list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/tob-2023_forest-hunter/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/tob-2023_forest-hunter/?format=api",
    "key": "tob-2023_forest-hunter",
    "name": "Forest Hunter",
    "document": {
        "name": "Tome of Beasts 1 (2023 Edition)",
        "key": "tob-2023",
        "display_name": "Tome of Beasts 1 (2023 Edition)",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"
    },
    "type": {
        "name": "Humanoid",
        "key": "humanoid",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api"
    },
    "size": {
        "name": "Medium",
        "key": "medium",
        "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api"
    },
    "challenge_rating_decimal": "5.000",
    "challenge_rating_text": "5",
    "proficiency_bonus": null,
    "speed": {
        "walk": 30.0,
        "unit": "feet"
    },
    "speed_all": {
        "unit": "feet",
        "walk": 30.0,
        "crawl": 15.0,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 15.0,
        "swim": 15.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "Lawful Evil",
    "languages": {
        "as_string": "Common, Elvish, Umbral",
        "data": [
            {
                "name": "Common",
                "key": "common",
                "url": "https://api-beta.open5e.com/v2/languages/common/?format=api",
                "desc": "Typical speakers are Humans."
            },
            {
                "name": "Elvish",
                "key": "elvish",
                "url": "https://api-beta.open5e.com/v2/languages/elvish/?format=api",
                "desc": "Typical speakers are elves."
            }
        ]
    },
    "armor_class": 15,
    "armor_detail": "chain shirt",
    "hit_points": 104,
    "hit_dice": "19d8 + 19",
    "experience_points": 1800,
    "ability_scores": {
        "strength": 12,
        "dexterity": 18,
        "constitution": 12,
        "intelligence": 11,
        "wisdom": 12,
        "charisma": 16
    },
    "modifiers": {
        "strength": 1,
        "dexterity": 4,
        "constitution": 1,
        "intelligence": 0,
        "wisdom": 1,
        "charisma": 3
    },
    "initiative_bonus": 4,
    "saving_throws": {
        "dexterity": 7,
        "constitution": 4,
        "charisma": 6
    },
    "saving_throws_all": {
        "strength": 1,
        "dexterity": 7,
        "constitution": 4,
        "intelligence": 0,
        "wisdom": 1,
        "charisma": 6
    },
    "skill_bonuses": {
        "perception": 4,
        "stealth": 10,
        "survival": 4
    },
    "skill_bonuses_all": {
        "acrobatics": 4,
        "animal_handling": 1,
        "arcana": 0,
        "athletics": 1,
        "deception": 3,
        "history": 0,
        "insight": 1,
        "intimidation": 3,
        "investigation": 0,
        "medicine": 1,
        "nature": 0,
        "perception": 4,
        "performance": 3,
        "persuasion": 3,
        "religion": 0,
        "sleight_of_hand": 4,
        "stealth": 10,
        "survival": 4
    },
    "passive_perception": 14,
    "resistances_and_immunities": {
        "damage_immunities_display": "",
        "damage_immunities": [],
        "damage_resistances_display": "",
        "damage_resistances": [],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "",
        "condition_immunities": []
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": 60.0,
    "blindsight_range": null,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Dagger",
            "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage.",
            "attacks": [
                {
                    "name": "Dagger attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 7,
                    "reach": 5.0,
                    "range": null,
                    "long_range": null,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D4",
                    "damage_bonus": 4,
                    "damage_type": null,
                    "extra_damage_die_count": 3,
                    "extra_damage_die_type": "D6",
                    "extra_damage_bonus": 0,
                    "extra_damage_type": {
                        "name": "Poison",
                        "key": "poison",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Longbow",
            "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage.",
            "attacks": [
                {
                    "name": "Longbow attack",
                    "attack_type": "WEAPON",
                    "to_hit_mod": 7,
                    "reach": null,
                    "range": 150.0,
                    "long_range": 600.0,
                    "target_creature_only": false,
                    "damage_die_count": 1,
                    "damage_die_type": "D8",
                    "damage_bonus": 4,
                    "damage_type": null,
                    "extra_damage_die_count": 3,
                    "extra_damage_die_type": "D6",
                    "extra_damage_bonus": 0,
                    "extra_damage_type": {
                        "name": "Poison",
                        "key": "poison",
                        "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                    },
                    "distance_unit": "feet"
                }
            ],
            "action_type": "ACTION",
            "order_in_statblock": 2,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Multiattack",
            "desc": "The shadow fey makes two Dagger or Longbow attacks.",
            "attacks": [],
            "action_type": "ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Shadow Traveler",
            "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": {
                "type": "PER_DAY",
                "param": 3
            }
        }
    ],
    "traits": [
        {
            "name": "Charging Archer",
            "desc": "If the forest hunter moves at least 10 feet straight toward a target after hitting the target with a Longbow attack, the forest hunter can make one Dagger attack against the target as a bonus action."
        },
        {
            "name": "Evasion",
            "desc": "If the forest hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the hunter instead takes no damage if it succeeds on the saving throw, and only half the damage if it fails."
        },
        {
            "name": "Fey Ancestry",
            "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can’t put it to sleep."
        },
        {
            "name": "Forest and Urban Hunter",
            "desc": "The forest hunter has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find and track Beasts and Humanoids."
        },
        {
            "name": "Sunlight Sensitivity",
            "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
        }
    ],
    "creaturesets": [],
    "environments": []
}