list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/a5e-mm_master-assassin/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/a5e-mm_master-assassin/?format=api",
    "key": "a5e-mm_master-assassin",
    "name": "Master Assassin",
    "document": {
        "name": "Monstrous Menagerie",
        "key": "a5e-mm",
        "display_name": "Monstrous Menagerie",
        "publisher": {
            "name": "EN Publishing",
            "key": "en-publishing",
            "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
        },
        "gamesystem": {
            "name": "Advanced 5th Edition",
            "key": "a5e",
            "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
        },
        "permalink": "https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"
    },
    "type": {
        "name": "Humanoid",
        "key": "humanoid",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api"
    },
    "size": {
        "name": "Medium",
        "key": "medium",
        "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api"
    },
    "challenge_rating_decimal": "17.000",
    "challenge_rating_text": "17",
    "proficiency_bonus": null,
    "speed": {
        "walk": 30.0,
        "unit": "feet"
    },
    "speed_all": {
        "unit": "feet",
        "walk": 30.0,
        "crawl": 15.0,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 15.0,
        "swim": 15.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "chaotic evil",
    "languages": {
        "as_string": "any three",
        "data": []
    },
    "armor_class": 18,
    "armor_detail": "",
    "hit_points": 143,
    "hit_dice": "22d8+44",
    "experience_points": 18000,
    "ability_scores": {
        "strength": 20,
        "dexterity": 20,
        "constitution": 14,
        "intelligence": 15,
        "wisdom": 12,
        "charisma": 12
    },
    "modifiers": {
        "strength": 5,
        "dexterity": 5,
        "constitution": 2,
        "intelligence": 2,
        "wisdom": 1,
        "charisma": 1
    },
    "initiative_bonus": 5,
    "saving_throws": {
        "dexterity": 11,
        "intelligence": 8,
        "wisdom": 7
    },
    "saving_throws_all": {
        "strength": 5,
        "dexterity": 11,
        "constitution": 2,
        "intelligence": 8,
        "wisdom": 7,
        "charisma": 1
    },
    "skill_bonuses": {
        "acrobatics": 11,
        "deception": 7,
        "perception": 7,
        "stealth": 11
    },
    "skill_bonuses_all": {
        "acrobatics": 11,
        "animal_handling": 1,
        "arcana": 2,
        "athletics": 5,
        "deception": 7,
        "history": 2,
        "insight": 1,
        "intimidation": 1,
        "investigation": 2,
        "medicine": 1,
        "nature": 2,
        "perception": 7,
        "performance": 1,
        "persuasion": 1,
        "religion": 2,
        "sleight_of_hand": 5,
        "stealth": 11,
        "survival": 1
    },
    "passive_perception": 17,
    "resistances_and_immunities": {
        "damage_immunities_display": "",
        "damage_immunities": [],
        "damage_resistances_display": "",
        "damage_resistances": [],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "",
        "condition_immunities": []
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": 60.0,
    "blindsight_range": 20.0,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Cunning Action",
            "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Light Crossbow",
            "desc": "Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success.",
            "attacks": [
                {
                    "name": "Light Crossbow attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 11,
                    "reach": null,
                    "range": 80.0,
                    "long_range": 320.0,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D8",
                    "damage_bonus": 5,
                    "damage_type": null,
                    "extra_damage_die_count": null,
                    "extra_damage_die_type": null,
                    "extra_damage_bonus": null,
                    "extra_damage_type": {
                        "name": "Poison",
                        "key": "poison",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 2,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Multiattack",
            "desc": "The master assassin attacks twice.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Rapid Attack",
            "desc": "The assassin attacks with their shortsword.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Shortsword",
            "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success.",
            "attacks": [
                {
                    "name": "Shortsword attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 11,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D6",
                    "damage_bonus": 5,
                    "damage_type": null,
                    "extra_damage_die_count": null,
                    "extra_damage_die_type": null,
                    "extra_damage_bonus": null,
                    "extra_damage_type": {
                        "name": "Poison",
                        "key": "poison",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        }
    ],
    "traits": [
        {
            "name": "Crossbow Expert",
            "desc": "The master assassin ignores the loading quality of light crossbows, and being within 5 feet of a hostile creature doesnt impose disadvantage on the master assassins ranged attack rolls."
        },
        {
            "name": "Deadly Poison",
            "desc": "As part of making an attack, the master assassin can apply a deadly poison to their weapons (included below). The master assassin carries 3 doses of this poison. A single dose can coat two melee weapons or up to 10 pieces of ammunition."
        },
        {
            "name": "Death Strike (1/Turn)",
            "desc": "When the master assassin scores a critical hit against a living creature that is surprised, that creature makes a DC 18 Constitution saving throw. On a failure, it is reduced to 0 hit points. The creature dies if it fails two death saves before it stabilizes."
        },
        {
            "name": "Epic Assassinate",
            "desc": "During the first turn of combat, the master assassin has advantage on attack rolls against any creature that hasnt acted. Any hit the master assassin scores against a surprised creature is a critical hit, and every creature that can see the master assassins attack is rattled until the end of the master assassins next turn."
        },
        {
            "name": "Evasion",
            "desc": "When the master assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
        },
        {
            "name": "Sneak Attack (1/Turn)",
            "desc": "The master assassin deals an extra 28 (8d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the master assassins target is within 5 feet of an ally of the master assassin while the master assassin doesnt have disadvantage on the attack."
        }
    ],
    "creaturesets": [],
    "environments": []
}