list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/a5e-mm_assassin/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/a5e-mm_assassin/?format=api",
    "key": "a5e-mm_assassin",
    "name": "Assassin",
    "document": {
        "name": "Monstrous Menagerie",
        "key": "a5e-mm",
        "display_name": "Monstrous Menagerie",
        "publisher": {
            "name": "EN Publishing",
            "key": "en-publishing",
            "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
        },
        "gamesystem": {
            "name": "Advanced 5th Edition",
            "key": "a5e",
            "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
        },
        "permalink": "https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"
    },
    "type": {
        "name": "Humanoid",
        "key": "humanoid",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api"
    },
    "size": {
        "name": "Medium",
        "key": "medium",
        "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api"
    },
    "challenge_rating_decimal": "7.000",
    "challenge_rating_text": "7",
    "proficiency_bonus": null,
    "speed": {
        "walk": 35.0,
        "unit": "feet"
    },
    "speed_all": {
        "unit": "feet",
        "walk": 35.0,
        "crawl": 17.5,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 17.5,
        "swim": 17.5
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "chaotic evil",
    "languages": {
        "as_string": "any two",
        "data": []
    },
    "armor_class": 16,
    "armor_detail": "",
    "hit_points": 97,
    "hit_dice": "15d8+30",
    "experience_points": 2900,
    "ability_scores": {
        "strength": 10,
        "dexterity": 16,
        "constitution": 14,
        "intelligence": 12,
        "wisdom": 12,
        "charisma": 12
    },
    "modifiers": {
        "strength": 0,
        "dexterity": 3,
        "constitution": 2,
        "intelligence": 1,
        "wisdom": 1,
        "charisma": 1
    },
    "initiative_bonus": 3,
    "saving_throws": {
        "dexterity": 6,
        "intelligence": 4,
        "wisdom": 4
    },
    "saving_throws_all": {
        "strength": 0,
        "dexterity": 6,
        "constitution": 2,
        "intelligence": 4,
        "wisdom": 4,
        "charisma": 1
    },
    "skill_bonuses": {
        "acrobatics": 6,
        "deception": 4,
        "perception": 4,
        "stealth": 6
    },
    "skill_bonuses_all": {
        "acrobatics": 6,
        "animal_handling": 1,
        "arcana": 1,
        "athletics": 0,
        "deception": 4,
        "history": 1,
        "insight": 1,
        "intimidation": 1,
        "investigation": 1,
        "medicine": 1,
        "nature": 1,
        "perception": 4,
        "performance": 1,
        "persuasion": 1,
        "religion": 1,
        "sleight_of_hand": 3,
        "stealth": 6,
        "survival": 1
    },
    "passive_perception": 14,
    "resistances_and_immunities": {
        "damage_immunities_display": "",
        "damage_immunities": [],
        "damage_resistances_display": "",
        "damage_resistances": [],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "",
        "condition_immunities": []
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": 30.0,
    "blindsight_range": 10.0,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Assassins specialize in dealing quiet",
            "desc": "While some kill for pay, others do so for ideological or political reasons.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 2,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Cunning Action",
            "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Hand Crossbow",
            "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.",
            "attacks": [
                {
                    "name": "Hand Crossbow attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 6,
                    "reach": null,
                    "range": 30.0,
                    "long_range": 120.0,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D6",
                    "damage_bonus": 3,
                    "damage_type": null,
                    "extra_damage_die_count": 3,
                    "extra_damage_die_type": "D6",
                    "extra_damage_bonus": 0,
                    "extra_damage_type": {
                        "name": "Poison",
                        "key": "poison",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Rapid Attack",
            "desc": "The assassin attacks with their shortsword.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Shortsword",
            "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.",
            "attacks": [
                {
                    "name": "Shortsword attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 6,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D6",
                    "damage_bonus": 3,
                    "damage_type": null,
                    "extra_damage_die_count": 3,
                    "extra_damage_die_type": "D6",
                    "extra_damage_bonus": 0,
                    "extra_damage_type": {
                        "name": "Poison",
                        "key": "poison",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        }
    ],
    "traits": [
        {
            "name": "Assassinate",
            "desc": "During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn."
        },
        {
            "name": "Dangerous Poison",
            "desc": "As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition."
        },
        {
            "name": "Evasion",
            "desc": "When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
        },
        {
            "name": "Sneak Attack (1/Turn)",
            "desc": "The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack."
        }
    ],
    "creaturesets": [],
    "environments": []
}