Creature Instance
list: API endpoint for returning a list of creatures.
retrieve: API endpoint for returning a particular creature.
GET /v2/creatures/tob3_npc-wind-acolyte/?format=api
https://api-beta.open5e.com/v2/creatures/tob3_npc-wind-acolyte/?format=api", "key": "tob3_npc-wind-acolyte", "name": "Npc: Wind Acolyte", "document": { "name": "Tome of Beasts 3", "key": "tob3", "display_name": "Tome of Beasts 3", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/tome-of-beasts-3/" }, "type": { "name": "Humanoid", "key": "humanoid", "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api" }, "size": { "name": "Medium", "key": "medium", "url": "https://api-beta.open5e.com/v2/sizes/medium/?format=api" }, "challenge_rating_decimal": "5.000", "challenge_rating_text": "5", "proficiency_bonus": null, "speed": { "walk": 30.0, "fly": 50.0 }, "speed_all": { "unit": null, "walk": 30.0, "crawl": 15.0, "hover": false, "fly": 50.0, "burrow": 0.0, "climb": 15.0, "swim": 15.0 }, "category": "Monsters", "subcategory": null, "alignment": "neutral", "languages": { "as_string": "Auran, + any two languages", "data": [] }, "armor_class": 15, "armor_detail": "", "hit_points": 105, "hit_dice": "14d8+42", "experience_points": 1800, "ability_scores": { "strength": 10, "dexterity": 20, "constitution": 16, "intelligence": 12, "wisdom": 18, "charisma": 10 }, "modifiers": { "strength": 0, "dexterity": 5, "constitution": 3, "intelligence": 1, "wisdom": 4, "charisma": 0 }, "initiative_bonus": 5, "saving_throws": { "dexterity": 8, "wisdom": 7 }, "saving_throws_all": { "strength": 0, "dexterity": 8, "constitution": 3, "intelligence": 1, "wisdom": 7, "charisma": 0 }, "skill_bonuses": { "perception": 4 }, "skill_bonuses_all": { "acrobatics": 5, "animal_handling": 4, "arcana": 1, "athletics": 0, "deception": 0, "history": 1, "insight": 4, "intimidation": 0, "investigation": 1, "medicine": 4, "nature": 1, "perception": 4, "performance": 0, "persuasion": 0, "religion": 1, "sleight_of_hand": 5, "stealth": 5, "survival": 4 }, "passive_perception": 17, "resistances_and_immunities": { "damage_immunities_display": "", "damage_immunities": [], "damage_resistances_display": "cold, lightning", "damage_resistances": [ { "name": "Cold", "key": "cold", "url": "https://api-beta.open5e.com/v2/damagetypes/cold/?format=api" }, { "name": "Lightning", "key": "lightning", "url": "https://api-beta.open5e.com/v2/damagetypes/lightning/?format=api" } ], "damage_vulnerabilities_display": "", "damage_vulnerabilities": [], "condition_immunities_display": "", "condition_immunities": [] }, "normal_sight_range": 10560.0, "darkvision_range": null, "blindsight_range": 60.0, "tremorsense_range": null, "truesight_range": null, "actions": [ { "name": "Buoying Wind", "desc": "Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet.", "attacks": [], "action_type": "REACTION", "order_in_statblock": 0, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null }, { "name": "Drift", "desc": "When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed.", "attacks": [], "action_type": "REACTION", "order_in_statblock": 1, "legendary_action_cost": null, "limited_to_form": null, "usage_limits": null } ], "traits": [ { "name": "Air Senses", "desc": "Can’t use blindsight underwater or in an area with o air." }, { "name": "Air Weapons", "desc": "When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn’t have disadvantage on ranged attack rolls when attacking a target beyond weapon’s normal range. Air weapons don’t use any other weapon properties of weapons they mimic. Air weapon attacks are magical." } ], "creaturesets": [], "environments": [] }{ "url": "