list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/srd_assassin/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/srd_assassin/?format=api",
    "key": "srd_assassin",
    "name": "Assassin",
    "document": {
        "name": "System Reference Document 5.1",
        "key": "srd-2014",
        "display_name": "5e 2014 Rules",
        "publisher": {
            "name": "Wizards of the Coast",
            "key": "wizards-of-the-coast",
            "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
    },
    "type": {
        "name": "Humanoid",
        "key": "humanoid",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api"
    },
    "size": {
        "name": "Medium",
        "key": "medium",
        "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api"
    },
    "challenge_rating_decimal": "8.000",
    "challenge_rating_text": "8",
    "proficiency_bonus": null,
    "speed": {
        "walk": 30.0,
        "unit": "feet"
    },
    "speed_all": {
        "unit": "feet",
        "walk": 30.0,
        "crawl": 15.0,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 15.0,
        "swim": 15.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "any non-good alignment",
    "languages": {
        "as_string": "Thieves' cant plus any two languages",
        "data": []
    },
    "armor_class": 15,
    "armor_detail": "studded leather",
    "hit_points": 78,
    "hit_dice": "12d8+24",
    "experience_points": 3900,
    "ability_scores": {
        "strength": 11,
        "dexterity": 16,
        "constitution": 14,
        "intelligence": 13,
        "wisdom": 11,
        "charisma": 10
    },
    "modifiers": {
        "strength": 0,
        "dexterity": 3,
        "constitution": 2,
        "intelligence": 1,
        "wisdom": 0,
        "charisma": 0
    },
    "initiative_bonus": 3,
    "saving_throws": {
        "dexterity": 6,
        "intelligence": 4
    },
    "saving_throws_all": {
        "strength": 0,
        "dexterity": 6,
        "constitution": 2,
        "intelligence": 4,
        "wisdom": 0,
        "charisma": 0
    },
    "skill_bonuses": {
        "acrobatics": 6,
        "deception": 3,
        "perception": 3,
        "stealth": 9
    },
    "skill_bonuses_all": {
        "acrobatics": 6,
        "animal_handling": 0,
        "arcana": 1,
        "athletics": 0,
        "deception": 3,
        "history": 1,
        "insight": 0,
        "intimidation": 0,
        "investigation": 1,
        "medicine": 0,
        "nature": 1,
        "perception": 3,
        "performance": 0,
        "persuasion": 0,
        "religion": 1,
        "sleight_of_hand": 3,
        "stealth": 9,
        "survival": 0
    },
    "passive_perception": 13,
    "resistances_and_immunities": {
        "damage_immunities_display": "",
        "damage_immunities": [],
        "damage_resistances_display": "poison",
        "damage_resistances": [
            {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
            }
        ],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "",
        "condition_immunities": []
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": null,
    "blindsight_range": null,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Light Crossbow",
            "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
            "attacks": [
                {
                    "name": "Light Crossbow attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 6,
                    "reach": null,
                    "range": 80.0,
                    "long_range": 320.0,
                    "target_creature_only": false,
                    "damage_die_count": null,
                    "damage_die_type": null,
                    "damage_bonus": null,
                    "damage_type": {
                        "name": "Thunder",
                        "key": "thunder",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/thunder/?format=api"
                    },
                    "extra_damage_die_count": null,
                    "extra_damage_die_type": null,
                    "extra_damage_bonus": null,
                    "extra_damage_type": null,
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 2,
            "legendary_action_cost": 1,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Multiattack",
            "desc": "The assassin makes two shortsword attacks.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": 1,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Shortsword",
            "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
            "attacks": [
                {
                    "name": "Shortsword attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 6,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": null,
                    "damage_die_type": null,
                    "damage_bonus": null,
                    "damage_type": {
                        "name": "Thunder",
                        "key": "thunder",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/thunder/?format=api"
                    },
                    "extra_damage_die_count": null,
                    "extra_damage_die_type": null,
                    "extra_damage_bonus": null,
                    "extra_damage_type": null,
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": 1,
            "limited_to_form": null,
            "usage_limits": null
        }
    ],
    "traits": [
        {
            "name": "Assassinate",
            "desc": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit."
        },
        {
            "name": "Evasion",
            "desc": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
        },
        {
            "name": "Sneak Attack (1/Turn)",
            "desc": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll."
        }
    ],
    "creaturesets": [],
    "environments": [
        {
            "name": "Desert",
            "key": "desert",
            "url": "https://api-beta.open5e.com/v2/environments/desert/?format=api"
        },
        {
            "name": "Forest or Jungle",
            "key": "forest",
            "url": "https://api-beta.open5e.com/v2/environments/forest/?format=api"
        },
        {
            "name": "Sewer",
            "key": "sewer",
            "url": "https://api-beta.open5e.com/v2/environments/sewer/?format=api"
        },
        {
            "name": "Urban",
            "key": "urban",
            "url": "https://api-beta.open5e.com/v2/environments/urban/?format=api"
        }
    ]
}