list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/bfrd_berserker/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/bfrd_berserker/?format=api",
    "key": "bfrd_berserker",
    "name": "Berserker",
    "document": {
        "name": "Black Flag SRD",
        "key": "bfrd",
        "display_name": "Black Flag SRD",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/black-flag-reference-document/"
    },
    "type": {
        "name": "Humanoid",
        "key": "humanoid",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api"
    },
    "size": {
        "name": "Medium",
        "key": "medium",
        "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api"
    },
    "challenge_rating_decimal": "2.000",
    "challenge_rating_text": "2",
    "proficiency_bonus": null,
    "speed": {
        "walk": 30.0,
        "unit": "feet"
    },
    "speed_all": {
        "unit": "feet",
        "walk": 30.0,
        "crawl": 15.0,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 15.0,
        "swim": 15.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "chaotic evil",
    "languages": {
        "as_string": "any one language (usually Common)",
        "data": [
            {
                "name": "Common",
                "key": "common",
                "url": "https://api-beta.open5e.com/v2/languages/common/?format=api",
                "desc": "Typical speakers are Humans."
            }
        ]
    },
    "armor_class": 13,
    "armor_detail": "hide armor",
    "hit_points": 60,
    "hit_dice": null,
    "experience_points": 450,
    "ability_scores": {
        "strength": 18,
        "dexterity": 12,
        "constitution": 16,
        "intelligence": 8,
        "wisdom": 10,
        "charisma": 8
    },
    "modifiers": {
        "strength": 4,
        "dexterity": 1,
        "constitution": 3,
        "intelligence": -1,
        "wisdom": 0,
        "charisma": -1
    },
    "initiative_bonus": 1,
    "saving_throws": {
        "strength": 4,
        "dexterity": 1,
        "constitution": 3,
        "intelligence": -1,
        "wisdom": 0,
        "charisma": -1
    },
    "saving_throws_all": {
        "strength": 4,
        "dexterity": 1,
        "constitution": 3,
        "intelligence": -1,
        "wisdom": 0,
        "charisma": -1
    },
    "skill_bonuses": {},
    "skill_bonuses_all": {
        "acrobatics": 1,
        "animal_handling": 0,
        "arcana": -1,
        "athletics": 4,
        "deception": -1,
        "history": -1,
        "insight": 0,
        "intimidation": -1,
        "investigation": -1,
        "medicine": 0,
        "nature": -1,
        "perception": 0,
        "performance": -1,
        "persuasion": -1,
        "religion": -1,
        "sleight_of_hand": 1,
        "stealth": 1,
        "survival": 0
    },
    "passive_perception": 10,
    "resistances_and_immunities": {
        "damage_immunities_display": "",
        "damage_immunities": [],
        "damage_resistances_display": "",
        "damage_resistances": [],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "",
        "condition_immunities": []
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": null,
    "blindsight_range": null,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Greataxe",
            "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 10 (1d12+4) slashing damage.",
            "attacks": [
                {
                    "name": "Greataxe attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 6,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D12",
                    "damage_bonus": 4,
                    "damage_type": null,
                    "extra_damage_die_count": null,
                    "extra_damage_die_type": null,
                    "extra_damage_bonus": null,
                    "extra_damage_type": {
                        "name": "Slashing",
                        "key": "slashing",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Multiattack",
            "desc": "The berserker makes two Greataxe attacks.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        }
    ],
    "traits": [
        {
            "name": "Reckless",
            "desc": "At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."
        },
        {
            "name": "Stalwart",
            "desc": "If the berserker starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the gladiator can make the save at the start of the turn instead of the end and has advantage on the save."
        }
    ],
    "creaturesets": [],
    "environments": []
}