Creature Instance
list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.
GET /v2/creatures/a5e-mm_assassin/?format=api
https://api-beta.open5e.com/v2/creatures/a5e-mm_assassin/?format=api", "key": "a5e-mm_assassin", "name": "Assassin", "document": { "name": "Monstrous Menagerie", "key": "a5e-mm", "display_name": "Monstrous Menagerie", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e" }, "type": { "name": "Humanoid", "key": "humanoid", "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api" }, "size": { "name": "Medium", "key": "medium", "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api" }, "challenge_rating_decimal": "7.000", "challenge_rating_text": "7", "proficiency_bonus": null, "speed": { "walk": 35.0, "unit": "feet" }, "speed_all": { "unit": "feet", "walk": 35.0, "crawl": 17.5, "hover": false, "fly": 0.0, "burrow": 0.0, "climb": 17.5, "swim": 17.5 }, "category": "Monsters", "subcategory": null, "alignment": "chaotic evil", "languages": { "as_string": "any two", "data": [] }, "armor_class": 16, "armor_detail": "", "hit_points": 97, "hit_dice": "15d8+30", "experience_points": 2900, "ability_scores": { "strength": 10, "dexterity": 16, "constitution": 14, "intelligence": 12, "wisdom": 12, "charisma": 12 }, "modifiers": { "strength": 0, "dexterity": 3, "constitution": 2, "intelligence": 1, "wisdom": 1, "charisma": 1 }, "initiative_bonus": 3, "saving_throws": { "dexterity": 6, "intelligence": 4, "wisdom": 4 }, "saving_throws_all": { "strength": 0, "dexterity": 6, "constitution": 2, "intelligence": 4, "wisdom": 4, "charisma": 1 }, "skill_bonuses": { "acrobatics": 6, "deception": 4, "perception": 4, "stealth": 6 }, "skill_bonuses_all": { "acrobatics": 6, "animal_handling": 1, "arcana": 1, "athletics": 0, "deception": 4, "history": 1, "insight": 1, "intimidation": 1, "investigation": 1, "medicine": 1, "nature": 1, "perception": 4, "performance": 1, "persuasion": 1, "religion": 1, "sleight_of_hand": 3, "stealth": 6, "survival": 1 }, "passive_perception": 14, "resistances_and_immunities": { "damage_immunities_display": "", "damage_immunities": [], "damage_resistances_display": "", "damage_resistances": [], "damage_vulnerabilities_display": "", "damage_vulnerabilities": [], "condition_immunities_display": "", "condition_immunities": [] }, "normal_sight_range": 10560.0, "darkvision_range": 30.0, "blindsight_range": 10.0, "tremorsense_range": null, "truesight_range": null, "actions": [ { "name": "Assassins specialize in dealing quiet", "desc": "While some kill for pay, others do so for ideological or political reasons.", "attacks": [], "action_type": "BONUS_ACTION", "order_in_statblock": 2, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Cunning Action", "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action.", "attacks": [], "action_type": "BONUS_ACTION", "order_in_statblock": 0, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Hand Crossbow", "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.", "attacks": [ { "name": "Hand Crossbow attack", "attack_type": "WEAPON", "to_hit_mod": 6, "reach": null, "range": 30.0, "long_range": 120.0, "target_creature_only": false, "damage_die_count": 1, "damage_die_type": "D6", "damage_bonus": 3, "damage_type": null, "extra_damage_die_count": 3, "extra_damage_die_type": "D6", "extra_damage_bonus": 0, "extra_damage_type": { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, "distance_unit": "feet" } ], "action_type": "ACTION", "order_in_statblock": 1, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Rapid Attack", "desc": "The assassin attacks with their shortsword.", "attacks": [], "action_type": "BONUS_ACTION", "order_in_statblock": 1, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.", "attacks": [ { "name": "Shortsword attack", "attack_type": "WEAPON", "to_hit_mod": 6, "reach": 5.0, "range": null, "long_range": null, "target_creature_only": false, "damage_die_count": 1, "damage_die_type": "D6", "damage_bonus": 3, "damage_type": null, "extra_damage_die_count": 3, "extra_damage_die_type": "D6", "extra_damage_bonus": 0, "extra_damage_type": { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, "distance_unit": "feet" } ], "action_type": "ACTION", "order_in_statblock": 0, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null } ], "traits": [ { "name": "Assassinate", "desc": "During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn." }, { "name": "Dangerous Poison", "desc": "As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition." }, { "name": "Evasion", "desc": "When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure." }, { "name": "Sneak Attack (1/Turn)", "desc": "The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack." } ], "creaturesets": [], "environments": [] }{ "url": "