pact of the Chain\n\nYou learn the *Find Familiar* spell and can cast it as a Magic action without expending a spell slot.\n\nWhen you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: **Imp, Pseudodragon, Quasit, Skeleton, Sphinx of Wonder, Sprite,** or **Venomous Snake** (see \"Monsters\" for the familiar's stat block).\n\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction.\n\n#### Pact of the Tome\n\nStitching together strands of shadow, you conjure forth a book in your hand at the end of a Short or Long Rest. This *Book of Shadows* (you determine its appearance) contains eldritch magic that only you can access, granting you the benefits below. The book disappears if you conjure another book with this feature or if you die.\n\n**Cantrips and Rituals.** When the book appears, choose three cantrips, and choose two level 1 spells that have the Ritual tag. The spells can be from any class's spell list, and they must be spells you don't already have prepared. While the book is on your person, you have the chosen spells prepared, and they function as Warlock spells for you.\n\n**Spellcasting Focus.** You can use the book as a Spellcasting Focus.\n\n#### Repelling Blast\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage via an Attack Roll*\n\nChoose one of your known Warlock cantrips that requires an attack roll. When you hit a Large or smaller creature with that cantrip, you can push the creature up to 10 feet straight away from you.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n#### Thirsting Blade\n\n*Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation*\n\nYou gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.\n\n#### Visions of Distant Realms\n\n*Prerequisite: Level 9+ Warlock*\n\nYou can cast *Arcane Eye* without expending a spell slot.\n\n#### Whispers of the Grave\n\n*Prerequisite: Level 7+ Warlock*\n\nYou can cast *Speak with Dead* without expending a spell slot.\n\n#### Witch Sight\n\n*Prerequisite: Level 15+ Warlock*\n\nYou have Truesight with a range of 30 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocations",
                    "name": "Eldritch Invocations",
                    "desc": "You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice, such as Pact of the Tome. Invocations are described in the \"Eldritch Invocation Options\" section later in this class's description.\n\n**Prerequisites.** If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.\n\n**Replacing and Gaining Invocations.** Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can't replace an invocation if it's a prerequisite for another invocation that you have.\n\nWhen you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.\n\nYou can't pick the same invocation more than once unless its description says otherwise.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-master",
                    "name": "Eldritch Master",
                    "desc": "When you use your Magical Cunning feature, you regain all your expended Pact Magic spell slots.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Fate is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_magical-cunning",
                    "name": "Magic Cunning",
                    "desc": "You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_mystic-arcanum",
                    "name": "Mystic Arcanum",
                    "desc": "Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum.\n\nYou can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again.\n\nAs shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest.\n\nWhenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": "level 6 spell"
                        },
                        {
                            "level": 13,
                            "detail": "level 7 spell"
                        },
                        {
                            "level": 15,
                            "detail": "level 8 spell"
                        },
                        {
                            "level": 17,
                            "detail": "level 9 spell"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_pact-magic",
                    "name": "Pact Magic",
                    "desc": "Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Warlock spells, which appear in the Warlock spell list later in the class's description.\n\n**Cantrips.** You know two Warlock cantrips of your choice. *Eldritch Blast* and *Prestidigitation* are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.\n\nWhen you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.\n\n**Spell Slots.** The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.\n\nFor example, when you're a level 5 Warlock, you have two level 3 spell slots. To cast the level 1 spell *Charm Person*, you must spend one of those slots, and you cast it as a level 3 spell.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. *Charm Person* and *Hex* are recommended.\n\nThe number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of levels 1–3.\n\nIf another Warlock feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Warlock spells for you.\n\n**Changing Your Prepared Spells.** Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.\n\n**Spellcasting Ability.** Charisma is the spellcasting ability for your Warlock spells.\n\n**Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "11"
                        },
                        {
                            "level": 13,
                            "column_value": "12"
                        },
                        {
                            "level": 14,
                            "column_value": "12"
                        },
                        {
                            "level": 15,
                            "column_value": "13"
                        },
                        {
                            "level": 16,
                            "column_value": "13"
                        },
                        {
                            "level": 17,
                            "column_value": "14"
                        },
                        {
                            "level": 18,
                            "column_value": "14"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_slot-level",
                    "name": "Slot Level",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1st"
                        },
                        {
                            "level": 10,
                            "column_value": "5th"
                        },
                        {
                            "level": 11,
                            "column_value": "5th"
                        },
                        {
                            "level": 12,
                            "column_value": "5th"
                        },
                        {
                            "level": 13,
                            "column_value": "5th"
                        },
                        {
                            "level": 14,
                            "column_value": "5th"
                        },
                        {
                            "level": 15,
                            "column_value": "5th"
                        },
                        {
                            "level": 16,
                            "column_value": "5th"
                        },
                        {
                            "level": 17,
                            "column_value": "5th"
                        },
                        {
                            "level": 18,
                            "column_value": "5th"
                        },
                        {
                            "level": 19,
                            "column_value": "5th"
                        },
                        {
                            "level": 2,
                            "column_value": "1st"
                        },
                        {
                            "level": 20,
                            "column_value": "5th"
                        },
                        {
                            "level": 3,
                            "column_value": "2nd"
                        },
                        {
                            "level": 4,
                            "column_value": "2nd"
                        },
                        {
                            "level": 5,
                            "column_value": "3rd"
                        },
                        {
                            "level": 6,
                            "column_value": "3rd"
                        },
                        {
                            "level": 7,
                            "column_value": "4th"
                        },
                        {
                            "level": 8,
                            "column_value": "4th"
                        },
                        {
                            "level": 9,
                            "column_value": "5th"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_spell-slots",
                    "name": "Spell Slots",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1"
                        },
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "2"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_warlock-spell-list",
                    "name": "Warlock Spell List",
                    "desc": "This section presents the Warlock spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Warlock Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Chill Touch|Necromancy|—|\n|Eldritch Blast|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Minor Illusion|Illusion|—|\n|Poison Spray|Necromancy|—|\n|Prestidigitation|Transmutation|—|\n|True Strike|Divination|—|\n\nTable: Level 1 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Bane|Enchantment|C|\n|Charm Person|Enchantment|—|\n|Comprehend Languages|Divination|R|\n|Detect Magic|Divination|C, R|\n|Expeditious Retreat|Transmutation|C|\n|Hellish Rebuke|Evocation|—|\n|Hex|Enchantment|C|\n|Hideous Laughter|Enchantment|C|\n|Illusory Script|Illusion|R, M|\n|Protection from Evil and Good|Abjuration|C, M|\n|Speak with Animals|Divination|R|\n|Unseen Servant|Conjuration|R|\n\nTable: Level 2 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Darkness|Evocation|C|\n|Enthrall|Enchantment|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Mind Spike|Divination|C|\n|Mirror Image|Illusion|—|\n|Misty Step|Conjuration|—|\n|Ray of Enfeeblement|Necromancy|C|\n|Spider Climb|Transmutation|C|\n|Suggestion|Enchantment|C|\n\nTable: Level 3 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Counterspell|Abjuration|—|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Fly|Transmutation|C|\n|Gaseous Form|Transmutation|C|\n|Hypnotic Pattern|Illusion|C|\n|Magic Circle|Abjuration|M|\n|Major Image|Illusion|C|\n|Remove Curse|Abjuration|—|\n|Tongues|Divination|—|\n|Vampiric Touch|Necromancy|C|\n\nTable: Level 4 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Banishment|Abjuration|C|\n|Blight|Necromancy|—|\n|Charm Monster|Enchantment|—|\n|Dimension Door|Conjuration|—|\n|Hallucinatory Terrain|Illusion|—|\n\nTable: Level 5 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Contact Other Plane|Divination|R|\n|Dream|Illusion|—|\n|Hold Monster|Enchantment|C|\n|Mislead|Illusion|C|\n|Planar Binding|Abjuration|M|\n|Scrying|Divination|C, M|\n|Teleportation Circle|Conjuration|M|\n\nTable: Level 6 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Circle of Death|Necromancy|M|\n|Create Undead|Necromancy|M|\n|Eyebite|Necromancy|C|\n|True Seeing|Divination|M|\n\nTable: Level 7 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Etherealness|Conjuration|—|\n|Finger of Death|Necromancy|—|\n|Forcecage|Evocation|C, M|\n|Plane Shift|Conjuration|M|\n\nTable: Level 8 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Befuddlement|Enchantment|—|\n|Demiplane|Conjuration|—|\n|Dominate Monster|Enchantment|C|\n|Glibness|Enchantment|—|\n|Power Word Stun|Enchantment|—|\n\nTable: Level 9 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Astral Projection|Necromancy|M|\n|Foresight|Divination|—|\n|Gate|Conjuration|C, M|\n|Imprisonment|Abjuration|M|\n|Power Word Kill|Enchantment|—|\n|True Polymorph|Transmutation|C|\n|Weird|Illusion|C|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_warlock-subclass",
                    "name": "Warlock Subclass",
                    "desc": "You gain a Warlock subclass of your choice. The Fiend Patron subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Warlock levels. For the rest of your career, you gain each of your subclass's features that are of your Warlock level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Warlock level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per warlock level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Warlock",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "PACT",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
            "key": "srd_warlock",
            "features": [
                {
                    "key": "srd_warlock_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_eldritch-invocation-list",
                    "name": "Eldritch Invocation List",
                    "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_eldritch-invocations",
                    "name": "Eldritch Invocations",
                    "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_eldritch-master",
                    "name": "Eldritch Master",
                    "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a light crossbow and 20 bolts or (*b*) any simple weapon\r\n* (*a*) a component pouch or (*b*) an arcane focus\r\n* (*a*) a scholar’s pack or (*b*) a dungeoneer’s pack\r\n* Leather armor, any simple weapon, and two daggers",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_invocations-known",
                    "name": "Invocations Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "7"
                        },
                        {
                            "level": 16,
                            "column_value": "7"
                        },
                        {
                            "level": 17,
                            "column_value": "7"
                        },
                        {
                            "level": 18,
                            "column_value": "8"
                        },
                        {
                            "level": 19,
                            "column_value": "8"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "8"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_mystic-arcanum",
                    "name": "Mystic Arcanum",
                    "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": "6th level"
                        },
                        {
                            "level": 13,
                            "detail": "7th level"
                        },
                        {
                            "level": 15,
                            "detail": "8th level"
                        },
                        {
                            "level": 17,
                            "detail": "9th level"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_otherworldly-patron",
                    "name": "Otherworldly Patron",
                    "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_pact-boon",
                    "name": "Pact Boon",
                    "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_pact-magic",
                    "name": "Pact Magic",
                    "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor\r\n**Weapons:** Simple weapons\r\n**Tools:** None\r\n**Saving Throws:** Wisdom, Charisma\r\n**Skills:** Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_slot-level",
                    "name": "Slot Level",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1st"
                        },
                        {
                            "level": 10,
                            "column_value": "5th"
                        },
                        {
                            "level": 11,
                            "column_value": "5th"
                        },
                        {
                            "level": 12,
                            "column_value": "5th"
                        },
                        {
                            "level": 13,
                            "column_value": "5th"
                        },
                        {
                            "level": 14,
                            "column_value": "5th"
                        },
                        {
                            "level": 15,
                            "column_value": "5th"
                        },
                        {
                            "level": 16,
                            "column_value": "5th"
                        },
                        {
                            "level": 17,
                            "column_value": "5th"
                        },
                        {
                            "level": 18,
                            "column_value": "5th"
                        },
                        {
                            "level": 19,
                            "column_value": "5th"
                        },
                        {
                            "level": 2,
                            "column_value": "1st"
                        },
                        {
                            "level": 20,
                            "column_value": "5th"
                        },
                        {
                            "level": 3,
                            "column_value": "2nd"
                        },
                        {
                            "level": 4,
                            "column_value": "2nd"
                        },
                        {
                            "level": 5,
                            "column_value": "3rd"
                        },
                        {
                            "level": 6,
                            "column_value": "3rd"
                        },
                        {
                            "level": 7,
                            "column_value": "4th"
                        },
                        {
                            "level": 8,
                            "column_value": "4th"
                        },
                        {
                            "level": 9,
                            "column_value": "5th"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_spell-slots",
                    "name": "Spell Slots",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1"
                        },
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "2"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "11"
                        },
                        {
                            "level": 13,
                            "column_value": "12"
                        },
                        {
                            "level": 14,
                            "column_value": "12"
                        },
                        {
                            "level": 15,
                            "column_value": "13"
                        },
                        {
                            "level": 16,
                            "column_value": "13"
                        },
                        {
                            "level": 17,
                            "column_value": "14"
                        },
                        {
                            "level": 18,
                            "column_value": "14"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Warlock level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per warlock level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Warlock",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_vermin-domain/?format=api",
            "key": "toh_vermin-domain",
            "features": [
                {
                    "key": "toh_vermin-domain_channel-divinity-swarm-step",
                    "name": "Channel Divinity: Swarm Step",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to evade attackers. As a bonus action, or as reaction when you are attacked, you transform into a swarm of vermin and move up to 30 feet to an unoccupied space that you can see. This movement doesn't provoke opportunity attacks. When you arrive at your destination, you revert to your normal form.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_vermin-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_vermin-domain_legion-of-bites",
                    "name": "Legion of Bites",
                    "desc": "At 6th level, you can send hundreds of spectral vermin to assail an enemy and aid your allies. As an action, choose a creature you can see within 30 feet of you. That creature must succeed on a Constitution saving throw against your spell save DC or be covered in spectral vermin for 1 minute. Each time one of your allies hits the target with a weapon attack, the target takes an extra 1d4 poison damage. A creature that is immune to disease is immune to this feature.\n  You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_vermin-domain_the-unseen",
                    "name": "The Unseen",
                    "desc": "When you choose this domain at 1st level, you gain proficiency with shortswords and hand crossbows. You also gain proficiency in Stealth and Survival. You can communicate simple ideas telepathically with vermin, such as mice, spiders, and ants, within 100 feet of you. A vermin's responses, if any, are limited by its intelligence and typically convey the creature's current or most recent state, such as “hungry” or “in danger.”",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_vermin-domain_vermin-domain-spells",
                    "name": "Vermin Domain Spells",
                    "desc": "Cleric Level | Spells  |\r\n|--------------|---------|\r\n| 1st          | *detect poison and disease*, *speak with animals* (vermin only)  |\r\n| 3rd          | *spider climb*, *web*  |\r\n| 5th          | *conjure animals* (vermin only), *fear*  |\r\n| 7th          | *dominate beast* (vermin only), *giant insect*  |\r\n| 9th          | *contagion*, *insect plague*  |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_vermin-domain_verminform-blessing",
                    "name": "Verminform Blessing",
                    "desc": "At 17th level, you become a natural lycanthrope. You use the statistics of a wererat, though your form can take on insectoid aspects, such as mandibles, compound eyes, or antennae, instead of rat aspects; whichever aspects are most appropriate for your deity. Your alignment doesn't change as a result of this lycanthropy, and you can't spread the disease of lycanthropy.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Vermin Domain",
            "desc": "You exemplify the cunning, stealth, and invasiveness of vermin (rodents, scorpions, spiders, ants, and other insects). As your dedication to this domain grows in strength, you realize a simple truth: vermin are everywhere, and you are legion.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_underfoot/?format=api",
            "key": "toh_underfoot",
            "features": [
                {
                    "key": "toh_underfoot_cantrips",
                    "name": "Cantrips",
                    "desc": "You learn three cantrips: *shillelagh* and two other cantrips of your choice from the druid spell list. You learn another druid cantrip of your choice at 10th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_death-from-below",
                    "name": "Death From Below",
                    "desc": "Beginning at 13th level, when you move at least 10 feet underground toward a target, your next attack against the target with your *shillelagh* weapon has advantage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_restriction-erina",
                    "name": "Restriction: Erina",
                    "desc": "You can choose this roguish archetype only if you are an erina.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_spell-slots",
                    "name": "Spell Slots",
                    "desc": "The Underfoot Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend one of these slots at the spell-s level or higher. You regain all expended spell slots when you finish a long rest.\n  For example, if you know the 1st-level spell *longstrider* and have a 1st-level and a 2nd-level spell slot available, you can cast *longstrider* using either slot.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_spellcasting",
                    "name": "Spellcasting",
                    "desc": "When you reach 3rd level, you gain the ability to cast spells drawn from the magic of the wilds.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_spellcasting-ability",
                    "name": "Spellcasting Ability",
                    "desc": "Wisdom is your spellcasting ability for your druid spells. Your magic draws upon your connection with the natural world. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.\n\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier.\n\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier.\n\n**Underfoot Spellcasting (table)**\n| Rouge Level  | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | \n|--------------|----------------|--------------|-----|-----|-----|-----| \n| 3rd          | 3              | 3              | 2   | -   | -   | -   | \n| 4th          | 3              | 4              | 3   | -   | -   | -   | \n| 5th          | 3              | 4              | 3   | -   | -   | -   | \n| 6th          | 3              | 4              | 3   | -   | -   | -   | \n| 7th          | 3              | 5              | 4   | 2   | -   | -   | \n| 8th          | 3              | 6              | 4   | 2   | -   | -   | \n| 9th          | 3              | 6              | 4   | 2   | -   | -   | \n| 10th         | 4              | 7              | 4   | 3   | -   | -   | \n| 11th         | 4              | 8              | 4   | 3   | -   | -   | \n| 12th         | 4              | 8              | 4   | 3   | -   | -   | \n| 13th         | 4              | 9              | 4   | 3   | 2   | -   | \n| 14th         | 4              | 10             | 4   | 3   | 2   | -   | \n| 15th         | 4              | 10             | 4   | 3   | 2   | -   | \n| 16th         | 4              | 11             | 4   | 3   | 3   | -   | \n| 17th         | 4              | 11             | 4   | 3   | 3   | -   | \n| 18th         | 4              | 11             | 4   | 3   | 3   | -   | \n| 19th         | 4              | 12             | 4   | 3   | 3   | 1   | \n| 20th         | 4              | 13             | 4   | 3   | 3   | 1   |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_spells-known-of-1st-level-and-higher",
                    "name": "Spells Known of 1st-Level and Higher",
                    "desc": "You know three 1st-level druid spells of your choice, two of which you must choose from the divination and transmutation spells on the druid spell list. The Spells Known column of the Underfoot Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be a divination or transmutation spell of your choice and must be of a level for which you have spell slots. The spells you learn at 8th, 14th, and 20th level can be from any school of magic.\n  When you gain a level in this class, you can choose one of the druid spells you know and replace it with another spell from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be a divination or transmutation spell, unless you-re replacing the spell you gained at 3rd, 8th, 14th, or 20th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_undermine",
                    "name": "Undermine",
                    "desc": "Beginning at 9th level, you can use your action to dig a hole under a Large or smaller creature within 5 feet of you. That creature must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or fall prone. If the target fails its saving throw, you can make one weapon attack against that target as a bonus action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_versatile-shillelagh",
                    "name": "Versatile Shillelagh",
                    "desc": "Beginning at 3rd level, when you cast *shillelagh*, the spell is modified in the following ways: \n* Its duration increases to 1 hour. \n* The spell ends early only if another creature holds the weapon or if the weapon is more than 5 feet away from you for 1 minute or more. \n* Your Sneak Attack feature can be applied to attack rolls made with your *shillelagh* weapon.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_underfoot_vicious",
                    "name": "Vicious",
                    "desc": "At 17th level, when you use your Death From Below feature and hit the target with your *shillelagh* weapon, the target is restrained by vegetation and soil until the end of its next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Underfoot",
            "desc": "Though most rogues prefer ambushing their opponents from the shadows, erina rogues ambush their opponents from below. These Underfoot use druidic magic and their natural aptitude for burrowing to defend their forest homes. The Underfoot are an elite order of burrow warriors in every erina colony. Using a combination of guerilla attacks and druidic magic, they are a force to be reckoned with, diving into fights nose-forward.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_tunnel-watcher/?format=api",
            "key": "toh_tunnel-watcher",
            "features": [
                {
                    "key": "toh_tunnel-watcher_against-the-tide",
                    "name": "Against the Tide",
                    "desc": "Beginning at 18th level, when you use the Attack action and hit more than one creature with a weapon on your turn, you can use a bonus action to gain resistance to bludgeoning, piercing, and slashing damage until the start of your next turn. When you shove more than one creature on your turn, you can use a bonus action to shove one creature within 5 feet of a creature you successfully shoved.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_tunnel-watcher_bonus-proficiencies",
                    "name": "Bonus Proficiencies",
                    "desc": "At 3rd level, you gain proficiency with thieves' tools and mason's tools.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_tunnel-watcher_cave-in",
                    "name": "Cave-In",
                    "desc": "Starting at 15th level, once on each of your turns when you use the Attack action, you can replace one of your attacks with a strike against a wall or ceiling within your weapon's reach or range. Creatures other than you within 5 feet of the section of wall or the floor below the ceiling where you strike must make a Dexterity saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).\n  A creature that fails this saving throw takes 2d10 bludgeoning damage and is restrained until the end of its next turn. A creature that succeeds on the saving throw takes half the damage and isn't restrained. While restrained in this way, a creature has three-quarters cover against creatures other than you. When the effect ends, the creature's space becomes difficult terrain.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_tunnel-watcher_fight-for-every-step",
                    "name": "Fight for Every Step",
                    "desc": "At 3rd level, when you take damage from a melee attack, you can use your reaction to move 5 feet away from the attacker, reducing the damage you take from the attack by 1d6 + the number of hostile creatures within 5 feet of the space you left. This movement doesn't provoke opportunity attacks.\n  The attacker can immediately move into the space you left. This movement doesn't cost the attacker's reaction and doesn't provoke opportunity attacks, but a creature can move this way only once each turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_tunnel-watcher_first-line-of-defense",
                    "name": "First Line of Defense",
                    "desc": "Starting at 3rd level, a creature that you hit with a melee weapon attack has its speed reduced by 5 feet and can't use the Disengage action until the start of your next turn. You can't reduce a creature's speed by more than 10 feet with this feature.\n  In addition, when you hit a creature with an opportunity attack, you deal an extra 1d8 damage of the weapon's type.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_tunnel-watcher_safe-passage",
                    "name": "Safe Passage",
                    "desc": "Starting at 7th level, you have advantage on saving throws against traps, natural hazards, and lair actions. Traps, natural hazards, and lair actions have disadvantage when they make attack rolls against you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_tunnel-watcher_steadfast",
                    "name": "Steadfast",
                    "desc": "At 10th level, you have advantage on saving throws against effects that cause the frightened condition and effects that would move you against your will, including teleportation effects. When a hostile creature forces you to make a Strength saving throw and you succeed, you deal an extra 1d8 damage of the weapon's type the next time you hit with a weapon attack before the end of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "srd_fighter",
                "url": "https://api-beta.open5e.com/v2/classes/srd_fighter/?format=api"
            },
            "name": "Tunnel Watcher",
            "desc": "For untold ages, the dwarves have paid in blood to keep their subterranean homes safe. The keystone to the defense of the dwarven citadels are the tunnel watchers, warriors trained in the tight, uneven paths beneath the surface of the world. While the techniques of the tunnel watchers originated with the dwarves, others see the value in such specialization. Tunnel watchers can thus be found throughout the mountainous regions of the world.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_timeblade/?format=api",
            "key": "toh_timeblade",
            "features": [
                {
                    "key": "toh_timeblade_chronologic-echo",
                    "name": "Chronologic Echo",
                    "desc": "At 7th level, immediately after you use your Second Wind feature, you can trigger an echo in time, allowing you to use it twice. Roll separately for each use of Second Wind. Once you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_timeblade_continuity-rift",
                    "name": "Continuity Rift",
                    "desc": "At 15th level, when you hit a creature with a weapon attack, you can instantly open a rupture in spacetime to swallow the target. The creature disappears and falls through a realm outside of reality.\n  At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. It takes 8d8 psychic damage as it grapples with the mind-breaking experience. The target must succeed on an Intelligence saving throw (DC equal to 8 + your proficiency bonus + your Intelligence modifier) or it acts randomly for 1 minute as if under the effects of the *confusion* spell. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n  Once you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_timeblade_improved-temporal-strike",
                    "name": "Improved Temporal Strike",
                    "desc": "At 10th level, when you use your Temporal Strike feature, you can choose one of the following additional options: \n* **Chronal Cleave.** You immediately make a weapon attack against a different target within range. \n* **Chronal Shield.** You add your proficiency bonus to your Armor Class until the beginning of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_timeblade_temporal-strike",
                    "name": "Temporal Strike",
                    "desc": "Starting at 3rd level, when you hit a creature with a weapon attack, you can use a bonus action to trigger one of the following effects: \n* **Dislocative Step.** You step outside of time and move to an unoccupied space you can see within 15 feet of you. This movement doesn't provoke opportunity attacks. At 10th level, you can move up to 30 feet. \n* **Dislocative Shove.** You push the target of your attack to an unoccupied space you can see within 15 feet of you. You can move the target only horizontally, and before moving into damaging terrain, such as lava or a pit, the target can make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier), ending the movement in an unoccupied space next to the damaging terrain on a success. At 10th level, you can move the target up to 30 feet.\nYou can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_timeblade_temporal-warrior",
                    "name": "Temporal Warrior",
                    "desc": "Starting at 18th level, you can momentarily step outside of time to attack your foes. As an action, you can briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. This effect works like the *time stop* spell, except you can make one attack on each of your turns without ending the effect. Once you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "srd_fighter",
                "url": "https://api-beta.open5e.com/v2/classes/srd_fighter/?format=api"
            },
            "name": "Timeblade",
            "desc": "There are warriors who move so quickly that they seem to stop time, then there are those who actually alter time with their attacks. The timeblade augments physical attacks by manipulating temporal powers and eventually learns to step outside time itself.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_thief/?format=api",
            "key": "srd-2024_thief",
            "features": [
                {
                    "key": "srd-2024_rogue_thief_fast-hands",
                    "name": "Fast Hands",
                    "desc": "As a Bonus Action, you can do one of the following.\n\n**Sleight of Hand.** Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves' Tools or to pick a pocket.\n\n**Use an Object.** Take the Utilize action, or take the Magic action to use a magic item that requires that action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_thief_second-story-work",
                    "name": "Second-Story Work",
                    "desc": "You've trained to get into especially hard-to-reach places, granting you these benefits.\n\n**Climber.** You gain a Climb Speed equal to your Speed.\n\n**Jumper.** You can determine your jump distance using your Dexterity rather than your Strength.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_thief_supreme-sneak",
                    "name": "Supreme Sneak",
                    "desc": "You gain the following Cunning Strike option. *Stealth Attack (Cost: 1d6).* If you have the Hide action's Invisible condition, this attack doesn't end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_thief_thiefs-reflexes",
                    "name": "Thief's Reflexes",
                    "desc": "You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_thief_use-magic-device",
                    "name": "Use Magic Device",
                    "desc": "You've learned how to maximize use of magic items, granting you the following benefits.\n\n**Attunement.** You can attune to up to four magic items at once.\n\n**Charges.** Whenever you use a magic item property that expends charges, roll 1d6. On a roll of 6, you use the property without expending the charges.\n\n**Scrolls.** You can use any *Spell Scroll*, using Intelligence as your spellcasting ability for the spell. If the spell is a cantrip or a level 1 spell, you can cast it reliably. If the scroll contains a higher-level spell, you must first succeed on an Intelligence (Arcana) check (DC 10 plus the spell's level). On a successful check, you cast the spell from the scroll. On a failed check, the scroll disintegrates.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd-2024_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd-2024_rogue/?format=api"
            },
            "name": "Thief",
            "desc": "*Hunt for Treasure as a Classic Adventurer*\n\nA mix of burglar, treasure hunter, and explorer, you are the epitome of an adventurer. In addition to improving your agility and stealth, you gain abilities useful for delving into ruins and getting maximum benefit from the magic items you find there.",
            "hit_dice": null,
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_thief/?format=api",
            "key": "srd_thief",
            "features": [
                {
                    "key": "srd_thief_fast-hands",
                    "name": "Fast Hands",
                    "desc": "Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_thief_second-story-work",
                    "name": "Second-Story Work",
                    "desc": "When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.\r\n\r\nIn addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_thief_supreme-sneak",
                    "name": "Supreme Sneak",
                    "desc": "Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_thief_thiefs-reflexes",
                    "name": "Thief's Reflexes",
                    "desc": "When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_thief_use-magic-device",
                    "name": "Use Magic Device",
                    "desc": "By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Thief",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_the-great-elder-thing/?format=api",
            "key": "open5e_the-great-elder-thing",
            "features": [
                {
                    "key": "open5e_the-great-elder-thing_cosmic-enthrallment",
                    "name": "Cosmic Enthrallment",
                    "desc": "Starting at 14th level, you gain the ability to flood a creature’s mind with the cosmic presence of your terrible patron. As an action, you can touch a humanoid that is incapacitated, causing it to be charmed by you. You can speak to this thrall telepathically as long as both of you remain on the same plane of existence. The charm has no end duration, but can be negated by a remove curse spell or another power that removes the charmed condition. You relinquish the charm the next time you use this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Great Elder Thing lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\n\n**Great Elder Thing Expanded Spells (table)**\n\n| Spell Level | Spells                               |\r\n|-------------|----------------------------------|\r\n| 1st         | dissonant whispers, hideous laughter |\r\n| 2nd         | detect thoughts, phantasmal force    |\r\n| 3rd         | clairvoyance, sending                |\r\n| 4th         | dominate beast, black tentacles      |\r\n| 5th         | dominate person, telekinesis         |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_inhuman_reflex",
                    "name": "Inhuman Reflex",
                    "desc": "Starting at 6th level, you can briefly react with an impossible speed. As a reaction, triggered by an enemy attack roll targeting you, you force the creature to make the roll with disadvantage. If the enemy attack ends up missing, then you gain advantage on the next attack roll you make against that creature until the end of your next turn. You can only use this feature once per short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_mental-barrier",
                    "name": "Mental Barrier",
                    "desc": "At 10th level, your thoughts become shielded against others. Your mind cannot be read by magic, telepathy, or other methods without your consent. You also become resistant to the psychic damage type, and if you do suffer psychic damage, you deal the same amount of psychic damage to the creature which dealt it to you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_outward_cerebration",
                    "name": "Outward Cerebration",
                    "desc": "Beginning at 1st level, you can push your thoughts into other minds, speaking telepathically to a creature within 30 feet as long as you can see that creature. The creature must know some language to hear your projections, but it does not need to speak the same language as you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "The Great Elder Thing",
            "desc": "*Compare to core book’s Pact of the Great Old One*\n\nYour patron, if you can call it that, is an alien mind from a far realm beyond the multiverse as we know it. Not evil per se, its motives are incomprehensible to the understanding of mortals. It might see you as a tool to further these strange aims, bidding you on seemingly unconnected but always unsettling errands. Or, you might tap into its unspeakable power without so much as gaining the notice of its vast awareness, having learned the proper rituals in some maddening grimoire. If you have a name for your patron, it could be an ancient primordial, the King in Yellow, one of the gods of Pegana, or a being from the expanded Cthulhu mythos. Regardless, you can draw on strange and terrible magic from the Great Elder Thing.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_the-fiend/?format=api",
            "key": "srd_the-fiend",
            "features": [
                {
                    "key": "srd_the-fiend_dark-ones-blessing",
                    "name": "Dark One's Blessing",
                    "desc": "Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_the-fiend_dark-ones-own-luck",
                    "name": "Dark One's Own Luck",
                    "desc": "Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.\r\n\r\nOnce you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_the-fiend_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\r\n\r\n### Fiend Expanded Spells (table)\r\n| Spell Level | Spells |\r\n| --- | --- |\r\n| 1st | burning hands, command |\r\n| 2nd | blindness/deafness, scorching ray |\r\n| 3rd | fireball, stinking cloud |\r\n| 4th | fire shield, wall of fire |\r\n| 5th | flame strike, hallow |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_the-fiend_fiendish-resilience",
                    "name": "Fiendish Resilience",
                    "desc": "Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_the-fiend_hurl-through-hell",
                    "name": "Hurl Through Hell",
                    "desc": "Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.\r\n\r\nAt the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.\r\n\r\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "The Fiend",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_the-ancient-fey-court/?format=api",
            "key": "open5e_the-ancient-fey-court",
            "features": [
                {
                    "key": "open5e_the-ancient-fey-court_counter-enchantment",
                    "name": "Counter Enchantment",
                    "desc": "Starting at 10th level, you can not only resist certain enchantments but also turn them back against your foes. You gain immunity to the charmed condition. Any time a creature casts a spell or uses an ability that would charm you, you can use a reaction to attempt a counter charm. The creature that targeted you must make a Wisdom saving throw versus your warlock spell save DC. On a failure, the creature becomes charmed by you for 1 minute, but the effect ends if they take any damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_courtiers-aspect",
                    "name": "Courtier’s Aspect",
                    "desc": "Beginning at 1st level, you are able to take on a fey aspect that can both enchant and terrify. You may use an action to force all creatures within a 10-foot cube that originates from you to make a Wisdom saving throw using your warlock spell save DC. Until the end of your next turn, you can choose for all the creatures that fail their saving throw to become either charmed by you or frightened of you.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Ancient Fey Court lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\n\n**Ancient Fey Court Expanded Spells (table)**\n\n| Spell Level | Spells                               |\r\n|-------------|----------------------------------|\r\n| 1st         | faerie fire, sleep                   |\r\n| 2nd         | calm emotions, phantasmal force      |\r\n| 3rd         | blink, plant growth                  |\r\n| 4th         | dominate beast, greater invisibility |\r\n| 5th         | dominate person, seeming             |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_shroud-of-mists",
                    "name": "Shroud of Mists",
                    "desc": "At 6th level, you can seemingly disappear after an enemy hits you. You can use your reaction after you suffer damage to teleport to an unoccupied space that you can see within 60 feet. When you appear in the new space, you are invisible and remain so until you attack, cast a spell, or until the beginning of your next turn.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_waking-dream",
                    "name": "Waking Dream",
                    "desc": "Beginning at 14th level, you can expertly weave fey magic to trap a creature in a waking dream. You can use an action to target any creature up to 60 feet from you that you can see, and that creature makes a Wisdom saving throw versus your warlock spell save DC. If the target fails the saving throw, you choose whether to make it charmed by you or frightened you while you maintain concentration for up to 1 minute or until the creature takes damage. During this time, the target cannot see or hear any creatures other than you, and it perceives its surroundings as an illusory realm that you control.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "The Ancient Fey Court",
            "desc": "*Compare to core book’s Pact of the Archfey*\n\nThe denizens of faerie are ruled by a court of ancient and mercurial beings, fey ladies and lords sometimes deign to offer their patronage to a mere warlock. They offer power at the price of obedience to their whims, which may vary between the whimsical and the malicious, but are almost always opaque to mere mortals. Some fey rulers, like Queen Titania and her consort Oberon, are generally benevolent with a penchant for mischief. Others like Queen Mab or the ancient hag Baba Yaga are rather more baleful, but even their dictates can be surprising.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_storm-domain/?format=api",
            "key": "open5e_storm-domain",
            "features": [
                {
                    "key": "open5e_storm-domain_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "When you choose this domain at 1st level, you gain proficiency with heavy armor as well as with martial weapons.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_channel-divinity-full-fury",
                    "name": "Channel Divinity: Full Fury",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to increase the fury of your storm based attacks. Whenever you would deal lightning or thunder damage from an attack, rather than roll damage, you can use the Channel Divinity feature to deal the maximum possible damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_skys-blessing",
                    "name": "Sky’s Blessing",
                    "desc": "Starting at 17th level, you gain a flying speed whenever you are outdoors. Your flying speed is equal to your present walking speed.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_storm-blast",
                    "name": "Storm Blast",
                    "desc": "Beginning at 6th level, you can choose to push a Large or smaller creature up to 10 feet away from you any time you deal lightning damage to it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_storm-domain-spells-table",
                    "name": "Storm Domain Spells (table)",
                    "desc": "Cleric Level | Spells                               |\r\n|———————|————————————————|\r\n| 1st          | fog cloud, thunderwave          |\r\n| 3rd          | gust of wind, shatter           |\r\n| 5th          | call lightning, sleet storm     |\r\n| 7th          | control water, ice storm        |\r\n| 9th          | destructive wave, insect plague |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_tempests-rebuke",
                    "name": "Tempest’s Rebuke",
                    "desc": "Also starting at 1st level, you can strike back at your adversaries with thunder and lightning. If a creature hits you with an attack, you can use your reaction to target it with this ability. The creature must be within 5 feet of you, and you must be able to see it. The creature must make a Dexterity saving throw, taking 2d8 damage on a failure. On a success, the creature takes only half damage. You may choose to deal either lightning or thunder damage with this ability.\n\nYou may use this feature a number of times equal to your Wisdom modifier (at least once). When you finish a long rest, you regain your expended uses.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Storm Domain",
            "desc": "*Compare to the core book's Tempest Domain*\n\nNothing inspires fear in mortals quite like a raging storm. This domain encompasses deities such as Enlil, Indra, Raijin, Taranis, Zeus, and Zojz. Many of these are the rulers of their respective pantheons, wielding the thunderbolt as a symbol of divine might. Most reside in the sky, but the domain also includes lords of the sea (like Donbettyr) and even the occasional chthonic fire deity (such as Pele). They can be benevolent (like Tlaloc), nourishing crops with life-giving rain; they can also be martial deities (such as Perun and Thor), splitting oaks with axes of lightning or battering their foes with thunderous hammers; and some (like Tiamat) are fearsome destroyers, spoken of only in whispers so as to avoid drawing their malevolent attention. Whatever their character, the awesome power of their wrath cannot be denied.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_spore-sorcery/?format=api",
            "key": "toh_spore-sorcery",
            "features": [
                {
                    "key": "toh_spore-sorcery_metamagic-spore-transmission",
                    "name": "Metamagic Spore Transmission",
                    "desc": "Starting at 6th level, the spores connecting you and the target of your Spore Transmission enhance your metamagic effects on the linked target. You gain the following benefits when using the indicated Metamagic options:\n\n***Careful Spell.*** If the spell allows a target to take only half damage on a successful saving throw, the linked target instead takes no damage.\n\n***Distant Spell.*** When you use this Metamagic option to increase the range of a touch spell, the spell's range is 60 feet when cast on the linked target.\n\n***Extended Spell.*** If cast on the linked target, the spell's duration is tripled rather than doubled, to a maximum of 36 hours.\n\n***Hungry Spell.*** If the linked target is reduced to 0 hit points with your hungry spell, you regain hit points equal to double your Charisma modifier (minimum of 2).\n\n***Lingering Spell.*** If the linked target failed its saving throw against your lingering spell, it has disadvantage on the saving throw to avoid the additional damage at the start of your next turn.\n\n***Shared Hunger Spell.*** If you use this Metamagic option on the linked target, you and the target regain hit points equal to double your Charisma modifier (minimum of 2) if the target hits with its weapon attack.\n\n***Twinned Spell.*** By spending 1 additional sorcery point, you can affect the linked target in addition to the two original targets.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spore-sorcery_nature-magic",
                    "name": "Nature Magic",
                    "desc": "Your affinity with the natural world and the spores that exist between all plants and creatures allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey the restrictions for selecting the spell, and it becomes a sorcerer spell for you.\n  In addition, when you reach 5th level in this class, you can cast *speak with plants* without expending a spell slot a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spore-sorcery_spore-form",
                    "name": "Spore Form",
                    "desc": "At 18th level, you gain immunity to poison damage and the poisoned condition. In addition, as an action, you can radiate spores in a 20-foot radius around you for 1 minute. Each friendly creature that starts its turn in the area regains hit points equal to your Charisma modifier (a minimum of 1). Each hostile creature that starts its turn in the area takes poison damage equal to your Charisma modifier (a minimum of 1). The target of your Spore Transmission regains (if it is friendly) or takes (if it is hostile) double this amount. Once you use this action, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spore-sorcery_spore-transmission",
                    "name": "Spore Transmission",
                    "desc": "At 1st level, your spores allow you to communicate with creatures telepathically. You can use a bonus action to create a telepathic link with one creature you can see within 30 feet of you. Until the link ends, you can telepathically speak to the target, and, if it understands at least one language, it can speak telepathically to you. The link lasts for 10 minutes or until you use another bonus action to break the link or to establish this link with a different creature.\n  If the target is unwilling, it can make a Charisma saving throw at the end of each of its turns, ending the link on a success. If an unwilling target ends the link in this way, you can't establish a link with that target again for 24 hours.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spore-sorcery_spores-protection",
                    "name": "Spore's Protection",
                    "desc": "Starting at 14th level, when an attacker you can see targets you with a melee attack, you can use your reaction to call forth spores to cloud its senses. The attacker has disadvantage on the attack roll. If the attack hits, you gain 10 temporary hit points as the spores bind the wound for a short time. The temporary hit points last for 1 minute.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            },
            "name": "Spore Sorcery",
            "desc": "One of the most omnipresent elements in the atmosphere is practically invisible and often ignored: spores. Plants of all varieties, fungal sentient life forms like mushroomfolk, and even animals emit these tiny pieces of life. You've always had an affinity for the natural world, and your innate magic is carried within the power of these omnipresent spores.\n\nSpore sorcerers are regularly found among the mushroomfolk and derro who grow large gardens of fungi deep beneath the surface of the world. Spore sorcerers can also be found in any area with an abundance of plant life, such as forests, swamps, and deep jungles.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_spellsmith/?format=api",
            "key": "toh_spellsmith",
            "features": [
                {
                    "key": "toh_spellsmith_arcane-emendation",
                    "name": "Arcane Emendation",
                    "desc": "Beginning when you choose this tradition at 2nd level, you can manipulate the magical energy in scrolls to change the spells written on them. While holding a scroll, you can spend 1 hour for each level of the spell focusing on the magic within the scroll to change the spell on the scroll to another spell. The new spell must be of the same school, must be on the wizard spell list, and must be of the same or lower level than the original spell. If the new spell has any material components with a cost, you must provide those when changing the scroll's original spell to the new spell, and the components are consumed as the new spell's magic overwrites the original spell on the scroll.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spellsmith_spell-duality",
                    "name": "Spell Duality",
                    "desc": "At 14th level, you become a master at manipulating and extending the magical energy of your longlasting spells. You can concentrate on two spells simultaneously. If you cast a third spell that requires concentration, you lose concentration on the oldest spell. When you take damage while concentrating on a spell and must make a Constitution saving throw to maintain concentration, you make one saving throw for each source of damage, as normal. You don't have to make one saving throw for each spell you are maintaining.\n  If you are concentrating on two spells and fail a Constitution saving throw to maintain concentration because of taking damage, you lose concentration on the oldest spell. If you are concentrating on two spells and lose concentration on both spells in 1 round, you suffer one level of exhaustion.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spellsmith_spell-honing",
                    "name": "Spell Honing",
                    "desc": "At 6th level, you can hold onto the magic of lasting spells or siphon off some of their magic to amplify spells you cast. If your concentration is broken (willingly or unwillingly), the spell's magic lingers, causing the spell's effects to remain until the end of your next turn.\n  In addition, while concentrating on a spell with a duration of concentration up to 1 minute or concentration up to 10 minutes, you can amplify a wizard spell you cast of 1st level or higher. When you amplify a spell in this way, the duration of the spell on which you are concentrating is reduced by a number of rounds (if the duration is concentration up to 1 minute) or minutes (if the duration is concentration up to 10 minutes) equal to the amplified spell's level. You can choose only one of the following options when amplifying a spell: \n* Increase the saving throw DC by 2 \n* Increase the spell attack bonus by 2 \n* Add your Intelligence modifier to one damage roll of the spell\n  You can amplify a spell this way a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spellsmith_spell-reversion",
                    "name": "Spell Reversion",
                    "desc": "At 10th level, you learn to manipulate the magical energy of spells cast against you. When you must make a saving throw to end an ongoing effect, such as the frightened condition of the fear spell or the slowing effect of a copper dragon's slowing breath, you have advantage on the saving throw.\n  In addition, when an ongoing condition you successfully end on yourself was from a spell cast by a creature you can see, you can use your reaction to force that creature to make the same saving throw against your spell save DC. On a failed save, the creature suffers the effect or condition you just ended on yourself until the end of its next turn. For example, if you succeed on the saving throw to end the paralyzed condition on yourself from the hold person spell cast by a spellcaster you can see, you can force that spellcaster to make a Wisdom saving throw against your spell save DC, and that spellcaster becomes paralyzed until the end of its next turn on a failed save.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spellsmith_spell-transformation",
                    "name": "Spell Transformation",
                    "desc": "At 2nd level, you learn to mold the latent magical energy of your spells to cast new spells. While concentrating on a wizard spell that you cast using a spell slot, you can use an action to end your concentration on that spell and use the energy to cast another wizard spell you have prepared without expending a spell slot. The new spell must be half the level (minimum of 1st) of the spell on which you were concentrating, and the new spell's casting time must be 1 action.\n  You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "Spellsmith",
            "desc": "Some wizards pride themselves on being spell artisans, carefully sculpting the magical energy of spells like smiths sculpt iron. Focusing on the artistry inherent in spellcasting, these wizards learn to tap the magical energy of spells and manipulate that energy to amplify or modify spells like no other arcane practitioners.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_spear-of-the-weald/?format=api",
            "key": "toh_spear-of-the-weald",
            "features": [
                {
                    "key": "toh_spear-of-the-weald_canopy",
                    "name": "Canopy",
                    "desc": "Beginning at 7th level, when a creature within 30 feet of you, including yourself, is targeted by a ranged weapon attack, you can use your reaction to summon a magical canopy of glowing leaves and branches over the target. The target has resistance to the damage dealt by the attack, and the canopy bursts into shredded leaves afterwards. You must then finish a short or long rest to use your Canopy again.\n  When you reach 11th level in this class, you can use your Canopy twice between rests, and at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain all expended uses.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_overwhelm",
                    "name": "Overwhelm",
                    "desc": "At 15th level, after you make a successful melee weapon attack with your weald spear against a creature, you can use a bonus action to make one ranged weapon attack with it against a different creature. You don't have disadvantage on the ranged attack roll from being within 5 feet of the first creature you hit, however, you can still have disadvantage on the attack roll from being within 5 feet of other creatures.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_restriction-alseid",
                    "name": "Restriction: Alseid",
                    "desc": "You can choose this archetype only if you are an alseid.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_steps-of-the-forest-god",
                    "name": "Steps of the Forest God",
                    "desc": "Starting at 11th level, after you make a successful ranged weapon attack with your weald spear, you can use a bonus action to teleport to an unoccupied space within 10 feet of your target.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_touch-of-the-fey-land",
                    "name": "Touch of the Fey Land",
                    "desc": "The touch of the land of the fey is always on your spear, hinting at its otherworldly ties. Beginning at 3rd level, when you summon your weald spear, choose one of the following effects.\n\n***Aflame.*** Your spear is ensorcelled in heatless, white, magical flames whose intensity rise and fall to reflect your mood. When you are at your happiest, your spear sheds bright light in a 5-foot radius and dim light for an additional 5 feet.\n\n***Entwined.*** Your spear appears to be wrapped in writhing green vines which occasionally coalesce into the shape of a slender, grasping hand. The hand always points in the direction of your home forest.\n\n***Everblooming.*** Your spear is covered in small wildflowers that bloom, die, bud, and bloom again within minutes. Pollinating insects are often drawn to your spear as the spear constantly exudes a pleasant, floral fragrance.\n\n***Moonlit.*** Your spear appears as a pale length of wooden moonlight. A trail of star-like motes travels behind the spear's point.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_weald-spear",
                    "name": "Weald Spear",
                    "desc": "When you choose this archetype at 3rd level, you gain the ability to call forth a magical, wooden spear from the land of fey into your empty hand as a bonus action. The spear disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You are proficient with the weapon while you wield it. The spear's range is 20/60 feet, and, when you throw the spear, it reappears in your hand after the attack. The spear's damage die is a d8, and it has the finesse and reach properties.\n  At 7th level, your weald spear attack counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and your weald spear's damage die is a d10. At 11th level, your weald spear's damage die is a d12.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Ranger",
                "key": "srd_ranger",
                "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
            },
            "name": "Spear of the Weald",
            "desc": "The alseid have long defended the limits of their forest homes. These warriors can make a dizzying variety of ranged and melee attacks in quick succession, using ancient magic to flash across the battlefield.\n\n##### Restriction: Alseid\nYou can choose this archetype only if you are an alseid.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_soulspy/?format=api",
            "key": "toh_soulspy",
            "features": [
                {
                    "key": "toh_soulspy_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "When you choose this archetype at 3rd level, you gain proficiency in the Religion skill, if you don-t already have it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_divine-symbol",
                    "name": "Divine Symbol",
                    "desc": "Starting at 3rd level, you can use an action to create a symbol of your deity that hovers within 5 feet of you. The symbol is a Tiny object that is visible but invulnerable and intangible, and it lasts for 1 minute, until you die, or until you dismiss it (no action required). While this symbol is active, you gain the following benefits: \n* Your Divine Symbol functions as a spellcasting focus for your cleric spells. \n* As a bonus action, you can turn the symbol into thieves- tools, which you can use to pick locks, disarm traps, or any other activities that would normally require such tools. While your Divine Symbol is functioning in this way, it loses all other properties listed here. You can change it from thieves- tools back to its symbol form as a bonus action. \n* The symbol sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can extinguish or restore the light as a bonus action. When you extinguish the symbol-s light, you can also snuff out one candle, torch, or other nonmagical light source within 10 feet of you. \n* When you create this symbol, and as an action on each of your turns while the symbol is active, you can force the symbol to shoot divine energy at a creature you can see within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 radiant or necrotic damage (your choice). When you reach certain levels in this class, the symbol-s damage increases: at 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_life-thief",
                    "name": "Life Thief",
                    "desc": "At 17th level, you gain the ability to magically channel life force energy out of one creature and into another. When you deal radiant or necrotic damage with your Divine Symbol attack or a cleric spell or cantrip, choose a friendly creature you can see within 30 feet of you. That creature regains hit points equal to half the radiant or necrotic damage dealt. You can target yourself with this feature. Once you use this feature, you can-t use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_sacred-stealth",
                    "name": "Sacred Stealth",
                    "desc": "Starting at 9th level, you can use your Sneak Attack on a creature hit by an attack with your Divine Symbol if the target of the attack is within 5 feet of an ally, that ally isn-t incapacitated, and you don-t have disadvantage on the attack roll. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_spellcasting",
                    "name": "Spellcasting",
                    "desc": "When you reach 3rd level, you gain the ability to cast spells drawn from the magic of a divine entity.\n\n##### Cantrips\nYou learn three cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.\n\n**Soulspy Spellcasting**\n\n| Rouge Level  | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |\r\n|--------------|----------------|--------------|-----|-----|-----|-----|\r\n| 3rd          | 3              | 3              | 2   | -   | -   | -   |\r\n| 4th          | 3              | 4              | 3   | -   | -   | -   |\r\n| 5th          | 3              | 4              | 3   | -   | -   | -   |\r\n| 6th          | 3              | 4              | 3   | -   | -   | -   |\r\n| 7th          | 3              | 5              | 4   | 2   | -   | -   |\r\n| 8th          | 3              | 6              | 4   | 2   | -   | -   |\r\n| 9th          | 3              | 6              | 4   | 2   | -   | -   |\r\n| 10th         | 4              | 7              | 4   | 3   | -   | -   |\r\n| 11th         | 4              | 8              | 4   | 3   | -   | -   |\r\n| 12th         | 4              | 8              | 4   | 3   | -   | -   |\r\n| 13th         | 4              | 9              | 4   | 3   | 2   | -   |\r\n| 14th         | 4              | 10             | 4   | 3   | 2   | -   |\r\n| 15th         | 4              | 10             | 4   | 3   | 2   | -   |\r\n| 16th         | 4              | 11             | 4   | 3   | 3   | -   |\r\n| 17th         | 4              | 11             | 4   | 3   | 3   | -   |\r\n| 18th         | 4              | 11             | 4   | 3   | 3   | -   |\r\n| 19th         | 4              | 12             | 4   | 3   | 3   | 1   |\r\n| 20th         | 4              | 13             | 4   | 3   | 3   | 1   |\n\n##### Spell Slots\nThe Soulspy Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend one of these slots at the spell-s level or higher. You regain all expended spell slots when you finish a long rest.\n\nFor example, if you know the 1st-level spell *inflict wounds* and have a 1st-level and a 2nd-level spell slot available, you can cast *inflict wounds* using either slot.\n\n##### Spells Known of 1st-Level and Higher\nYou know three 1st-level cleric spells of your choice, two of which you must choose from the abjuration and necromancy spells on the cleric spell list. The Spells Known column of the Soulspy Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be an abjuration or necromancy spell and must be of a level for which you have spell slots. The spells you learn at 8th, 14th, and 20th level can be from any school of magic.\n  When you gain a level in this class, you can choose one of the cleric spells you know and replace it with another spell from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or necromancy spell, unless you-re replacing the spell you gained at 3rd, 8th, 14th, or 20th level.\n\n##### Spellcasting Ability\nWisdom is your spellcasting ability for your cleric spells. You learn your spells through meditation and prayer to the powerful forces that guide your actions. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\n\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\n\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_touching-the-soul",
                    "name": "Touching the Soul",
                    "desc": "When you reach 13th level, you can use your Divine Symbol to deliver your cleric spells that have a range of touch. Choose a creature you can see within 30 feet of you as the target of the spell. You can-t use your Sacred Stealth feature on a spell delivered in this way. After you cast the spell, your Divine Symbol ends.\n  In addition, when you cast a spell that deals radiant or necrotic damage, you can switch it to do the other type of damage instead.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Soulspy",
            "desc": "In the eternal war between good and evil, between light and darkness, between life and death, there are many types of participants on each side. Soulspies are agents of the divine who lurk in the shadows, taking a less-visible role in the fight. Occasionally, they aid other agents of their deities, but most often they locate and manage or eliminate threats to their deities that more scrupulous agents might be unwilling or unable to handle.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_sorcerer/?format=api",
            "key": "srd-2024_sorcerer",
            "features": [
                {
                    "key": "srd-2024_sorcerer_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Sorcerer levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_arcane-apotheosis",
                    "name": "Arcane Apotheosis",
                    "desc": "While your Innate Sorcery feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "6"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "6"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_core-traits",
                    "name": "Core Sorcerer Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Charisma|\n|Hit Point Die|D6 per Sorcerer level|\n|Saving Throw Proficiencies|Constitution and Charisma|\n|Skill Proficiencies|Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|None|\n|Starting Equipment|Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer's Pack, and 28 GP; or (B) 50 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_font-of-magic",
                    "name": "Font of Magic",
                    "desc": "You can tap into the wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.\n\nYou have 2 Sorcery Points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer Features table. You can't have more Sorcery Points than the number shown in the table for your level. You regain all expended Sorcery Points when you finish a Long Rest.\n\nYou can use your Sorcery Points to fuel the options below, along with other features, such as Metamagic, that use those points.\n\n**Converting Spell Slots to Sorcery Points.** You can expend a spell slot to gain a number of Sorcery Points equal to the slot's level (no action required).\n\n**Creating Spell Slots.** As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. The Creating Spell Slots table shows the cost of creating a spell slot of a given level, and it lists the minimum Sorcerer level you must be to create a slot. You can create a spell slot no higher than level 5.\n\nAny spell slot you create with this feature vanishes when you finish a Long Rest.\n\nTable: Creating Spell Slots\n\n|Spell Slot Level|Sorcery Point Cost|Min. Sorcerer Level|\n|---|---|---|\n|1|2|2|\n|2|3|3|\n|3|5|5|\n|4|6|7|\n|5|7|9|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_innate-sorcery",
                    "name": "Innate Sorcery",
                    "desc": "An event in your past left an indelible mark on you, infusing you with simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:\n\n- The spell save DC of your Sorcerer spells increases by 1.\n- You have Advantage on the attack rolls of Sorcerer spells you cast.\n\nYou can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_metamagic",
                    "name": "Metamagic",
                    "desc": "Because your magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from \"Metamagic Options\" later in this class's description. You use the chosen options to temporarily modify spells you cast. To use an option, you must spend the number of Sorcery Points that it costs.\n\nYou can use only one Metamagic option on a spell when you cast it unless otherwise noted in one of those options.\n\nWhenever you gain a Sorcerer level, you can replace one of your Metamagic options with one you don't know. You gain two more options at Sorcerer level 10 and two more at Sorcerer level 17.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        },
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_metamagic-options",
                    "name": "Metamagic Options",
                    "desc": "The following options are available to your Metamagic feature. The options are presented in alphabetical order.\n\n#### Careful Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, spend 1 Sorcery Point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell, and it takes no damage if it would normally take half damage on a successful save.\n\n#### Distant Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that has a range of at least 5 feet, you can spend 1 Sorcery Point to double the spell's range. Or when you cast a spell that has a range of Touch, you can spend 1 Sorcery Point to make the spell's range 30 feet.\n\n#### Empowered Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell.\n\n#### Extended Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 Sorcery Point to double its duration to a maximum duration of 24 hours. If the affected spell requires Concentration, you have Advantage on any saving throw you make to maintain that Concentration.\n\n#### Heightened Spell\n\n*Cost: 2 Sorcery Points*\n\nWhen you cast a spell that forces a creature to make a saving throw, you can spend 2 Sorcery Points to give one target of the spell Disadvantage on saves against the spell.\n\n#### Quickened Spell\n\n*Cost: 2 Sorcery Points*\n\nWhen you cast a spell that has a casting time of an action, you can spend 2 Sorcery Points to change the casting time to a Bonus Action for this casting. You can't modify a spell in this way if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after modifying a spell in this way.\n\n#### Seeking Spell\n\n*Cost: 1 Sorcery Point*\n\nIf you make an attack roll for a spell and miss, you can spend 1 Sorcery Point to reroll the d20, and you must use the new roll. You can use Seeking Spell even if you've already used a different Metamagic option during the casting of the spell.\n\n#### Subtle Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell.\n\n#### Transmuted Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that deals a type of damage from the following list, you can spend 1 Sorcery Point to change that damage type to one of the other listed types: Acid, Cold, Fire, Lightning, Poison, Thunder.\n\n#### Twinned Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell, such as *Charm Person*, that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell's effective level by 1.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "17"
                        },
                        {
                            "level": 15,
                            "column_value": "18"
                        },
                        {
                            "level": 16,
                            "column_value": "18"
                        },
                        {
                            "level": 17,
                            "column_value": "19"
                        },
                        {
                            "level": 18,
                            "column_value": "20"
                        },
                        {
                            "level": 19,
                            "column_value": "21"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_sorcerer-spell-list",
                    "name": "Sorcerer Spell List",
                    "desc": "This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Sorcerer Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Acid Splash|Evocation|—|\n|Chill Touch|Necromancy|—|\n|Dancing Lights|Illusion|C|\n|Elementalism|Transmutation|—|\n|Fire Bolt|Evocation|—|\n|Light|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Mending|Transmutation|—|\n|Message|Transmutation|—|\n|Minor Illusion|Illusion|—|\n|Poison Spray|Necromancy|—|\n|Prestidigitation|Transmutation|—|\n|Ray of Frost|Evocation|—|\n|Shocking Grasp|Evocation|—|\n|Sorcerous Burst|Evocation|—|\n|True Strike|Divination|—|\n\nTable: Level 1 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Burning Hands|Evocation|—|\n|Charm Person|Enchantment|—|\n|Chromatic Orb|Evocation|M|\n|Color Spray|Illusion|—|\n|Comprehend Languages|Divination|R|\n|Detect Magic|Divination|C, R|\n|Disguise Self|Illusion|—|\n|Expeditious Retreat|Transmutation|C|\n|False Life|Necromancy|–|\n|Feather Fall|Transmutation|—|\n|Fog Cloud|Conjuration|C|\n|Grease|Conjuration|—|\n|Ice Knife|Conjuration|—|\n|Jump|Transmutation|—|\n|Mage Armor|Abjuration|—|\n|Magic Missile|Evocation|—|\n|Ray of Sickness|Necromancy|—|\n|Shield|Abjuration|—|\n|Silent Image|Illusion|C|\n|Sleep|Enchantment|C|\n|Thunderwave|Evocation|—|\n\nTable: Level 2 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Alter Self|Transmutation|C|\n|Blindness/Deafness|Transmutation|—|\n|Blur|Illusion|C|\n|Darkness|Evocation|C|\n|Darkvision|Transmutation|—|\n|Detect Thoughts|Divination|C|\n|Dragon's Breath|Transmutation|C|\n|Enhance Ability|Transmutation|C|\n|Enlarge/Reduce|Transmutation|C|\n|Flame Blade|Evocation|C|\n|Flaming Sphere|Evocation|C|\n|Gust of Wind|Evocation|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Knock|Transmutation|—|\n|Levitate|Transmutation|C|\n|Magic Weapon|Transmutation|—|\n|Mirror Image|Illusion|—|\n|Misty Step|Conjuration|—|\n|Scorching Ray|Evocation|—|\n|See Invisibility|Divination|—|\n|Shatter|Evocation|—|\n|Spider Climb|Transmutation|C|\n|Suggestion|Enchantment|C|\n|Web|Conjuration|C|\n\nTable: Level 3 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Blink|Transmutation|—|\n|Clairvoyance|Divination|C, M|\n|Counterspell|Abjuration|—|\n|Daylight|Evocation|—|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Fireball|Evocation|—|\n|Fly|Transmutation|C|\n|Gaseous Form|Transmutation|C|\n|Haste|Transmutation|C|\n|Hypnotic Pattern|Illusion|C|\n|Lightning Bolt|Evocation|—|\n|Major Image|Illusion|C|\n|Protection from Energy|Abjuration|C|\n|Sleet Storm|Conjuration|C|\n|Slow|Transmutation|C|\n|Stinking Cloud|Conjuration|C|\n|Tongues|Divination|—|\n|Vampiric Touch|Necromancy|C|\n|Water Breathing|Transmutation|R|\n|Water Walk|Transmutation|R|\n\nTable: Level 4 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Banishment|Abjuration|C|\n|Blight|Necromancy|—|\n|Charm Monster|Enchantment|—|\n|Confusion|Enchantment|C|\n|Dimension Door|Conjuration|—|\n|Dominate Beast|Enchantment|C|\n|Fire Shield|Evocation|—|\n|Greater Invisibility|Illusion|C|\n|Ice Storm|Evocation|—|\n|Polymorph|Transmutation|C|\n|Stoneskin|Transmutation|C, M|\n|Vitriolic Sphere|Evocation|—|\n|Wall of Fire|Evocation|C|\n\nTable: Level 5 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Objects|Transmutation|C|\n|Arcane Hand|Evocation|C|\n|Cloudkill|Conjuration|C|\n|Cone of Cold|Evocation|—|\n|Creation|Illusion|—|\n|Dominate Person|Enchantment|C|\n|Hold Monster|Enchantment|C|\n|Insect Plague|Conjuration|C|\n|Seeming|Illusion|—|\n|Telekinesis|Transmutation|C|\n|Teleportation Circle|Conjuration|M|\n|Wall of Stone|Evocation|C|\n\nTable: Level 6 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Chain Lightning|Evocation|—|\n|Circle of Death|Necromancy|M|\n|Disintegrate|Transmutation|—|\n|Eyebite|Necromancy|C|\n|Flesh to Stone|Transmutation|C|\n|Freezing Sphere|Evocation|—|\n|Globe of Invulnerability|Abjuration|C|\n|Mass Suggestion|Enchantment|—|\n|Move Earth|Transmutation|C|\n|Sunbeam|Evocation|C|\n|True Seeing|Divination|M|\n|||\n\nTable: Level 7 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Delayed Blast Fireball|Evocation|C|\n|Etherealness|Conjuration|—|\n|Finger of Death|Necromancy|—|\n|Fire Storm|Evocation|—|\n|Plane Shift|Conjuration|M|\n|Prismatic Spray|Evocation|—|\n|Reverse Gravity|Transmutation|C|\n|Teleport|Conjuration|—|\n\nTable: Level 8 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Demiplane|Conjuration|—|\n|Dominate Monster|Enchantment|C|\n|Earthquake|Transmutation|C|\n|Incendiary Cloud|Conjuration|C|\n|Power Word Stun|Enchantment|—|\n|Sunburst|Evocation|—|\n\nTable: Level 9 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Gate|Conjuration|C, M|\n|Meteor Swarm|Evocation|—|\n|Power Word Kill|Enchantment|—|\n|Time Stop|Transmutation|—|\n|Wish|Conjuration|—|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcerer-subclass",
                    "name": "Sorcerer Subclass",
                    "desc": "You gain a Sorcerer subclass of your choice. The Draconic Sorcery subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Sorcerer levels. For the rest of your career, you gain each of your subclass's features that are of your Sorcerer level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcerous-restoration",
                    "name": "Sorcerous Restoration",
                    "desc": "When you finish a Short Rest, you can regain expended Sorcery Points, but no more than a number equal to half your Sorcerer level (round down). Once you use this feature, you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcery-incarnate",
                    "name": "Sorcery Incarnate",
                    "desc": "If you have no uses of Innate Sorcery left, you can use it if you spend 2 Sorcery Points when you take the Bonus Action to activate it.\n\nIn addition, while your Innate Sorcery feature is active, you can use up to two of your Metamagic options on each spell you cast.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcery-points",
                    "name": "Sorcery Points",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_spellcasting",
                    "name": "Spellcasting",
                    "desc": "Drawing from your innate magic, you can cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Sorcerer spells, which appear in the Sorcerer spell list later in the class's description.\n\n**Cantrips.** You know four Sorcerer cantrips of your choice. *Light*, *Prestidigitation*, *Shocking Grasp*, and *Sorcerous Burst* are recommended. Whenever you gain a Sorcerer level, you can replace one of your cantrips from this feature with another Sorcerer cantrip of your choice.\n\nWhen you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table.\n\n**Spell Slots.** The Sorcerer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Sorcerer spells. *Burning Hands* and *Detect Magic* are recommended.\n\nThe number of spells on your list increases as you gain Sorcerer levels, as shown in the Prepared Spells column of the Sorcerer Features table. Whenever that number increases, choose additional Sorcerer spells until the number of spells on your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Sorcerer, your list of prepared spells can include six Sorcerer spells of level 1 or 2 in any combination.\n\nIf another Sorcerer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Sorcerer spells for you.\n\n**Changing Your Prepared Spells.** Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.\n\n**Spellcasting Ability.** Charisma is your spellcasting ability for your Sorcerer spells.\n\n**Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Sorcerer level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per sorcerer level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Sorcerer",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": "FULL",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
            "key": "srd_sorcerer",
            "features": [
                {
                    "key": "srd_sorcerer_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "6"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "6"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a light crossbow and 20 bolts or (*b*) any simple weapon\r\n* (*a*) a component pouch or (*b*) an arcane focus\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack\r\n* Two daggers",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_font-of-magic",
                    "name": "Font of Magic",
                    "desc": "At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.\r\n\r\n### Sorcery Points\r\n\r\nYou have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.\r\n\r\n### Flexible Casting\r\n\r\nYou can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.\r\n\r\n***Creating Spell Slots.*** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.\r\n\r\nAny spell slot you create with this feature vanishes when you finish a long rest.\r\n\r\n### Creating Spell Slots (table)\r\n| Spell Slot Level | Sorcery Point Cost |\r\n| --- | --- |\r\n| 1st | 2 |\r\n| 2nd | 3 |\r\n| 3rd | 5 |\r\n| 4th | 6 |\r\n| 5th | 7|\r\n\r\n***Converting a Spell Slot to Sorcery Points.*** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_metamagic",
                    "name": "Metamagic",
                    "desc": "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\r\n\r\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\r\n\r\n### Careful Spell\r\n\r\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.\r\n\r\n### Distant Spell\r\n\r\nWhen you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\r\n\r\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.\r\n\r\n### Empowered Spell\r\n\r\nWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.\r\n\r\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.\r\n\r\n### Extended Spell\r\n\r\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\r\n\r\n### Heightened Spell\r\n\r\nWhen you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.\r\n\r\n### Quickened Spell\r\n\r\nWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.\r\n\r\n### Subtle Spell\r\n\r\nWhen you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.\r\n\r\n### Twinned Spell\r\n\r\nWhen you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\r\n\r\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 17,
                            "detail": null
                        },
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_sorcerous-origin",
                    "name": "Sorcerous Origin",
                    "desc": "Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.\r\n\r\nYour choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_sorcerous-restoration",
                    "name": "Sorcerous Restoration",
                    "desc": "At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_sorcery-points",
                    "name": "Sorcery Points",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_spellcasting",
                    "name": "Spellcasting",
                    "desc": "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.\r\n\r\n### Spell Slots\r\n\r\nThe Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nYou know two 1st-level spells of your choice from the sorcerer spell list.\r\n\r\nThe Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC = 8** + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\nSpellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your sorcerer spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "11"
                        },
                        {
                            "level": 11,
                            "column_value": "12"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "13"
                        },
                        {
                            "level": 15,
                            "column_value": "14"
                        },
                        {
                            "level": 16,
                            "column_value": "14"
                        },
                        {
                            "level": 17,
                            "column_value": "15"
                        },
                        {
                            "level": 18,
                            "column_value": "15"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                },
                {
                    "key": "srd_sorceror_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** None\r\n**Weapons:** Daggers, darts, slings, quarterstaffs, light crossbows\r\n**Tools:** None\r\n**Saving Throws:** Constitution, Charisma\r\n**Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Sorcerer level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per sorcerer level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Sorcerer",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_snake-speaker/?format=api",
            "key": "toh_snake-speaker",
            "features": [
                {
                    "key": "toh_snake-speaker_decoy-skin",
                    "name": "Decoy Skin",
                    "desc": "Starting at 15th level, you learn to magically shed your skin and use it as an animate decoy. As an action, you can shed your skin, which creates a duplicate of yourself. The duplicate appears in an unoccupied space within 10 feet of you. It looks like you, has your Armor Class and saving throw bonuses, and has hit points equal to three times your ranger level. It lasts for 10 minutes or until it is reduced to 0 hit points.\n  As a bonus action, you can command it to move up to your speed, using any form of movement you possess, but it must remain within 120 feet of you. Your decoy can't take actions or use your class features, but it otherwise moves as directed. While your decoy is within 5 feet of you, its appearance and movements so closely mimic yours that when a creature that can reach you and your decoy makes an attack against you, it has a 50 percent change of hitting your decoy instead.\n  It looks exactly as you looked when you used this feature, and it is a convincing duplicate of you. A creature can discern that it isn't you with a successful Intelligence (Investigation) check against your spell save DC.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_scaly-transition",
                    "name": "Scaly Transition",
                    "desc": "Beginning at 3rd level, you can take on limited serpentine aspects. When you finish a long rest, select one of the following features. You gain the benefit of the chosen feature until the next time you finish a long rest. Starting at 11th level, you can select two options when you finish a long rest.\n\n***Bite.*** You develop venomous fangs. When you use the Attack action and attack with a weapon, you can use a bonus action to bite a target within 5 feet of you with your fangs. You are proficient with the fangs, which deal piercing damage equal to 1d4 + your Strength or Dexterity modifier (your choice) plus 1d8 poison damage on a hit.\n\n***Keen Smell.*** Your nose and olfactory organs change to resemble those belonging to a snake. You have advantage on Wisdom (Perception) checks that rely on scent and on Wisdom (Insight) checks.\n\n***Poison Resistance.*** You have resistance to poison damage.\n\n***Scales.*** Scales sprout along your body. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.\n\n***Serpentine Movement.*** You have a climbing speed of 30 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_serpent-shape",
                    "name": "Serpent Shape",
                    "desc": "When you reach 7th level, you can use an action to cast *polymorph* on yourself, assuming the shape of a giant constrictor snake, flying snake, or giant poisonous snake. While you are in the form of a snake, you retain your Intelligence, Wisdom, and Charisma scores. Once you use this feature, you can't use it again until you finish a long rest.\n  Starting at 15th level, you retain the benefits of your Scaly Transition feature while in the form of a snake, and you can use this feature twice between rests.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_sinuous-dance",
                    "name": "Sinuous Dance",
                    "desc": "Beginning at 11th level, your physical movements can beguile your enemies and strengthen your magic. You can choose to use Dexterity as your spellcasting ability score instead of Wisdom.\n  In addition, when you cast a spell, you can add your Dexterity and Wisdom modifiers together and use the result as your spellcasting ability modifier when determining the DC or spell attack bonus for that spell. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_snake-speaker-magic",
                    "name": "Snake Speaker Magic",
                    "desc": "Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Snake Speaker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.\n\n**Snake Speaker Spells**\n| Ranger Level  | Spells            | \n|---------------|-------------------| \n| 3rd           | *charm person*    | \n| 5th           | *suggestion*      | \n| 9th           | *tongues*         | \n| 13th          | *confusion*       | \n| 17th          | *dominate person* |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_speak-with-snakes",
                    "name": "Speak with Snakes",
                    "desc": "Starting at 3rd level, you can comprehend and verbally communicate with snakes. A snake's knowledge and awareness are limited by its Intelligence, but it can give you information about things it has perceived within the last day. You can persuade a snake to perform small favors for you, such as carrying a written message to a nearby companion.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Ranger",
                "key": "srd_ranger",
                "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
            },
            "name": "Snake Speaker",
            "desc": "Like the serpents they adore, snake speakers are highly adaptable hunters. Snakes are common throughout the world, and people who need to travel through snake-filled jungles often retain a snake speaker guide, trusting the guide to protect them from scaly poisoners.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_smuggler/?format=api",
            "key": "toh_smuggler",
            "features": [
                {
                    "key": "toh_smuggler_dab-handed-dealer",
                    "name": "Dab-handed Dealer",
                    "desc": "When you choose this archetype at 3rd level, you gain proficiency with vehicles (land and water) and with your choice of either the disguise kit or navigator-s tools. Moreover, when determining your carrying capacity, you are considered one size category larger than your actual size.\n  Starting at this level, you also have advantage on Dexterity (Sleight of Hand) checks to hide objects on vehicles, and you can use the bonus action granted by your Cunning Action to make a check to control a vehicle, or to make a Dexterity (Sleight of Hand) check to conceal a light weapon on yourself, opposed by the Wisdom (Perception) checks of creatures within 5 feet of you; if you succeed on a check to conceal a weapon in this way, then you have advantage on your next attack against one of those creatures using that weapon, including on ranged attacks even if the target is within 5 feet of you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_smuggler_hypervigilance",
                    "name": "Hypervigilance",
                    "desc": "Starting at 9th level, you have advantage on Wisdom (Perception) checks that rely on sight or hearing, and you can-t be surprised while you are conscious. In addition, you have developed an awareness for avoiding social or legal entrapment, and you have advantage on Intelligence (Investigation) checks to discern loopholes and traps in legal documents and on Wisdom (Insight) checks to discern when you are being manipulated into a bad social or legal situation.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_smuggler_improved-smuggler-s-legerdemain",
                    "name": "Improved Smuggler-s Legerdemain",
                    "desc": "At 13th level, to further facilitate your extralegal activities, you learn a second illusion or transmutation spell, which must be one of the following: *arcanist-s magic aura*, *blur*, *darkvision*, *enlarge/reduce*, *invisibility*, *knock*, *levitate*, *magic mouth*, *mirror image*, *rope trick*, or *spider climb*. Intelligence is again your spellcasting ability for this spell. You can cast this spell once at its lowest level and must finish a long rest before you can cast it again in this way. You can also cast the spell using any spell slots you have of 2nd-level or higher. Whenever you gain a level in this class, you can replace a spell from this list with another from this list.\n  In addition, beginning at 13th level, whenever you cast one of your 1st-level Smuggler-s Legerdemain spells, you always cast it as if using a 2nd-level spell slot unless you choose to cast it using a spell slot you have of a different level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_smuggler_slippery-as-an-eel",
                    "name": "Slippery as an Eel",
                    "desc": "Starting at 17th level, you have become especially adept at slipping away from the authorities and getting a jump on foes, even when encumbered by illicit goods. Your speed increases by 10 feet, you ignore difficult terrain, and you have advantage on initiative rolls.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_smuggler_smuggler-s-legerdemain",
                    "name": "Smuggler-s Legerdemain",
                    "desc": "Also at 3rd level, having made a careful study of laws and those who enforce them, you-ve become adept at avoiding both, even mastering a handful of arcane techniques that aid your smuggling activities. You learn two cantrips at this level and, when you reach 7th level in this class, one 1st-level spell of your choice. The cantrips and spell must be from among the illusion or transmutation spells on the wizard spell list, all of which are ideally suited for manipulating goods, duping guards, communicating with covert contacts, or escaping from a failed heist. Having learned these forms of magic through research and rote memorization, Intelligence is your spellcasting ability for these spells.\n  You can cast the cantrips at will and the spell once at its lowest level; you must finish a long rest before casting the spell again in this way. You can also cast the spell using any spell slots you have.\n  Whenever you gain a level in this class, you can replace the 1st-level spell with another 1st-level spell of your choice from among the illusion or transmutation spells on the wizard spell list.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Smuggler",
            "desc": "The transport of goods, creatures, and even people can be a lucrative business, particularly if you know how to avoid expensive import and export taxes, bridge, highway, and port tolls, and other legal requirements. Exotic poisons from far-off locales, banned or cursed magic items, and illicit drugs or bootleg liquor all fetch a high price on the black market. Thieves-guilds, pirates, and criminal kingpins pay well to those who can avoid law enforcement when moving stolen goods, provide safe channels of communication, break associates free from jail cells or dungeons, or deliver supplies past guards. You've become adept at all of these things, perhaps even having developed a network of contacts as a criminal, noble, con artist, or sailor during an earlier part of your life.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_shadow-domain/?format=api",
            "key": "toh_shadow-domain",
            "features": [
                {
                    "key": "toh_shadow-domain_army-of-shadow",
                    "name": "Army of Shadow",
                    "desc": "At 17th level, you can manipulate multiple shadows simultaneously. When you use Shadow Grasp, you can affect a number of creatures equal to your proficiency bonus.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_channel-divinity-shadow-grasp",
                    "name": "Channel Divinity: Shadow Grasp",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to turn a creature's shadow against them. As an action, choose one creature that you can see within 30 feet of you. That creature must make a Strength saving throw. If the creature fails the saving throw, it is restrained by its shadow until the end of your next turn. If the creature succeeds, it is grappled by its shadow until the end of your next turn. You can use this feature even if the target is in an area where it casts no shadow.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_cover-of-night",
                    "name": "Cover of Night",
                    "desc": "When you choose this domain at 1st level, you gain proficiency in the Stealth skill and darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet. In addition, when you are in dim light or darkness, you can use a bonus action to Hide.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_fade-to-black",
                    "name": "Fade to Black",
                    "desc": "At 6th level, you can conceal yourself in shadow. As a bonus action when you are in dim light or darkness, you can magically become invisible for 1 minute. This effect ends early if you attack or cast a spell. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_lengthen-shadow",
                    "name": "Lengthen Shadow",
                    "desc": "Starting at 1st level, you can manipulate your own shadow to extend your reach. When you cast a cleric spell with a range of touch, your shadow can deliver the spell as if you had cast the spell. Your target must be within 15 feet of you, and you must be able to see the target. You can use this feature even if you are in an area where you cast no shadow.\n  When you reach 10th level in this class, your shadow can affect any target you can see within 30 feet of you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_potent-spellcasting",
                    "name": "Potent Spellcasting",
                    "desc": "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_shadow-domain-spells",
                    "name": "Shadow Domain Spells",
                    "desc": "Cleric Level | Spells                                    |\r\n|--------------|-------------------------------------------|\r\n| 1st          | *bane*, *false life*                      |\r\n| 3rd          | *blindness/deafness*, *darkness*          |\r\n| 5th          | *blink*, *fear*                           |\r\n| 7th          | *black tentacles*, *greater invisibility* |\r\n| 9th          | *cone of cold*, *dream*                   |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Shadow Domain",
            "desc": "The shadow domain embraces the darkness that surrounds all things and manipulates the transitory gray that separates light from dark. Shadow domain clerics walk a subtle path, frequently changing allegiances and preferring to operate unseen.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_serpent-domain/?format=api",
            "key": "toh_serpent-domain",
            "features": [
                {
                    "key": "toh_serpent-domain_channel-divinity-serpent-stealth",
                    "name": "Channel Divinity: Serpent Stealth",
                    "desc": "Beginning at 2nd level, you can use your Channel Divinity to help your allies move undetected. As an action, choose up to five creatures you can see within 30 feet of you. You and each target have advantage on Dexterity (Stealth) checks for 10 minutes.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "Beginning at 8th level, you can infuse your weapon strikes with venom. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage. When you reach 14th level, the extra damage increases to 2d8.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_envenomed",
                    "name": "Envenomed",
                    "desc": "When you choose this domain at 1st level, you learn the *poison spray* cantrip. In addition, you gain proficiency in the Deception skill, with a poisoner's kit, and with martial weapons that have the Finesse property. You can apply poison to a melee weapon or three pieces of ammunition as a bonus action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_ophidian-tongue",
                    "name": "Ophidian Tongue",
                    "desc": "Also at 1st level, you can communicate telepathically with serpents, snakes, and reptiles within 100 feet of you. A creature's responses, if any, are limited by its intelligence and typically convey the creature's current or most recent state, such as “hungry” or “in danger.”",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_serpent-domain-spells",
                    "name": "Serpent Domain Spells",
                    "desc": "Cleric Level | Spells                                              |\r\n|--------------|-----------------------------------------------------|\r\n| 1st          | *charm person*, *find familiar* (snakes only)       |\r\n| 3rd          | *enthrall*, *protection from poison*                |\r\n| 5th          | *conjure animals* (snakes only), *hypnotic pattern* |\r\n| 7th          | *freedom of movement*, *polymorph* (snakes only)    |\r\n| 9th          | *dominate person*, *mislead*                        |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_serpents-blood",
                    "name": "Serpent's Blood",
                    "desc": "Starting at 6th level, you are immune to the poisoned condition and have resistance to poison damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_transformative-molt",
                    "name": "Transformative Molt",
                    "desc": "Beginning at 17th level, as part of a short or long rest, you can assume a new form, your old skin crumbling to dust. You decide what your new form looks like, including height, weight, facial features, vocal tone, coloration, and distinguishing characteristics, if any. This feature works like the Change Appearance aspect of the *alter self* spell, except it lasts until you finish a short or long rest.\n  In addition, when you are reduced to less than half your hit point maximum, you can end this transformation as a reaction to regain hit points equal to 3 times your cleric level. Once you end the transformation in this way, you can't use this feature to change your appearance again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Serpent Domain",
            "desc": "You embody the deadly, secretive, and mesmerizing nature of serpents. Others tremble at your majesty. You practice the stealth and envenomed attacks that give serpents their dreaded reputation, but you also learn the shedding of skin that has made snakes into symbols of medicine.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_school-of-necrotic-arts/?format=api",
            "key": "open5e_school-of-necrotic-arts",
            "features": [
                {
                    "key": "open5e_school-of-necrotic-arts_control-undead",
                    "name": "Control Undead",
                    "desc": "Beginning at 14th level, you are able to take control of the undead, even if you did not create them with your own magic. You can use your action to target an undead creature within 60 feet of you that you can see. If the target fails a Charisma saving throw versus your wizard spell save DC, its attitude towards you becomes friendly and it obeys any commands you issue it until the next time you use this feature. If the target succeeds its saving throw, it becomes permanently immune to this effect.\n\nIf the undead creature’s Intelligence score is 8 or higher, it makes the saving throw to resist control with advantage. If its Intelligence score is 12 or higher and it fails its first saving throw, it can repeat the save to break free once every hour it remains under your control.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-necrotic-arts_dark-reaper",
                    "name": "Dark Reaper",
                    "desc": "Already at 2nd level, you become adept at harvesting the animus from living beings killed by your spells. Up to once per turn, when you use a spell of 1st level or higher to kill at least one creature, you may regain lost hit points up to twice the level of the spell used. If the spell in question belongs to the necromancy school, you may instead regain hit points up to three times the level of the spell. This ability is not triggered by killing creatures without a life force, namely constructs and the undead.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-necrotic-arts_expert-necromancer",
                    "name": "Expert Necromancer",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the abjuration school.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-necrotic-arts_necrotic-acclimation",
                    "name": "Necrotic Acclimation",
                    "desc": "At 10th level, your familiarity with the necrotic arts has hardened you against some of their effects. You gain resistance against necrotic damage, and your hit point maximum can never be reduced.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-necrotic-arts_undead-minions",
                    "name": "Undead Minions",
                    "desc": "When you reach 6th level, if you do not already know the spell *animate dead*, you add it to your spell book. When you cast this spell, you may target one more pile of bones or corpse than specified by the spell’s description, creating an additional minion of the appropriate type.\n\nIn addition, any undead you create with a spell from the necromancy school gains the following benefits:\n\n* Increase the creature’s hit point maximum by a number equal to your wizard class levels.\n* When making weapon damage rolls, the creature adds your proficiency bonus to the total.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Necrotic Arts",
            "desc": "*Compare to the core book’s school of Necromancy*\n\nNothing fills a mundane with fear quite like a necromancer. Sure, a fireball is scary, but these masters of the dark arts deal with the forces of life and death like they were mere playthings. They can drain life from the living and force the dead to heed their beck and call. Practitioners of the necromantic arts have a reputation for evil, but they are not universally so (even if they tend to always be at least a little dark and edgy). Necromancers can also be heroic forces for good in the world, though they may need to have some flexible morals when it comes to sourcing the raw materials for their undead minions.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_school-of-liminality/?format=api",
            "key": "toh_school-of-liminality",
            "features": [
                {
                    "key": "toh_school-of-liminality_forced-transition",
                    "name": "Forced Transition",
                    "desc": "At 14th level, your mastery over moments of change is unequivocal. You can use an action to touch a willing creature or make a melee spell attack against an unwilling creature, choosing one of the following effects. The effect lasts for 1 minute. Once you use this feature, you can't use it again until you finish a long rest.\n\n***Rapid Advancement.*** The target's ability scores are each increased by 2. An ability score can exceed 20 but can't exceed 24.\n\n***Regression.*** The target's ability scores are each reduced by 2. This effect can't reduce an ability score below 1.\n\n***True Self.*** The target can't change its shape through any means, including spells, such as *polymorph*, and traits, such as the werewolf 's Shapechanger trait. The target immediately reverts to its true form if it is currently in a different form. This option has no effect on illusion spells, such as *disguise self*, or a creature that appears changed from the effects of an illusion, such as a hag's Illusory Appearance.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_school-of-liminality_liminal-adept",
                    "name": "Liminal Adept",
                    "desc": "At 10th level, you add the *threshold slip* spell (see the Magic and Spells chapter) to your spellbook, if it isn't there already. You can cast *threshold slip* without expending a spell slot. When you do so, you can bring up to two willing creatures of your size or smaller that you're touching with you. The target junction must have unoccupied spaces for all of you to enter when you reappear, or the spell fails.\n  You can use this feature twice. You regain all expended uses when you finish a short or long rest. When you reach 14th level in this class, you can use this feature three times between rests.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_school-of-liminality_liminal-savant",
                    "name": "Liminal Savant",
                    "desc": "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a liminal spell (see the Magic and Spells chapter) into your spellbook is halved.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_school-of-liminality_mulligan",
                    "name": "Mulligan",
                    "desc": "At 2nd level, you can control the moment between an attempt at something and the result of that attempt to shift the flow of battle in your favor. When a creature you can see within 30 feet of you misses with an attack, you can use your reaction to allow that creature to reroll the attack. Similarly, when a creature within 30 feet of you that you can see hits with an attack but hasn't yet rolled damage, you can use your reaction to force that creature to reroll the attack and use the lower result. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.\n  When you reach 10th level in this class, you can use this feature when a creature you can see within 30 feet of you makes an ability check or saving throw.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_school-of-liminality_otherworldly-sense",
                    "name": "Otherworldly Sense",
                    "desc": "At 6th level, if you spend 1 minute meditating and expanding your senses outward, you can sense those not of this world—those who slip through the cracks of the in-between to wreak havoc on the unsuspecting. For 10 minutes, you can sense whether the following types of creatures are present within 1 mile of you: aberrations, celestials, dragons, elementals, fey, fiends, and undead. As long as you maintain your concentration, you can use an action to change the type of creature you sense. You know the direction to each lone creature or group, but not the distance or the exact number in a group. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Liminality",
            "desc": "Liminal spaces are spaces on the boundary, at the edge between what's real and what's unreal. A liminal space can be neither here nor there, and yet be both *here and there* at the same time. Stories of liminal spaces are common across cultures, though their true nature often isn't recognized by the uninitiated: the stranger who appears suddenly at a lonely crossroads, the troll that snatches at unwary travelers from a hiding spot beneath a bridge where no such hiding spot exists, the strangely familiar yet unsettlingly different scene that's sometimes glimpsed in a looking glass.\n\nThese are only the most obvious encounters with liminal spaces! Most liminalities are more easily overlooked, being as unconscious as the heartbeat between waking and sleeping, as fleeting as drawing in breath as an apprentice and exhaling it as a master, or as unassumingly familiar—and as fraught with potential—as a doorway that's crossed a hundred times without incident.\n\nThose who specialize in liminal magic are known as liminists. They've learned to tap into the mysticism at the heart of spaces between spaces and to bend the possibilities inherent in transitional moments to their own ends. Like filaments of a dream, strands of liminality can be woven into forms new and wondrous—or strange and terrifying.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_school-of-illusions-and-phantasms/?format=api",
            "key": "open5e_school-of-illusions-and-phantasms",
            "features": [
                {
                    "key": "open5e_school-of-illusions-and-phantasms_enhanced-cantrip",
                    "name": "Enhanced Cantrip",
                    "desc": "At 2nd level, you gain one additional cantrip, either _minor illusion_ or, if you already knew this spell, then another that you choose. Your mastery of this spell is such that, when you cast it, you can create an illusory image and a sound with the same casting. When calculating your cantrips known per level, this spell does not count against your total.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_expert-illusionist",
                    "name": "Expert Illusionist",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the illusion school.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_mutable-mirage",
                    "name": "Mutable Mirage",
                    "desc": "At 6th level, you can use your action to alter the illusion created by a spell you previously cast. You can only use this feature on spells with a duration of at least 1 minute, and you must be able to see the illusion when you alter it. You cannot change the illusion in a way not allowed by the initial casting of the spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_phantasmagoria",
                    "name": "Phantasmagoria",
                    "desc": "Starting at 14th level, you can draw energy from the plane of shadow to give parts of your illusions a temporary physical essence. Any time after you cast an illusion spell of at least 1st level, while the spell is in effect, you can use a bonus action to apply this power to a single nonmagical, inanimate object within the illusion of the spell. For 1 minute, this object can be physically interacted with, but it can’t be used to deal damage.\n\nAs an example, you could create an illusory staircase and scale it, or create an illusory portcullis to bar a pursuer, but you could not dispatch an enemy by dropping an illusory boulder on them.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_second-semblance",
                    "name": "Second Semblance",
                    "desc": "Starting at 10th level, if you are the target of an attack roll by another creature, you can substitute an illusion of yourself between you and your attacker. You use your reaction, causing the attack to miss you and hit the illusion, and your illusion vanishes afterwards. You can use this feature once per short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Illusions and Phantasms",
            "desc": "*Compare to the core book's School of Illusion*\n\nAn illusionist calls forth phantom images and sounds from the plane of shadow to deceive the minds of the unwary. They can create the appearance of an object where none is, and they can also hide real creatures and objects from sight. They can dazzle and disorient with flashes of color, or call forth a target’s deepest inner fears. Practitioners of illusions and phantasms are often some of the most creative wizards, as every time they call upon one of their signature spells, they can make a unique experience for the situation. This school is particularly popular among gnome wizards, who have a history of relying on illusory magic to keep themselves hidden and safe from larger foes.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_school-of-evocation/?format=api",
            "key": "srd_school-of-evocation",
            "features": [
                {
                    "key": "srd_school-of-evocation_empowered-evocation",
                    "name": "Empowered Evocation",
                    "desc": "Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_evocation-savant",
                    "name": "Evocation Savant",
                    "desc": "Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_overchannel",
                    "name": "Overchannel",
                    "desc": "Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.\r\n\r\nThe first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_potent-cantrip",
                    "name": "Potent Cantrip",
                    "desc": "Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_sculpt-spells",
                    "name": "Sculpt Spells",
                    "desc": "Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Evocation",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_school-of-divining-and-soothsaying/?format=api",
            "key": "open5e_school-of-divining-and-soothsaying",
            "features": [
                {
                    "key": "open5e_school-of-divining-and-soothsaying_expert-diviner",
                    "name": "Expert Diviner",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the divination school.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_extrasensory-perception",
                    "name": "Extrasensory Perception",
                    "desc": "Beginning at 10th level, you can extend your senses beyond their normal capabilities. At any time, you may choose one of the following options and gain the associated benefit until you take a short or a long rest or are incapacitated. You can only use this feature once per short or long rest.\n\n***Ether Sight.*** You can see creatures and objects on the Ethereal Plane up to 60 feet away.\n\n***Script Sight.*** You can comprehend writing in any language as if it were written in your native tongue.\n\n***Shadow Sight.*** You get darkvision with a range up to 60 feet, or increase the range of your darkvision to 60 feet if you already have it.\n\n***Unseen Sight.*** You gain the power to see invisible creatures and objects as if they were visible at a range of 10 feet within your line of sight.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_premonition",
                    "name": "Premonition",
                    "desc": "Also at 2nd level, you begin to see in your dreams brief images of events yet to unfold. After finishing a long rest, you can make two d20 rolls and keep track of the results for later. Any time before the next time you complete a long rest, when you or a creature visible to you is about to make an ability check, attack roll, or saving throw, you can choose to stop the roll from happening and instead use one of the results from your premonition.\n\nYou can only use this feature once per turn, and after you have used a result from your premonition, you cannot use it again. Any result not used before your next long rest are lost as false premonitions and cannot be used either.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_premonition_addition",
                    "name": "Premonition Addition",
                    "desc": "Beginning at 14th level, when you use your Premonition feature, you may roll and record the results of three d20s as your resting hours fill with further visions.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_soothsaying-savant",
                    "name": "Soothsaying Savant",
                    "desc": "Starting at 6th level, you are so skilled at soothsaying that you gain more spellcasting power when you use your divinations. Any time you use a spell slot to cast a divination spell of at least 2nd level, you regain one of your spell slots that you’ve expended for the day. A spell slot regained in this way must be lower than 6th level as well as lower than the spell level you used to activate the feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Divining and Soothsaying",
            "desc": "*Compare to the core book's School of Divination*\n\nDivination is said to be the oldest of the magical arts as it defends against mortals’ greatest fear: that of the unknown. Necromancy, pyromancy, geomancy, all come from *manteia*, different methods of seeing that which cannot be seen by normal means. So, whether you are reading tea leaves or interpreting charred scapula bones, your magic allows you to perceive things beyond the normal boundaries of space and time. Kings and commoners ignore your warnings only at their own peril and you are an asset in any party undertaking risky endeavors, though your comrades might get sick of hearing your refrain, \"I told you so.\"",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_school-of-abjuring-and-warding/?format=api",
            "key": "open5e_school-of-abjuring-and-warding",
            "features": [
                {
                    "key": "open5e_school-of-abjuring-and-warding_abjuration-proficiency",
                    "name": "Abjuration Proficiency",
                    "desc": "Starting at 10th level, add your proficiency bonus to any ability checks made as part of the casting of an abjuration spell (as with the spells *counterspell* and *dispel magic*).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-abjuring-and-warding_aegis-extension",
                    "name": "Aegis Extension",
                    "desc": "At 6th level, you can extend your Arcane Aegis to protect nearby allies. You may use your reaction to have the aegis take the damage dealt to a creature up to 30 feet from you that you can see. If the damage sustained exceeds the current hit points of the aegis, the creature takes any further damage once the aegis reaches 0 hit points.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-abjuring-and-warding_arcane-aegis",
                    "name": "Arcane Aegis",
                    "desc": "Beginning at 2nd level, you can use the power of your school’s spells to ward yourself against damage. When you cast an abjuration spell of at least 1st level, you may siphon a portion of the spell’s magic to create an Arcane Aegis. The aegis lasts until the next time you finish a long rest and takes damage that would be directed at you. The aegis has a hit point maximum of two times your wizard level + your Intelligence modifier; if the damage sustained exceeds the current hit points of the aegis, then you suffer any further damage once the aegis reaches 0 hit points, but the aegis still exists.\n\nAny time you cast another abjuration spell of at least 1st level, the aegis regains hit points equal to the spell’s level times two, up to its hit point maximum.\n\nOnce it has been created, you cannot create a new aegis until after you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-abjuring-and-warding_expert-abjurer",
                    "name": "Expert Abjurer",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the abjuration school.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-abjuring-and-warding_resistance-to-magic",
                    "name": "Resistance to Magic",
                    "desc": "Beginning at 14th level, you are resistant to all damage from spells and you gain advantage on any saving throw to resist a spell’s effects.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Abjuring and Warding",
            "desc": "*Compare to the core book’s school of Abjuration*\n\nCommon folk often distrust wizards as reckless due to their penchant for exploring matters that mortals should best leave alone. Rogues and warriors may cause trouble now and again, but it takes a spellcaster to summon rampaging fiends from another dimension. Practitioners of the school of abjuring and warding can be called many things, but reckless is not one of them. These wizards pride themselves on preparing for the worst case in any magical situation, and they wouldn’t dare summon an extraplanar horror until they have triple checked their salt circles and set up various contingencies to banish the beast before it can go on a rampage. When a baleful spirit needs exorcizing or a vault needs protection from sorcerous snooping, an abjurer will be at the ready to proclaim: \"But this rough magic I here abjure!\"",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_sapper/?format=api",
            "key": "toh_sapper",
            "features": [
                {
                    "key": "toh_sapper_all-clear",
                    "name": "All Clear",
                    "desc": "Beginning at 17th level, you can use an action to declare a 50-foot-square area safe for travel for 1 minute. Mechanical and magical traps in the area don't trigger for the duration. In addition, difficult terrain in the area doesn't cost you or any creatures you designate who can see or hear you extra movement when moving through it. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_sapper_breach-defenses",
                    "name": "Breach Defenses",
                    "desc": "Starting at 9th level, when you hit a structure or an object that isn't being worn or carried, your attack treats the structure or object as if its damage threshold is 5 lower. For example, if you hit a door that has a damage threshold of 10, its damage threshold is considered 5 when determining if your attack's damage meets or exceeds its threshold. If a structure or object doesn't have a damage threshold or if this feature would allow you to treat its damage threshold as 0 or lower, your attack also deals your Sneak Attack damage to the target.\n  When you reach certain levels in this class, the damage threshold your attacks can ignore increases: at 13th level (10) and 17th level (15).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_sapper_clear-the-path",
                    "name": "Clear the Path",
                    "desc": "At 13th level, you have advantage on checks to disarm traps. If you fail a check made to disarm a trap, the trap doesn't trigger even if its description states otherwise. In addition, you can disarm a trap as a bonus action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_sapper_combat-engineer",
                    "name": "Combat Engineer",
                    "desc": "When you select this archetype at 3rd level, you gain proficiency in alchemist's supplies, carpenter's tools, mason's tools, and tinker's tools. Using these tools, you can do or create the following.\n\n***Alchemical Bomb.*** As an action, you can mix together volatile chemicals into an explosive compound and throw it at a point you can see within 30 feet of you. Each creature within 10 feet of that point must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + your Intelligence modifier), taking 1d6 force damage on a failed save, or half as much damage on a successful one. Alchemical bombs lose their potency and become inert 1 minute after they are created.\n  If a construct fails the saving throw or if you throw the bomb at a structure or an object that isn't being worn or carried, your bomb also deals your Sneak Attack damage to the target.\n  When you reach certain levels in this class, the bomb's damage increases: at 5th level (2d6), 11th level (3d6), and 17th level (4d6).\n\n***Jury Rig Fortification.*** You are adept at creating fortifications with whatever materials are at hand. With 1 minute of work, you can create one of the following. Your ability to use this option might be limited by the available building materials or if the ground is too hard to work, at the GM's discretion. \n* Create a low wall that is large enough to provide half cover to a Medium creature. \n* Dig a 5-foot-long, 3-foot-wide trench to a depth of 3 feet. \n* Build a 5-foot-long, 3-foot-wide ladder. Each additional minute spent on this option increases the length of the ladder by 5 feet. The ladder is sturdy enough to be used as a bridge.\n\n***Hastily Trap an Area.*** You can create and set some types of traps quickly. The Creating Traps table indicates the timeframes required to build and deploy commonly used traps. At the GM's discretion, you can use this feature to make and use other types of traps.\n\n**Creating Traps (table)**\n| Type of Trap        | Time Required to Build Trap                             | Time Required to Set Trap              | \n|---------------------|---------------------------------------------------------|----------------------------------------| \n| **Collapsing Roof** | 5 minutes for each 5-foot-by-5-foot section             | When you finish building this trap, it is considered set. | \n| **Falling Net**     | 1 minute                                                | 1 action                               | \n| **Hunting Trap**    | 1 minute                                                | 1 bonus action                         | \n| **Pit**             | 5 minutes for a 5-foot-wide, 10-foot-deep simple pit<br/>15 minutes for a 5-foot-wide, 10-foot-deep hidden pit<br/>1 hour for a 5-foot-wide, 10-foot-deep locking pit;<br/>to add spikes to a pit, increase the time by 1 minute.     | When you finish building this trap, it is considered set.<br/>It requires 1 bonus action to reset a simple pit or locking pit<br/>1 action to reset a hidden pit.|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_sapper_sculpt-terrain",
                    "name": "Sculpt Terrain",
                    "desc": "At 3rd level, when you throw your alchemical bomb, you can choose for the bomb to not deal damage. If you do so, the area within 10 feet of the point of impact becomes difficult terrain. You don't need advantage on the attack roll to use your Sneak Attack against a creature, if the creature is within the difficult terrain created by your alchemical bomb.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Sapper",
            "desc": "You focus as much on identifying the weak points of structures as on the weak points of creatures. Sappers are deployed with the soldiery to dig trenches, build bridges, and breach defenses. When troops move into a heavily defended area, it's your job to make it happen as efficiently as possible.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/tdcs_runechild/?format=api",
            "key": "tdcs_runechild",
            "features": [
                {
                    "key": "tdcs_runechild_arcane-exemplar-form",
                    "name": "Arcane Exemplar Form",
                    "desc": "Beginning at 18th level, you can use a bonus action and expend 6 or more charged runes to temporarily become a being of pure magical energy. This new form lasts for 3 rounds plus 1 round for each charged rune expended over 6. While you are in your exemplar form, you gain the following benefits: \n* You have a flying speed of 40 feet. \n* Your spell save DC is increased by 2. \n* You have resistance to damage from spells. \n* When you cast a spell of 1st level or higher, you regain hit points equal to the spell’s level. When your Arcane Exemplar form ends, you can’t move or take actions until after your next turn, as your body recovers from the transformation. Once you use this feature, you must finish a long rest before you can use it again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_essence-runes",
                    "name": "Essence Runes",
                    "desc": "At 1st level, your body has begun to express your innate magical energies as natural runes that hide beneath your skin. You begin with 1 Essence Rune, and gain an addi- tional rune whenever you gain a level in this class. Runes can manifest anywhere on your body, though the first usually manifests on the forehead. They remain invisible when inert.\nAt the end of a turn where you spent any number of sorcery points for any of your class features, an equal number of essence runes glow with stored energy, becoming charged runes. If you expend a charged rune to use one of your Runechild features, it returns to being an inert essence rune.\nAs a bonus action, you may spend any number of sorcery points to convert an equal number of essence runes into charged runes. If you have no sorcery points and no charged runes, you can convert a single essence rune into a charged rune as an action\nIf you have 5 or more charged runes, you emit bright light in a 5 foot radius and dim light for an additional 5 feet. Any charged runes revert to inert essence runes after you complete a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_glyphs-of-aegis",
                    "name": "Glyphs of Aegis",
                    "desc": "Beginning at 1st level, you can release the stored arcane power within your runes to absorb or deflect threatening attacks against you. Whenever you take damage from an attack, hazard, or spell, you can use a reaction to expend any number of charged runes, rolling 1d6 per charged rune. You subtract the total rolled from the damage inflicted by the attack, hazard, or spell.\nAt 6th level, you can use an action to expend a charged rune, temporarily transferring a Glyph of Aegis to a creature you touch. A creature can only hold a single glyph, and it lasts for 1 hour, or until the creature is damaged by an attack, hazard, or spell. The next time that creature takes damage from any of those sources, roll 1d6 and subtract the number rolled from the damage roll. The glyph is then lost.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_manifest-inscriptions",
                    "name": "Manifest Inscriptions",
                    "desc": "At 6th level, you can reveal hidden glyphs and enchantments that surround you. As an action, you can expend a charged rune to cause any hidden magical marks, runes, wards, or glyphs within 15 feet of you to reveal themselves with a glow for 1 round. This glow is considered dim light for a 5 foot radius around the mark or glyph.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_runic-torrent",
                    "name": "Runic Torrent",
                    "desc": "Upon reaching 14th level, you can channel your stored runic energy to instill your spells with overwhelming arcane power, bypassing even the staunchest defenses. Whenever you cast a spell, you can expend a number of charged runes equal to the spell’s level to allow it to ignore any resistance or immunity to the spell’s damage type the targets may have.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_sigilic-augmentation",
                    "name": "Sigilic Augmentation",
                    "desc": "Upon reaching 6th level, you can channel your runes to temporarily bolster your physical capabilities. You can expend a charged rune as a bonus action to enhance either your Strength, Dexterity, or Constitution, granting you advantage on ability checks with the chosen ability score until the start of your next turn. You can choose to main- tain this benefit additional rounds by expending a charged rune at the start of each of your following turns.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tal'dorei Campaign Setting",
                "key": "tdcs",
                "display_name": "Tal'dorei Campaign Setting",
                "publisher": {
                    "name": "Green Ronin Publishing",
                    "key": "green-ronin",
                    "url": "https://api-beta.open5e.com/v2/publishers/green-ronin/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            },
            "name": "Runechild",
            "desc": "The weave and flow of magic is mysterious and feared by many. Many study the nature of the arcane in hopes of learning to harness it, while sorcerers carry innate talent to sculpt and wield the errant strands of power that shape the world. Some sorcerers occasionally find their body itself becomes a conduit for such energies, their flesh collecting and storing remnants of their magic in the form of natural runes. These anomalies are known in erudite circles as runechildren. The talents of a runechild are rare indeed, and many are sought after for study by mages and scholars alike, driven by a prevalent belief that the secrets within their body can help understand many mysteries of the arcane. Others seek to enslave them, using their bodies as tortured spell batteries for their own diabolic pursuits. Their subjugation has driven the few that exist into hiding their essence – a task that is not easy, given the revealing nature of their gifts.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_rogue/?format=api",
            "key": "srd-2024_rogue",
            "features": [
                {
                    "key": "srd-2024_rogue_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_core-traits",
                    "name": "Core Rogue Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Dexterity|\n|Hit Point Die|D8 per Rogue level|\n|Saving Throw Proficiencies|Dexterity and Intelligence|\n|Skill Proficiencies|Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth|\n|Weapon Proficiencies|Simple weapons and Martial weapons that have the Finesse or Light property|\n|Tool Proficiencies|Thieves' Tools|\n|Armor Training|Light armor|\n|Starting Equipment|Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_cunning-action",
                    "name": "Cunning Action",
                    "desc": "Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_cunning-strike",
                    "name": "Cunning Strike",
                    "desc": "You've developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack's damage is dealt. For example, if you add the Poison effect, remove 1d6 from the Sneak Attack's damage before rolling.\n\nIf a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.\n\n**Poison (Cost: 1d6).** You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target repeats the save, ending the effect on itself on a success.\n\nTo use this effect, you must have a Poisoner's Kit on your person.\n\n**Trip (Cost: 1d6).** If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the Prone condition.\n\n**Withdraw (Cost: 1d6).** Immediately after the attack, you move up to half your Speed without provoking Opportunity Attacks.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_devious-strikes",
                    "name": "Devious Strikes",
                    "desc": "You've practiced new ways to use your Sneak Attack deviously. The following effects are now among your Cunning Strike options.\n\n**Daze (Cost: 2d6).** The target must succeed on a Constitution saving throw, or on its next turn, it can do only one of the following: move or take an action or a Bonus Action.\n\n**Knock Out (Cost: 6d6).** The target must succeed on a Constitution saving throw, or it has the Unconscious condition for 1 minute or until it takes any damage. The Unconscious target repeats the save at the end of each of its turns, ending the effect on itself on a success.\n\n**Obscure (Cost: 3d6).** The target must succeed on a Dexterity saving throw, or it has the Blinded condition until the end of its next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_elusive",
                    "name": "Elusive",
                    "desc": "You're so evasive that attackers rarely gain the upper hand against you. No attack roll can have Advantage against you unless you have the Incapacitated condition.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of the Night Spirit is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_evasion",
                    "name": "Evasion",
                    "desc": "You can nimbly dodge out of the way of certain dangers. When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the Incapacitated condition.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_expertise",
                    "name": "Expertise",
                    "desc": "You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you have proficiency in them.\n\nAt Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_improved-cunning-strike",
                    "name": "Improved Cunning Strike",
                    "desc": "You can use up to two Cunning Strike effects when you deal Sneak Attack damage, paying the die cost for each effect.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_rogue_reliable-talent",
                    "name": "Reliable Talent",
                    "desc": "Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_rogue-subclass",
                    "name": "Rogue Subclass",
                    "desc": "You gain a Rogue subclass of your choice. The Thief subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Rogue levels. For the rest of your career, you gain each of your subclass's features that are of your Rogue level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_slippery-mind",
                    "name": "Slippery Mind",
                    "desc": "Your cunning mind is exceptionally difficult to control. You gain proficiency in Wisdom and Charisma saving throws.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_sneak-attack",
                    "name": "Sneak Attack",
                    "desc": "You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage's type is the same as the weapon's type.\n\nYou don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll.\n\nThe extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_sneak-attack-column-data",
                    "name": "Sneak Attack",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1d6"
                        },
                        {
                            "level": 10,
                            "column_value": "5d6"
                        },
                        {
                            "level": 11,
                            "column_value": "6d6"
                        },
                        {
                            "level": 12,
                            "column_value": "6d6"
                        },
                        {
                            "level": 13,
                            "column_value": "7d6"
                        },
                        {
                            "level": 14,
                            "column_value": "7d6"
                        },
                        {
                            "level": 15,
                            "column_value": "8d6"
                        },
                        {
                            "level": 16,
                            "column_value": "8d6"
                        },
                        {
                            "level": 17,
                            "column_value": "9d6"
                        },
                        {
                            "level": 18,
                            "column_value": "9d6"
                        },
                        {
                            "level": 19,
                            "column_value": "10d6"
                        },
                        {
                            "level": 2,
                            "column_value": "1d6"
                        },
                        {
                            "level": 20,
                            "column_value": "10d6"
                        },
                        {
                            "level": 3,
                            "column_value": "2d6"
                        },
                        {
                            "level": 4,
                            "column_value": "2d6"
                        },
                        {
                            "level": 5,
                            "column_value": "3d6"
                        },
                        {
                            "level": 6,
                            "column_value": "3d6"
                        },
                        {
                            "level": 7,
                            "column_value": "4d6"
                        },
                        {
                            "level": 8,
                            "column_value": "4d6"
                        },
                        {
                            "level": 9,
                            "column_value": "5d6"
                        }
                    ]
                },
                {
                    "key": "srd-2024_rogue_steady-aim",
                    "name": "Steady Aim",
                    "desc": "As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_stroke-of-luck",
                    "name": "Stroke of Luck",
                    "desc": "You have a marvelous knack for succeeding when you need to. If you fail a D20 Test, you can turn the roll into a 20.\n\nOnce you use this feature, you can't use it again until you finish a Short or Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_thieves-cant",
                    "name": "Thieves' Cant",
                    "desc": "You picked up various languages in the communities where you plied your roguish talents. You know Thieves' Cant and one other language of your choice, which you choose from the language tables in \"Character Creation.\"",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_uncanny-dodge",
                    "name": "Uncanny Dodge",
                    "desc": "When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack's damage against you (round down).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_weapon-mastery",
                    "name": "Weapon Mastery",
                    "desc": "Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows.\n\nWhenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Rogue level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per rogue level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Rogue",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api",
            "key": "srd_rogue",
            "features": [
                {
                    "key": "srd_rogue_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_blindsense",
                    "name": "Blindsense",
                    "desc": "Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_cunning-action",
                    "name": "Cunning Action",
                    "desc": "Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_elusive",
                    "name": "Elusive",
                    "desc": "Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a rapier or (*b*) a shortsword\r\n* (*a*) a shortbow and quiver of 20 arrows or (*b*) a shortsword\r\n* (*a*) a burglar’s pack, (*b*) a dungeoneer’s pack, or (*c*) an explorer’s pack\r\n* (*a*) Leather armor, two daggers, and thieves’ tools",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_evasion",
                    "name": "Evasion",
                    "desc": "Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_expertise",
                    "name": "Expertise",
                    "desc": "At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor\r\n**Weapons:** Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\n**Tools:** Thieves’ tools\r\n**Saving Throws:** Dexterity, Intelligence\r\n**Skills:** Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_rogue_reliable-talent",
                    "name": "Reliable Talent",
                    "desc": "By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_roguish-archetype",
                    "name": "Roguish Archetype",
                    "desc": "At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_slippery-mind",
                    "name": "Slippery Mind",
                    "desc": "By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_sneak-attack",
                    "name": "Sneak Attack",
                    "desc": "Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\r\n\r\nYou don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.\r\n\r\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1d6"
                        },
                        {
                            "level": 10,
                            "column_value": "5d6"
                        },
                        {
                            "level": 11,
                            "column_value": "6d6"
                        },
                        {
                            "level": 12,
                            "column_value": "6d6"
                        },
                        {
                            "level": 13,
                            "column_value": "7d6"
                        },
                        {
                            "level": 14,
                            "column_value": "7d6"
                        },
                        {
                            "level": 15,
                            "column_value": "8d6"
                        },
                        {
                            "level": 16,
                            "column_value": "8d6"
                        },
                        {
                            "level": 17,
                            "column_value": "9d6"
                        },
                        {
                            "level": 18,
                            "column_value": "9d6"
                        },
                        {
                            "level": 19,
                            "column_value": "10d6"
                        },
                        {
                            "level": 2,
                            "column_value": "1d6"
                        },
                        {
                            "level": 20,
                            "column_value": "10d6"
                        },
                        {
                            "level": 3,
                            "column_value": "2d6"
                        },
                        {
                            "level": 4,
                            "column_value": "2d6"
                        },
                        {
                            "level": 5,
                            "column_value": "3d6"
                        },
                        {
                            "level": 6,
                            "column_value": "3d6"
                        },
                        {
                            "level": 7,
                            "column_value": "4d6"
                        },
                        {
                            "level": 8,
                            "column_value": "4d6"
                        },
                        {
                            "level": 9,
                            "column_value": "5d6"
                        }
                    ]
                },
                {
                    "key": "srd_rogue_stroke-of-luck",
                    "name": "Stroke of Luck",
                    "desc": "At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.\r\n\r\nOnce you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_thieves-cant",
                    "name": "Thieves' Cant",
                    "desc": "During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\n\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_uncanny-dodge",
                    "name": "Uncanny Dodge",
                    "desc": "Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Rogue level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per rogue level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Rogue",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        }
    ]
}