list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.

GET /v2/creatures/tob3_kobold-ghost-hunter/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/creatures/tob3_kobold-ghost-hunter/?format=api",
    "key": "tob3_kobold-ghost-hunter",
    "name": "Kobold, Ghost Hunter",
    "document": {
        "name": "Tome of Beasts 3",
        "key": "tob3",
        "display_name": "Tome of Beasts 3",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/tome-of-beasts-3/"
    },
    "type": {
        "name": "Humanoid",
        "key": "humanoid",
        "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api"
    },
    "size": {
        "name": "Small",
        "key": "small",
        "url": "https://api-beta.open5e.com/v2/sizes/small/?format=api"
    },
    "challenge_rating_decimal": "11.000",
    "challenge_rating_text": "11",
    "proficiency_bonus": null,
    "speed": {
        "walk": 30.0
    },
    "speed_all": {
        "unit": null,
        "walk": 30.0,
        "crawl": 15.0,
        "hover": false,
        "fly": 0.0,
        "burrow": 0.0,
        "climb": 15.0,
        "swim": 15.0
    },
    "category": "Monsters",
    "subcategory": null,
    "alignment": "lawful neutral",
    "languages": {
        "as_string": "Common, Draconic, + any two languages",
        "data": [
            {
                "name": "Common",
                "key": "common",
                "url": "https://api-beta.open5e.com/v2/languages/common/?format=api",
                "desc": "Typical speakers are Humans."
            },
            {
                "name": "Draconic",
                "key": "draconic",
                "url": "https://api-beta.open5e.com/v2/languages/draconic/?format=api",
                "desc": "Typical speakers include dragons and dragonborn."
            }
        ]
    },
    "armor_class": 18,
    "armor_detail": "studded leather",
    "hit_points": 176,
    "hit_dice": "32d6+64",
    "experience_points": 7200,
    "ability_scores": {
        "strength": 12,
        "dexterity": 22,
        "constitution": 15,
        "intelligence": 14,
        "wisdom": 20,
        "charisma": 14
    },
    "modifiers": {
        "strength": 1,
        "dexterity": 6,
        "constitution": 2,
        "intelligence": 2,
        "wisdom": 5,
        "charisma": 2
    },
    "initiative_bonus": 6,
    "saving_throws": {},
    "saving_throws_all": {
        "strength": 1,
        "dexterity": 6,
        "constitution": 2,
        "intelligence": 2,
        "wisdom": 5,
        "charisma": 2
    },
    "skill_bonuses": {
        "perception": 5
    },
    "skill_bonuses_all": {
        "acrobatics": 6,
        "animal_handling": 5,
        "arcana": 2,
        "athletics": 1,
        "deception": 2,
        "history": 2,
        "insight": 5,
        "intimidation": 2,
        "investigation": 2,
        "medicine": 5,
        "nature": 2,
        "perception": 5,
        "performance": 2,
        "persuasion": 2,
        "religion": 2,
        "sleight_of_hand": 6,
        "stealth": 6,
        "survival": 5
    },
    "passive_perception": 19,
    "resistances_and_immunities": {
        "damage_immunities_display": "",
        "damage_immunities": [],
        "damage_resistances_display": "necrotic",
        "damage_resistances": [
            {
                "name": "Necrotic",
                "key": "necrotic",
                "url": "https://api-beta.open5e.com/v2/damagetypes/necrotic/?format=api"
            }
        ],
        "damage_vulnerabilities_display": "",
        "damage_vulnerabilities": [],
        "condition_immunities_display": "charmed, frightened, paralyzed",
        "condition_immunities": [
            {
                "name": "Charmed",
                "key": "charmed",
                "url": "https://api-beta.open5e.com/v2/conditions/charmed/?format=api"
            },
            {
                "name": "Frightened",
                "key": "frightened",
                "url": "https://api-beta.open5e.com/v2/conditions/frightened/?format=api"
            },
            {
                "name": "Paralyzed",
                "key": "paralyzed",
                "url": "https://api-beta.open5e.com/v2/conditions/paralyzed/?format=api"
            }
        ]
    },
    "normal_sight_range": 10560.0,
    "darkvision_range": 60.0,
    "blindsight_range": null,
    "tremorsense_range": null,
    "truesight_range": null,
    "actions": [
        {
            "name": "Elusive Hunter",
            "desc": "Takes the Dodge or Hide action.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 1,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Flame Burst",
            "desc": "When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter's next turn.",
            "attacks": [],
            "action_type": "REACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": null
        },
        {
            "name": "Grappling Hook",
            "desc": "The ghost hunter launches its grappling hook at a Large or larger object or structure or at a Huge or larger creature it can see within 60' of it and is pulled to an unoccupied space within 5 ft. of the target with o provoking opportunity attacks.",
            "attacks": [],
            "action_type": "BONUS_ACTION",
            "order_in_statblock": 0,
            "legendary_action_cost": null,
            "limited_to_form": null,
            "usage_limits": {
                "type": "RECHARGE_ON_ROLL",
                "param": 4
            }
        }
    ],
    "traits": [
        {
            "name": "Blessed Weapons",
            "desc": "Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack)."
        },
        {
            "name": "Ethereal Sight",
            "desc": "Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa."
        },
        {
            "name": "Flame Jet",
            "desc": "Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn’t being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns."
        },
        {
            "name": "Hand Crossbow",
            "desc": "Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant."
        },
        {
            "name": "Hidden Hunter",
            "desc": "While the ghost hunter remains motionless it is invisible to Undead."
        },
        {
            "name": "Holy Strike (Recharge 5–6)",
            "desc": "The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn."
        },
        {
            "name": "Pack Tactics",
            "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
        },
        {
            "name": "Sunlight Sensitivity",
            "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
        },
        {
            "name": "Undead Hunter",
            "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead."
        }
    ],
    "creaturesets": [],
    "environments": []
}