Creature Instance
list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.
GET /v2/creatures/tob3_kobold-ghost-hunter/?format=api
https://api-beta.open5e.com/v2/creatures/tob3_kobold-ghost-hunter/?format=api", "key": "tob3_kobold-ghost-hunter", "name": "Kobold, Ghost Hunter", "document": { "name": "Tome of Beasts 3", "key": "tob3", "display_name": "Tome of Beasts 3", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/tome-of-beasts-3/" }, "type": { "name": "Humanoid", "key": "humanoid", "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api" }, "size": { "name": "Small", "key": "small", "url": "https://api-beta.open5e.com/v2/sizes/small/?format=api" }, "challenge_rating_decimal": "11.000", "challenge_rating_text": "11", "proficiency_bonus": null, "speed": { "walk": 30.0 }, "speed_all": { "unit": null, "walk": 30.0, "crawl": 15.0, "hover": false, "fly": 0.0, "burrow": 0.0, "climb": 15.0, "swim": 15.0 }, "category": "Monsters", "subcategory": null, "alignment": "lawful neutral", "languages": { "as_string": "Common, Draconic, + any two languages", "data": [ { "name": "Common", "key": "common", "url": "https://api-beta.open5e.com/v2/languages/common/?format=api", "desc": "Typical speakers are Humans." }, { "name": "Draconic", "key": "draconic", "url": "https://api-beta.open5e.com/v2/languages/draconic/?format=api", "desc": "Typical speakers include dragons and dragonborn." } ] }, "armor_class": 18, "armor_detail": "studded leather", "hit_points": 176, "hit_dice": "32d6+64", "experience_points": 7200, "ability_scores": { "strength": 12, "dexterity": 22, "constitution": 15, "intelligence": 14, "wisdom": 20, "charisma": 14 }, "modifiers": { "strength": 1, "dexterity": 6, "constitution": 2, "intelligence": 2, "wisdom": 5, "charisma": 2 }, "initiative_bonus": 6, "saving_throws": {}, "saving_throws_all": { "strength": 1, "dexterity": 6, "constitution": 2, "intelligence": 2, "wisdom": 5, "charisma": 2 }, "skill_bonuses": { "perception": 5 }, "skill_bonuses_all": { "acrobatics": 6, "animal_handling": 5, "arcana": 2, "athletics": 1, "deception": 2, "history": 2, "insight": 5, "intimidation": 2, "investigation": 2, "medicine": 5, "nature": 2, "perception": 5, "performance": 2, "persuasion": 2, "religion": 2, "sleight_of_hand": 6, "stealth": 6, "survival": 5 }, "passive_perception": 19, "resistances_and_immunities": { "damage_immunities_display": "", "damage_immunities": [], "damage_resistances_display": "necrotic", "damage_resistances": [ { "name": "Necrotic", "key": "necrotic", "url": "https://api-beta.open5e.com/v2/damagetypes/necrotic/?format=api" } ], "damage_vulnerabilities_display": "", "damage_vulnerabilities": [], "condition_immunities_display": "charmed, frightened, paralyzed", "condition_immunities": [ { "name": "Charmed", "key": "charmed", "url": "https://api-beta.open5e.com/v2/conditions/charmed/?format=api" }, { "name": "Frightened", "key": "frightened", "url": "https://api-beta.open5e.com/v2/conditions/frightened/?format=api" }, { "name": "Paralyzed", "key": "paralyzed", "url": "https://api-beta.open5e.com/v2/conditions/paralyzed/?format=api" } ] }, "normal_sight_range": 10560.0, "darkvision_range": 60.0, "blindsight_range": null, "tremorsense_range": null, "truesight_range": null, "actions": [ { "name": "Elusive Hunter", "desc": "Takes the Dodge or Hide action.", "attacks": [], "action_type": "BONUS_ACTION", "order_in_statblock": 1, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Flame Burst", "desc": "When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter's next turn.", "attacks": [], "action_type": "REACTION", "order_in_statblock": 0, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Grappling Hook", "desc": "The ghost hunter launches its grappling hook at a Large or larger object or structure or at a Huge or larger creature it can see within 60' of it and is pulled to an unoccupied space within 5 ft. of the target with o provoking opportunity attacks.", "attacks": [], "action_type": "BONUS_ACTION", "order_in_statblock": 0, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": { "type": "RECHARGE_ON_ROLL", "param": 4 } } ], "traits": [ { "name": "Blessed Weapons", "desc": "Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack)." }, { "name": "Ethereal Sight", "desc": "Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa." }, { "name": "Flame Jet", "desc": "Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn’t being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns." }, { "name": "Hand Crossbow", "desc": "Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant." }, { "name": "Hidden Hunter", "desc": "While the ghost hunter remains motionless it is invisible to Undead." }, { "name": "Holy Strike (Recharge 5–6)", "desc": "The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn." }, { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." }, { "name": "Undead Hunter", "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead." } ], "creaturesets": [], "environments": [] }{ "url": "